Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
911 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by FupDup
-
I've thought of something like this for one new specific AT - A blend of melee, armor, and support sets, with each of those components being condensed down into like 6 or 7 powers each instead of the usual 9 (combining multiple powers together where possible, i.e. Empathy's recovery and regen auras become one aura or mixing S/L armor powers with E/N and/or F/C). And nobody mention Rebirth's Guardian please, I'm talking real melee (i.e. Battle Axe, War Mace, etc.) not assault and I'm talking real armor with stuff like Shield being available. Besides the probable coding nightmare that could be for just one AT, letting anybody do it could have some unforeseen consequences even if we did manage to make the code work.
-
ToHit Debuff vs. high defense question...
FupDup replied to Story Archer's topic in General Discussion
The minimum hit chance will always be 5% no matter what. Having extra -tohit can help you either reach that 5% point with lower defenses and/or give you a buffer against def debuffs. But it ain't going below 5% ever. Tohit debuffs can be resisted by some enemies (like AVs) so keep that in mind here. For Darkest Night in particular, it does also apply a massive damage debuff to all enemies in the area so it can still help your survival even if your defenses are capped, as well as helping any squishy teammates you might have. -
In terms of raw power, FA is a lot more impactful provided that you can spare the blue juice to run it. You could try using it only when you need it rather than keeping it up all the time, but that requires some extra attention paid to it (I am very lazy and inattentive). If you already have other things like Tactics and/or Kismet then there's less need to have it. SC isn't super strong but it's incredibly low maintenance (auto power) and can give you a slight periodic healing effect if you slot Power Transfer in it. It's something that you can just pick up and never have to worry about afterwards. As a lazy person, I like this even if the raw power isn't super high. So really the deciding factor should be how your endurance situation is looking and/or what other accuracy/tohit powers you have picked already.
-
It took me all of these days to realize that the thread title is actually a pun. The thread title is that Sentinels are a "missed opportunity." Sentinels' inherent is called Opportunity. Get it? Please clap.
-
According to Mids, the unenhanced values on a Sent are: Brawl: 22.24 Boxing: 61.04 (with Kick trained) Kick: 67.47 (with Boxing trained) Cross Punch: 102 (with both trained) So basically the first two are around the strength of a T1 blast attack, give or take (some of the weaker ones are around 50, most are 60ish). Most T2's are gonna do around 80, with some going up to 100. Cross Punch could be compelling for the self-buffs it gives and holding Force Feedback, but Boxing and Kick seem more like a concept thing rather than a powerful choice in terms of meta/statistics. Epic pools are where you get a real ST melee attack, but only one (and usually a PBAOE too, depending on the pool).
-
Veat- SoA (mostly Bane) & Crab discussion
FupDup replied to Plutoria's topic in Suggestions & Feedback
Body Mastery (Superior Conditioning + Physical Perfection) would be nice for QOL on builds that want to stack leadership toggles (extra blue bar sustain). And they'd also improve green bar sustain too if you slot them with Power Transfer, so double whammy. The pool fits their theme perfectly, being pretty much an extension of their inherent trait Conditioning. -
I said 'armored' melee. Blasters are largely melee but they're not armored. As for tweaks, it's hard to comment on that without the raw details but I do still stand by the concept/playstyle of range/armor here. Even if we got altered assault sets that got nukes added, it wouldn't hit the same fantasy as a character like War Machine or Iron Man like it currently does. I'd rather work with the design we've got now, like for example increasing their HP/defensive stats up to Scrapper par to amplify the survival difference between Blasters and Sents (which is currently smaller than it should be IMO).
-
I mean...Sents do literally have a lower HP cap than Scrappers and lower defensive modifiers, meaning they often need to work harder in terms of IO building to plug their holes. But on the flipside, some armor sets like Invuln and SR get some huge advantages on Sents over their other variants. So it's a mixed bag.
-
Assault sets in practice are mostly melee because that's where your most damaging attacks usually are, so basically you've just made an alternate Scrapper. Especially since Scrappers themselves can already pick up several ranged attacks in epic pools, which can get pretty close to playing like an "assault" build. Or heck, some Sent primaries mixed with some melee epics can also be pretty Assaulty. And since Blasters themselves are pretty much an assault AT already (their "secondaries" are their real primaries most of the time), you've not increased their differentiation from Blasters either. You'd also lose nukes, which is kind of a big thing to give up even with the adjustments that Sent nukes have (faster but weaker nuke is better than no nuke at all). You'd lose some existing themes like Beam, Storm, and Pistols but gain Savage and Martial I guess. Range/Armor was a largely nonexistent playstyle/niche on the live server, hence why Sents exist now. The execution of that concept has some kinks to work out, but the concept is what's important here. We don't need a fifth armored melee AT. We probably don't even need four of them. The most I'd accept is adding another melee attack to every Sent epic pool for those who want this playstyle, but I'll cling to the only range/armor AT in the game with my cold, dead hands. My pipe dream would be to lean into the range thing even more by offering replacements to all existing PBAOE's in Sent primaries and secondaries with ranged equivalents, but still allowing people to pick the old ones (like Sent SR does) for those who want them.
-
The super tall Council guys at least make sense because they're chemically enhanced super soldiers. Crab Spiders have the excuse of very heavy and bulky armor, possible super soldier enhancements too. Average thugs on the other hand...yeah they really shouldn't be so tall. Being 6"5 feels like a dwarf sometimes in this game.
-
What kind of snacks do you eat while playing?
FupDup replied to Glacier Peak's topic in General Discussion
Usually granola bars, nuts, fruit snacks...small easy stuff that isn't too messy. -
any plans for a regen overhaul for scrappers/brutes?
FupDup replied to victusfate's topic in Archetypes
Sent regen is definitely not getting ported because the devs have stated that they won't consider ANY amount of absorb in any regen revamp, not even the tiny amount that Sent Regen currently gets. And they'd even take it away from Sents too if the powerset ever got touched on other ATs. Besides the absorb part, we'd run into the whole "cottage rule" issue pretty hard just like Beanbag did. A lot of people really like the current design (clickiness) of Regen on non-Sents and they would raise quite a stink if that element ever got alleviated. So the best we can really do is try to give it buffs to the existing design paradigm and hope that they don't crush the Sentinel variant too hard when they decided to homogenize it to match the others. -
I don't think it was meant to be taken literally. "Selling your soul" is a common expression for paying a high price for something, it doesn't necessarily involve actual soul exchanges. But I wouldn't complain about an extra dialogue option.
-
Besides the obvious "I'm thankful that the game is back" thing, I'm also thankful that Sentinels exist. The number tweaking isn't perfect on them, but the concept and playstyle of ranged blast with armor was a gigantic gaping hole in the live game. And since I tend to drift towards "jack of all trades" characters like S76 in Overwatch, The Soldier in TF2, or medium/heavy mechs in Mechwarrior, they fit like a glove. EDIT: And I almost forgot to mention that I'm very thankful for the progression/economy being "unfucked" here on HC. Live had good moment to moment gameplay but the grind was horrendous, as if it were designed by Westin Phipps himself to inflict maximum cruelty.
-
Have the Fighting Pool powers increase Brawl's Damage
FupDup replied to rolandgrey's topic in Suggestions & Feedback
I'd be completely fine with improving the existing fighting synergy effects of the power, but it's important to point out that Brawl's role in the power roster is just to help you make do at very early levels (like the ranged origin powers) while you're still filling out your attack chains and it gives you something to do when you've got literally 0 endurance left. A primary/secondary damage set like TW is supposed to outperform it, and by more than just a small margin. However, adding increased damage to the fighting synergy effects would still be useful for ATs that might lack proper damage sets or have ranged sets by default and want to spend more time throwing hands instead. -
Panic Attacks!
-
Why was Statesman killed off again?
FupDup replied to OldSchool SC Fight Club's topic in General Discussion
Wade was captured by Vanguard/Lady Grey at the end of Who Will Die and is having his brain picked apart for any and all info that could be used against Rularuu. I don't think anything else happened to him after that point. -
We kinda do have an "earth" support set in the form of Nature Affinity...but I know that you mean stone/seismic. Maybe one of its powers could give teammates Granite armor? IDK. Could probably use its own thread. I still think a Minigun would be cool and could feel unique if it's designed in a way such that it's not just a machine gun reskin (i.e. ranged TW).
-
The way I would do it IMO is to make the set like a ranged version of Titan Weapons. You start out slow but as you shoot more you "rev up" to a higher rate of fire. Before someone says it, yes I know that real life miniguns rev up instantly. I don't care. I want to be The Heavy.
-
Depending on if you have the slots for it, grabbing Life Drain could free you up to pick Ageless Radial as your destiny power for the extra debuff protection, while still having a little bit of self sustain.
-
Because the recharge varies based on ammo type (20s for standard, 8s otherwise), my guess is that it has something to do with proc-bomb builds. Powers with slow base recharge times have higher proc rates, and powers that recharge quickly have lower proc rates. So basically they're asking you to commit to either loading up the power with procs (use normal ammo) or slotting a set in there (any other ammo), which really doesn't make sense for a powerset which is supposed to be able to change up its playstyle on the fly. And it's also kind of shit because there's a world of difference between a power that procs good and a power that is ONLY good with procs. Another reason to hate this stupid meta.
-
When punching people with my Stone/Stone Brute, the fire proc from Brimstone armor creates a light gray flame instead of the usual flame color one would expect. I tried changing the brimstone armor custom color but the flames were still gray. A few months ago I reported a similar problem with Sentinel Molten Embrace, so I suspect this requires the same solution as that did.
- 1 reply
-
- armor
- stone armor
-
(and 1 more)
Tagged with:
-
Can scrappers get a Taunt aura for Super reflexes?
FupDup replied to BlueValkyrie's topic in Suggestions & Feedback
Yes, what I am proposing is simply adding a sixth power choice to the pool that requires 1 prerequisite. You can keep using the other existing powers in it with no changes.