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Elec/Psi Dom Build help?


Muppy

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I tried some building but I KNOW I messed up big time. I tried to get as much recharge for perma dom, but I think I fell short (not sure of how much recharge I need). I don't have enough defense either, I think... Anyway, if I could get some pointers that would be cool. I really wanna get this build off the ground.

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Brainfry: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Tesla Cage

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (3) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (3) Superior Ascendency of the Dominator - Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (5) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 1: Psionic Dart

  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (11) Decimation - Chance of Build Up

Level 2: Chain Fences

  • (A) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (13) Enfeebled Operation - Accuracy/Immobilize
  • (13) Enfeebled Operation - Accuracy/Recharge

Level 4: Mind Probe

  • (A) Hecatomb - Damage
  • (15) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)

Level 6: Fly

  • (A) Freebird - +Stealth

Level 8: Conductive Aura

  • (A) Efficacy Adaptor - EndMod
  • (19) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - Accuracy/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy
  • (23) Efficacy Adaptor - EndMod/Endurance

Level 10: Mental Blast

  • (A) Devastation - Chance of Hold
  • (25) Devastation - Accuracy/Damage
  • (25) Devastation - Damage/Endurance
  • (27) Devastation - Damage/Recharge

Level 12: Static Field

  • (A) Fortunata Hypnosis - Sleep
  • (27) Fortunata Hypnosis - Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Recharge
  • (31) Fortunata Hypnosis - Sleep/Endurance

Level 14: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Psychic Scream

  • (A) Ragnarok - Chance for Knockdown
  • (31) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge

Level 18: Paralyzing Blast

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 20: Drain Psyche

  • (A) Miracle - Heal/Endurance
  • (46) Miracle - Endurance/Recharge
  • (48) Miracle - Heal/Recharge
  • (48) Miracle - Heal/Endurance/Recharge
  • (48) Miracle - Heal

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Synaptic Overload

  • (A) Coercive Persuasion  - Confused
  • (36) Coercive Persuasion  - Confused/Recharge
  • (36) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion  - Accuracy/Recharge
  • (37) Coercive Persuasion  - Confused/Endurance
  • (37) Coercive Persuasion  - Contagious Confusion

Level 28: Kick

  • (A) Empty

Level 30: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Serendipity - Defense
  • (40) Serendipity - Defense/Endurance
  • (40) Serendipity - Defense/Recharge
  • (42) Serendipity - Defense/Endurance/Recharge
  • (42) Serendipity - Endurance

Level 35: Psionic Lance

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance

Level 38: Psychic Shockwave

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 41: Link Minds

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 44: Mind Over Body

  • (A) Steadfast Protection - Knockback Protection

Level 47: World of Confusion

  • (A) Malaise's Illusions - Chance of Damage(Psionic)

Level 49: Psionic Tornado

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Prestige Power Dash

@rajjypants - Everlasting Server

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You are probably going to want Gremlins, they are good for End Drain and damage. Also, don't get too focused on ranged defense, as you will want to get up close and personal for Drain Psyche, Psychic Shockwave, and Conductive Aura. Also, once you get your chain sorted, you shouldn't have to worry about the enemy attacking you too much because they should be sapped and the -recovery and -recharge from Drain Psyche should make it pretty safe. Also, picking up Afterburner or Indomitable Will might help to get that fifth LotG slot.

 

Some other sets to consider are Preventive Medicine in Drain Psyche and Reactive Defenses for Link Minds, in order to get those juicy 8.75% recharge boosts. That would make it preferential to pick up both Afterburner and Indomitable Will to get your five LotG boosts in though. This thread also has some good ideas. You can get over 195% recharge with this combo if you slot it a certain way... That may sound like overkill, but 195% recharge and Alpha Incarnate (Agility Radial Paragon) is what you need to get perma-Drain Psyche.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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5 hours ago, Zepp said:

Some other sets to consider are Preventive Medicine in Drain Psyche and Reactive Defenses for Link Minds, in order to get those juicy 8.75% recharge boosts.

Correct me if I'm wrong, but the problem with this approach is that it requires a full set of PM, which then leaves you with no way enhancement of Drain Psyche's Accuracy.

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You can easily get 60-75% global accuracy from purple sets... usually that is sufficient.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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True, but that requires the player to be aware, if they Exemplar, which set bonuses are active and which ones provide how much Acc all the way down.  I know for purples that's not an issue, but for the rest of the sets it is.

Edited by Generator
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On 8/30/2019 at 4:23 AM, Zepp said:

You can get over 195% recharge with this combo if you slot it a certain way... That may sound like overkill, but 195% recharge and Alpha Incarnate (Agility Radial Paragon) is what you need to get perma-Drain Psyche.

While i am a strong proponent of heavy recharge builds on doms to make keeping perma dom up easy, and allow for double stacked domination more uptime, I dont think its necessary to have drain psyche on perma by choosing agility over nerve. nerve simply has more benefit to a dom in most cases, because End is not an issue and Nerve provides the same def bonus, in addition to acc and hold.

 

Drain Psyche is a nice tool to pop when a big spawn is gathered, but it is situational to get the full effect, most of the time you have much less than a full spawn to work with. So the regen numbers from drain psyche are not going to be maxxed out the great majority of your time in game, making it nice to have up, but not 100% needed when you should probably focus on def instead and pop greens here and there as needed.

 

I have a 5-10 sec downtime on my drain psyche and honestly never once have I thought I needed it and it wasnt up. Because my capped def makes me hard to hit, and I have already locked down the mobs before they can do much damage anyways.

 

So while nice, perma drain psyche is something i consider very niche compared to perma dom and perma hasten which are near mandatory on doms. To get that extra rech by limiting my alpha choice to agility makes my overall build weaker over picking nerve and having the acc and hold benefits which affect my gameplay far more often.

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@SlimPickens This is an Electricity Control build we are talking about. That means that going for Agility allows you to Drain Endurance that much faster. For /Psi builds that are not Elec / I would tend to agree with you, but not for Elec/.

Edited by Zepp

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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1 minute ago, Zepp said:

@SlimPickens This is an Electricity Control build we are talking about. That means that going for Agility allows you to Drain Endurance that much faster. For /Psi builds that are not Elec / I would tend to agree with you, but not for Elec/.

ahh fair enough, I didnt even consider end drain was an angle. I go for hp drain as my debuff of choice. And more rech is never a bad thing, i just find nerve adds more overall to my dom than agility- but then again my dom is mind so it gains acc/hold and confuse benefits from nerve.

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