Liability Posted August 19, 2019 Posted August 19, 2019 Hey, I don't really know what I'm doing, but I'm trying to get perma-hasten with capped Ranged Defense and good S/L resists. Looking at the numbers doesn't really make sense too me, because it gives me a different readout in Mids than what it says here, but this is a franken-build made out of things I've seen online. Thoughts? Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Radiation Emission Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: ------------ Level 1: Fire Blast (A) Superior Scourging Blast - Accuracy/Damage (3) Superior Scourging Blast - Damage/RechargeTime (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime Level 1: Radiant Aura (A) Numina's Convalesence - Heal/Endurance (7) Numina's Convalesence - Endurance/Recharge (7) Numina's Convalesence - Heal/Recharge (9) Numina's Convalesence - Heal/Endurance/Recharge (9) Numina's Convalesence - Heal (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Radiation Infection (A) Endurance Reduction IO (5) Achilles' Heel - Chance for Res Debuff Level 4: Accelerate Metabolism (A) Performance Shifter - EndMod/Recharge (11) Efficacy Adaptor - EndMod/Recharge Level 6: Rain of Fire (A) Superior Scourging Blast - Damage/Endurance/RechargeTime (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (43) Superior Scourging Blast - RechargeTime/PBAoE +End (46) Annihilation - Chance for Res Debuff Level 8: Fire Ball (A) Ragnarok - Damage/Recharge (13) Ragnarok - Accuracy/Damage/Recharge (13) Annihilation - Chance for Res Debuff (25) Ragnarok - Accuracy/Recharge (25) Ragnarok - Damage/Endurance (40) Ragnarok - Chance for Knockdown Level 10: Enervating Field (A) Endurance Reduction IO Level 12: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Recharge Reduction IO Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (15) Red Fortune - Defense/Recharge (15) Red Fortune - Endurance/Recharge (19) Red Fortune - Defense/Endurance/Recharge (19) Red Fortune - Defense (45) Red Fortune - Endurance Level 16: Hover (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Defense (17) Luck of the Gambler - Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Reactive Defenses - Scaling Resist Damage Level 18: Blaze (A) Thunderstrike - Accuracy/Damage (27) Thunderstrike - Damage/Endurance (27) Thunderstrike - Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge Level 20: Boxing (A) Mako's Bite - Accuracy/Damage (21) Mako's Bite - Damage/Endurance (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge (23) Mako's Bite - Chance of Damage(Lethal) (31) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge Level 22: Lingering Radiation (A) Recharge Reduction IO Level 24: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (46) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Tough (A) Titanium Coating - Resistance/Endurance (29) Titanium Coating - Resistance/Endurance/Recharge (29) Titanium Coating - Resistance (31) Titanium Coating - Endurance (31) Gladiator's Armor - TP Protection +3% Def (All) Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Defense (40) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Endurance/Recharge (48) Kismet - Accuracy +6% Level 32: Inferno (A) Superior Malice of the Corruptor - Accuracy/Damage (33) Superior Malice of the Corruptor - Damage/Recharge (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (34) Superior Malice of the Corruptor - Damage/Endurance/Recharge (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (43) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 35: Blazing Bolt (A) Superior Winter's Bite - Accuracy/Damage (36) Superior Winter's Bite - Damage/RechargeTime (36) Superior Winter's Bite - Accuracy/Damage/Endurance (36) Superior Winter's Bite - Accuracy/Damage/Recharge (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 38: Dark Consumption (A) Performance Shifter - EndMod/Recharge Level 41: Dark Embrace (A) Titanium Coating - Resistance/Endurance (42) Titanium Coating - Resistance/Endurance/Recharge (42) Titanium Coating - Resistance (42) Titanium Coating - Endurance (43) Steadfast Protection - Resistance/+Def 3% Level 44: Soul Drain (A) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Accuracy/Damage/Recharge (50) Obliteration - Damage/Recharge Level 47: Tactics (A) HamiO:Cytoskeleton Exposure (48) HamiO:Cytoskeleton Exposure Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (5) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 23.5% Defense(Energy) 23.5% Defense(Negative) 6% Defense(Psionic) 29.75% Defense(Ranged) 8.5% Defense(AoE) 7.2% Max End 60% Enhancement(RechargeTime) 6% Enhancement(Heal) 31% Enhancement(Accuracy) 10% Enhancement(Range) 6% SpeedFlying 124.5 HP (11.62%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 10% (0.17 End/sec) Recovery 32% (1.43 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 26% Resistance(Smashing) 26% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 6% SpeedRunning ------------ |MxDz;1509;708;1416;HEX;| 78DA65944B4F135114C7EF74A662A794520A14E48D85BEE89411D0A5092F8342C2C357DC34133A9411A4CDB424BA13F7AE5CB8F2B91205D48FE087F011E2DE958FC49D09D6E3FD9FC0249DB4F9DDF99F73EE3DE7DC3B77E1EE74E3C1A59D8B42094F6D5A954A7EAAE4BADBE56AC9F52F5845675515F434D0BFEBD8905FB6B68A76C198755C3B3F4941D58113DBE4F6DA9AB16C151CABEA94B6F233779C4A850622BC582A6D1AF3B655B0DDCABA530ECAF7D94DA7B85E0D61FC7FE86C1575F9B652B6ED4264A6ECAC1AD396BB915FA0656CF75E076592A67FC227F8A9F9445C13C2D4846F88390C7E54C8AC481FBF5852A4766A99B9029EBECABC06EAD7C14F0405B18A3240300342FB408B4635F19974956DEA239FB4E90FC114C10F9BEA4F208FF624984E81D96FAAF44D926F03E7D730E693B6C671A6F4D144C704DE3BCE83890BE0178A0B20560438BF0C99829C5770177E66464846680B43BC5648478D4D416623D81262368123613040B161C46AE16668CDADCC36307105F98EFC66D2F211EC8F3FF204399C79CA7C06C69F83C32F982F4185D68B726C740D5A6B91791B6CDF007BD739D6010F299D36C48AB60CFA12A4F962D094D821FA92FB0A8A76213AB9679D87D8C32CDB548AEBE2BABBD2A8B33BCB34C0DE1CF31CEAD628A687FBDCC3BDEA8F32B96709EE59B605CC1D917B8F260C5AB68FEBEEDBC37CFDFBE0C001F32DF31D987E0F6629769063075FE19C9DDD65BE66BE01E37BCC7DF03E4D31243F949A18E2F3BC435A926B4F72ED29AE3DC5B5A7B8F6744C91F93FA0988CFC686ABE4C0DF38CFC05CD23304AFD31B8DFC6044153458E3948B651B68DF2DE99CC6EEDF87BA71F3D225DA78CD629669D3256A78CD72973274A6DDE6B0DE05C2C6A7CAD90A6C8884033DD081CF15D3FBE39849245F63F75EF6DC227E532097443FCF0FA27E1FFCBAB3D46E7FED04935A1D56EE9321F39BEE919DFF08C973CE37F5CE6E3B5
Darkir Posted August 19, 2019 Posted August 19, 2019 (edited) I would do something like this instead. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Radiation Emission Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: ------------ Level 1: Fire Blast (A) Superior Scourging Blast - Accuracy/Damage (11) Superior Scourging Blast - Damage/RechargeTime (13) Superior Scourging Blast - Accuracy/Damage/RechargeTime Level 1: Radiant Aura (A) Numina's Convalesence - Heal/Endurance (5) Numina's Convalesence - Endurance/Recharge (5) Numina's Convalesence - Heal/Recharge (7) Numina's Convalesence - Heal/Endurance/Recharge (7) Numina's Convalesence - Heal (9) Numina's Convalesence - +Regeneration/+Recovery Level 2: Fire Ball (A) Ragnarok - Damage/Recharge (13) Ragnarok - Accuracy/Damage/Recharge (19) Ragnarok - Accuracy/Recharge (21) Ragnarok - Damage/Endurance (21) Ragnarok - Chance for Knockdown Level 4: Radiation Infection (A) Endurance Reduction IO Level 6: Accelerate Metabolism (A) Performance Shifter - EndMod/Recharge (23) Efficacy Adaptor - EndMod/Recharge Level 8: Rain of Fire (A) Superior Scourging Blast - Damage/Endurance/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (11) Superior Scourging Blast - RechargeTime/PBAoE +End Level 10: Enervating Field (A) Endurance Reduction IO Level 12: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Recharge Reduction IO Level 14: Maneuvers (A) Red Fortune - Defense/Endurance (15) Red Fortune - Defense/Recharge (15) Red Fortune - Endurance/Recharge (17) Red Fortune - Defense/Endurance/Recharge (17) Red Fortune - Defense (19) Red Fortune - Endurance Level 16: Tactics (A) HamiO:Cytoskeleton Exposure (23) HamiO:Cytoskeleton Exposure Level 18: Blaze (A) Superior Malice of the Corruptor - Accuracy/Damage (40) Superior Malice of the Corruptor - Damage/Recharge (40) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (43) Superior Malice of the Corruptor - Damage/Endurance/Recharge (43) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (46) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 20: Lingering Radiation (A) Recharge Reduction IO Level 22: Boxing (A) Mako's Bite - Accuracy/Damage (37) Mako's Bite - Damage/Endurance (37) Mako's Bite - Damage/Recharge (39) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge (40) Mako's Bite - Chance of Damage(Lethal) Level 24: Tough (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance/Endurance/Recharge (25) Titanium Coating - Resistance (34) Titanium Coating - Endurance (34) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (27) Sting of the Manticore - Damage/Endurance (27) Sting of the Manticore - Damage/Interrupt/Recharge (33) Sting of the Manticore - Damage/Endurance/Recharge (33) Sting of the Manticore - Chance of Damage(Toxic) Level 28: Weave (A) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Recharge (29) Red Fortune - Defense (31) Red Fortune - Endurance (31) Red Fortune - Endurance/Recharge (33) Red Fortune - Defense/Endurance/Recharge Level 30: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (31) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Inferno (A) Armageddon - Damage/Recharge (34) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Accuracy/Recharge (36) Armageddon - Damage/Endurance (36) Armageddon - Chance for Fire Damage Level 35: Dark Consumption (A) Empty Level 38: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Dark Embrace (A) Titanium Coating - Resistance/Endurance (42) Titanium Coating - Resistance/Endurance/Recharge (42) Titanium Coating - Resistance (42) Titanium Coating - Endurance (43) Steadfast Protection - Resistance/+Def 3% Level 44: Soul Drain (A) Superior Avalanche - Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Endurance (45) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Recharge/Chance for Knockdown (46) Fury of the Gladiator - Chance for Res Debuff Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 49: Afterburner (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (3) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;674;1348;HEX;| |78DA6594C94F136118C6BF994E85B6D45276642D425718A880C62D246C46850441B| |D360D2D650469332D89DEC4BB173D78723B9A28EA5FA2710FFA2FB89CBD8C6FE779| |528C9DCCE437F3BEDFBB3DDFCC2CDF9A6FDABFB037A3B4D0DC76B65CCECC156D7BB| |75429DADEE56CC15AF728391AE4EAA93932ABD99D423E672E5A763E332B4195C8A1| |6F767763C35CCDE6AC6CC52AEE64166E5AE5B2DCA8D04AB1B86D2EE5B3B9BC5DDEB| |44A41F779D12A6C56AC9D42004FDBD547BF7BBF56CAE773E18592B56ECE67EDADCC| |B294C9DBB7BBA493A85C315DF17074356C289536947F046C8A829F34716BEE1AAFB| |AA2B93663955C038F5C25AF818DD7C1B8CE50E518DAA48EBC5360CB34D876923C05| |7E96000F6294272248FBD417B179D183E67DA0BBB68E7B604287B2D5191A62E8B93| |1CE5912E05789F531A78F39531217804D0B3C47EDE1147C614918E4CC413F66391A| |209BC0E62079146C0981AD121B62AFA16981E1511DE4A89409A3A637FCC2E3AE8FB| |D24F7C1E42BF23538F6063C909CAD9CA1957D6A52AB9DF9DA37146628909B60D422| |6F80B12DD023B19DE8D3E84CA2F7AE31D20423E3E409F622FD77733FBBDF22CFB17| |7E47B70F003F91134A44E0FB5ECA196BDD4B297DAF553BB7E6A3B486D0312DBC73D| |EAFB863DEAFF0E9A8201F632701AB6C819F0F859F21C791EBC23630CB96FA4A3861| |C39D4905418E16E8D50D528B927ABE354284E8512542841851254285995B2CF5077| |2526850ADED423BC7DA38FC927E45370EC193903757DD28B49A5CC76E41D6F26DBC| |8034C92A60AE9CB88551D4A4D50A989FFD6F41AB5AF5CCEEAD4C93ACB449D255D67| |99ACB34CD5592E562D9A3BBFB354E75D316AFF03A5B9165F73ED6B777EF8195AF3F| |E3AB4685A0493EA97C420DFF9CFBAD5BFFF5D7D1F7F07FD2134F823FAA4E173FE02| |887EE005| |-------------------------------------------------------------------| Edited August 19, 2019 by Darkir
Liability Posted August 19, 2019 Author Posted August 19, 2019 Yours actually gives me worst readouts in the app with the exception of fire/cold resist, about 4% in hold/stun, and my haste (which I think was already at perma-hasten speed). Could you elaborate why you think this is better?
Darkir Posted August 19, 2019 Posted August 19, 2019 Hmmmm quite right, disregard my build. It's late. The one thing I would change in your build is moving the -res proc in RoF into stamina for the performance shifter endurance mod. This will give you .19 end/s and RoF is not a proc friendly power, because it spawns a pseudo pet and is AoE.
Hyperstrike Posted August 19, 2019 Posted August 19, 2019 (edited) No offense, but MEH. You've basically just tossed out half of your Rad powers. At which point, why not just play a Kin? You're not even really an asset on a team. Also, most of that Defense is AFTERBURNER, which doesn't allow you to attack when it's on. You GOTTA shut that off. Also, I've said it a million times. But I'll say it again. Kick >>> Boxing. Boxing essentially sits empty for lack of anything to do. At least with Kick you can toss a Force Feedback proc in there... I'd be more apt to rock something like this: Note: Had someone point out that the build was illegal. Corrected it here. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Radiation EmissionPower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: SpeedAncillary Pool: Electricity Mastery Villain Profile:Level 1: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)Level 2: Fire Ball -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(13), SprScrBls-Dmg/EndRdx/Rchg:50(15), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(15), SprScrBls-Rchg/+End:50(17)Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), EndRdx-I:50(21)Level 6: Rain of Fire -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(23), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(25)Level 8: Accelerate Metabolism -- BlsoftheZ-ResKB:50(A), PrfShf-EndMod/Rchg:50(27), EffAdp-EndMod/Rchg:50(27)Level 10: Enervating Field -- EndRdx-I:50(A)Level 12: Aim -- RechRdx-I:50(A)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)Level 18: Blaze -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)Level 20: Lingering Radiation -- Acc-I:50(A)Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36)Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/ActRdx/Rng:50(36), StnoftheM-Dmg/ActRdx/Rchg:50(37), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)Level 28: Choking Cloud -- EssofCrr-Acc/Rchg:50(A), EssofCrr-EndRdx/Hold:50(39), EssofCrr-Acc/EndRdx:50(39), EssofCrr-Hold/Rng:50(39), EssofCrr-Acc/Hold:50(40), EssofCrr-Acc/Hold/Rchg:50(40)Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)Level 32: Inferno -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(42), SprMlcoft-Acc/Dmg/Rchg:50(42), SprMlcoft-Dmg/EndRdx/Rchg:50(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMlcoft-Rchg/Dmg%:50(43)Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)Level 38: Fallout -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)Level 41: EM Pulse -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)Level 44: Thunder Strike -- Arm-Acc/Dmg/Rchg:50(A)Level 47: Charged Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(50), RctArm-ResDam/Rchg:40(50), RctArm-ResDam/EndRdx/Rchg:40(50)Level 49: Fly -- BlsoftheZ-ResKB:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(17), Mrc-Rcvry+:40(19)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(21)Level 50: Agility Core ParagonLevel 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;672;1344;HEX;| |78DA6593C94F136118C667DAA9580A52B6B2832D4B375BA9A0261E34018B5121415| |0AF4D6DA775924A9BB62472F4E0D18B1EBC88DBC90551FF0351EFEE4B145CFE0097| 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|DCFB9C7C41BE046F486A94F38A1EC29E59165B1CFA9C71EE9904F74C827B26C13DE| |3915E46993FCAFDDBABD5CEA6DC7229119B65D46649D82C6336CBB8CD72DCB26C8A| |35CD699B7756AB9D7445B52C6E6FEDFC9ABFEAC5AB6EF7FED9B238543F56D57B18A| |7A2E5043AFE6DCBFABB3DEB3AD6A0E52AD8C6B3FCCF27408C793252D369FE077831| |EB64| |-------------------------------------------------------------------| Edited August 14, 2020 by Hyperstrike If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Liability Posted August 19, 2019 Author Posted August 19, 2019 3 hours ago, Hyperstrike said: No offense, but MEH. You've basically just tossed out half of your Rad powers. At which point, why not just play a Kin? You're not even really an asset on a team. Ultimately, I'm playing it because I like it, and I also play solo a lot of the time. I'm still learning about builds, but could you give me a rundown of why you think this is better? Choking Cloud feels unnecessary if I'm hovering above everyone, and I have less resists and defense across the board with this build. I didn't use Fallout or EM Pulse because it felt like a lot of powers to have in my attack chain, although fallout seems fun.
Hyperstrike Posted August 19, 2019 Posted August 19, 2019 Choking cloud is one of your main mitigations moving through your mid levels. You can hover-blast if you want. But it's not going to stop EVERYTHING from flying right up into range too. Fallout is a situational power for teaming. It's essentially a corpse-nuke. EM Pulse itself isn't about "damage". It's about CONTROL. You're locking down a large swath of enemies, allowing you to whale on them without them being able to hit back. If you just want to blast away with impunity and depend on armor, you're probably better off with a Sentinel. A Corrupter simply doesn't have the HP base to make a Def/Res tank setup WORK properly. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Liability Posted August 20, 2019 Author Posted August 20, 2019 (edited) 9 hours ago, Hyperstrike said: Fallout is a situational power for teaming. It's essentially a corpse-nuke. This is interesting. Since Fallout is situational (and in the days that I played on live I never really used it), is there something I can swap Fallout for to boost my defenses/resists to get a little closer to what I have? Another ancillary power, maybe? I can get behind Choking Cloud and having another good hold/debuff like EM Pulse, but I'd rather give myself better protection than have an "uh-oh button" for the blue moon moments that I'd use it. Edited August 20, 2019 by Liability
Hyperstrike Posted August 20, 2019 Posted August 20, 2019 Fallout is ALREADY providing you some E/N/Ranged Defense buffery from Overwhelming Force, as well as some KB protection so you're not getting flung all over the place in the middle of a fight. Is it a PERFECT solution? Of course not. But "The Perfect" is the enemy of "The Good". You should be QUITE tough in your own right. And on a team, you should be godlike. Also, I'd recommend using Diamagnetic for your Interface. Dumping a 100% chance (from T4) ToHit Debuff on your opponents should help you remain hard to hit, even if you get nipped by a Defense Debuff here or there. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Liability Posted August 20, 2019 Author Posted August 20, 2019 Awesome, thank you. I'll admit I don't really know what I'm doing, so this is really helpful. If it doesn't work out... I know who to blame!
Jolly Ogre Posted August 30, 2019 Posted August 30, 2019 Why do you all wait so long to get a travel power?
Liability Posted August 30, 2019 Author Posted August 30, 2019 3 hours ago, Jolly Ogre said: Why do you all wait so long to get a travel power? With Ninja Run and free base teleports, there's not a huge reason for it early anymore.
Hyperstrike Posted August 30, 2019 Posted August 30, 2019 3 hours ago, Jolly Ogre said: Why do you all wait so long to get a travel power? 39 minutes ago, Liability said: With Ninja Run and free base teleports, there's not a huge reason for it early anymore. Pretty much what Liability said. Ninja Run, teleports, rocket packs. CAN you put it earlier in a build? Sure! It's just I tend to present builds taken Primary --> Secondary --> Ancillary/Epic/Patron. It generally makes the build a bit more understandable as there's a clear power progression. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
gunaro Posted September 8, 2019 Posted September 8, 2019 Any specific questions, or just general thoughts? as a life-long fire/rad, (my main always) here goes: Good job with the perma-hasten/AM! Any specific reason you are focusing on resists? those are pretty impressive numbers, but you still have so many things that can rock you. anything besides S/L. anything that isn't ranged. I feel like you are putting a lot of effort into that. For my squishier toons, I almost always focus on defense. If you can cap either positionals or S/L, you can survive most things. And it looks like you have to do some weird slotting to max your ranged def. You have lots of powers that are being nerfed by the lack of slots, because you need them elsewhere. Rad infection, enervating field, AM, rain of fire, stamina...all these are great abilities that could use more slots. I don't know the numbers exactly, but i imagine this build would struggle with End issues. Seeing 6 slots in boxing HURTS i'll go a bit deeper ill start with the stuff you skipped: -Mutation: im not a healer, i dont enjoy healing, but this has saved my group so many times. and it requires zero slots. I think its great. When the team start to fall, rez another rezer and suddenly you are back in it. -Choking cloud: I also skip. too much end for such a meh ability -fallout: I also skip. Its so situational, and if someone is down, im already trying to veng/mutate -EM pulse: its an awesome "panic button". its such a good hold. I think its great and worth grabbing. I have several panic buttons and its just nice to have. With perma-AM/haste, you can spam your main powers so often that you only need a few attacks and have room for lots of those panic buttons. things you got that...ehhhh -aim: i get its a nice buff. But you have so many other things you can spam all the time. Or is this to help with the sniper power? I've had it and found that I was usually better off just hitting another attack. But I can see its use. -fly/afterburner: as you stated, we have so many other travel powers these days, I dont actually pick these up -Dark mastery: While I disagree with the focus on resist, this does fit your theme. but the other powers in it dont do that much. consumption will get you some end, but with different slotting, you dont need it. and its damage is weak. Soul drain also does weak damage, but that buff does look pretty nice. While I mentioned it before, having perma hasten/AM makes all your recharge SO AMAZING. I can literally throw fireball or blaze constantly. Your build has lots of buffing (aim/soul drain). the problem is all that takes time to set up. You already need time to set up your debuffs. So if you go to a group, you drop radiation infection, then enervating field, then lingering rad, then soul drain, then aim....thats SO MUCH setup. if you are on a team by now the enemies are probly dead. if you are soloing, that took so much time before you can use a real attack. I'll post mine and talk about it a bit...
gunaro Posted September 8, 2019 Posted September 8, 2019 (edited) So this one manages to keep that perma-hasten/AM. It has maxed S/L defense, and close to maxed energy. It runs lots of toggles but has lots of end recharge and redux. It has lots of panic buttons (EM pulse, Inferno, venge, incarnate powers). In groups, it can debuff like mad, while tossing out respectable damage, buffs (AM, leadership, venge) and some heals. Soloing its also a beast....the passive defense lets you survive most things, and the debuffs take down AVs and Giant monsters well. I've soloed most of the GMs, which isnt easy as a squishy corrupter. I did say you dont need fly, but i have Super speed. Thats because super speed+the sealth proc in swift gives you AWESOME stealth. I can ghost almost any mission. On SFs with the teams permission, i can ghost any mission that is ghostable, either TPing the team or just soloing the boss. I dont have Blazing bolt. I understand theres been lots of upgrades to the sniper powers, so I should give it another look, but i just LOVE this build. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Gunaro: Level 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: FlightAncillary Pool: Mace Mastery Villain Profile:Level 1: Fire Blast (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Damage/Recharge (5) Devastation - Accuracy/Damage/Recharge Level 1: Radiant Aura (A) Doctored Wounds - Heal/Recharge (5) Doctored Wounds - Heal/Endurance (7) Doctored Wounds - Endurance/Recharge (7) Doctored Wounds - Heal/Endurance/Recharge (9) Doctored Wounds - Heal Level 2: Fire Ball (A) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (11) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (13) Ragnarok - Chance for Knockdown (13) Positron's Blast - Chance of Damage(Energy) Level 4: Radiation Infection (A) HamiO:Enzyme Exposure (15) HamiO:Enzyme Exposure (15) HamiO:Enzyme Exposure Level 6: Accelerate Metabolism (A) Efficacy Adaptor - EndMod (17) Efficacy Adaptor - EndMod/Recharge (17) Recharge Reduction IO (19) Performance Shifter - EndMod/Recharge Level 8: Rain of Fire (A) Superior Malice of the Corruptor - Accuracy/Damage (21) Superior Malice of the Corruptor - Damage/Recharge (23) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge (25) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage (25) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge Level 10: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 12: Enervating Field (A) Endurance Reduction IO (29) Endurance Reduction IO Level 14: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Mutation (A) Recharge Reduction IO Level 18: Blaze (A) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Apocalypse - Chance of Damage(Negative) Level 20: Lingering Radiation (A) Curtail Speed - Accuracy/Slow (29) Curtail Speed - Endurance/Recharge/Slow (31) Curtail Speed - Accuracy/Endurance (31) Curtail Speed - Range/Slow Level 22: Assault (A) Endurance Reduction IO (34) Endurance Reduction IO Level 24: Boxing (A) Kinetic Combat - Accuracy/Damage (36) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (42) Kinetic Combat - Knockdown Bonus Level 26: Tough (A) Aegis - Resistance/Endurance (37) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% (37) Titanium Coating - Resistance/Endurance Level 28: Weave (A) Luck of the Gambler - Recharge Speed (39) Red Fortune - Defense/Endurance (39) Red Fortune - Defense (39) Red Fortune - Endurance/Recharge (40) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 30: Maneuvers (A) Luck of the Gambler - Recharge Speed (40) Red Fortune - Defense/Endurance (40) Red Fortune - Defense (42) Red Fortune - Defense/Endurance/Recharge Level 32: Inferno (A) Superior Scourging Blast - Accuracy/Damage (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (34) Superior Scourging Blast - Damage/Endurance/RechargeTime (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime (36) Superior Scourging Blast - RechargeTime/PBAoE +End Level 35: Hover (A) Luck of the Gambler - Recharge Speed Level 38: EM Pulse (A) Basilisk's Gaze - Accuracy/Recharge (42) Basilisk's Gaze - Recharge/Hold (43) Basilisk's Gaze - Endurance/Recharge/Hold (43) Basilisk's Gaze - Accuracy/Hold Level 41: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (43) Red Fortune - Defense/Endurance (45) Red Fortune - Defense (45) Red Fortune - Endurance (45) Red Fortune - Defense/Endurance/Recharge Level 44: Web Cocoon (A) Basilisk's Gaze - Accuracy/Recharge (46) Basilisk's Gaze - Recharge/Hold (46) Lockdown - Accuracy/Hold (46) Lockdown - Recharge/Hold Level 47: Summon Disruptor (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Endurance/Damage/Recharge Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed (50) Rectified Reticle - To Hit Buff (50) Rectified Reticle - Increased Perception Level 1: Brawl (A) Accuracy IO Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Flight Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (19) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Endurance Modification IO (27) Endurance Modification IO Level 1: Prestige Power Slide (A) Empty Level 1: Scourge Level 4: Ninja RunLevel 50: Support Core GenomeLevel 50: Musculature Radial ParagonLevel 50: Void Core Final Judgement------------ Edited September 8, 2019 by gunaro 1
seaborndan Posted August 14, 2020 Posted August 14, 2020 Hyperstrike, the build needs another Electricity Mastery power chosen before Charged Armor can be included. Will you please update the build with the necessary changes? I very much appreciate your providing this! Thank you! On 8/19/2019 at 2:45 AM, Hyperstrike said: Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Radiation EmissionPower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: SpeedAncillary Pool: Electricity Mastery ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;665;1330;HEX;| |78DA6593C94F136118C6BF994EC552906259CA5A5B282D540A15D49B2620120D240| |8EAB5A9EDB44E5269D396448E1E3C7AD18327DC4E2E88FA1F887A775FA2E0F207B8| |9CBDD4D73E4F4A9399CCE437F3BCCB3CDF367FF158D3C6ECA5A34A6B99CE254BA5C| |474BE585C2994F345E77C326BA51C4AAE06797A6A81C46272396BA663C7ADA29998| |92A272602736B592C9C41693692B59B6F2CB89990B56A9242FAA79219FCF4949F67| |CD95ACE3655BFE6CC64413EDC08E5FEC71AABEF4B05D34CFB660A562A36933353E5| |A295B2CAAB8979F995595CF5899B2179C2BAE25571AA3541DC50E11BE0C84DF216B| |8FF3679077CAFD5D59ED2105B044797C8D3E41970EC2C1891FF6AACD5068DAAD618| |029B86C830B827420E831FA4D0815ACDB1298DBC521B80A761F97422663827F4AAB| |66B923C08EE3E441E063F4ABF86AA998ADEB0052D7E8DBC027E92B80B7D958BFF8A| |4AC88D3AE58E42D365999B99D77C19B50ED15A90E76C09CA8B8CCBD34FFAC1BD01B| |253D867A8B6030ECCA7B468E5785AEF62FC6DF740DF7D70F001B90E7E96165E7AF0| |76C397211EDA39C6F676AC41471BE92125A713395A27737CCC19151F5D5CAFAE97E| |8D9FD8A7C0D0EBC21DF8283EFC02FD2A287E3EF39877EBD29320DF69B64060C6441| |9778EAA3A73E7AEAA7A79878F2D3937F1DF3B5EF21B9413E02038FC9276050FA06D| |937C8B51B20B7440FB16F680BF943DBE457F21B18FE4EFE00B7A536C2F58A3CC57A| |0C6F92CFC8E7E0C80BD02D5EA25CAF28F7DF9AB48BC19F23C63D33C63D33C63D13E| |79E511D4A8DB37E9C73D46BD4CEA6DC72A9119B326E53E23665C2A64CDA94133B4A| |65CE165D306A275D6955C5E5A99DDFCACF46896AF5D1DF3B8AAE0530ABFA119C0AF| |D2446FCCB56F5A7BEEA3AE6D0B84AF22CFF95798A23A7F20F37CCE840| |-------------------------------------------------------------------|
Meknomancer Posted August 14, 2020 Posted August 14, 2020 I think thats meant to be be mu mastery which allows instant pick of resist toggle.
Hyperstrike Posted August 14, 2020 Posted August 14, 2020 1 hour ago, seaborndan said: Hyperstrike, the build needs another Electricity Mastery power chosen before Charged Armor can be included. Will you please update the build with the necessary changes? I very much appreciate your providing this! Thank you! Fixed. Spoiler Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Radiation EmissionPower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: SpeedAncillary Pool: Electricity Mastery Villain Profile:Level 1: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)Level 2: Fire Ball -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(13), SprScrBls-Dmg/EndRdx/Rchg:50(15), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(15), SprScrBls-Rchg/+End:50(17)Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), EndRdx-I:50(21)Level 6: Rain of Fire -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(23), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(25)Level 8: Accelerate Metabolism -- BlsoftheZ-ResKB:50(A), PrfShf-EndMod/Rchg:50(27), EffAdp-EndMod/Rchg:50(27)Level 10: Enervating Field -- EndRdx-I:50(A)Level 12: Aim -- RechRdx-I:50(A)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)Level 18: Blaze -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)Level 20: Lingering Radiation -- Acc-I:50(A)Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36)Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/ActRdx/Rng:50(36), StnoftheM-Dmg/ActRdx/Rchg:50(37), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)Level 28: Choking Cloud -- EssofCrr-Acc/Rchg:50(A), EssofCrr-EndRdx/Hold:50(39), EssofCrr-Acc/EndRdx:50(39), EssofCrr-Hold/Rng:50(39), EssofCrr-Acc/Hold:50(40), EssofCrr-Acc/Hold/Rchg:50(40)Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)Level 32: Inferno -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(42), SprMlcoft-Acc/Dmg/Rchg:50(42), SprMlcoft-Dmg/EndRdx/Rchg:50(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMlcoft-Rchg/Dmg%:50(43)Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)Level 38: Fallout -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)Level 41: EM Pulse -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)Level 44: Thunder Strike -- Arm-Acc/Dmg/Rchg:50(A)Level 47: Charged Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(50), RctArm-ResDam/Rchg:40(50), RctArm-ResDam/EndRdx/Rchg:40(50)Level 49: Fly -- BlsoftheZ-ResKB:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(17), Mrc-Rcvry+:40(19)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(21)Level 50: Agility Core ParagonLevel 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;672;1344;HEX;| |78DA6593C94F136118C667DAA9580A52B6B2832D4B375BA9A0261E34018B5121415| |0AF4D6DA775924A9BB62472F4E0D18B1EBC88DBC90551FF0351EFEE4B145CFE0097| |B397F1659E2785642633F9CDBCDB3CEFF77EDFCCC5A30DABC72E1D51D4A6C942BA5| |2494D16CBE5C552B55876CDA4F346C6A9C855274F4FCD919A4B2FE4F56C7CCA28EB| |A90949AAFAB77C138BB95C7C2E9D35D255A3B8904A5E302A1579511A678BC582A4E| |4CF578D857C83F535ADA74BF2E181ABB0E9ABB7DEE74BBA9EED4C968C4C3C59D033| |D5B29131AA4BA919F9955E5EEA1435C1CDC7A1F0325DCAB220A1298E9BE42D50BB4| |DDE0177DC053FA8DB724FA9F0CD813BE7C9D360FD19F22C1892FFAACC558734CBD6| |304C8E80BB826408F486C18F92E844AEEA5C9342AD9AD2E687A6B07CBAE0D35C630| |ECBE61B27F7839D07C883E027A9576789311D75EBB0755F23AF809FC5EF465DC5CD| |7F45C5E5419EE28972CD64CC8D8C6BBC8C5CA7D89A10E76A0AC88BF4D5DB4F0E80F| |D7EB243D827DCE7B472F7488966F6D37C0FFDEFBE4F3E201F82FE15F08B9468A586| |D66ECE4E34B4B3C7F676CCC0DF467A419FC4742046ED60CC206362A2A38BF3EA7A8| |59A83AFC937E0D05BF21DF91EFC2A257AD87FCF39D41BC9905952078339320FBA45| |531F35F55153909AE2A269809A0656B05EE147E42AF9188C3C219F8201A91B60DD0| |0671721D7C53ECCBAC3EB9CC306F98DFC0EC67E903FC10DC90D715EA16798476C0D| |DCFB9C7C41BE046F486A94F38A1EC29E59165B1CFA9C71EE9904F74C827B26C13DE| |3915E46993FCAFDDBABD5CEA6DC7229119B65D46649D82C6336CBB8CD72DCB26C8A| |35CD699B7756AB9D7445B52C6E6FEDFC9ABFEAC5AB6EF7FED9B238543F56D57B18A| |7A2E5043AFE6DCBFABB3DEB3AD6A0E52AD8C6B3FCCF27408C793252D369FE077831| |EB64| |-------------------------------------------------------------------| If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
seaborndan Posted August 14, 2020 Posted August 14, 2020 6 hours ago, Hyperstrike said: Fixed. Reveal hidden contents Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Fire BlastSecondary Power Set: Radiation EmissionPower Pool: FightingPower Pool: LeapingPower Pool: FlightPower Pool: SpeedAncillary Pool: Electricity Mastery Villain Profile:Level 1: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)Level 2: Fire Ball -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(13), SprScrBls-Dmg/EndRdx/Rchg:50(15), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(15), SprScrBls-Rchg/+End:50(17)Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), EndRdx-I:50(21)Level 6: Rain of Fire -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(23), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(25)Level 8: Accelerate Metabolism -- BlsoftheZ-ResKB:50(A), PrfShf-EndMod/Rchg:50(27), EffAdp-EndMod/Rchg:50(27)Level 10: Enervating Field -- EndRdx-I:50(A)Level 12: Aim -- RechRdx-I:50(A)Level 14: Kick -- FrcFdb-Rechg%:50(A)Level 16: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)Level 18: Blaze -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)Level 20: Lingering Radiation -- Acc-I:50(A)Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36)Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/ActRdx/Rng:50(36), StnoftheM-Dmg/ActRdx/Rchg:50(37), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)Level 28: Choking Cloud -- EssofCrr-Acc/Rchg:50(A), EssofCrr-EndRdx/Hold:50(39), EssofCrr-Acc/EndRdx:50(39), EssofCrr-Hold/Rng:50(39), EssofCrr-Acc/Hold:50(40), EssofCrr-Acc/Hold/Rchg:50(40)Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)Level 32: Inferno -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(42), SprMlcoft-Acc/Dmg/Rchg:50(42), SprMlcoft-Dmg/EndRdx/Rchg:50(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMlcoft-Rchg/Dmg%:50(43)Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)Level 38: Fallout -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)Level 41: EM Pulse -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)Level 44: Thunder Strike -- Arm-Acc/Dmg/Rchg:50(A)Level 47: Charged Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(50), RctArm-ResDam/Rchg:40(50), RctArm-ResDam/EndRdx/Rchg:40(50)Level 49: Fly -- BlsoftheZ-ResKB:50(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: ScourgeLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(17), Mrc-Rcvry+:40(19)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(21)Level 50: Agility Core ParagonLevel 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;672;1344;HEX;| |78DA6593C94F136118C667DAA9580A52B6B2832D4B375BA9A0261E34018B5121415| |0AF4D6DA775924A9BB62472F4E0D18B1EBC88DBC90551FF0351EFEE4B145CFE0097| |B397F1659E2785642633F9CDBCDB3CEFF77EDFCCC5A30DABC72E1D51D4A6C942BA5| |2494D16CBE5C552B55876CDA4F346C6A9C855274F4FCD919A4B2FE4F56C7CCA28EB| |A90949AAFAB77C138BB95C7C2E9D35D255A3B8904A5E302A1579511A678BC582A4E| |4CF578D857C83F535ADA74BF2E181ABB0E9ABB7DEE74BBA9EED4C968C4C3C59D033| |D5B29131AA4BA919F9955E5EEA1435C1CDC7A1F0325DCAB220A1298E9BE42D50BB4| |DDE0177DC053FA8DB724FA9F0CD813BE7C9D360FD19F22C1892FFAACC558734CBD6| |304C8E80BB826408F486C18F92E844AEEA5C9342AD9AD2E687A6B07CBAE0D35C630| |ECBE61B27F7839D07C883E027A9576789311D75EBB0755F23AF809FC5EF465DC5CD| |7F45C5E5419EE28972CD64CC8D8C6BBC8C5CA7D89A10E76A0AC88BF4D5DB4F0E80F| |D7EB243D827DCE7B472F7488966F6D37C0FFDEFBE4F3E201F82FE15F08B9468A586| |D66ECE4E34B4B3C7F676CCC0DF467A419FC4742046ED60CC206362A2A38BF3EA7A8| |59A83AFC937E0D05BF21DF91EFC2A257AD87FCF39D41BC9905952078339320FBA45| |531F35F55153909AE2A269809A0656B05EE147E42AF9188C3C219F8201A91B60DD0| |0671721D7C53ECCBAC3EB9CC306F98DFC0EC67E903FC10DC90D715EA16798476C0D| |DCFB9C7C41BE046F486A94F38A1EC29E59165B1CFA9C71EE9904F74C827B26C13DE| |3915E46993FCAFDDBABD5CEA6DC7229119B65D46649D82C6336CBB8CD72DCB26C8A| |35CD699B7756AB9D7445B52C6E6FEDFC9ABFEAC5AB6EF7FED9B238543F56D57B18A| |7A2E5043AFE6DCBFABB3DEB3AD6A0E52AD8C6B3FCCF27408C793252D369FE077831| |EB64| |-------------------------------------------------------------------| THANK YOU!
Doomguide2005 Posted August 15, 2020 Posted August 15, 2020 @gunaroDid you mean for those LotG recharge to be the def/increased global recharge? I would assume yes. I can't look in Mids' but it wouldn't surprise me to learn moving the second endred in Assault to Stamina for a Perf Shifter +end proc and boosting the remaining endred in Assault resulted in a net end increase for the build.
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