natewest1987 Posted August 21, 2019 Share Posted August 21, 2019 How does to-hit debuffs and defense interact with eachother? Specifically, can I go above the defense cap by combining the two? Or will mobs always have a 5% chance to hit no matter what? Link to comment Share on other sites More sharing options...
Bopper Posted August 21, 2019 Share Posted August 21, 2019 The 5% will always be the minimum. But you can go beyond the softcap via defense and to-hit debuffs to give you a cushion for when you face enemies with defense debuffs. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
natewest1987 Posted August 21, 2019 Author Share Posted August 21, 2019 ahh, thanks for the info Link to comment Share on other sites More sharing options...
HelenCarnate Posted August 22, 2019 Share Posted August 22, 2019 2 hours ago, Bopper said: The 5% will always be the minimum. But you can go beyond the softcap via defense and to-hit debuffs to give you a cushion for when you face enemies with defense debuffs. That is why I like Soul mastery for SS Brutes. During rage crashes, Darkest night and Dark Obliteration mostly make up for the big defense hit. Link to comment Share on other sites More sharing options...
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