Developer The Curator Posted Monday at 10:35 PM Developer Posted Monday at 10:35 PM Supergroup Bases Removed the star texture from the Surface Tile (Col) base objects. Base editor items have been reorganized and re-categorized. Added Base Editor Help and Search keywords. Control Points for base raids and enhanced Lua raid functionality added. Search now works off DisplayHelp and uses a comma-separated list of tokens. Search field now has a placeholder text to indicate its purpose. Add Help and Tips to the Options menu Fix the "Category" display for items always showing an error string. Add a Help button to the Base Raid window. Supergroup Raid window has been revamped.
UltraAlt Posted Tuesday at 10:52 AM Posted Tuesday at 10:52 AM 12 hours ago, The Curator said: Base editor items have been reorganized and re-categorized. Well, maybe this will help new players. For players that already knew where to look for things it is a mess. Several of the tabs have things in them that should all be grouped together. Like all the NPCs or the two types of invention benches. They appear to be randomly mixed in the tab. I found the food tab odd as it starts with utensils rather than food. A couple of things that would be helpful to me: 1) make the slider at the bottom of the item menu a different color than the rest of the window 2) make a slider at the top of the window for moving along the tab list rather than the arrows that are somewhat lost on the right side as they are the same color as the window (If a slider works for looking through the times, doesn't it make sense to use this "ease of use" tool for moving through the tabs list?) I'll go back into it when I have time and write down tab names so I can list the ones that I specifically think need reorganizing - like the food one (mentioned above) 1 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Crafted Posted Tuesday at 04:36 PM Posted Tuesday at 04:36 PM (edited) I honestly love almost all of the changes! From my count, the number of tabs went from 59 down to 45 - that’s 14 fewer tabs of clutter and scrolling, and I don’t miss any of them. The search function now actually says “Search,” which is an instant win for new players. Yes, the layout is different, but I wouldn’t call it messy. The organization feels logical - separating functional NPCs from decorative ones makes sense. I do agree, though, that within some tabs (like Base Services), items feel a bit out of order. Within the Base Services tab there are a few groupings of functional NPCs that feels a little clunky atm. And while it’s funny that utensils appear first in the Food tab, it’s still clear why each item is where it is. Could it be better organized? Sure. Is it a problem? Not at all. I completely agree the scroll bar could use improvement - if that’s on the table, I’m all for it. Overall, fantastic changes! I love the new categories, the clearer search, and the # search function (like #wood) is a total game-changer. Huge thanks to whoever put in the work on this! Edited Tuesday at 04:36 PM by Crafted 2
Retired Community Rep Dacy Posted Tuesday at 05:15 PM Retired Community Rep Posted Tuesday at 05:15 PM From what I’ve heard, the UI interface is a pain to program and touchy, so that might not be on the table. The organization is definitely something established base builders are going to have to get used to because it’s new, and like all new things is a little bit awkward at first, but at least the search function, if that’s how you find things, is still the same in that regard. And you can now search for things with the hashtags for greater specificity. As for item organization within tabs, I’m sure any comments here will help them figure out improvements if they can be made. One thing I noticed, is if you use the hashtags to look for something you’re used to seeing all together like the NPC‘s, type #NPC and boom, there they all are. Which, given the size of the scroll bar, might even be easier than scrolling. Not sure that works for every original tab, but it’s easy to try. This is when testing comes in handy, right? Right now is the time to make suggestions for things you’d like to see. I like being able to search for things without having to know the specific item name. But I had all the locations memorized from the old interface, so it’s gonna be a learning curve for me. Still, there were times when I could not remember which tab something was in because the location didn’t always make sense to me. So we’ll see how this shakes out. 2 -Dacy Retired CR Active Base Advocate Video base building tutorials here! Want to join the Base Builder's Discord? Check out the Base Directory! Is your base here?
oddrobin Posted Tuesday at 07:07 PM Posted Tuesday at 07:07 PM Overall, I love the new base building stuff I see in the open beta. My top two base updates included in this adjustment are the star pattern being removed from the collision surface tiles, and the categorization of items with special qualities. Thank you! There are sooooo many good changes in this reorganization. The positives far outweigh any of the things I might be feeling nitpicky about based on what I'm used to. I am happy to adapt and get used to this new schema. Some of my favorite highlights are: • less tabs; less scrolling across tabs • the nature tab being organic nature and the landscape tab being engineered items, which made the cityscape tab unnecessary • all the screen type things in one tab. YAY! No more having to do multiple searches for LED, Monitor, or Screen, or TV, or Plasma to find that one screen thing I couldn't remember the name of Some things I'm mentioning because I noticed them: • Could add Ctrl + Y to the Base Editor Help and Tips • Not sure what "Join The Base Building channel" is supposed to do. When I clicked it nothing happened (which, since I'm probably already in it, maybe means it's working as intended) • The #nocollision hashtag is included in descriptions, but not included in the Special Qualities list • Not loving the spelling of passthru 1
Retired Community Rep Easter Bunny Posted Tuesday at 07:24 PM Retired Community Rep Posted Tuesday at 07:24 PM The “Join the Base Building Channel” is s feature that exists now in the current live version of the editor. It * should * auto add you to the ingame Base Building chat channel. Which you probably are already a member of… and very possibly isn’t linked to anything on Brainstorm(?) 2 (\/) Easter Bunny ( . . ) Retired Community Rep | Active Base Advocate c (") (") Community Base Directory | Base Building Guide | Base Building Discord
Matsiyan Posted Tuesday at 09:04 PM Posted Tuesday at 09:04 PM 1 hour ago, oddrobin said: favorite highlights are: • less tabs; less scrolling across tabs • the nature tab being organic nature and the landscape tab being engineered items, which made the cityscape tab unnecessary • all the screen type things in one tab. YAY! No more having to do multiple searches for LED, Monitor, or Screen, or TV, or Plasma to find that one screen thing I couldn't remember the name of • Not loving the spelling of passthru I’m with you on the consolidation of screen objects, and the logic of some groupings like nature and landscape. 2 Captain Matsiyan, Office of Naval Intelligence, Terran Stellar Navy Community Base Directory • Base Building Guide • City of Base Building Discord Add to Bases Guestbook
Matsiyan Posted Tuesday at 10:34 PM Posted Tuesday at 10:34 PM (edited) 7 hours ago, Crafted said: within some tabs (like Base Services), items feel a bit out of order. Within the Base Services tab there are a few groupings of functional NPCs that feels a little clunky atm. And while it’s funny that utensils appear first in the Food tab, it’s still clear why each item is where it is. Base services seems to be organized by function Training Costume Vending Storage Crafting Miscellaneous Power Medical Within each function items typically appear in Arcane/Tech/Villain. They used to be in separate tabs! Edited yesterday at 12:16 AM by Matsiyan 1 Captain Matsiyan, Office of Naval Intelligence, Terran Stellar Navy Community Base Directory • Base Building Guide • City of Base Building Discord Add to Bases Guestbook
Matsiyan Posted Tuesday at 11:21 PM Posted Tuesday at 11:21 PM (edited) Never mind Edited yesterday at 12:17 AM by Matsiyan 1 Captain Matsiyan, Office of Naval Intelligence, Terran Stellar Navy Community Base Directory • Base Building Guide • City of Base Building Discord Add to Bases Guestbook
Matsiyan Posted Tuesday at 11:23 PM Posted Tuesday at 11:23 PM 12 hours ago, UltraAlt said: A couple of things that would be helpful to me: 1) make the slider at the bottom of the item menu a different color than the rest of the window 2) make a slider at the top of the window for moving along the tab list rather than the arrows that are somewhat lost on the right side as they are the same color as the window (If a slider works for looking through the times, doesn't it make sense to use this "ease of use" tool for moving through the tabs list?) I would love to have these slider changes. I struggle with them too. At least there are fewer tabs to navigate now. 2 1 Captain Matsiyan, Office of Naval Intelligence, Terran Stellar Navy Community Base Directory • Base Building Guide • City of Base Building Discord Add to Bases Guestbook
UltraAlt Posted yesterday at 07:53 AM Posted yesterday at 07:53 AM 21 hours ago, UltraAlt said: I'll go back into it when I have time and write down tab names so I can list the ones that I specifically think need reorganizing Base services: for sure. group the NPC together with the infl selling plant and auto-doc. Put the two types of invention work tables next to each other. Same goes for the enhancement, insp, and salvage tables; like kinds near each other. Arcane: seems to be some things in there that should be in base services. Fine that the inactive versions are here as they are only cosmetic. Cabinets & shelves: I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. Commercial: I would put the signs under their own "signs" tab. I can understand that there was a decision made for the vending machines and grocery store shelves to be put here instead of other tabs (mainly "food"). Yeah seems to be plenty enough "signs" for them to have their own"signs" tab. Computers & TVs: I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. I would put the displays first then the cubicle/Council assembly parts, and leave the peripheral/misc stuff for afterwards. Crystals: I'm not sure (nothing I would use in core base design) but I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. Food: yeah, definitely, food first and then utensils, tableware, and cooking equipment. Since the grocery store shelves are in "commercial", so should be the "veggie" stands" and "produce stands". As the vending machines are also under "commercial". I would also move "soda fountain", "theater soda machine", "slushie machine", and "theater popcorn machine" to "commercial" as well. It would make more sense to me to group all of the drinks -coffee mugs, soda cups, Enriche bottles, and liquor bottles, so that they are near each other. I would do the same with condiments. FX Ambient: not sure what the reason is not to give the "sky" items their own tab. Landscape: I would put the plant first, but that's just me. Plants come to my mind first when thinking about landscaping. I know that some plants are here instead of nature as they have stone/concrete bases. Lighting: Group together similar. Torch lit and Torch unlit together. All the "eastern" type together. All the "chandeliers" together. NPCs: Hero Corps Field Analyst and Fortune Fateweaver should be in "Base services" with the other "base services" NPCs. Room Details: This maybe another "just me" thing, but there is a lot of items in there that seem that they should be in "Medical & Science". Apothecary jars. The various arrays of bottles that tend to be used to imply science or alchemy. Even the burlap sacks, small pots, and stone pots. The various display cases seem to be more "commercial" to me. Ruins & Waste: Seems like the wastebasket, trash can, recycling can, etc. would make more sense under "food" or (in some cases) "room details". I would be more likely to be looking for the dumpsters under "commercial" or "landscaping" as that is where the parking lot stuff and porta potty are located. Valuables: not sure why "personal storage vault" is here instead of under "base services". Not sure where to put "hand truck dolly" ... maybe "commercial". Hand carts under commercial as well. Villainy: science related stuff - even "mad scientist" - seems to be a better fit for "medical & science". I'd put the BlackBeard Flag under "Banners", but it is kind of lost in both places; I never even knew we had it. Wall Details: Tech console 1 seems better suited for "Computers & TVs". Arcane console 1 seems better suited for "arcane". Fire extinguishers and fire hose seems more appropriate for "commercial" or maybe "food" as the cooking appliance are there. Water fountains more suitable for "bath & laundry". Tiki masks and Eye window seem to be more appropriate for "arcane". Walls & Openings: Restroom doors more suitable for "bath & laundry". Supergroup glass logo seems to be a better fit for "Banners". Water: I'm looking at the fountains and thinking "landscaping" based on the plants. The do seem to be more ornamental than "water" but I understand why they were placed in this category (plus at this point, I'm starting to feel a bit nitpicky after commenting on so many things). 1 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Retired Community Rep Easter Bunny Posted yesterday at 02:15 PM Retired Community Rep Posted yesterday at 02:15 PM (edited) It's interesting, this project. I can see what UltraAlt is saying on some of his feedback. But others I find myself strongly disagreeing with him on the categorization of certain items. I don't envy anyone trying to find a middle ground that makes the most sense to the most people. But I suppose that's what this feedback channel is for - hammering out those types of details. I’d be interested to see which items UltraAlt considers relevant base services in the categories he mentioned above. Personally, I was glad to see items like the Hero Corps Field Analyst, Fortunata Fateweaver, and Personal Storage Vault identified as not relevant base services. They do serve functions, but they’re unnecessary and redundant - tasks players can easily handle themselves. I was especially pleased to see this reflected in the updated item information for these objects in the new editor: Edited yesterday at 02:15 PM by Easter Bunny 1 1 (\/) Easter Bunny ( . . ) Retired Community Rep | Active Base Advocate c (") (") Community Base Directory | Base Building Guide | Base Building Discord
Retired Community Rep Easter Bunny Posted yesterday at 02:49 PM Retired Community Rep Posted yesterday at 02:49 PM (edited) I really support the effort to reduce tab bloat in the editor. I’d like to take on the challenge of fitting debated items into existing tabs rather than adding more unnecessary ones. In that spirit, I support including Skies under Ambient FX instead of giving them their own tab. Commercial: I’m also not entirely convinced that signs belong in the Commercial category, but the few we have don’t justify a new one either. Would Wall Details be an acceptable home for them? Walls & Openings: I like the “Walls & Openings” label 😄- it’s concise yet descriptive, covering walls, doors, and windows with greater brevity. For that reason, I don’t think restroom doors should move to Bath & Laundry. They’re still doors, excuse me, wall openings - and they fit here, especially since they have trim and can easily be reskinned for other uses. Edited yesterday at 08:44 PM by Easter Bunny 1 (\/) Easter Bunny ( . . ) Retired Community Rep | Active Base Advocate c (") (") Community Base Directory | Base Building Guide | Base Building Discord
UltraAlt Posted yesterday at 03:17 PM Posted yesterday at 03:17 PM 25 minutes ago, Easter Bunny said: I’d be interested to see which items UltraAlt considers relevant base services in the categories he mentioned above. Well you could reply to my thread or @ me. The items are one that would have been one of the Technology X or Arcane X categories. The one that have both "working" (not marked as "damaged") and "damaged" ones. They should be obvious to you, and I shouldn't have to point them out. examples: Cabinets & shelves: Bookshelf and Mystical bookshelf (or one or the other) used to generate control. Computers & TVs: Monitor Bank,Mega Monitory, Supercomputer, Terminal, Corner terminal, Advanced Terminal, etc. used to (I'm assuming still do) generate control. Crystals: I never used Power Crystal, Improved Power Crystal, or Elite Power crystal, but, if are both "normal" and "inactive"ones, I'm assuming that they do something. If we are saying that we saying that control and power items are only cosmetic at this point, then other items need to be moved out of the "Base Services" category as well as some are left in there. NPCs: Hero Corps Field Analyst and Fortune Fateweaver (this should be overly obvious) 44 minutes ago, Easter Bunny said: Personally, I was glad to see items like the Hero Corps Field Analyst, Fortunata Fateweaver, and Personal Storage Vault identified as not relevant base services. They do serve functions, but they’re unnecessary and redundant - tasks players can easily handle themselves. I see the category as labeled "Base services" and not "Non-redundant base services" or "Essential Base Services". All of the Base NPC services listed as "Base Services" can be handled out in the open world. Sure you can handle the Vault storage without going to the base storage vault or go to a bank ingame. Are you pushing to have Wentworths/Black Market and Banks removed because they are "unnecessary and redundant"? Do the NPCs and the Vault supply a "Base Service". I seems like the do to me even if some of us don't utilize them for the service that they perform. What about the Pillar of Ice and Flame and the mission computer? The Ouroboros is easy enough to get to. Why not hid them away somewhere else? Stick the Pillar of Ice and Flame with the inactive one in "Crystals". I have no idea where whomever stuck in "inactive" version of the Mission Computer. 1 hour ago, Easter Bunny said: I was especially pleased to see this reflected in the updated item information for these objects in the new editor: Well, the text is wrong on this one. Notoriety is no longer change through the chat bar! 1 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Retired Community Rep Dacy Posted yesterday at 04:29 PM Retired Community Rep Posted yesterday at 04:29 PM As far as I can tell, base services only includes relevant and functional services. For me, I love this because I cannot count how many new bases I go into and I see all kinds of things that no longer do anything. But people don’t know that they no longer do anything and so they’ve put them in because they were in the tab. If you read the description, you’ll see that control items are no longer necessary on their own. The power items in the base tab include control. And power is only needed for medical items. Also, I think the power of crystals must be misnamed because they do not do power. In fact, it seems to me they may even be in base defenses, which no longer work at all. I’ll have to look at that, because I just can’t remember right now. #Signs will bring up all of the signs and poof, you’ve made your own tab (for the moment). Clearly, there’s been an effort to reduce the number of tabs. As to the garbage cans being in garbage, that’s where they are now. But I could definitely see them being moved to room details. If you want to know where the mission tips inactive computer is, go ahead and search for it. The information in the tab will now tell you what tab it’s under. That’s true for anything where you can’t figure out where it’s at now. My guess would be that it’s under the computer/monitor type section. Being away from my computer right now, I can’t double check that. 1 -Dacy Retired CR Active Base Advocate Video base building tutorials here! Want to join the Base Builder's Discord? Check out the Base Directory! Is your base here?
Game Master GM_GooglyMoogly Posted yesterday at 05:12 PM Game Master Posted yesterday at 05:12 PM A gentle reminder that focused feedback threads are supposed to be focused. Hence the name. Please do not engage in back and forth debate about your preferences over someone else's. State your opinion, or better yet the results of your playtime on the new stuff, then move on. If you feel the need to argue with another player, either take it to a private conversation or start a new thread here: https://forums.homecomingservers.com/forum/57-open-beta-testing/
Retired Community Rep Dacy Posted yesterday at 07:10 PM Retired Community Rep Posted yesterday at 07:10 PM (edited) 3 hours ago, UltraAlt said: Well, the text is wrong on this one. Notoriety is no longer change through the chat bar! Nice catch, Ultra! I also agree with your assessment of the order of things in the base service tab. I would love to see that changed if possible. Personally, I'd like to see the workshop things first, like storage, then work tables, then buff machines, mission computer, oracle, Ouros crystal, then medical rez and dispenser items and then NPCs and then power items. I can see why the Nurse NPC is back with the medical things, but it'd be preferable to have her with the other NPCs, so having the medical things before the NPCs would mean that issue would be solved. And I disliked the other NPCs being interrupted by items. Edited yesterday at 07:16 PM by Dacy 1 -Dacy Retired CR Active Base Advocate Video base building tutorials here! Want to join the Base Builder's Discord? Check out the Base Directory! Is your base here?
ShardWarrior Posted yesterday at 08:27 PM Posted yesterday at 08:27 PM On 11/10/2025 at 5:35 PM, The Curator said: Removed the star texture from the Surface Tile (Col) base objects. Base editor items have been reorganized and re-categorized. Added Base Editor Help and Search keywords. Search now works off DisplayHelp and uses a comma-separated list of tokens. Search field now has a placeholder text to indicate its purpose. Add Help and Tips to the Options menu Thank you for these. I tried the new and improved editor on Test and the search works very well. The re-organized tabs are a blessing and the removal of the star texture on surface tiles will be very handy for decorative use. If I may, would it be possible to get a set of teleporter objects that already have all in-game location beacons attached to them? This would really help cut down on the need for adding multiple teleporter objects in a base. It would also be wonderful if we could have more in-base teleport points. 1
Retired Community Rep Dacy Posted yesterday at 08:46 PM Retired Community Rep Posted yesterday at 08:46 PM 11 minutes ago, ShardWarrior said: If I may, would it be possible to get a set of teleporter objects that already have all in-game location beacons attached to them? This would really help cut down on the need for adding multiple teleporter objects in a base. It would also be wonderful if we could have more in-base teleport points. That is an awesome idea! Have no idea if they could do it, but it would not only be helpful for new people, it would reduce overall item count. However, you'd have to get agreement on how the zones were to be organized! 🙂 Which might not be a small feat, but as long as the other option to create your own remained, I think it would be fine to do it however. I DO know, however, that without major reprogramming, no more teleport points will ever be available , sadly. But we can hope that at some point, they are able to do the reprogramming. Cobalt was able to remove the star texture (YAY, COBALT!!) very quickly, perhaps he'd be willing to consider putting together some teleporters with beacons, if that is even possible. Without a dedicated base artist, item creation has had to take a way, way back seat. -Dacy Retired CR Active Base Advocate Video base building tutorials here! Want to join the Base Builder's Discord? Check out the Base Directory! Is your base here?
Retired Community Rep Dacy Posted yesterday at 08:58 PM Retired Community Rep Posted yesterday at 08:58 PM Okay, so, feedback people! Let's let them know, because there's been a bit of a disagreement on the base services tab as to organization. Obviously, we'd like it organized in a way that suits the majority of people and how they think, but the only way to determine that is to let them HEAR from a lot of people as to what they think! (So sue me, I really prioritize usability!) So. Things to consider: What order do you want to see things in? Objects such as storage first, items such as base buffs/tip mission devices and such first, NPC services first, medical and power first? Which do you think works better, having all the arcane items together and then all the tech items together, to save bouncing all over the tab when you're doing things thematically? Or having items with the same function together so you can see what your options are for that sort of equipment? Let's let thoughts be known so that it's logical and usable for as many of us as possible. (Hopefully 🙂) And of course, any other thoughts you have on the organization. The editor has been complained about for a long time, it's organization has been a bit chaotic, this is a move in the right direction, I think, and here is our chance to fine tune anything that's not quite right yet. 1 -Dacy Retired CR Active Base Advocate Video base building tutorials here! Want to join the Base Builder's Discord? Check out the Base Directory! Is your base here?
UltraAlt Posted 20 hours ago Posted 20 hours ago 11 hours ago, Dacy said: My guess would be that it’s under the computer/monitor type section. yeah, I didn't see it there. I haven't bothered to use the search function yet. It was time consuming to go through the tabs for my other post. 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Zappalina Posted 19 hours ago Posted 19 hours ago (edited) I could be missing it but the control items that help with base power, aren't showing up unless type in Control and I think that they should be under "Base Services" or for new people who may be building a base, do a Control tab and a Power tab, or yea stick them under base services, I did find them eventually under Arcane and Tech but I wouldn't know what they were I would just think they were decorations and not needed to help run the base items like multiple porters etc. Edited 19 hours ago by Zappalina 1
Retired Community Rep Dacy Posted 18 hours ago Retired Community Rep Posted 18 hours ago (edited) 1 hour ago, Zappalina said: I could be missing it but the control items that help with base power, aren't showing up unless type in Control and I think that they should be under "Base Services" or for new people who may be building a base, do a Control tab and a Power tab, or yea stick them under base services, I did find them eventually under Arcane and Tech but I wouldn't know what they were I would just think they were decorations and not needed to help run the base items like multiple porters etc. I find the info tab very helpful; if you have questions about either how to find something, or what uses it has, or special features, check the info tab! And if you do on control items, you will see that they are not needed to run a base, like they were on Live, and any of the main power items also already has the control needed. The only items that actually need power to run are medical items (with the exception of the nurse NPC). You can run the entire base without power if you do not have medical included. That is, I think, the thing I like most: the amount of information in the info tab. Take a look! Edited 17 hours ago by Dacy 1 -Dacy Retired CR Active Base Advocate Video base building tutorials here! Want to join the Base Builder's Discord? Check out the Base Directory! Is your base here?
ShardWarrior Posted 17 hours ago Posted 17 hours ago 1 hour ago, Zappalina said: I could be missing it but the control items that help with base power, aren't showing up unless type in Control and I think that they should be under "Base Services" I just checked this. Objects that generate both power and control (eg. Generators, Ley Tap etc.) are listed in the Base Services tab. I do not see a need to list the objects that only generate control in Base Services as base power and control are no longer separate systems. Objects that were specific to generating control only, like Monitor Banks and such are more decorative now given that power and control are both covered by tech and arcane power generation objects. I think the tab organization is fine as is. There will likely never be a consensus from everyone on how the editor tabs should be organized. Those who are new to building will familiarize themselves with the tabs. Making use of the search and Info tab are what will be most helpful. For me, more often than not I am using the search to find an object since I already know the name(s) and it saves me from scrolling through tabs. 1
ShardWarrior Posted 8 hours ago Posted 8 hours ago On 11/10/2025 at 5:35 PM, The Curator said: Added Base Editor Help and Search keywords. If on the off chance we ever do get new objects in the base editor, would it be possible to attach a #New keyword to them? Would make it much easier to find anything new via the search and negate the necessity for an additional tab solely to list new items.
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