MsSmart Posted September 24 Posted September 24 I was doing a TINPEX an noted a Mender resurrecting a Boss I recently defeated, and it occurred to me, why not have MM pets that can do the same? Perhaps limited to resurrecting another pet of the same MM, would be neat if they could resurrect team mates of the MM. Just a suggestion, maybe for the next generation of MMs, but I think, there are some MM pets that actually do healing, maybe they can have the rez power added to their trey? This certainly will help make MMs even more coveted in teams :<)
Rudra Posted September 24 Posted September 24 Considering MMs can't rez their own pets with their own rez powers? I'm betting that isn't going to happen. 1
Darmian Posted September 24 Posted September 24 1 hour ago, MsSmart said: I was doing a TINPEX an noted a Mender resurrecting a Boss I recently defeated, and it occurred to me, why not have MM pets that can do the same? Perhaps limited to resurrecting another pet of the same MM, would be neat if they could resurrect team mates of the MM. Just a suggestion, maybe for the next generation of MMs, but I think, there are some MM pets that actually do healing, maybe they can have the rez power added to their trey? This certainly will help make MMs even more coveted in teams :<) It would be more interesting if they could rez a player. As an MM you can always summon them again yourself, so them rezzing each other is probably unnecessary. 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) | Give Me Liberty (Arc id 69444) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
Greycat Posted September 25 Posted September 25 Honestly, as bad as pets are at controlling other things, I don't think I'd *want* them to be able to rez players. Why? *Player dies in middle of mob. MM pet goes rushing into mob, fires of rez. Player dies again being cubstomped by that same mob.* Healing from pets is one thing - they don't necessarily do it *well,* but it's either helpful or fairly neutral - healing someone at 100% HP doesn't do anything negative, after all. Pets aren't "smart" enough (and I definitely don't want them to have the *ability*) to, say, TP someone out of harms way before rezzing them, or wait for the rest of the team. 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
MTeague Posted September 25 Posted September 25 It would be more efficient by far to let your pets keep attacking, and hand out a wakie. Or go wild and crazy and take the Resuscitation power from Medicine. .
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