mockmoniker Posted Wednesday at 05:01 AM Posted Wednesday at 05:01 AM (edited) Leveling up is always exciting but I think it slightly loses its charm after 50. The flight of inspirations are a nice boon but it would be nice to be able to capture that level up moment when the enemies you're fighting all con one level lower. My suggestion is starting after hitting level 50, make leveling up provide a temporary level shift via adding the Ultimate inspiration buff to the existing level up buffs. Edited Wednesday at 05:22 AM by mockmoniker 2
Rudra Posted Wednesday at 05:53 AM Posted Wednesday at 05:53 AM Or just carry Ultimates and each time you get a new vet level, pop one. 1 1 1 1
Ukase Posted Wednesday at 04:18 PM Posted Wednesday at 04:18 PM The only issue I'd have with this is there are some players who'd turn off XP until right before the ding, and then turn it on right before what should be a challenging battle. Ultimately, what you're asking for is completely harmless and won't hurt anyone. But then again, what do I know about what impact a level buff might have on the price of prismatics? (or anything else) Maybe Rudra has some Ultimates for sale on the AH and hopes you'd buy them.
Rudra Posted Wednesday at 05:26 PM Posted Wednesday at 05:26 PM I don't buy Ultimates. Ever. Here's my bit about the OP: While on a non-50 character, I have two things that annoy me when leveling. The possibility of out-leveling contacts and the now suddenly easier mission I am on. I can deal with the contacts by turning off xp until I clear the level range. I will always have to deal with missions getting easier mid-mission if I want my character to level. At level 50, both those considerations go away. I can no longer out-level contacts and I will no longer find enemies suddenly getting weaker because I leveled up. And then we have the OP. Which will bring back missions getting easier mid-run. When the author can already, right this moment, pop an Ultimate himself/herself/themselves to get that boost without having the game changed to do it. So here is my stance on the OP: Either do it yourself because the game already makes the suggestion possible right now, or make it an opt-in option if implemented because I sure as hell don't want to have anything to do with it.
Luminara Posted Wednesday at 05:54 PM Posted Wednesday at 05:54 PM You're already receiving the benefit of every large inspiration when you level up. Throwing a shift on top of that would be ludicrous. 1 1 Get busy living... or get busy dying. That's goddamn right.
mockmoniker Posted Wednesday at 05:54 PM Author Posted Wednesday at 05:54 PM (edited) I can definitely see the mechanic being gamed for harder content. Personally I can see that being a fun strategy for content that disallows the use of Ultimates already (hard mode content). But if it were disabled for that content I wouldn't mind. In regards to content where you can already pop an ultimate the suggestion is more of one for theming vs mechanics. When leveling up I like the idea of my character becoming more powerful and don't necessarily want that feeling to have to be planned out each time. Always down for opt in/opt out options (through Null) who don't want it of course. Edited Wednesday at 06:00 PM by mockmoniker
mockmoniker Posted Wednesday at 05:56 PM Author Posted Wednesday at 05:56 PM 1 minute ago, Luminara said: You're already receiving the benefit of every large inspiration when you level up. Throwing a shift on top of that would be ludicrous. It'd be no different than levels 2-50 where you also get those inspirations + the new level. 1
srmalloy Posted Wednesday at 06:56 PM Posted Wednesday at 06:56 PM 1 hour ago, Luminara said: You're already receiving the benefit of every large inspiration when you level up. Throwing a shift on top of that would be ludicrous. And the Ultimate inspiration is in the collective group of the 'Huge' inspirations, not the 'Large' inspirations, so receiving it as part of the dingbonus inspirations would be inappropriate in any case.
Luminara Posted Wednesday at 07:12 PM Posted Wednesday at 07:12 PM 56 minutes ago, mockmoniker said: It'd be no different than levels 2-50 where you also get those inspirations + the new level. You don't have all of your powers, slots, access to special things like purple IO sets, optimized builds with all of the fat trimmed out, or Incarnate powers at levels 1-49. It's very different. You have a lot more options to leverage at 50+ than you do at 1-49. You also have a lot more people doing things like farming and raiding at 50+, where a level shift would be detrimental, not beneficial, because it would devalue the content and reduce their gains. You're comparing apples to anuses. Yes, they're both round, but that doesn't mean they taste the same. 1 Get busy living... or get busy dying. That's goddamn right.
mockmoniker Posted Wednesday at 09:48 PM Author Posted Wednesday at 09:48 PM (edited) I'd say whether or not it devalues the content is more subjective. The game is a power fantasy so a temporary boon of power could be fun for some. That's why I think an opt out/in system is always great for stuff like this. As for reducing gains I'm under the impression that level shifts don't change those numbers? So it'd actually help increase those gains as the enemies would be a little weaker temporarily. I'm going off the wiki for this claim though as I haven't tested personally if popping an ultimate reduces inf/xp. Edited Wednesday at 11:26 PM by mockmoniker
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