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Starting my first Sent Elec/EA a few questions


Deathevn

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Hello everyone,

First off thanks for your time reading this. So I came across a character concept I want to flesh out and decided to go with a Elec blast /Energy Aura Sent. This is born of a Elec/Elec/Elec blaster I loved in live mixed with a bit of trying something new. I would just like to confirm a few things:

 

1) With a bit of slotting Short Circuit + Power Drain will do the same job flattening everyone's endurance that it did on my blaster. Seems to me it should and I had a lot of fun doing this on my blaster.

2) How important is going fighting pool for this? Ive had a habit of getting it out of reflex and I am willing to do so, it just pushes me out of epic pools and I want to make sure the payoff is worth it.

3) Tesla cage does a lot more damage on a sent then it did for my blaster. Should I be considering treating it just as a big damage hit with a hold side effect? Or should I consider the control aspect of it more.

4) Is there any 'must skip' powers from elec blast? I am looking at it and the only one that seems a bit up in the air is aim. But I dont know how the attacks tie together once you start getting into some recharge. 

5) Any big tips? It looks pretty straight forward use wise. 

6) If I was going epic I was thinking elec mastery for the CC . Is rehabilitating Circuit worth anything? Bit of a head scratcher on that one.

 

Thank you for anyone who takes the time to respond and read, and have a great night.

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I have a NRG/EA/EM Sentinel on Everlasting myself which might be pretty close to what you're doing.  Although, I have not taken power drain, I do know how effective the combo is of Short Circuit+Power Drain actually is.  So, I'm sure that could be fun!  Although, depending on how good your build is, you might find that you don't actually need it to survive.  Still, making half of the spawn nearly unable to fight back against the rest of the team is never bad.

 

2)  The fighting pool is not really needed and you can get away without it.  Maneuvers is nearly as good as Weave so the only reason to go fighting is for Tough.  You can get enough set bonuses to simulate it.  The other powers in /EA have enough space for Resist Uniques.  Power Armor is now an auto power which makes it even easier.

 

3)  I don't really consider controls all that important for my Sentinels, but they are nice to have.  I'd just consider Tesla Cage as a big damage power with a bonus hold on it.  Eventually you might be able to frankenslot it to boost both the damage and hold, but that's probably more end-game build.  Since you're a sentinel, you're not having to survive by the seat of your pants with a lucky hold, you have a whole secondary of defense.

 

4)  Not really?  They really designed the Sentinel blast sets pretty nicely.  Most of the powers are pretty decent.  I might suggest dropping the tier-1 attack (Charged bolts), actually.  The -Resistance is applied by both the tier-1 and tier-2 attacks so your're not missing out on the important part of the Opportunity doing that.  Just the bonus damage from the T1 Opportunity.  I would not skip Aim as it's your major damage boost for your Nuke and, funny enough, the recharge on Aim matches the T9 Nukes on Sentinels..

 

5)  Recharge, lots and lots of recharge.  Aim, Thunderous Blast, Ball Lightning, Short Circuit.. profit!  Power Drain what still has END and pick off the rest.

 

6)  Chain Fences is pretty neat with that short cooldown that it has.  Havoc Punch is one of the higher damage melee attacks for Sentinel epics.  Lightning Field adds zero cast-time damage and will help keep mobs drained.  Rehabilitating Circuit.. meh?  You have a much better heal power in Energize.

 

 

Here is my current build below for my NRG/EA/EM Sentinel to give you an idea.  The two blank slots in Power Armor are for generic Heal IOs since Mids doesn't seem to be updated yet for the new version of Power Armor which gives HP.  (Currently doesn't accept sets either, it's a bit bugged.)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Jane Zim: Level 50 Magic Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Power Blast            SprSntWar-Dmg/Rchg:50(A), SprSntWar-Acc/Dmg/Rchg:50(3), SprSntWar-Acc/Dmg/EndRdx:50(3), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(5), SprSntWar-Rchg/+Absorb:50(5)
Level 1:    Kinetic Shield            Rct-Def:50(A), Rct-Def/EndRdx:50(11), Rct-ResDam%:50(11), LucoftheG-Def/Rchg+:50(39)
Level 2:    Energy Torrent            OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(39), OvrFrc-Dmg/End/Rech:50(40), OvrFrc-Acc/Dmg/End/Rech:50(40), OvrFrc-Dam/KB:50(40)
Level 4:    Kinetic Dampening        Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(42), Ags-ResDam:50(43), Ags-Psi/Status:50(43), GldArm-3defTpProc:50(43), ImpArm-ResPsi:40(45)
Level 6:    Power Burst            SprOppStr-Dmg/Rchg:50(A), SprOppStr-Acc/Dmg/Rchg:50(7), SprOppStr-Acc/Dmg/EndRdx:50(7), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(9), SprOppStr-Rchg/+Opportunity:50(9)
Level 8:    Hover                HO:Micro(A)
Level 10:    Mystic Flight            WntGif-ResSlow:50(A)
Level 12:    Power Push            Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(13), Apc-Acc/Rchg:50(13), Apc-Dmg/EndRdx:50(17), Apc-Dam%:50(27), SuddAcc--KB/+KD:50(39)
Level 14:    Energize            DctWnd-Heal/Rchg:50(A), DctWnd-Heal/EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(15), Prv-Heal/Rchg/EndRdx:50(17)
Level 16:    Entropy Shield            EndRdx-I:50(A)
Level 18:    Power Shield            ShlWal-Def/EndRdx:50(A), ShlWal-Def:50(19), ShlWal-ResDam/Re TP:50(19), LucoftheG-Def/Rchg+:50(37)
Level 20:    Explosive Blast            Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(21), Rgn-Acc/Rchg:50(21), Rgn-Dmg/EndRdx:50(36), Rgn-Knock%:50(37), SuddAcc--KB/+KD:50(37)
Level 22:    Aim                GssSynFr--ToHit/Rchg:50(A), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--Build%:50(23), GssSynFr--ToHit/Rchg/EndRdx:50(36)
Level 24:    Power Armor            UnbGrd-ResDam:50(A), UnbGrd-Max HP%:50(25), StdPrt-ResDam/Def+:30(25), Empty(27), Empty(29)
Level 26:    Spirit Ward            Prv-Absorb%:50(A)
Level 28:    Repelling Force            LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(29)
Level 30:    Rune of Protection        ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResPsi:40(31)
Level 32:    Nova                Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(33), Arm-Dam%:50(34), SuddAcc--KB/+KD:50(34)
Level 35:    Chain Fences            TraoftheH-EndRdx/Immob:50(A), TraoftheH-Acc/EndRdx:50(36), TraoftheH-Immob/Acc:50(50)
Level 38:    Havoc Punch            Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(46), Hct-Acc/Rchg:50(46), Hct-Dmg/EndRdx:50(48), Hct-Dam%:50(48), Hct-Dmg:50(48)
Level 41:    Lightning Field            SprAvl-Dmg/EndRdx:50(A), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42)
Level 44:    Maneuvers            LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(45)
Level 47:    Assault                EndRdx-I:50(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Opportunity    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth:50(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Flight-I:50(A)
Level 2:    Health                NmnCnv-Heal/EndRdx:50(A), NmnCnv-Heal:50(34), NmnCnv-Regen/Rcvry+:50(50), Mrc-Rcvry+:40(50)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(45), PrfShf-End%:50(46)
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Agility Radial Paragon    
Level 50:    Assault Radial Embodiment    
------------

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Draining won't do much, but if you want to do it then go for it. In practical terms by the time you've drained something flat that something has probably died already. But, IMO, as long as you don't mess with your slotting just for the sake of draining then sure, go for it.

 

Fighting Pool is as important as you want to make it. By pouring more inf and being inventive with set bonuses you can try to skip it, but you might find it easier to embrace the near 6% defense you get from Weave and having Tough to mule both 3% defense uniques.

 

Tesla Cage is your big hitter and I would personally just slot it accordingly with a damage proc as the sixth slot. It's always nice to just run a ST chain on a boss and it stays held.

 

i have an old Elec/EA build I never got around posting, see if you can extract some ideas from it.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9)
Level 2: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Dam%(13), JvlVll-Acc/End/Rech(13)
Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)
Level 6: Zapping Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(17), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(19), GldJvl-Dam%(21)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(21), LucoftheG-Def/EndRdx(23)
Level 10: Energize -- Pnc-Heal/EndRedux(A), Pnc-Heal(23), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(27)
Level 12: Tesla Cage -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31), UnbCns-Dam%(31)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Entropy Shield -- EndRdx-I(A)
Level 18: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(33)
Level 20: Power Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 22: Kinetic Dampening -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Short Circuit -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Obl-%Dam(37)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 30: Aim -- RechRdx-I(A), GssSynFr--Build%(39)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(39), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), Ann-ResDeb%(42)
Level 35: Chain Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(43), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(43)
Level 38: Power Drain -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(45), EffAdp-EndMod/Rchg(45), EffAdp-EndMod/Acc/Rchg(45)
Level 41: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg/Rchg(48)
Level 44: Super Speed -- Clr-Stlth(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(50)
Level 49: Combat Jumping -- Rct-ResDam%(A), Rct-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 1: Opportunity
Level 50: Barrier Core Epiphany
Level 50: Musculature Radial Paragon
------------

 

 

 

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