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Posted (edited)

For toons that already have the "Toy Collector" badge can a temporary buff be added that bumps the chances of a "Suspicious Package" spawning (once?)

 

I'm starting to realize that my older toons just might have to re-earn the "Toy Collector" badge before being able to spawn a "Suspicious Package."

 

Edit: Yeah, this is absolutely no fun at all.  I've covered an entire map (literally; the entire map) three times without missing more than two presents total.  Some random players had grabbed them.  I'm well on my way to earning the "Toy Collector" badge all over again.

 

Edit: Fourth completion and I found a Suspicious Gift as the last one taken on the route.  I was looking forward to having the Winter Event off like the Halloween Event.  That way my old toons could just sit it out while I badged my newer toons.  But now I'm going to spend the month updating my old toons.

Edited by Display Name

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted

I had the same issue so I transferred my  badger toons to Indom and was able to get the badges on all 3 toons in less than an hour. 

 

i do agree the cooldown time is too long so it will be hard for all the badgers to get their alts done. 

  • Like 1
Posted
24 minutes ago, Black Space said:

I had the same issue so I transferred my  badger toons to Indom and was able to get the badges on all 3 toons in less than an hour. 

Heh...  "All" three?

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted

Now, I can't say that 5 presents spawning a WL is causation, but the WL gifts are taller, and off-white. They don't spawn in the same place in my experience. But they are easily seen as different from the standard present. 

Posted
13 hours ago, Black Space said:

I had the same issue so I transferred my  badger toons to Indom and was able to get the badges on all 3 toons in less than an hour. 

 

i do agree the cooldown time is too long so it will be hard for all the badgers to get their alts done. 

 

Estimated thirty zones with packages.  One hour cooldown between Suspicious Gifts.  Flocks of grievers.

 

What could go wrong?

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted
8 hours ago, Display Name said:

 

Estimated thirty zones with packages.  One hour cooldown between Suspicious Gifts.  Flocks of grievers.

 

What could go wrong?

Have you played on Indom? If there's 30 zones with presents then you've got 29 zones without players to worry about 😂

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  • City Council
Posted

You are making things harder on yourself.

 

  • If the cooldown is over, the present will spawn on the first available spot. If you did a loop around the zone and you didn't see it, click one present and wait for it to respawn; if the cooldown is over, it WILL spawn as a Suspicious Gift. Clicking every present just means you have to check every spot again.
  • Be aware that presents don't spawn if players are too close (200ft; it's always been that way). Camping a gift spot makes it not appear.
  • The cooldown is on the same timer as the snow. If the present didn't spawn after your first loop and the snow state hasn't changed, don't bother doing another loop until the snow state changes, just go to a different zone. I will make some changes to the snow in the next patch to make it more obvious when a Suspicious Gift spawns.

 

Running around repeatedly on the same zone is the worst way to try to get this badge. Explore different zones. Even on Excelsior there are often two presents simultaneously up in low activity zones.

 

My plan if it turns out that there are not enough Suspicious Gift spawns, is to reset the timer if a character without the badge uses a Lump of Coal inspiration, giving them a use -- but so far, I am seeing plenty of presents available in all servers.

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