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FupDup

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Everything posted by FupDup

  1. It would benefit villains who need to pay off a lot of debt to get one of their main accolades, and also benefit badgers who want all of the debt badges a bit quicker. It's a pretty weird suggestion but it would be helpful in some circumstances. In the meantime, the workaround is to just purposefully either let mobs kill you (generic "you") and/or throw yourself at mobs that are above your paygrade repeatedly.
  2. After a 2-month break I just started a Rad/Rad Sentinel that I reserved the name for a long time ago (had to get the reservation ahead of time since it's a pretty good name IMO). Only level 9 right now but I'm already liking Rad armor's extra blue bar sustainability compared to other sets in the early game.
  3. Sometimes you gotta learn to let go of certain things in games like this. Being an ardent completionist is gonna burn you out hard and fast. It's one of those situations where the winning move is not to play (or in this case, not pursue every badge/costume/etc). It'll take a huge burden off your shoulders.
  4. It's probably better to just buy Prisms off the market at that point. Or use a mixture of earning and buying. Thankfully, the type of content locked behind this wall are mostly just pre-configured costumes (no editing colors/pieces) and a few niche things like minimode. I'm not a fan of the system as it is now (i.e. some stuff is crazy expensive) but at least it's stuff that is very forgettable/ignorable for the most part. I don't feel like I'm losing out on anything by just ignoring the system entirely. It's probably quite a pain for completionists/collectors though. If there were stuff like costume pieces (that can be used in the editor), enhancements, power sets, etc. that required prisms to unlock...then it would be time to start flipping tables.
  5. I'm strongly opposed to the OP's idea, but the alpha slot comparison is kinda silly. The ability to add more power slots doesn't just mean free SO's, it also means more set bonuses which are far more powerful than free SO's could ever hope to be. And that makes his suggestion even more problematic.
  6. They did definitely have more incarnate abilities planned (like "Genesis" buff patches), but I don't think they had any plans for adding more standard power slots.
  7. The only way I could see us getting more slots is some kind of exchange where you give up a power pick and get 2-3 slots instead. Or maybe go the other way and give up 2-3 slots for 1 extra power. Then it's not just a direct power increase, more of a sidegrade. I kind of like that there's a point when a character is "finished" and I don't have to worry about kitting them out any further. In addition to mega power creep this would also make it feel like an eternal grind because then your toon wouldn't be "complete" until every single power had 6 slots in it.
  8. I'd go for lower endurance cost because it can drain you real quick when going from one side of a zone to the other. Yes it's technically faster than other travel powers but not by large enough of a margin to warrant needing to rest after using it. It's already balanced by being mechanically far more complex than the others and not giving you several LOTG mules like flight does.
  9. Wouldn't they just be called AO's? The "T" in ATO comes from Archetype Origin. Hero/villain would be Alignment Origin...maybe ALO? Nevermind the potential balancing issues if they're as strong as ATO's and can be used in tandem with them...
  10. Many of the Warshade's powers depend on a continuous supply of enemies to keep them operating at full power. They are much weaker than Peacebringers when fighting a single, strong target like an AV if there aren't any bodies around to power them up. However, the WS has a higher peak performance than the PB if they are able to keep feeding off bodies. WS's human form doesn't have any mezz protection but PB does. WS's built-in travel powers are oriented around teleportation, whereas PB is about flight. You can of course take different travel powers from pools if you want.
  11. Since the classic villain and hero AT's are split apart from each other, it might involve PVP? But I don't know why the EATs or Sents would be missing... Maybe the alignment system? The ability to sort characters in the selection screen by alignment and/or AT? That image is like a Rorschach test with how many different ways there are to interpret it. It's gonna be funny seeing how far off most of our guesses were...
  12. What I'm hoping for most are Malta and Knives of Artemis lores. And Dev Earth. And Freakshow.
  13. It's a lot less of an issue for sets like AR because they have several non-knock powers available, so if you're in a situation where you don't want to yeet people then you can lean on the other powers (recharge permitting). The Sentinel variant of AR is a bit more permissive in that regard than squishy AT's. EB is a unique case where the entire set has KB, so I don't think any other set would warrant such a system. As for EB specifically, I'll admit that is a bit of a flaw in my idea. One fix could be to give most or all of the powers some baseline KD, so that if you slot any KB enhancements then it becomes KB. Otherwise I guess we could make the combo system build up very quickly and/or have 1 or 2 powers that always KB like Power Push so that it's there when you need it. The "build up" system could be granular like some water blast powers where even one charge of "force" would inflict at least a little KB on specific powers, but more charges gives a larger amount of it (kind of like Water Burst from Water Blast).
  14. I just thought of another solution besides a toggle. How about an energy blast revamp that uses a combo system to inflict KB? This could either be like water blast where you have some powers that build up "force" or whatever and some powers that spend force to cause KB (no KB by default without "force" built up), or it could be a more rigid combo system like dual blades where you use the powers in a specific order to make them cause KB. Or something like that, pick your poison. In either case, people who don't want to send baddies flying could choose to just ignore the combo system. I'm also okay with Rudra's idea to just add a lot more IO sets with the KB/KD proc, but I still kind of feel like the power set itself should give some of this control inside the base kit rather than requiring external items to patch up. And it would be nice to be able to switch between KB'ing and not-KB'ing seamlessly in the middle of a fight without needing to visit a trainer.
  15. Rudra's argument is that while there are currently some options, those two options (Overwhelming Force, Sudden Accel) are not covering the exact, specific bonuses that people want, which is why slotting them feels like a "tax." If there were some additional sets added that did cover those holes people are looking for, then that would likely eliminate most of the complaints because people would feel like those sets are making their build stronger rather than weaker. Especially if there was something as strong as Apoc or a winter set available that had a KB-KD proc in it. I'm fine with both your idea and Rudra's but I kinda like his idea a bit more since more sets would bring more theorycrafting fun. And I think we need more sets in general really, not just for KB/KD stuff.
  16. Medium Robotic Claws option for monstrous feet. Small robot claws look like goofy goat feet. Large robot claws look like titanic clown shoes that are disproportionate compared to the rest of the body.
  17. This reads more like an argument for nerfing proc monsters (via the procs themselves and/or the global recharge that enables them) rather than an argument against the OP's suggestion.
  18. A long time ago during live, something people did was make toons with skin-colored tights to make them look fully nude. Since this is a rated T game, that obviously can't be allowed, hence the lack of certain colors for costume pieces. I just wish it could be done on a per-piece basis instead of banning the colors from all parts. For example coloring some baggy camo pants or giant shoulder pads in skin tones won't make you look naked.
  19. I got my PB to IO's and T4 incarnates a long time ago; the anecdotes were from years ago back when I played him. I don't touch him anymore (not just because of the Kheld-specific issues, but also because I tend to lose motivation to play a fully "completed" alt so I roll another and start the cycle anew).
  20. My anecdote was from playing a Peacebringer solo a few years ago at base difficulty (+0x1), leveling the slow way without financial support from alts. At low levels the only defensive power you've got to protect against them is the energy/negative toggle shield, which isn't available until level 14 these days (I played this toon before the update that let you pick powers earlier so I think I had to wait until even later to get it). I also think that the heal power wasn't available until a bit later than it is now (currently level 4). It's been a while so the exact level brackets are a bit fuzzy in my memory. My only enhancements at such low levels would've been the P2W freebies in attack powers plus some DO's in non-attack powers. All I know is that Void Seekers would body me hard if I couldn't keep them knocked down/back.
  21. For energy blast, what I've always wanted is a revamp that integrates a toggle as an actual power that takes up a power pick. Something like this: Focused Force (Toggle) >Replaces Aim >While active, removes all knockback and knockdown but gives you a small damage and to-hit buff and costs some endurance The way I think about it is that the normal energy blast is like a shotgun, spraying a big load of energy all over the place that can yeet people. Focused Force however would be more of a precision rifle shot, not yeeting anyone because the force is focused into a very small surface area. Yes, I know that most people would run that toggle all the time. I'm not terribly bothered by that because of the polarizing design that KB has in any non-solo environment. This would certainly let people experience both sides (yeeting and not-yeeting) in a seamless way that doesn't require them to level the character up to 50 twice and spend twice as much inf putting two builds together. And this wouldn't even totally remove the utility of the KB to KD enhancements because using those would still give you some soft control, whereas this toggle wouldn't even let you have any KD at all.
  22. In very early levels playing solo it's definitely very possible (and likely) to get oneshotted or twoshotted by Void Seekers as a Kheld. The way you feel is basically the Puss in boots meme where he sees death. Ironically, the only way I figured out to survive against them in early levels was to always start fights with the Nemesis Staff (knockback) so they couldn't attack for a few seconds. Then throw everything at them to try to prevent them from getting back up.
  23. It's a pretty good costume creator but there are some flaws that are kind of annoying: Armored tops have very few actual armor pieces available for chest detail, which can lead to "tight" tops actually feeling more bulky/armored than "armored" tops sometimes. Armored tops also have fewer shoulder armor choices, similar issue as above. The system is great if you want just 2 colors across the whole costume, but if you want to add some limited "accent" colors it can sometimes be hard since every costume piece is limited to just 2 colors at most (some having just 1). Some pieces are designed such that they could visually accommodate 3+ colors (like Imperial Defense boots and gloves) if the game engine could handle it. Speaking of colors, the lack of colors like tan/creme is a bit weird since we can use those colors for skin (maybe this is to prevent "naked" toons?). Lack of modern military/tacticool costume pieces, especially for chest detail (tactical vests pls). Most soldiers made in this system look like Green Army Men or WWII guys.
  24. As a correction, Grant Cover's DDR and recharge resistance both apply to the user in addition to allies. Only the actual defense doesn't apply to the user. At worst, the power does make a fine LOTG mule. In general I do actually agree that shield is kind of overrated...most other people here would rank it as like S+ but I'd put it around A- or maybe B+ if I'm being as harsh as possible. However, since it is considered by many to be a top tier set, I find it unlikely that it will receive substantial buffs in the foreseeable future. And honestly there are definitely worse sets out there that could use help first.
  25. I feel like giving defense to the resist shields is a bit of a cop-out to the defense meta. I'd rather do some combination of the following: A. Increase the resist values provided, since resists have a much higher cap than defense and are generally considered weaker B. Give some weak mezz resistance (not protection) to the resist shields, since you're getting hit with mezz more often C. Give some weak debuff resistance to the resist shields, since you're getting hit with more debuffs than somebody built for defense D. Maybe reduce endurance cost a little given all of the drawbacks of resists vs. defenses
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