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Force Fields and primaries


ParaBruce

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My signature has a link to a post where the true MM guru's posted the default Resistances and Defenses for each pet.    I think that /FF will enhance all pets across the board.   Even with the ones that are considered to be resistance based, it will cover their weakness.   It will also enhance the strength of the Defense based pets.  I haven't actually gone through and seen what proc/slot sets are available.  My 3 /FF masterminds are still in thier 20's/30s.    So far I haven't really noticed any big difference regarding the defense boost difference of the pet primaries.    I just don't notice a few percent difference in a fight.  - In short, If you like Bots/FF then you will almost guaranteed like the other sets and /FF, as long as you like those type of pets.  +Def is +Def.

 

Here is an unenhanced comparison between Bots and Beasts Defenses for /FF     

 

 

Bots/FF  with one level 25 crafted IO slotted in Protector Bots, Dispersion Bubble, and Insulation Shield.

 

Spoiler

 

Ranged Def

Battle Drone 1

Total:  42.68 %

  Maneuvers              +2.63 From Lord Varas

  Force Shield            +8.85% from Protector Bot

  Force Shield            +8.85% from Protector Bot

  Dispersion Bubble    +8.94 from Lord Varas

  Insulation Shield      +13.41% from Lord Varas

  Base Defense          +0.00%

 

 

Protector Bot 1 

Total:  33.83 %

  Maneuvers              +2.63 From Lord Varas

  Force Shield            +8.85% from Protector Bot

  Dispersion Bubble    +8.94 from Lord Varas

  Insulation Shield      +13.41% from Lord Varas

  Base Defense          +0.00% 

 

 

 

Beats/FF  with one level 25 crafted IO slotted in Dispersion Bubble, and Insulation Shield.

Spoiler

 

Ranged Def

Howler Wolf 1

Total:  34.92 % With  1 Roar active:  40.92;  2 Roars Active 46.92

  Maneuvers              +2.63 From Nature Conservancy

  Resistance              +9.95 from Self

  Dispersion Bubble    +8.94 from Nature Conservancy

  Insulation Shield      +13.41% from Nature Conservancy

  Base Defense          +0.00%

 

 

Lioness 1 

Total:  36.08 % With  1 Roar Active: 42.08;  2 Roars Active 48.08

  Maneuvers              +2.63 From Nature Conservancy

  Resistance              +11.10% from Self

  Dispersion Bubble    +8.94 from Nature Conservancy

  Insulation Shield      +13.41% from Nature Conservancy

  Base Defense          +0.00% 

 

 

 

Additionally, there is a bug for the Summon Lions.  It takes +Def IO's  but it doesn't actually affect the Lioness Roar.  At least from what I could tell.   Her roar was always the same amount even with +def IO's slotted.

Edited by SmalltalkJava
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I'm just curious what your attraction is to the FF set? I'm not by any means trying to discourage you from playing it but would like to suggest a possible alternative in Cold Domination.

 

FF will have a very slight edge in +def since Dispersion bubble has more Def than Arctic Fog. The rest of the FF set is generally considered to be a little lackluster. It is a set from the launch of the game I believe and it shows its age. Cold will have the same 'bubble' defense shields (thank the lords for the minimal FX option!) and the rest of the set offers far more utility than the KB tricks that FF focuses on.

 

If FF is your thing or you just want to play FF or whatever, do it! Just wanted to throw out a possible alternative that has a lot of utility but doesn't see much play.

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Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

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It's a mix of concept and aesthetics. I'm a very long-time sf and comics readers, and force fields have been a staple of my imagination since I was in single digits.

 

There's also an interplay with constraints imposed by the cascading damage done from a rare auto-immune disorder. I don't like character-obscuring powers, and with MMs can't get the level of obscuring reduction I want, and the visual fry from "rain" powers can be nigh-migraine inducing - I often have to tilt my camera away from Snow Storm, in particular.

 

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One thing about the Beasts primary.   Don’t play them unless you mind constant howling.   The wolves howl and howl and howl.      

 

Another thing about force fields.   In repulsion bomb.  I would look into slotting knock back to knockdown. And some other damage procs.  

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Bots/FF is about the most tanky of the MMs.  The sheer amount of defense you can pull down alone is ridiculous.

And please note that I have Power Boost turned OFF right now...

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- EdcoftheM-Acc/Dmg:40(A), EdcoftheM-Dmg/EndRdx:40(3), EdcoftheM-Acc/EndRdx:40(3), EdcoftheM-Acc/Dmg/EndRdx:40(5), EdcoftheM-PetDef:40(5), CaltoArm-+Def(Pets):30(7)
Level 1: Force Bolt -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(9), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(11), SprWntBit-Rchg/SlowProc:50(11)
Level 2: Deflection Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(13)
Level 4: Insulation Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx:50(19)
Level 6: Equip Robot -- RechRdx-I:50(A), EndRdx-I:50(21)
Level 8: Kick -- Empty(A)
Level 10: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(21), Ksm-ToHit+:30(23), ShlWal-ResDam/Re TP:50(46)
Level 12: Protector Bots -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(23), ExpRnf-Dmg/EndRdx:50(25), ExpRnf-Acc/Dmg/Rchg:50(25), ExpRnf-EndRdx/Dmg/Rchg:50(27), ExpRnf-+Res(Pets):50(27)
Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(29), StdPrt-ResKB:30(29)
Level 16: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-Def/EndRdx/Rchg:50(31), Rct-EndRdx/Rchg:50(31), Rct-Def/Rchg:50(33), Rct-ResDam%:50(33)
Level 18: Repair -- PrfShf-End%:50(A), PrfShf-EndMod:50(33)
Level 20: Dispersion Bubble -- Rct-Def/EndRdx:50(A), Rct-Def:50(34), Rct-Def/EndRdx/Rchg:50(43)
Level 22: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-Def/EndRdx/Rchg:50(34)
Level 24: Stealth -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36)
Level 26: Assault Bot -- SprMarofS-EndRdx/+Resist/+Regen:50(A), OvrFrc-Acc/Dmg:50(36), OvrFrc-End/Rech:50(37), OvrFrc-Acc/Dmg/End:50(37), OvrFrc-Dmg/End/Rech:50(37), OvrFrc-Acc/Dmg/End/Rech:50(39)
Level 28: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 30: Grant Invisibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 32: Upgrade Robot -- RechRdx-I:50(A), EndRdx-I:50(39)
Level 35: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40)
Level 38: Repulsion Bomb -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(40), SprFrzBls-Acc/Dmg/EndRdx:50(42), SprFrzBls-Acc/Dmg/Rchg:50(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(42), SprFrzBls-Rchg/ImmobProc:50(43)
Level 41: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Spring Attack -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
Level 47: Web Cocoon -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17)
Level 50: Agility Core Paragon
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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36 minutes ago, ParaBruce said:

Appreciate the warning about beasts - I knew it, but it may save someone else's sanity. 🙂 And agreed, about repulsion bomb (and force bolt, if for some silly reason I've taken it).

 

I agree with KB-KD on Repulsion Bomb, but NOT Force Bolt. It's single target, so I think it's perfect to use in a precise manner to knock a single enemy exactly where I want them. But, to each their own.

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Funny I had a Robot FF Mastermind and I hated it..

But back then you had to bubble each one.

and then Tankermind concept came out.

Then I started enjoying him again. 

 

 

 

 

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5 hours ago, Hyperstrike said:

Bots/FF is about the most tanky of the MMs.  The sheer amount of defense you can pull down alone is ridiculous.

And please note that I have Power Boost turned OFF right now...

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- EdcoftheM-Acc/Dmg:40(A), EdcoftheM-Dmg/EndRdx:40(3), EdcoftheM-Acc/EndRdx:40(3), EdcoftheM-Acc/Dmg/EndRdx:40(5), EdcoftheM-PetDef:40(5), CaltoArm-+Def(Pets):30(7)
Level 1: Force Bolt -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(9), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(11), SprWntBit-Rchg/SlowProc:50(11)
Level 2: Deflection Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(13)
Level 4: Insulation Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx:50(19)
Level 6: Equip Robot -- RechRdx-I:50(A), EndRdx-I:50(21)
Level 8: Kick -- Empty(A)
Level 10: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(21), Ksm-ToHit+:30(23), ShlWal-ResDam/Re TP:50(46)
Level 12: Protector Bots -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(23), ExpRnf-Dmg/EndRdx:50(25), ExpRnf-Acc/Dmg/Rchg:50(25), ExpRnf-EndRdx/Dmg/Rchg:50(27), ExpRnf-+Res(Pets):50(27)
Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(29), StdPrt-ResKB:30(29)
Level 16: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-Def/EndRdx/Rchg:50(31), Rct-EndRdx/Rchg:50(31), Rct-Def/Rchg:50(33), Rct-ResDam%:50(33)
Level 18: Repair -- PrfShf-End%:50(A), PrfShf-EndMod:50(33)
Level 20: Dispersion Bubble -- Rct-Def/EndRdx:50(A), Rct-Def:50(34), Rct-Def/EndRdx/Rchg:50(43)
Level 22: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-Def/EndRdx/Rchg:50(34)
Level 24: Stealth -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36)
Level 26: Assault Bot -- SprMarofS-EndRdx/+Resist/+Regen:50(A), OvrFrc-Acc/Dmg:50(36), OvrFrc-End/Rech:50(37), OvrFrc-Acc/Dmg/End:50(37), OvrFrc-Dmg/End/Rech:50(37), OvrFrc-Acc/Dmg/End/Rech:50(39)
Level 28: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 30: Grant Invisibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 32: Upgrade Robot -- RechRdx-I:50(A), EndRdx-I:50(39)
Level 35: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40)
Level 38: Repulsion Bomb -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(40), SprFrzBls-Acc/Dmg/EndRdx:50(42), SprFrzBls-Acc/Dmg/Rchg:50(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(42), SprFrzBls-Rchg/ImmobProc:50(43)
Level 41: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Spring Attack -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46)
Level 47: Web Cocoon -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50)
Level 49: Assault -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17)
Level 50: Agility Core Paragon
------------

 

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Damn.   I was browsing your build in Mids and did a little experiment.   If you deselect all the skills from the primary and secondary and just leave the Pools slotted as you have them...  You get this, little nugget of defense awesomeness.  Over soft cap def to S/L/E.     And with 11 slots left open to choose from the primary and secondary.  This is still with PowerBoost off.

 

 

Spoiler

image.png.2b1e45b40dd035a3dc056c20b7ca13be.png 

 

 

- Edit - 

I think that someone with more knowledge and experience than myself could probably take this and make a starter template for MM's that is +def capped. 

 

Edited by SmalltalkJava
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