thegee Posted August 3, 2019 Author Posted August 3, 2019 On 8/1/2019 at 12:52 PM, Murcielago said: It is stupid easy to make money on the market now. Buy uncommon recipes, convert them rares for a 500% markup, profit. do you have a SD version of your dm/sr build?
thegee Posted August 4, 2019 Author Posted August 4, 2019 Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! The-Gee: Level 50 Natural ScrapperPrimary Power Set: Titan WeaponsSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Body Mastery Hero Profile:Level 1: Crushing Blow * (A) Kinetic Combat - Accuracy/Damage * (3) Kinetic Combat - Damage/Endurance * (3) Kinetic Combat - Damage/Recharge * (5) Kinetic Combat - Damage/Endurance/Recharge * (11) Mako's Bite - Chance of Damage(Lethal) Level 1: Hardened Carapace * (A) Unbreakable Guard - Resistance * (5) Unbreakable Guard - Resistance/Endurance * (7) Unbreakable Guard - Resistance/Endurance/RechargeTime * (11) Unbreakable Guard - Endurance/RechargeTime * (13) Steadfast Protection - Resistance/+Def 3% * (50) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Inexhaustible * (A) Performance Shifter - Chance for +End Level 4: Environmental Modification * (A) Luck of the Gambler - Defense/Endurance * (15) Luck of the Gambler - Recharge Speed * (15) Luck of the Gambler - Defense/Recharge * (36) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Follow Through * (A) Empty * (7) Empty * (9) Empty * (9) Empty * (13) Empty Level 8: Build Momentum * (A) Recharge Reduction IO * (37) Recharge Reduction IO Level 10: AdaptationLevel 12: Combat Jumping * (A) Luck of the Gambler - Recharge Speed Level 14: Boxing * (A) Kinetic Combat - Accuracy/Damage * (45) Kinetic Combat - Damage/Endurance * (45) Kinetic Combat - Damage/Recharge * (46) Kinetic Combat - Damage/Endurance/Recharge Level 16: Ablative Carapace * (A) Empty * (17) Empty * (17) Empty * (48) Empty * (48) Empty * (50) Empty Level 18: Rend Armor * (A) Superior Scrapper's Strike - Accuracy/Damage * (19) Superior Scrapper's Strike - Damage/Endurance/Recharge * (19) Superior Scrapper's Strike - Accuracy/Damage/Recharge * (23) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge * (36) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 20: Tough * (A) Unbreakable Guard - Resistance * (21) Unbreakable Guard - Resistance/Endurance * (21) Unbreakable Guard - Endurance/RechargeTime * (23) Unbreakable Guard - RechargeTime/Resistance Level 22: Evolving Armor * (A) Endurance Reduction IO Level 24: Weave * (A) Luck of the Gambler - Defense/Endurance * (25) Luck of the Gambler - Recharge Speed * (25) Luck of the Gambler - Defense Level 26: Whirling Smash * (A) Obliteration - Damage * (27) Obliteration - Accuracy/Recharge * (27) Obliteration - Damage/Recharge * (29) Obliteration - Accuracy/Damage/Recharge * (29) Obliteration - Accuracy/Damage/Endurance/Recharge * (36) Obliteration - Chance for Smashing Damage Level 28: DNA Siphon * (A) Numina's Convalesence - Endurance/Recharge * (31) Numina's Convalesence - Heal/Recharge * (31) Numina's Convalesence - Heal/Endurance/Recharge * (31) Performance Shifter - EndMod * (37) Performance Shifter - EndMod/Accuracy/Recharge * (37) Performance Shifter - EndMod/Recharge Level 30: Hasten * (A) Recharge Reduction IO * (33) Recharge Reduction IO * (50) Recharge Reduction IO Level 32: Arc of Destruction * (A) Superior Critical Strikes - Accuracy/Damage * (33) Superior Critical Strikes - Damage/RechargeTime * (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime * (34) Superior Critical Strikes - Damage/Endurance/RechargeTime * (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc * (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime Level 35: Genetic Contamination * (A) Empty * (39) Empty * (39) Empty * (42) Empty * (42) Empty Level 38: Parasitic Aura * (A) Numina's Convalesence - Endurance/Recharge * (39) Numina's Convalesence - Heal/Recharge * (40) Numina's Convalesence - Heal/Endurance/Recharge * (40) Performance Shifter - EndMod/Accuracy/Recharge * (40) Performance Shifter - Accuracy/Recharge * (42) Performance Shifter - EndMod/Accuracy Level 41: Maneuvers * (A) Luck of the Gambler - Defense/Endurance * (43) Luck of the Gambler - Defense * (43) Luck of the Gambler - Recharge Speed Level 44: Conserve Power * (A) Recharge Reduction IO Level 47: Physical Perfection * (A) Panacea - +Hit Points/Endurance Level 49: Super Jump * (A) Jumping IO Level 1: Brawl * (A) Kinetic Combat - Accuracy/Damage * (46) Kinetic Combat - Damage/Endurance * (46) Kinetic Combat - Damage/Recharge * (48) Kinetic Combat - Damage/Endurance/Recharge Level 1: Critical HitLevel 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja RunLevel 2: Swift * (A) Empty Level 2: Health * (A) Miracle - +Recovery Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Performance Shifter - EndMod * (43) Performance Shifter - EndMod/Recharge * (45) Performance Shifter - Chance for +End Level 1: MomentumLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive Adaptation------------ I need some advice on what to put into Ablative Carapace, Follow Through, and Genetic Contamination. i had blistering cold, avalanche, and Preventive med in them before. Im just not sure that is the best option. Also just critique where im at in the build please. Thanks.
SHOCKnAWE Posted December 24, 2020 Posted December 24, 2020 Titan weapons/Bio might be the highest dpm, but it's clunky as hell to use and your resistance values (when using Defensive Adaptation) are compromised to increase your damage output (Offensive Adaptation). Next to TW, I think Dark Melee or War Mace, paired with Radiation Armor or Shield Defense would be the strongest, highest damage, easy to solo builds. The de-buffing effects and increased recharge rate, coupled with the regen and great endurance, puts Rad very close to SD in terms of damage output. Shield's slightly higher damage output is balanced by its vulnerability to defense debuffs and no heal power, but both make soloing a breeze for a Melee toon, even before incarnates.
Murcielago Posted December 26, 2020 Posted December 26, 2020 On 12/24/2020 at 6:05 PM, SHOCKnAWE said: Titan weapons/Bio might be the highest dpm, but it's clunky as hell to use and your resistance values (when using Defensive Adaptation) are compromised to increase your damage output (Offensive Adaptation). Next to TW, I think Dark Melee or War Mace, paired with Radiation Armor or Shield Defense would be the strongest, highest damage, easy to solo builds. The de-buffing effects and increased recharge rate, coupled with the regen and great endurance, puts Rad very close to SD in terms of damage output. Shield's slightly higher damage output is balanced by its vulnerability to defense debuffs and no heal power, but both make soloing a breeze for a Melee toon, even before incarnates. You can pair WM with Energy Armor for extreme strong and prettiness. 3 2 1
ninja surprise Posted January 1, 2021 Posted January 1, 2021 On 7/25/2019 at 7:41 AM, thegee said: Which is better in your opinion SR or Nin? With Dark Melee, go SR. Then you get self-heal and end recovery that SR doesn't have, plus max defense and DDR. With most other primaries I'd go Nin for the self-heal and endurance recovery.
ninja surprise Posted January 1, 2021 Posted January 1, 2021 (edited) (deleted, duplicate post) Edited February 24, 2021 by ninja surprise deleted, duplicate post
Olly Posted February 3, 2021 Posted February 3, 2021 My titan/bio is mostly retired, because i solo'd all the content i wanted for it. If you decide to go with that, here's my 2 cents: - yes, you can kill av's and gm's no problem. in fact, that's pretty much all i used it for (envenomed daggers temp is a must-have for scrappers for this) - it is maddeningly slow when it does its attacks, and with the i27 changes, the attack chain is now a little off. i don't play it as often, so i never bothered to rejigger my chains for the new changes - yes, you can farm, but again, it's slow. it's def not optimal to farm with (optimal are the fire brutes, of which there are many guides) - yes, it costs an arm and a leg - i felt like mine didnt bloom until i got at least level 3 of alpha incarnate (musculature) and ageless. so you will need a lot of patience leveling it up - a good resource is the 'scrapper pylon thread'. i think someone even put together a spreadsheet listing results. those will give you a sense of which builds can dps and survive. not to be taken as bible, but should get you some good ideas.
hejtmane Posted February 5, 2021 Posted February 5, 2021 On Live I farmed with my fire/sd back in the day I farmed werewolves for fun in AE but yes it farms better than DM if you are going to do av's you will need greens or if you are doing the old challenge no temps or inspiration we did back in the day I went medicine pool which allowed me to kill over 20 different av's that way per-incarante. FlashBack to old days: Pinnacle Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50 Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50 Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA
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