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lemming

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Everything posted by lemming

  1. playerslot.txt in Games/Homecoming/accounts/<ACCOUNTNAME>/ has the character list, but just name, server, position
  2. I suppose if you are set on one title, you could set a macro or keybind to set your title to your preferred one. At least as a workaround for now.
  3. I think it depends on some community, etc... stuff. I remember in college taking someone to the grocery store for the first time. I didn't become a parent because I don't think I had the temperament, but I would have probably over corrected from my feral upbringing.
  4. Look up Generation Jones. I kinda got both. My mom was born 1928, my grandfather 1881, and then was mostly a latch key kid like a lot of gen x. Most of my friend's parents were a decade or so younger than my mom.
  5. Yep. Each Team in theory could be on different TFs even. For Dr Q, it's mainly to enable incan points. You could run a bunch of them and coordinate Babbage spawns like they do on Torch iirc.
  6. For Dr Q, getting ported to the various hunt locations speeds stuff up and most missions wind up being fairly close to the hunt areas. One trick, start a league with an alt and have them incan people to each step.
  7. I find at even 60, I'm out of patience with a lot of people, so at 200, woo.
  8. I think they can, but I'll have to do some digging to see if Primal "Hamidon Pasalima" is the same. (Based on name, probable...) Primal Hamidon is as you say since we do have that arc for reference. And the way timelines work in the game does make times hard to pin down though usually you can do a little time matching with level. (Sorta, there are a bunch of exceptions) Praetorian Hami may have gotten an earlier start, or just didn't get interfered with in the beginning. I thought I might get a clue in the Number Six arc, but not so much. And a lot of Praetorian Hami veterans in the Praetorian arcs, but their ages are all over the place, so I think we're still in the same time frame. Just by going with the stub on the wiki, I think the theory in that Hamidon was motivated to move forward quicker, and less opposition was put up with the "heroes" more concerned with their own power. (See dialogue of the veteran describing the Rome attack by the Devouring Earth. Cole basically used the DE to clear competition for his own ends) https://homecoming.wiki/wiki/Hamidon_Wars
  9. I didn't vote for them
  10. Nope. Just one from those. I think @ZemX laid out the combos decently enough. I think your methodology is the way to go. And at that point, we can have a program just spit out a build...
  11. Damnit. Now I have to get some deity to bless the flea powder!?
  12. I think Rudra and you are both correct. I did find this in the 2005-01-04 patch. I think most toggles were made non-exclusive, but there were still some powers that you had to choose. I didn't remember the Invunerable choice, but I did remember having to use teleport because you couldn't move otherwise.
  13. I think you're right. Based on the PvP note in issue 4 where powers could drop a toggle, it must have been before that. Going thru the patch notes, I'm really glad a lot of changes happened. "Oh yea, that royally sucked before the changed it" I mean there are some changes I still scratch my head over, but those are much fewer.
  14. My own Little Black Cloud who is a storm/dark sentinel. There are other auras you can add, either via tailor, but for more stacking, you can go the prismatic aether route.
  15. Most likely a villain the PCs faced. Fairly reasonable build to go against a PC team. 3rd edition? (Couple other NPC only bits in there, like FW in an EC I think)
  16. I think at one point, you could only have one toggle, but heck, that may have gone away in beta. There were a lot of changes early on. Found this tidbit in issue 2
  17. Well, then you have the choices in slotting...
  18. Hence my sticking to Pri/Sec Blaster -> 225 - 15 Brute -> 286 - 22 Controller -> 187 - 17 Corruptor -> 255 - 17 Defender -> 255 - 17 Dominator -> 143 - 13 Mastermind -> 119 - 17 Scrapper -> 294 - 21 Sentinal -> 195 - 15 Stalker -> 252 - 18 Tanker -> 242 - 22 Epic -> 4 - 4 Combo: 2457 - 198 Nice work @ZemX; so for all, looks like 8,292,375 before subtracting . As a side note, @Andreah Spines doesn't work with shield either. And for Brutes & Tankers, they have the shield restriction, and no claws with Stone. So dropping total combos to before pools to 2438 and a total of 8,228,250 So if you want, with 3 builds each, you could have 2,742,750 needing only 2,743 accounts. Sounds like a very long project
  19. Yea. I think it only works with more contained things like the scaling resist. Maybe a faster regen rate would be alright. The times I run into trouble with my regen brute is regen debuffs and slows. Scaling debuff resists if not straight debuff protection?
  20. Can't resist. You have to pick at least two pools with the number of power picks requiring six powers plus Primary & Secondary... (unless there's a six power pool that I'm forgetting about)
  21. Timed missions for the most part, used to not be able to be auto completed. That mostly got changed, but there might be something about that mission though.
  22. I still use a bunch of catalysts, but not as many as I used to and since i bounce around characters that are 50, I tend to generate plenty of my own.
  23. I recently setup on Indom partially because of the plus XP, but I wound up with a few chars mostly to solo stuff. However, the teaming is nice. At this point I have some chars on each server. Right now, mostly Everlasting, then Indom, revisted Excel recently, and the occasional run on Torch & Reunion. If the + XP went away, I don't think it would change my pattern.
  24. That's without taking pools into account. So, 225 for blasters. If you take pools into account, you're not just taking one, but two to four of the regular (without mixing Sorcery, Experimental, Force of Will) and zero or one Epic. Which I think does make it a little more complicated. I didn't bother since in theory, you don't have to roll up a new character with the pools for trying those out. Of course if the goal is only to try out each power set with an AT, then you just need to add up the most choices per AT such as 15 for a blaster, so looks like 198.
  25. That winds up with 2457, but you have to take out the combos that aren't legal such as Claws + Shields. If someone wants to take those out of this (and add in the EATs) allcombos.txt
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