JeridCOH Posted August 31, 2019 Posted August 31, 2019 (edited) I just logged into a character that uses Power Pool Stealth: Stealth and first thing I noticed was that he had Full transparency instead of Partial Translucency as before the patch. The next thing I noticed was that with Super Speed running in conjunction with Stealth, I had 105 Ft pf PVE stealth. It SHOULD be 70Ft of of stealth with both of them running. I turned off SS and then his Stealth radius went down to 70 Ft instead of 35 (I keep PVE setealth radius running in my Combat Attributes window) I double checked the patch notes, and they just say changes to Endo for Invisibility and cooldown for all stealth toggles to be 2 seconds. Nothing about the change in Stealth Radius. A quick search of the thread shows people mentioning they don't like the new Transparency vs Translucency, but noone else hand mentioned the change to the Stealth Radius. Edit: BTW, checking the Detailed Info on stealth, it still says it should give "+3500.00% Stealth radius on self" which equates to 35 Ft in Combat Attributed window. Edited August 31, 2019 by JeridCOH
JeridCOH Posted August 31, 2019 Author Posted August 31, 2019 Folowup: It's not just Power Pool Stealth. I just logged into a blaster that has Field Operative in the Devices secondary line. Before the patch he had 35Ft of stealth from Field Operative, now he has 70ft. The detailed info on Stealth Operative is a bit goofy (not sure if it was this way before the update). It gives 2 listings for Stelath: +1500.00%% stealth radius on self +2000.00%% stealth radius on self Double %% is not a typo, that's how it looks in the Detailed info. Both of them together SHOULD still only be 3500% (or 35 Ft not 70Ft) I personally find the changes nice, and if intended mean I won't have to double up and get Super Speed to stack on top of Stealth to reach full PVE invisibility... but this sounds more like a bug then intentional seeing the Detailed Info hasn't changed and there was not mention in the patch notes about the stealth radius.
carroto Posted August 31, 2019 Posted August 31, 2019 It's not consistently providing 70 ft. of stealth though. I noticed that I could stand near mobs and they wouldn't notice me for a while, and then suddenly they'd start attacking. So it's like it's double-stacking, but not consistently. So probably it's double-stacked most of the time so that's what shows but occasionally there's a gap where they don't overlap and suddenly you can be spotted. Make your own proc chance charts
Rathulfr Posted September 1, 2019 Posted September 1, 2019 Yep, it's bugged, AFAIK. In addition to its doubled-radius, it's also fully suppressing the defense, which is not what it should be doing. I'd prefer to have Stealth reverted back to its previous functionality, except remove the movement penalty. @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Developer Captain Powerhouse Posted September 1, 2019 Developer Posted September 1, 2019 (edited) Fix in the queue. As far as suppression: Stealth should be suppresssing half it's defense in combat. Invisibility should be suppressing all it's defense in combat. Edited September 1, 2019 by Captain Powerhouse
Vanden Posted September 2, 2019 Posted September 2, 2019 Is there a fix in the works for the change to the visuals for Stealth? Before the latest patch, it would make you only partially see-through, and there'd be a persistent trailing particle effect while you had it running. Now, you go much more transparent, like with Invisibility, and there's no particle effects like there were before. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Developer Captain Powerhouse Posted September 2, 2019 Developer Posted September 2, 2019 The double stealth fix is coming in first, the translucency fix is coming in a later fix. Both were supposed to come in the same patch but [bleeps] happened. 1
JeridCOH Posted September 7, 2019 Author Posted September 7, 2019 Just saw the patch notes for Justin from yesterday: They DID get both Translucency and Stealth radius in one go 🙂 However, I only see the fix for Stealth Power pool listed, I didn't see anything for Devices: Stealth Operative An oversight? Or something that will be patched in later?
Maldroth Posted September 9, 2019 Posted September 9, 2019 Double transparency is still an issue not sure if that fix got rolled out I did see the line in the patch notes though.
Developer Captain Powerhouse Posted September 9, 2019 Developer Posted September 9, 2019 That patch was a dud, it should be fixed in the next patch, sadly the next patch might need a while in Justin before moving to prod, it’s a big one.
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