Greycat Posted October 11 Posted October 11 On 10/7/2025 at 3:01 PM, MsSmart said: , but as it said, jack of all trades and master of none. ... is often better than a master of one. Funny how folks forget the rest of that phrase and how it rather changes the meaning. On 10/7/2025 at 11:18 AM, UltraAlt said: would also tend to say that Warshades were the first toe-in-the-pond of exploring villainy (Issue 3 release whereas COV was Issue 6). Sure Warshades are "recovering" Nictus which would make them more "rogue" than "villain", but they are obviously leaning more toward the darkside than Peacebringers (by the name alone). That implies to me that Warshades are really more VEAT than they are HEAT which, again, makes me believe that the Khelidans are more EATs, in general, than HEATs. The villain EAT was initially going to be the Nictus. Which, as I recall, due to player "villains get hero castoffs/second best/no real dev attention" complaint meant they went through and created the (still rather rushed feeling, to me, especially with the arc) Soldiers/Widows. As far as the rest... No, I don't use, or like, "changeling" binds. No, I don't feel "not competitive." I'm not here to compete. The only people who should worry about "compatitive" are the... what, 10 people? who PVP. Frankly, I tend to see "this AT isn't competitive!" arguments as ridiculous. (Same with "the team has to carry" nonsense.) Any "competition" is solely in your head. Meanwhile, I can create the characters who match the concepts I have for them and finish missions. (As far as the other post about "ebs/avs in Kheld arcs," the only NPC that ever causes an issue is Nosferatu. That's one, in a series of arcs going from 1-50. No, "solo an AV" is not where we want to balance the game. It's already stupidly easy to get ridiculously overpowered as it is.) Could they use tweaks? Sure. Newer content's being made with the idea people are IO'ing up and such, which is an issue as far as I'm concerned. What I'd most want to see for both epic sets we have (HEAT and VEAT) would be other-side arcs... though given what I've seen in some recent releases touching on Kheld lore, I'm less enthusiastic about that and would probably just AE something up. 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
macskull Posted October 11 Posted October 11 46 minutes ago, Greycat said: ... is often better than a master of one. Funny how folks forget the rest of that phrase and how it rather changes the meaning. Often. Not always. And this isn't one of those times. 2 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Laucianna Posted 20 hours ago Posted 20 hours ago Heya 💛 Just to clear some things up that Kheldians aren't the least played AT atm, that belongs to the VEATs, they are also not overpowered using changeling (Current best PB Pylon time is 15.10 DPS per key press. For comparison Scrapper is 78.807 DPS per key press), however they are also not rubbish without the changeling binds. Important: They will remove Changeling and no changes should be made until Changeling is removed Regarding Damage they could go up to 400% cap and a few changes to the recharge time of powers to increase their base damage. Regarding Animation tweaks honestly all they need to do is make it so when you click a power, you transform into the correct form and fire it off without needing binds/macros. Also adding a "No FX" option to stop the blinding explosion if people want. Regarding the inherent I used to think the same but it does come in usefulness at times, and sadly the game isn't made for solo play so in my personal opinion things shouldn't be changed for that. Outside of that, I would like the ability to use power pools in the forms (Within reason, no Boxing Squids etc), the bonuses of the forms to linger after switching out of the form (So for 5-10 seconds you still have the damage boost of squid, or defence of Dwarf) to allow more flow between forms, finally a min FX of the forms where instead of full switching into the dwarf/nova model, it appears over you for a moment before fading so people who don't like the looks of the forms can stay in their base costume. These are just my opinions, who knows what the devs have planned if anything 😄 3 ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
arcane Posted 19 hours ago Posted 19 hours ago 1 hour ago, Laucianna said: they are also not overpowered using changeling (Current best PB Pylon time is 15.10 DPS per key press. For comparison Scrapper is 78.807 DPS per key press), Holy hell that’s boldly dishonest and intentionally misleading framing 1 2
Laucianna Posted 16 hours ago Posted 16 hours ago 3 hours ago, arcane said: Holy hell that’s boldly dishonest and intentionally misleading framing To me it is the clearest way to show it as people forget how much faster you have to play to do good DPS on a changeling, but if you prefer I can list it other ways: Scrapper - 28 second pylon, 1,497 DPS, 19 attacks to kill the Pylon Peacebringer - 35 second pylon, 1,223 DPS, 81 attacks to kill the Pylon I am not trying to be dishonest, Changelings are strong but they are far from OP imo 1 ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
Mayaedits Posted 14 hours ago Posted 14 hours ago 4 hours ago, arcane said: Holy hell that’s boldly dishonest and intentionally misleading framing 1 Queen Warshade Maya Maya is....... and other Maya like toons Inc. | Excelsior She/Her
Seed22 Posted 11 hours ago Posted 11 hours ago 4 hours ago, Laucianna said: To me it is the clearest way to show it as people forget how much faster you have to play to do good DPS on a changeling, but if you prefer I can list it other ways: Scrapper - 28 second pylon, 1,497 DPS, 19 attacks to kill the Pylon Peacebringer - 35 second pylon, 1,223 DPS, 81 attacks to kill the Pylon I am not trying to be dishonest, Changelings are strong but they are far from OP imo Now Lauci you know this is the forums. Our friend arcane here simply wanted to argue his feelings and you go here and give him empircal data. What're you thinking?! Debate him by calling him a sponge, or some such. But seriously these are interesting to see. And very alarming tbh. Khelds even with changeling are in dire need of assistance as has been discussed to death. Removing this band aid would indeed put them into irredeemably bad territory imo 1 Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
dangeraaron10 Posted 11 hours ago Posted 11 hours ago Removing changeling with no massive buffs to compensate would put them at "worse than Sents" territory. I agree with the sentiment of removing form specific powers and buff the base kit to compensate with Nova and Dwarf having juiced scalers to make up for only being able to use the ranged and Melee attacks respectively. Maybe even a scaling buff that improves Nova and Dwarf damage the longer they camp the form. 1
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