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Rad/Bio mock-up.


Sovera

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Just a modified version of my other Rad build. Mostly same deal, loads of procs backed by Rad allowing for -res, but in this case amped in 30% from /Bio's Offensive Stance. Atomic Blast + Aim (ugh, that horrible Aim recharge time) in HD does 593 damage. With Offensive Stance this goes up to 770 and that's assuming we are not fighting a hard target (AV/pylon) and used Cosmic Burst first (check the Rad/Ninjutsu build for ST rotation) and the -res procced, or if we are in Opportunity mode and got that sweet -res. I'm not even sure if HD takes in consideration a Sentinel's native -res.

 

Why Rad? Rad allows for a multitude of procs including -res and Sentinel's sets are homogenized (hit create new character. Compare every set with the slider set to 50) to a point where no set stands heads and shoulders above the others (hello Fire in any other AT in the game). Fire's T3 attack is still bugged anyway.

 

 

The reason I stopped messing with /Bio builds was the matter of softcapping defenses and how I was forced to keep on munching purples to be softcapped where they would eventually run out even if combining them. Taking inspiration on other builds I've cooked and some experience the build fixes this by pushing defense to 40% and then relying on Barrier to provide the other 5% (at the very least Barrier *always* provides 5%). This only works from 45+, but in my experience lower content than that is usually ran at +0 so it does not matter as much.

 

So this allows to be /Bio *and* use inspiration combining binds (I have those scattered around in other builds if curious about them) to keep on producing and munching on reds instead of purples while getting to have /Bio's OP Ablative Shield and Rebuild DNA to stay alive. Radiation's T9 having a Hold makes it especially easy to survive.

 

The recovery is low-ish at 3.12 per second (not accounting for the three end procs) and since it is a theorycrafted build I don't know if that is fine especially with Assault, feel free to toss out Assault and put in super Speed with a Celerity stealth IO for perfect stealth. If the Rad/Ninjutsu showed anything it was that Defensive Opportunity was a great endurance refiller though.

 

Hasten is a bit weak sauce at 133 seconds, but eh, sacrifices had to be made. The Force Feedback in KO Blow ought to help.

 

That Aim recharge is just horrible. The strength of a Sentinel is tossing T9s every 25 seconds. Doing it every 33 seconds is almost Blaster times. Aim and Atomic Blast recharge in 27 seconds. Less once Force Feedback gets rolling.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), GldJvl-Dam%(5), TchofLadG-%Dam(5), ShlBrk-%Dam(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)
Level 2: Irradiate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(17)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 6: Cosmic Burst -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(19), Dvs-Acc/Dmg/EndRdx/Rchg(21), GldJvl-Dam%(21), TchofLadG-%Dam(23), Apc-Dam%(23)
Level 8: Fly -- Empty(A)
Level 10: Adaptation
Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29)
Level 18: Proton Stream -- Thn-Acc/Dmg(A), AchHee-ResDeb%(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx(31), GldJvl-Dam%(31), TchofLadG-%Dam(33)
Level 20: Rebuild DNA -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34)
Level 22: Inexhaustible -- PrfShf-End%(A)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37)
Level 26: Neutron Bomb -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(39), SprSntWar-Rchg/+Absorb(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Aim -- RechRdx-I(A), GssSynFr--Build%(40), RechRdx-I(40)
Level 32: Atomic Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43)
Level 35: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Dmg/EndRdx(45), Hct-Acc/Rchg(45), FrcFdb-Rechg%(46)
Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 47: Genomic Evolution -- UnbGrd-Rchg/ResDam(A), UnbGrd-Max HP%(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50)
Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 1: Defensive Adaptation
Level 1: Brawl -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(11), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 1: Opportunity
Level 50: Barrier Core Epiphany
Level 50: Musculature Core Paragon
------------

 

 

 

Edited by Sovera
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That Aim time is bothering me. And the recharge on the T9 could be better. If only the set at least had a KD skill that could be used for a Force Feedback proc to accelerat-...

 

 

HELLO THERE, GENERAL KENOBI!

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: X-Ray Beam -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/EndRdx/Rchg(3), GldJvl-Dam%(5), TchofLadG-%Dam(5), ShlBrk-%Dam(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(9), UnbGrd-Rchg/ResDam(9)
Level 2: Irradiate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Rchg/+Opportunity(17)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21)
Level 6: Cosmic Burst -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(21), Dvs-Acc/Dmg/EndRdx/Rchg(23), GldJvl-Dam%(23), TchofLadG-%Dam(25), Apc-Dam%(25)
Level 8: Fly -- Empty(A)
Level 10: Adaptation
Level 12: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Rchg/HoldProc(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
Level 18: Inexhaustible -- PrfShf-End%(A)
Level 20: Rebuild DNA -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(33), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Proton Stream -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36), GldJvl-Dam%(36), TchofLadG-%Dam(37), AchHee-ResDeb%(37)
Level 26: Neutron Bomb -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg/Rchg(39), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(39), SprSntWar-Rchg/+Absorb(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(40), GssSynFr--Build%(42)
Level 32: Atomic Blast -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Dmg/EndRdx(43)
Level 35: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Dmg/EndRdx(45), Hct-Acc/Rchg(46), FrcFdb-Rechg%(46)
Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 47: Genomic Evolution -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defensive Adaptation
Level 1: Brawl -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(11), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 1: Opportunity
Level 50: Barrier Core Epiphany
Level 50: Musculature Core Paragon
------------

 

 

 

90% of the time we are in melee anyway, be it to open up with Atomic Blast or use Irradiate in the interim. And I found I rarely used the mass Immobilize outside of farming which I rarely do anyway.

 

So it's a matter of exchanging X-ray Beam whenever the new contender has recharged.

 

HYPE!

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So I got a new Sent to 50 over the weekend specifically to try knockout blow and I must say I'm pretty impressed.

 

With its long recharge it has a 90% chance to proc anything you put in it and it's a hold. Anything that doesn't resist the smashing damage, which unfortunately lots of things do, takes about 1000 damage. 1462 is the highest I've seen so far on a level 50 mob (with -resist procs active).

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1 hour ago, oldskool said:

That's pretty neat.  

How is the actual survival of the build without Parasitic Leech?  Is Ablative enough when combined with the defenses to completely dump the T9?  

I've been considering dumping PL, but I haven't bothered to try, yet. 

I haven't leveled this particular build yet, I was just talking about it in the Blaster VS Sentinel and was fresh from having knitted a Spines/Bio br00t for a friend so I went to look at it. But from having played a Fire/Bio in Justin and the Sonic/Bio I'll say that Ablative and Rebuild DNA are OP in keeping someone up. Ablative can be used pre-emptively, or it can be used as a heal, since it heals, casts an absorb shield *and* boosts regen by 200% which is ticking while the absorb shield is being chewed.

 

In my experience with the Fire/Bio I could throw it at +4x8 and it survived fine. It will survive even fine-r as a Rad since we open with Aim + T9 and the T9 100% holds everything (unfortunately Cosmic Burst only Stuns so it does not stack with Atomic Blast's Hold, But KO Blow does have a Hold component) that survived the initial blast.

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This build seems very solid, for the /bio part. Clever decision about the barrier and the procs on rad attacks are smart choices.

 

But Atomic blast with only 20 DPa Oo.

 

Is it because it's a hold ?

 

That's very low :x

 

It's like 75% of the DPA of the "All Mighty" power "punch" on (only) 10 targets with 100% hold mag 3 for (only) 11,92 seconds. And on a set with no other hold.

 

At this point, it's not balancing, it's killing an AT 😕

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It's the exact same damage as all other T9s though. If you'll go to the character creator in game and crank up the slider to 50, then check Fire, Rad, Sonic, etc the numbers are exactly the same with Fire having some extra DoTs, which, yes, will be enhanced by slotting and incarnates.

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Who has two thumbs and fixed the Aim and T9 ugly recharge times? That's right, this guy. What can I saaaaaay except you're welcome, you're welcome!

 

It's down to a much more satisfying 27 seconds both. Less once Force Feedback starts proccing. I would have still liked to slot Inexhaustible better with health slots, and place in the Scaling Resists IO, but, eh. Shuffled some powers too. Why was Proton Volley at 24 when it opens at 18? No idea. But at its correct place the build now exemps all the way down to Posi 1 like a champ.

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Radiation Blast
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), GldJvl-Dam%(5), TchofLadG-%Dam(5), ShlBrk-%Dam(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)
Level 2: Irradiate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(17)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 6: Cosmic Burst -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(19), Dvs-Acc/Dmg/EndRdx/Rchg(21), GldJvl-Dam%(21), TchofLadG-%Dam(23), Apc-Dam%(23)
Level 8: Fly -- Empty(A)
Level 10: Adaptation
Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29)
Level 18: Proton Stream -- Thn-Acc/Dmg(A), AchHee-ResDeb%(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx(31), GldJvl-Dam%(31), TchofLadG-%Dam(33)
Level 20: Rebuild DNA -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(34)
Level 22: Inexhaustible -- PrfShf-End%(A)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37)
Level 26: Neutron Bomb -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(37), SprSntWar-Acc/Dmg/Rchg(37), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/EndRdx/Rchg(39), SprSntWar-Rchg/+Absorb(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 30: Aim -- RechRdx-I(A), GssSynFr--Build%(40), RechRdx-I(40)
Level 32: Atomic Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(42), SprOppStr-Acc/Dmg/Rchg(42), SprOppStr-Acc/Dmg/EndRdx(42), SprOppStr-Acc/Dmg/EndRdx/Rchg(43), SprOppStr-Rchg/+Opportunity(43)
Level 35: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Dmg/EndRdx(45), Hct-Acc/Rchg(45), FrcFdb-Rechg%(46)
Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 47: Genomic Evolution -- UnbGrd-Rchg/ResDam(A), UnbGrd-Max HP%(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50)
Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 1: Defensive Adaptation
Level 1: Brawl -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(11), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 1: Opportunity
Level 50: Barrier Core Epiphany
Level 50: Musculature Core Paragon
------------

 

 

 

 

I'm actually hyped to give it a Pylon twirl and see if I beat my Rad/ninjutsu 4 minutes on the dot. I mean, obviously it will since it has the same slotting but now boasts of Offensive Adaptation on top of KO Blow replacing X-ray Beam every 12 seconds or so. But dare I dream of 3 minute times to beat our reigning pylon king @nihilii? But Offensive Adaptation's 30% does not increase proc damage (tested), so it's not a simple 30% boost across the board considering how many procs are slotted.

Edited by Sovera
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  • 2 weeks later

With the changes to the pylons having been reverted I decided to revisit this and see then how much Bio's Offensive Adaptation added to the Rad/Ninjutsu.

 

45% Musculature, Degenerative, Assault not clicked.

 

3:59

 

😅

Edited by Sovera
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  • 4 years later
25 minutes ago, Trollium said:

I made an Energy/Bio over the mapserver weekend and I'm now kicking myself over not making him Rad.

 

Holy necro thread.

 

Leveling is quick so easy enough to level something else. Fire, Storm and Elec are the champions. Storm not due to its damage but the defensiveness angle.

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