howies1985 Posted August 3, 2019 Posted August 3, 2019 it would be really awesome that we can continue to increase open enhancement slot to upgrade instead of just 6 enhancement slots we can continue to open up as we continue to level up
PaxArcana Posted August 3, 2019 Posted August 3, 2019 No, it wouldn't be awesome. It would be completely unnecessary. ED ("Enhancement Diversification") imposes strict diminishing returns limits on what you can do with Enhancements. Once you've got SOs (or level 25+ IOs), more than two or at most three[/u] of a single Enhancement type is just a waste. Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism
kelly Rocket Posted August 3, 2019 Posted August 3, 2019 A higher number of total slots so that you have less powers that end up unslotted would be neat. More than six slots in any single power would be silly.
biostem Posted August 3, 2019 Posted August 3, 2019 I feel that the game is already quite forgiving with regards to enhancement slotting. Giving us even more enhancement slots would, IMO, further reduce the weight of having to decide which powers to slot and when.
Vanden Posted August 3, 2019 Posted August 3, 2019 We're power-creeped enough as it is. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
PaxArcana Posted August 3, 2019 Posted August 3, 2019 2 hours ago, kelly Rocket said: A higher number of total slots You know what, I like this idea. One slot, for every 20 vet levels, for the first ... oh, 500 vet levels. 😄 GO. HUNT. KILL SKULS. (GET SLOTS.) 😄 1 Global Handle: @PaxArcana ... Home servers on Live: Freedom & Virtue ... Home Server on HC: Torchbearer Archetype: Casual Gamer ... Powersets: Forum Melee / Neckbeard ... Kryptonite: Altoholism
Primantis Posted August 4, 2019 Posted August 4, 2019 I swear the devs tried something like this (in an attempt to let you 6-slot the level 49 power). The result was a very.. very. broken mess of a game. Apparently power slotting is coded so deeply in the spaghet that even looking at it funny will cause the game to implode. That point aside, I think working off a few slots would be neat. Not a lot though, 2-3.
n00baka Posted August 4, 2019 Posted August 4, 2019 1 hour ago, Primantis said: I swear the devs tried something like this (in an attempt to let you 6-slot the level 49 power). The result was a very.. very. broken mess of a game. Apparently power slotting is coded so deeply in the spaghet that even looking at it funny will cause the game to implode. That point aside, I think working off a few slots would be neat. Not a lot though, 2-3. The most the Devs did to assist slotting the level 49 power was to make Respecs work differently. Originally it was like leveling up. Power, Slots, Power, Slots, etc etc. Now it's all the powers, then all the slots, allowing you to 6 slot your 49 power, and possibly skip slotting anything you pick in the first couple levels. Which is nice.
Vanden Posted August 4, 2019 Posted August 4, 2019 That's a Leandro thing, not a Paragon Studios thing. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Herotu Posted August 4, 2019 Posted August 4, 2019 (edited) I would rather see other things such as soft caps removed, though I'm not sure that's feasible/reasonable. Edited August 4, 2019 by Herotu ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
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