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Posted

Hey,

 

I don't really know what I'm doing, but I'm trying to get perma-hasten with capped Ranged Defense and good S/L resists. Looking at the numbers doesn't really make sense too me, because it gives me a different readout in Mids than what it says here, but this is a franken-build made out of things I've seen online. Thoughts?

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Fire Blast    
 (A) Superior Scourging Blast - Accuracy/Damage
 (3) Superior Scourging Blast - Damage/RechargeTime
 (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime


Level 1:    Radiant Aura    
 (A) Numina's Convalesence - Heal/Endurance
 (7) Numina's Convalesence - Endurance/Recharge
 (7) Numina's Convalesence - Heal/Recharge
 (9) Numina's Convalesence - Heal/Endurance/Recharge
 (9) Numina's Convalesence - Heal
 (11) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Radiation Infection    
 (A) Endurance Reduction IO
 (5) Achilles' Heel - Chance for Res Debuff


Level 4:    Accelerate Metabolism    
 (A) Performance Shifter - EndMod/Recharge
 (11) Efficacy Adaptor - EndMod/Recharge


Level 6:    Rain of Fire    
 (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
 (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
 (43) Superior Scourging Blast - RechargeTime/PBAoE +End
 (46) Annihilation - Chance for Res Debuff


Level 8:    Fire Ball    
 (A) Ragnarok - Damage/Recharge
 (13) Ragnarok - Accuracy/Damage/Recharge
 (13) Annihilation - Chance for Res Debuff
 (25) Ragnarok - Accuracy/Recharge
 (25) Ragnarok - Damage/Endurance
 (40) Ragnarok - Chance for Knockdown


Level 10:    Enervating Field    
 (A) Endurance Reduction IO


Level 12:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (50) Recharge Reduction IO


Level 14:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (15) Red Fortune - Defense/Recharge
 (15) Red Fortune - Endurance/Recharge
 (19) Red Fortune - Defense/Endurance/Recharge
 (19) Red Fortune - Defense
 (45) Red Fortune - Endurance


Level 16:    Hover    
 (A) Luck of the Gambler - Defense/Endurance
 (17) Luck of the Gambler - Defense
 (17) Luck of the Gambler - Recharge Speed
 (40) Shield Wall - +Res (Teleportation), +5% Res (All)
 (45) Reactive Defenses - Scaling Resist Damage


Level 18:    Blaze    
 (A) Thunderstrike - Accuracy/Damage
 (27) Thunderstrike - Damage/Endurance
 (27) Thunderstrike - Damage/Recharge
 (37) Thunderstrike - Accuracy/Damage/Recharge
 (39) Thunderstrike - Accuracy/Damage/Endurance
 (39) Thunderstrike - Damage/Endurance/Recharge


Level 20:    Boxing    
 (A) Mako's Bite - Accuracy/Damage
 (21) Mako's Bite - Damage/Endurance
 (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (23) Mako's Bite - Chance of Damage(Lethal)
 (31) Mako's Bite - Damage/Recharge
 (39) Mako's Bite - Accuracy/Endurance/Recharge


Level 22:    Lingering Radiation    
 (A) Recharge Reduction IO


Level 24:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (48) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Afterburner    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (46) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 28:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (29) Titanium Coating - Resistance/Endurance/Recharge
 (29) Titanium Coating - Resistance
 (31) Titanium Coating - Endurance
 (31) Gladiator's Armor - TP Protection +3% Def (All)


Level 30:    Weave    
 (A) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense/Endurance/Recharge
 (33) Luck of the Gambler - Defense
 (40) Luck of the Gambler - Recharge Speed
 (46) Luck of the Gambler - Endurance/Recharge
 (48) Kismet - Accuracy +6%


Level 32:    Inferno    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (33) Superior Malice of the Corruptor - Damage/Recharge
 (34) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (34) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (43) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


Level 35:    Blazing Bolt    
 (A) Superior Winter's Bite - Accuracy/Damage
 (36) Superior Winter's Bite - Damage/RechargeTime
 (36) Superior Winter's Bite - Accuracy/Damage/Endurance
 (36) Superior Winter's Bite - Accuracy/Damage/Recharge
 (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge


Level 38:    Dark Consumption    
 (A) Performance Shifter - EndMod/Recharge


Level 41:    Dark Embrace    
 (A) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance/Endurance/Recharge
 (42) Titanium Coating - Resistance
 (42) Titanium Coating - Endurance
 (43) Steadfast Protection - Resistance/+Def 3%


Level 44:    Soul Drain    
 (A) Obliteration - Accuracy/Damage/Endurance/Recharge
 (45) Obliteration - Accuracy/Damage/Recharge
 (50) Obliteration - Damage/Recharge


Level 47:    Tactics    
 (A) HamiO:Cytoskeleton Exposure
 (48) HamiO:Cytoskeleton Exposure


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Scourge    
Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (5) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 50:    Agility Core Paragon    
Level 0:    Marshal    
Level 0:    Invader    
Level 0:    High Pain Threshold    
Level 0:    Born In Battle    
------------
------------
Set Bonus Totals:
12% DamageBuff(Smashing)
12% DamageBuff(Lethal)
12% DamageBuff(Fire)
12% DamageBuff(Cold)
12% DamageBuff(Energy)
12% DamageBuff(Negative)
12% DamageBuff(Toxic)
12% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
23.5% Defense(Energy)
23.5% Defense(Negative)
6% Defense(Psionic)
29.75% Defense(Ranged)
8.5% Defense(AoE)
7.2% Max End
60% Enhancement(RechargeTime)
6% Enhancement(Heal)
31% Enhancement(Accuracy)
10% Enhancement(Range)
6% SpeedFlying
124.5 HP (11.62%) HitPoints
6% JumpHeight
6% SpeedJumping
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 65%
MezResist(Held) 65%
MezResist(Immobilized) 65%
MezResist(Sleep) 65%
MezResist(Stunned) 65%
MezResist(Terrorized) 65%
10% (0.17 End/sec) Recovery
32% (1.43 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
26% Resistance(Smashing)
26% Resistance(Lethal)
18.5% Resistance(Fire)
18.5% Resistance(Cold)
8% Resistance(Energy)
8% Resistance(Negative)
6.5% Resistance(Toxic)
6.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic) 
6% SpeedRunning

------------

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Posted (edited)

I would do something like this instead.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Fire Blast    
 (A) Superior Scourging Blast - Accuracy/Damage
 (11) Superior Scourging Blast - Damage/RechargeTime
 (13) Superior Scourging Blast - Accuracy/Damage/RechargeTime


Level 1:    Radiant Aura    
 (A) Numina's Convalesence - Heal/Endurance
 (5) Numina's Convalesence - Endurance/Recharge
 (5) Numina's Convalesence - Heal/Recharge
 (7) Numina's Convalesence - Heal/Endurance/Recharge
 (7) Numina's Convalesence - Heal
 (9) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Fire Ball    
 (A) Ragnarok - Damage/Recharge
 (13) Ragnarok - Accuracy/Damage/Recharge
 (19) Ragnarok - Accuracy/Recharge
 (21) Ragnarok - Damage/Endurance
 (21) Ragnarok - Chance for Knockdown


Level 4:    Radiation Infection    
 (A) Endurance Reduction IO


Level 6:    Accelerate Metabolism    
 (A) Performance Shifter - EndMod/Recharge
 (23) Efficacy Adaptor - EndMod/Recharge


Level 8:    Rain of Fire    
 (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
 (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
 (11) Superior Scourging Blast - RechargeTime/PBAoE +End


Level 10:    Enervating Field    
 (A) Endurance Reduction IO


Level 12:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (37) Recharge Reduction IO


Level 14:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (15) Red Fortune - Defense/Recharge
 (15) Red Fortune - Endurance/Recharge
 (17) Red Fortune - Defense/Endurance/Recharge
 (17) Red Fortune - Defense
 (19) Red Fortune - Endurance


Level 16:    Tactics    
 (A) HamiO:Cytoskeleton Exposure
 (23) HamiO:Cytoskeleton Exposure


Level 18:    Blaze    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (40) Superior Malice of the Corruptor - Damage/Recharge
 (40) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (43) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (43) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (46) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


Level 20:    Lingering Radiation    
 (A) Recharge Reduction IO


Level 22:    Boxing    
 (A) Mako's Bite - Accuracy/Damage
 (37) Mako's Bite - Damage/Endurance
 (37) Mako's Bite - Damage/Recharge
 (39) Mako's Bite - Accuracy/Endurance/Recharge
 (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (40) Mako's Bite - Chance of Damage(Lethal)


Level 24:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (25) Titanium Coating - Resistance/Endurance/Recharge
 (25) Titanium Coating - Resistance
 (34) Titanium Coating - Endurance
 (34) Gladiator's Armor - TP Protection +3% Def (All)


Level 26:    Blazing Bolt    
 (A) Sting of the Manticore - Accuracy/Damage
 (27) Sting of the Manticore - Damage/Endurance
 (27) Sting of the Manticore - Damage/Interrupt/Recharge
 (33) Sting of the Manticore - Damage/Endurance/Recharge
 (33) Sting of the Manticore - Chance of Damage(Toxic)


Level 28:    Weave    
 (A) Red Fortune - Defense/Endurance
 (29) Red Fortune - Defense/Recharge
 (29) Red Fortune - Defense
 (31) Red Fortune - Endurance
 (31) Red Fortune - Endurance/Recharge
 (33) Red Fortune - Defense/Endurance/Recharge


Level 30:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (31) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 32:    Inferno    
 (A) Armageddon - Damage/Recharge
 (34) Armageddon - Accuracy/Damage/Recharge
 (36) Armageddon - Accuracy/Recharge
 (36) Armageddon - Damage/Endurance
 (36) Armageddon - Chance for Fire Damage


Level 35:    Dark Consumption    
 (A) Empty


Level 38:    Hasten    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 41:    Dark Embrace    
 (A) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance/Endurance/Recharge
 (42) Titanium Coating - Resistance
 (42) Titanium Coating - Endurance
 (43) Steadfast Protection - Resistance/+Def 3%


Level 44:    Soul Drain    
 (A) Superior Avalanche - Damage/Endurance
 (45) Superior Avalanche - Accuracy/Damage/Endurance
 (45) Superior Avalanche - Accuracy/Damage/Recharge
 (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (46) Superior Avalanche - Recharge/Chance for Knockdown
 (46) Fury of the Gladiator - Chance for Res Debuff


Level 47:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance
 (48) Luck of the Gambler - Defense
 (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (50) Blessing of the Zephyr - Knockback Reduction (4 points)
 (50) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 49:    Afterburner    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (50) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Scourge    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (3) Performance Shifter - Chance for +End


Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by Darkir
Posted

Yours actually gives me worst readouts in the app with the exception of fire/cold resist, about 4% in hold/stun, and my haste (which I think was already at perma-hasten speed). Could you elaborate why you think this is better?

Posted

Hmmmm quite right, disregard my build. It's late. The one thing I would change in your build is moving the -res proc in RoF into stamina for the performance shifter endurance mod. This will give you .19 end/s and RoF is not a proc friendly power, because it spawns a pseudo pet and is AoE.

 

Posted (edited)

No offense, but MEH.
You've basically just tossed out half of your Rad powers.  At which point, why not just play a Kin?
You're not even really an asset on a team.

Also, most of that Defense is AFTERBURNER, which doesn't allow you to attack when it's on.  You GOTTA shut that off.
Also, I've said it a million times.  But I'll say it again.  Kick >>> Boxing.  Boxing essentially sits empty for lack of anything to do.
At least with Kick you can toss a Force Feedback proc in there...


I'd be more apt to rock something like this:
 

Note: Had someone point out that the build was illegal.

Corrected it here.
 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)
Level 2: Fire Ball -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(13), SprScrBls-Dmg/EndRdx/Rchg:50(15), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(15), SprScrBls-Rchg/+End:50(17)
Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), EndRdx-I:50(21)
Level 6: Rain of Fire -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(23), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(25)
Level 8: Accelerate Metabolism -- BlsoftheZ-ResKB:50(A), PrfShf-EndMod/Rchg:50(27), EffAdp-EndMod/Rchg:50(27)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)
Level 18: Blaze -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)
Level 20: Lingering Radiation -- Acc-I:50(A)
Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/ActRdx/Rng:50(36), StnoftheM-Dmg/ActRdx/Rchg:50(37), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)
Level 28: Choking Cloud -- EssofCrr-Acc/Rchg:50(A), EssofCrr-EndRdx/Hold:50(39), EssofCrr-Acc/EndRdx:50(39), EssofCrr-Hold/Rng:50(39), EssofCrr-Acc/Hold:50(40), EssofCrr-Acc/Hold/Rchg:50(40)
Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Inferno -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(42), SprMlcoft-Acc/Dmg/Rchg:50(42), SprMlcoft-Dmg/EndRdx/Rchg:50(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMlcoft-Rchg/Dmg%:50(43)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 38: Fallout -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)
Level 41: EM Pulse -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)
Level 44: Thunder Strike -- Arm-Acc/Dmg/Rchg:50(A)
Level 47: Charged Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(50), RctArm-ResDam/Rchg:40(50), RctArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Fly -- BlsoftheZ-ResKB:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(21)
Level 50: Agility Core Paragon
Level 1: Quick Form
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
3 hours ago, Hyperstrike said:

No offense, but MEH.
You've basically just tossed out half of your Rad powers.  At which point, why not just play a Kin?
You're not even really an asset on a team.

 

Ultimately, I'm playing it because I like it, and I also play solo a lot of the time. 

 

I'm still learning about builds, but could you give me a rundown of why you think this is better? Choking Cloud feels unnecessary if I'm hovering above everyone, and I have less resists and defense across the board with this build. I didn't use Fallout or EM Pulse because it felt like a lot of powers to have in my attack chain, although fallout seems fun.

 

Posted

Choking cloud is one of your main mitigations moving through your mid levels.
You can hover-blast if you want.  But it's not going to stop EVERYTHING from flying right up into range too.
Fallout is a situational power for teaming.  It's essentially a corpse-nuke.
EM Pulse itself isn't about "damage".  It's about CONTROL.  You're locking down a large swath of enemies, allowing you to whale on them without them being able to hit back.

If you just want to blast away with impunity and depend on armor, you're probably better off with a Sentinel.
A Corrupter simply doesn't have the HP base to make a Def/Res tank setup WORK properly.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

 

9 hours ago, Hyperstrike said:

Fallout is a situational power for teaming.  It's essentially a corpse-nuke.

This is interesting. Since Fallout is situational (and in the days that I played on live I never really used it), is there something I can swap Fallout for to boost my defenses/resists to get a little closer to what I have? Another ancillary power, maybe?

 

I can get behind Choking Cloud and having another good hold/debuff like EM Pulse, but I'd rather give myself better protection than have an "uh-oh button" for the blue moon moments that I'd use it.

Edited by Liability
Posted

Fallout is ALREADY providing you some E/N/Ranged Defense buffery from Overwhelming Force, as well as some KB protection so you're not getting flung all over the place in the middle of a fight.

Is it a PERFECT solution?

Of course not.  But "The Perfect" is the enemy of "The Good".
You should be QUITE tough in your own right.  And on a team, you should be godlike.
Also, I'd recommend using Diamagnetic for your Interface.
Dumping a 100% chance (from T4) ToHit Debuff on your opponents should help you remain hard to hit, even if you get nipped by a Defense Debuff here or there.

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 2 weeks later
Posted
3 hours ago, Jolly Ogre said:

Why do you all wait so long to get a travel power?

With Ninja Run and free base teleports, there's not a huge reason for it early anymore.

Posted
3 hours ago, Jolly Ogre said:

Why do you all wait so long to get a travel power?

 

39 minutes ago, Liability said:

With Ninja Run and free base teleports, there's not a huge reason for it early anymore.



Pretty much what Liability said.

Ninja Run, teleports, rocket packs.

CAN you put it earlier in a build?  Sure!

It's just I tend to present builds taken Primary --> Secondary --> Ancillary/Epic/Patron.
It generally makes the build a bit more understandable as there's a clear power progression.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 2 weeks later
Posted

Any specific questions, or just general thoughts?

as a life-long fire/rad, (my main always) here goes:

Good job with the perma-hasten/AM!

Any specific reason you are focusing on resists? those are pretty impressive numbers, but you still have so many things that can rock you. anything besides S/L. anything that isn't ranged. I feel like you are putting a lot of effort into that. For my squishier toons, I almost always focus on defense. If you can cap either positionals or S/L, you can survive most things.

And it looks like you have to do some weird slotting to max your ranged def. You have lots of powers that are being nerfed by the lack of slots, because you need them elsewhere. Rad infection, enervating field, AM, rain of fire, stamina...all these are great abilities that could use more slots. I don't know the numbers exactly, but i imagine this build would struggle with End issues. Seeing 6 slots in boxing HURTS

i'll go a bit deeper

ill start with the stuff you skipped:
-Mutation: im not a healer, i dont enjoy healing, but this has saved my group so many times. and it requires zero slots. I think its great. When the team start to fall, rez another rezer and suddenly you are back in it.
-Choking cloud: I also skip. too much end for such a meh ability
-fallout: I also skip. Its so situational, and if someone is down, im already trying to veng/mutate
-EM pulse: its an awesome "panic button". its such a good hold. I think its great and worth grabbing. I have several panic buttons and its just nice to have. With perma-AM/haste, you can spam your main powers so often that you only need a few attacks and have room for lots of those panic buttons.

things you got that...ehhhh
-aim: i get its a nice buff. But you have so many other things you can spam all the time. Or is this to help with the sniper power? I've had it and found that I was usually better off just hitting another attack. But I can see its use.
-fly/afterburner: as you stated, we have so many other travel powers these days, I dont actually pick these up
-Dark mastery:  While I disagree with the focus on resist, this does fit your theme. but the other powers in it dont do that much. consumption will get you some end, but with different slotting, you dont need it. and its damage is weak. Soul drain also does weak damage, but that buff does look pretty nice.

While I mentioned it before, having perma hasten/AM makes all your recharge SO AMAZING. I can literally throw fireball or blaze constantly. Your build has lots of buffing (aim/soul drain). the problem is all that takes time to set up. You already need time to set up your debuffs. So if you go to a group, you drop radiation infection, then enervating field, then lingering rad, then soul drain, then aim....thats SO MUCH setup. if you are on a team by now the enemies are probly dead. if you are soloing, that took so much time before you can use a real attack.

I'll post mine and talk about it a bit...




 

Posted (edited)

So this one manages to keep that perma-hasten/AM. It has maxed S/L defense, and close to maxed energy. It runs lots of toggles but has lots of end recharge and redux. It has lots of panic buttons (EM pulse, Inferno, venge, incarnate powers). In groups, it can debuff like mad, while tossing out respectable damage, buffs (AM, leadership, venge) and some heals. Soloing its also a beast....the passive defense lets you survive most things, and the debuffs take down AVs and Giant monsters well. I've soloed most of the GMs, which isnt easy as a squishy corrupter.

I did say you dont need fly, but i have Super speed. Thats because super speed+the sealth proc in swift gives you AWESOME stealth. I can ghost almost any mission. On SFs with the teams permission, i can ghost any mission that is ghostable, either TPing the team or just soloing the boss.

I dont have Blazing bolt. I understand theres been lots of upgrades to the sniper powers, so I should give it another look, but i just LOVE this build.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Gunaro: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge

Level 1: Radiant Aura

  • (A) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (9) Doctored Wounds - Heal

Level 2: Fire Ball

  • (A) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Accuracy/Damage/Recharge
  • (11) Ragnarok - Accuracy/Recharge
  • (11) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Chance for Knockdown
  • (13) Positron's Blast - Chance of Damage(Energy)

Level 4: Radiation Infection

  • (A) HamiO:Enzyme Exposure
  • (15) HamiO:Enzyme Exposure
  • (15) HamiO:Enzyme Exposure

Level 6: Accelerate Metabolism

  • (A) Efficacy Adaptor - EndMod
  • (17) Efficacy Adaptor - EndMod/Recharge
  • (17) Recharge Reduction IO
  • (19) Performance Shifter - EndMod/Recharge

Level 8: Rain of Fire

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (21) Superior Malice of the Corruptor - Damage/Recharge
  • (23) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (25) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
  • (25) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 12: Enervating Field

  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Mutation

  • (A) Recharge Reduction IO

Level 18: Blaze

  • (A) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (33) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Chance of Damage(Negative)

Level 20: Lingering Radiation

  • (A) Curtail Speed - Accuracy/Slow
  • (29) Curtail Speed - Endurance/Recharge/Slow
  • (31) Curtail Speed - Accuracy/Endurance
  • (31) Curtail Speed - Range/Slow

Level 22: Assault

  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO

Level 24: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Knockdown Bonus

Level 26: Tough

  • (A) Aegis - Resistance/Endurance
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (37) Titanium Coating - Resistance/Endurance

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Endurance

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance/Recharge

Level 32: Inferno

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (36) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 35: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 38: EM Pulse

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Accuracy/Hold

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge

Level 44: Web Cocoon

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (46) Basilisk's Gaze - Recharge/Hold
  • (46) Lockdown - Accuracy/Hold
  • (46) Lockdown - Recharge/Hold

Level 47: Summon Disruptor

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - Increased Perception

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (19) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Stamina

  • (A) Endurance Modification IO
  • (27) Endurance Modification IO

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Scourge


Level 4: Ninja Run
Level 50: Support Core Genome
Level 50: Musculature Radial Paragon
Level 50: Void Core Final Judgement
------------

 

 

 

Edited by gunaro
  • Thanks 1
  • 11 months later
Posted

Hyperstrike, the build needs another Electricity Mastery power chosen before Charged Armor can be included.  Will you please update the build with the necessary changes?  I very much appreciate your providing this!  Thank you!

On 8/19/2019 at 2:45 AM, Hyperstrike said:

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electricity Mastery


------------

 

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Posted
1 hour ago, seaborndan said:

Hyperstrike, the build needs another Electricity Mastery power chosen before Charged Armor can be included.  Will you please update the build with the necessary changes?  I very much appreciate your providing this!  Thank you!

 



Fixed.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)
Level 2: Fire Ball -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(13), SprScrBls-Dmg/EndRdx/Rchg:50(15), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(15), SprScrBls-Rchg/+End:50(17)
Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), EndRdx-I:50(21)
Level 6: Rain of Fire -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(23), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(25)
Level 8: Accelerate Metabolism -- BlsoftheZ-ResKB:50(A), PrfShf-EndMod/Rchg:50(27), EffAdp-EndMod/Rchg:50(27)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)
Level 18: Blaze -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)
Level 20: Lingering Radiation -- Acc-I:50(A)
Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/ActRdx/Rng:50(36), StnoftheM-Dmg/ActRdx/Rchg:50(37), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)
Level 28: Choking Cloud -- EssofCrr-Acc/Rchg:50(A), EssofCrr-EndRdx/Hold:50(39), EssofCrr-Acc/EndRdx:50(39), EssofCrr-Hold/Rng:50(39), EssofCrr-Acc/Hold:50(40), EssofCrr-Acc/Hold/Rchg:50(40)
Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Inferno -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(42), SprMlcoft-Acc/Dmg/Rchg:50(42), SprMlcoft-Dmg/EndRdx/Rchg:50(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMlcoft-Rchg/Dmg%:50(43)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 38: Fallout -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)
Level 41: EM Pulse -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)
Level 44: Thunder Strike -- Arm-Acc/Dmg/Rchg:50(A)
Level 47: Charged Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(50), RctArm-ResDam/Rchg:40(50), RctArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Fly -- BlsoftheZ-ResKB:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(21)
Level 50: Agility Core Paragon
Level 1: Quick Form
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
6 hours ago, Hyperstrike said:



Fixed.

 

  Reveal hidden contents

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(9), NmnCnv-Heal/EndRdx/Rchg:50(9), NmnCnv-Heal:50(11), NmnCnv-Regen/Rcvry+:50(11)
Level 2: Fire Ball -- SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(13), SprScrBls-Acc/Dmg/Rchg:50(13), SprScrBls-Dmg/EndRdx/Rchg:50(15), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(15), SprScrBls-Rchg/+End:50(17)
Level 4: Radiation Infection -- AchHee-ResDeb%:20(A), EndRdx-I:50(21)
Level 6: Rain of Fire -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(23), Rgn-Dmg/EndRdx:50(25), Rgn-Knock%:50(25)
Level 8: Accelerate Metabolism -- BlsoftheZ-ResKB:50(A), PrfShf-EndMod/Rchg:50(27), EffAdp-EndMod/Rchg:50(27)
Level 10: Enervating Field -- EndRdx-I:50(A)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Kick -- FrcFdb-Rechg%:50(A)
Level 16: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(31), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)
Level 18: Blaze -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(33), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(34)
Level 20: Lingering Radiation -- Acc-I:50(A)
Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(34), LucoftheG-Def/EndRdx:50(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/ActRdx/Rng:50(36), StnoftheM-Dmg/ActRdx/Rchg:50(37), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)
Level 28: Choking Cloud -- EssofCrr-Acc/Rchg:50(A), EssofCrr-EndRdx/Hold:50(39), EssofCrr-Acc/EndRdx:50(39), EssofCrr-Hold/Rng:50(39), EssofCrr-Acc/Hold:50(40), EssofCrr-Acc/Hold/Rchg:50(40)
Level 30: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40)
Level 32: Inferno -- SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(42), SprMlcoft-Acc/Dmg/Rchg:50(42), SprMlcoft-Dmg/EndRdx/Rchg:50(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMlcoft-Rchg/Dmg%:50(43)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 38: Fallout -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46)
Level 41: EM Pulse -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(48), SprEnt-Acc/Hold/End/Rchg:50(48)
Level 44: Thunder Strike -- Arm-Acc/Dmg/Rchg:50(A)
Level 47: Charged Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(50), RctArm-ResDam/Rchg:40(50), RctArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Fly -- BlsoftheZ-ResKB:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), RgnTss-Regen+:30(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(21)
Level 50: Agility Core Paragon
Level 1: Quick Form
------------

 

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|-------------------------------------------------------------------|

 

THANK YOU!

Posted

@gunaroDid you mean for those LotG recharge to be the def/increased global recharge?  I would assume yes.

 

I can't look in Mids' but it wouldn't surprise me to learn moving the second endred in Assault to Stamina for a Perf Shifter +end proc and boosting the remaining endred in Assault resulted in a net end increase for the build.

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