kelika2 Posted Friday at 08:59 PM Posted Friday at 08:59 PM AoE and City of Heroes go hand in hand, and psi melees weak aoe and worst of all, late AoE caused me to only play it once since it released Boggle is total crap and needs a total revamp. Idea #1, give it the Touch of Fear treatment where it is a melee range target aoe DoT but with a confuse effect. targets under the effect give almost guaranteed Insight Idea #2, swap it with tier9 and make it into a single target high/extreme damage DoT Mass Levitate is underwhelming even with Insight up, try "doubling" its damage by adding initial Psi damage and delayed Smashing damage Melee cones are all kinda crap and I hope that Battle Axe was the beta version of what all melee cones will one day get, psi blade sweep is junk because of how much RNG goes into being able to hit more than one target with it with the proposed changes all ATs should be more fun to play. Stalkers dont even get blade sweep, but they get Boggle at 18. if boggle does become a taoe dot most ATs will get it at level 18, and keep it when exemplaring down to 13. tankers would need to wait until 24, but they can keep it as low as level 19. 1
Uun Posted Saturday at 01:51 PM Posted Saturday at 01:51 PM Agree that Boggle is virtually useless. Idea #1 could work. Mass Levitate is fine as is. Psi Blade Sweep is balanced as a ST attack (it has essentially the same DPA as Mental Strike and Psi Blade). That said, it is one of the narrower melee cones and I would support its arc being increased to 90 degrees. You overlook Psi Melee's biggest shortcoming. The Insight mechanic is terrible (especially the lockout) and needs a complete rework. 1 Uuniverse
ShardWarrior Posted Saturday at 02:01 PM Posted Saturday at 02:01 PM I would not try to suggest that Psi Melee is the worst set there is, but I would disagree that it is a terrible set. I quite enjoy my Shield/Psi Melee tankers! I will completely agree that Boggle is meh and should be reworked. 2 1
golstat2003 Posted Saturday at 06:25 PM Posted Saturday at 06:25 PM 21 hours ago, kelika2 said: AoE and City of Heroes go hand in hand, and psi melees weak aoe and worst of all, late AoE caused me to only play it once since it released Boggle is total crap and needs a total revamp. Idea #1, give it the Touch of Fear treatment where it is a melee range target aoe DoT but with a confuse effect. targets under the effect give almost guaranteed Insight Idea #2, swap it with tier9 and make it into a single target high/extreme damage DoT Mass Levitate is underwhelming even with Insight up, try "doubling" its damage by adding initial Psi damage and delayed Smashing damage Melee cones are all kinda crap and I hope that Battle Axe was the beta version of what all melee cones will one day get, psi blade sweep is junk because of how much RNG goes into being able to hit more than one target with it with the proposed changes all ATs should be more fun to play. Stalkers dont even get blade sweep, but they get Boggle at 18. if boggle does become a taoe dot most ATs will get it at level 18, and keep it when exemplaring down to 13. tankers would need to wait until 24, but they can keep it as low as level 19. The insight mechanic I found to be so terrible I stopped leveling mine. It was only later via powerleveling in PD that I got one to 50 just to say i did. At 50 even with IOs I found Psi Melee to be so bad shelved it for good. If it never gets buffs I may strip it of IOs one day.
Chance Jackson Posted Saturday at 06:32 PM Posted Saturday at 06:32 PM (edited) I like boggle, I find it to be a useful utility power especially when I'm up against a group with force multipliers. I'm not opposed to an alternative power. Edited Saturday at 06:33 PM by Chance Jackson
macskull Posted Saturday at 07:16 PM Posted Saturday at 07:16 PM (edited) Agreed on Boggle and the insight mechanic in general needing a revamp. Testing has repeatedly shown that using Boggle as it's actually results in worse performance, and insight having a lockout while also being randomly granted makes any sort of consistency next to impossible. Boggle's cast time needs to be way faster and have a higher chance to grant insight, and the insight lockout just needs to go away. Edited Saturday at 07:18 PM by macskull "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
The Trouble Posted Sunday at 01:07 PM Posted Sunday at 01:07 PM I have a Darkness/Psi Tanker that I love and continue to play well beyond level 50. That said, I still agree with most of what is said here. I dislike the Lockout, and never bothered with Boggle. What's impressive about Psi Melee is that, without any enhancements, it softcaps your Fonzie stats. 1
Demobot Posted Sunday at 02:05 PM Posted Sunday at 02:05 PM (edited) I've been playing a Psi Melee/Psi Armor Brute and quite enjoying it, but I 100% agree that Insight as it currently stands is a terrible mechanic. 15 seconds is too short a duration, especially if you whiff your Greater Psi Blade, and a 15 second lockout feels like an eternity. Also, the fact that Concentration doesn't automatically grant Insight is dumb. Edited Sunday at 02:05 PM by Demobot 3
srmalloy Posted Monday at 01:29 AM Posted Monday at 01:29 AM It's not a horrible set, but I find it underwhelming in a number of ways — the randomness of Insight, its short duration and subsequent lockout, and the lackluster damage of Mass Levitate — which is listed as "+Insight", but even unenhanced for KB throws its targets up in the air out of range of your other melee attacks, wasting part of the limited duration of Insight; you can only get the full benefit from the Insight that using the power grants if your targets have KB protection and are unaffected by the Knock Up, which makes it useless for mitigation by keeping mobs knocked down. Boggle is highly situational, as it's only effective against low-rank mobs, and then not all of them — any mobs resistant to psi (more common in the late game) require two applications to affect them, forcing you to slot significantly for recharge to get it to come back up quickly enough — and resistant targets will still show the floating "BOGGLED" text even when they've resisted the first application.
CoeruleumBlue Posted Monday at 04:51 PM Posted Monday at 04:51 PM On 10/19/2025 at 8:07 AM, The Trouble said: I have a Darkness/Psi Tanker that I love and continue to play well beyond level 50. That said, I still agree with most of what is said here. I dislike the Lockout, and never bothered with Boggle. What's impressive about Psi Melee is that, without any enhancements, it softcaps your Fonzie stats. This basically except I don't have a Darkness/Psi tanker that I play, I use psi melee on multiple other characters though. I don't think psi melee is a bad set but Insight could probably be improved and so could Boggle even though so far I've tried to use it. Psi Melee is probably not the worst set, the non-Stalker version has an early AoE too which is better than what most sets seem to get, and psi damage is generally really good even if it isn't so damaging against robots. Psi Melee has two AoEs if you're not a Stalker, all sorts of debuffs, all sorts of CC, and it's just fun to play despite Insight being basically useless and random and Boggle seeming like total jank even though I've been trying to play with it and procs. 1 <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
srmalloy Posted Monday at 05:20 PM Posted Monday at 05:20 PM 19 minutes ago, CoeruleumBlue said: Boggle seeming like total jank even though I've been trying to play with it and procs. Because it has the 'enemies will not notice this attack' flag, you can edge up, tag a minion, and know that they'll either help you take down their buddies or stand around and not attack while you take out their buddies — a useful 'soft kill' power, even if situational. And I need to add Telekinetic Blow to the "Insight-hostile" powers — its Knock Up tosses mobs up out of your attack range, forcing you to wait for them to land - not just fall back into melee range; they're 'out of range' until after they hit the ground and the internal range check updates - before you can continue attacking. Oh, yes — and the invisible guy with the drum standing behind you striking a beat every time you attack gets old. At least that one I can find the name of the sound that plays and replace it something more appropriate for a mental attack. 1
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