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Posted

Supergroup Bases

  • Removed the star texture from the Surface Tile (Col) base objects.
  • Base editor items have been reorganized and re-categorized.
  • Added Base Editor Help and Search keywords.
  • Control Points for base raids and enhanced Lua raid functionality added.
  • Search now works off DisplayHelp and uses a comma-separated list of tokens.
  • Search field now has a placeholder text to indicate its purpose.
  • Add Help and Tips to the Options menu
  • Fix the "Category" display for items always showing an error string.
  • Add a Help button to the Base Raid window.
  • Supergroup Raid window has been revamped.
  • Like 1
Posted
12 hours ago, The Curator said:

Base editor items have been reorganized and re-categorized.

 

Well, maybe this will help new players.

For players that already knew where to look for things it is a mess.

 

Several of the tabs have things in them that should all be grouped together. Like all the NPCs or the two types of invention benches. They appear to be randomly mixed in the tab.

I found the food tab odd as it starts with utensils rather than food.

 

A couple of things that would be helpful to me:

1) make the slider at the bottom of the item menu a different color than the rest of the window

2) make a slider at the top of the window for moving along the tab list rather than the arrows that are somewhat lost on the right side as they are the same color as the window (If a slider works for looking through the times, doesn't it make sense to use this "ease of use" tool for moving through the tabs list?)

 

I'll go back into it when I have time and write down tab names so I can list the ones that I specifically think need reorganizing - like the food one (mentioned above)

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Posted (edited)

I honestly love almost all of the changes! From my count, the number of tabs went from 59 down to 45 - that’s 14 fewer tabs of clutter and scrolling, and I don’t miss any of them.
 

The search function now actually says “Search,” which is an instant win for new players.
 

Yes, the layout is different, but I wouldn’t call it messy. The organization feels logical - separating functional NPCs from decorative ones makes sense. I do agree, though, that within some tabs (like Base Services), items feel a bit out of order. Within the Base Services tab there are a few groupings of functional NPCs that feels a little clunky atm.

And while it’s funny that utensils appear first in the Food tab, it’s still clear why each item is where it is. Could it be better organized? Sure. Is it a problem? Not at all.
 

I completely agree the scroll bar could use improvement - if that’s on the table, I’m all for it.
 

Overall, fantastic changes! I love the new categories, the clearer search, and the # search function (like #wood) is a total game-changer. Huge thanks to whoever put in the work on this!

Edited by Crafted
  • Like 3
  • Retired Community Rep
Posted

From what I’ve heard, the UI interface is a pain to program and touchy, so that might not be on the table. 
 

The organization is definitely something established base builders are going to have to get used to because it’s new, and like all new things is a little bit awkward at first, but at least the search function, if that’s how you find things, is still the same in that regard. And you can now search for things with the hashtags for greater specificity. As for item organization within tabs, I’m sure any comments here will help them figure out improvements if they can be made. 
 

One thing I noticed, is if you use the hashtags to look for something you’re used to seeing all together like the NPC‘s, type #NPC and boom, there they all are.  Which, given the size of the scroll bar, might even be easier than scrolling. Not sure that works for every original tab, but it’s easy to try.  This is when testing comes in handy, right? Right now is the time to make suggestions for things you’d like to see. I like being able to search for things without having to know the specific item name. But I had all the locations memorized from the old interface, so it’s gonna be a learning curve for me. Still, there were times when I could not remember which tab something was in because the location didn’t always make sense to me. So we’ll see how this shakes out.
 

  • Thumbs Up 2
Posted

Overall, I love the new base building stuff I see in the open beta. My top two base updates included in this adjustment are the star pattern being removed from the collision surface tiles, and the categorization of items with special qualities. Thank  you!

There are sooooo many good changes in this reorganization. The positives far outweigh any of the things I might be feeling nitpicky about based on what I'm used to. I am happy to adapt and get used to this new schema. Some of my favorite highlights are:
• less tabs; less scrolling across tabs
• the nature tab being organic nature and the landscape tab being engineered items, which made the cityscape tab unnecessary 
• all the screen type things in one tab. YAY! No more having to do multiple searches for LED, Monitor, or Screen, or TV, or Plasma to find that one screen thing I couldn't remember the name of

Some things I'm mentioning because I noticed them:
• Could add Ctrl + Y to the Base Editor Help and Tips

• Not sure what "Join The Base Building channel" is supposed to do. When I clicked it nothing happened (which, since I'm probably already in it, maybe means it's working as intended)

• The #nocollision hashtag is included in descriptions, but not included in the Special Qualities list

• Not loving the spelling of passthru

 

  • Like 2
  • Retired Community Rep
Posted

The “Join the Base Building Channel” is s feature that exists now in the current live version of the editor. It * should * auto add you to the ingame Base Building chat channel. Which you probably are already a member of… and very possibly isn’t linked to anything on Brainstorm(?)

  • Like 1

    (\/)     Easter Bunny 
   ( . . )    Retired Community Rep  |  
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Posted
1 hour ago, oddrobin said:

favorite highlights are:
• less tabs; less scrolling across tabs
• the nature tab being organic nature and the landscape tab being engineered items, which made the cityscape tab unnecessary 
• all the screen type things in one tab. YAY! No more having to do multiple searches for LED, Monitor, or Screen, or TV, or Plasma to find that one screen thing I couldn't remember the name of

• Not loving the spelling of passthru

 

I’m with you on the consolidation of screen objects, and the logic of some groupings like nature and landscape.

Captain Matsiyan, Office of Naval Intelligence, Terran Stellar Navy

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