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Linea

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Everything posted by Linea

  1. lately I've been using a jury-rigged translocation as a combat teleport. Press and Hold F10 to spin up mystic flight, release to teleport to target and toggle off mystic flight. 0 "powexecslot 10$$bindloadfilesilent .\kb\HornetF5.txt" F10 "+$$powexectoggleon mystic flight$$bindloadfilesilent .\kb\HornetF6.txt" F10 "+$$powexectoggleoff mystic flight$$powexeclocation target translocation$$bindloadfilesilent .\kb\HornetF5.txt" The follow itself could easily be added, but I do that with a separate key. Something like ... 0 "powexecslot 10$$bindloadfilesilent .\kb\HornetF5.txt" F10 "+$$autorun 0$$forward 0$$powexectoggleon mystic flight$$bindloadfilesilent .\kb\HornetF6.txt" F10 "+$$follow$$powexectoggleoff mystic flight$$powexeclocation target translocation$$bindloadfilesilent .\kb\HornetF5.txt"
  2. WTF Killed Me ?!? So I'm running 801.7 with my Rad/Kat tank, and the exact same thing happened the next day with my Kat/EnA Brute .... We cleared the whole map only one group left, so I say WTH "Hold my Beer!". Things didn't go well. What Happened? We had a particularly nasty RNG spawn of Rad Blast Sniper, Cold Domination, and Trick Arrow, as well as a full support crew of Snipers, Nukes, and the works. Rad Blast - This guy has BU and Aim, 10 seconds of hell, not that he needs it vs Rad Armor, a resist set. If he hits you, he can drop you to -50 defense or worse in a blink. It might only last 10 seconds, but that's long enough if he has support to follow it up and shove a knife into the crack in your armor that he opened up. Now at -50 Defense, everything, and I mean everything is going to hit you. Cold Domination - This guy can literally remove your enhancements, and drop you to the resist floor. I'm resist and rdr capped, but that doesn't mean anything vs -special and getting your enhancements ripped out of your guts. Now, I'm no longer resist nor rdr capped. -enhance drops what was 100+% resist (capped at 90) down to the 80s. Now not only is there a crack in my defenses, there's a crack in my otherwise impeccable resists. Now at 80% resist ... those -resist debuffs that could drop an unarmored target to -300 or -400, drop me to what might as well be no resist at all. Now with mid 20s resists ... I live just over a second. IF and only IF, I'm lucky. Trick Arrow - This guy debuffs everything, and is possibly the single most dangerous mob in the mission. It's a shame I didn't live long enough for him to kill me. 🤕 If that isn't enough Disruptors are Sonic Blast designed specifically to supply additional -resist. The AoE support and Nukes are Beam Nukes that pack -resist as well. There are also rare /Rad Emission debuffers as well. So This is Impossible !?! No, not all. Support - All it took in this case was waiting for @Lummi to arrive and buff me, then support as I went all Leroy. Barrier - Barrier's main component is entirely too short lived. But as it turns out, that's really all I would have needed. However, on my resist builds I almost always run Rebirth or Ageless. Candy - I tried this, but didn't gobble up enough. Barrier is the better choice. And I'm sure there are other solutions ...
  3. Sometimes. Time/: oh @#$%. I have 9 variations spread across 3 characters, maybe more ... I'd have to count. FF/Beam Defender: PBU*Clarion Incarnate Buffs, General/Malfactor Build, Offense. FF/DP: 801 Build, Malfactor/General Build, Offense Tank: Psi-Tank, 801-Tank, Offense Stalker/Scrapper: 801 Build, Offense Fortunata: Ranged Control, Melee-Fort Kat/Ena: 801.6 and 801.A builds
  4. Pain/ 'can' solo, but it's going to be very painful as your first character on a SO only build. I don't recommend it. You have plenty to learn without picking one of the hardest paths possible. There are people that do it that way on purpose for the challenge. I've done it that way, once. I don't recommend it. Team - Once you have your first 50, you can make 3m/hr pretty easily, and 3m is enough to SO another build. At this point SO builds can start raining from the trees. ... Eventually you'll want IO builds, so see marketing or farming below. Sell your orange salvage .... at 500k a pop it shouldn't take long to have enough to fully SO a build and/or have seed money for marketing to eventually afford IO builds. The above guide should help with that. Numerous other guides exist detailing level 1 to 50 from scratch, if you can find them, it's very doable with enough knowledge and experience. Read the marketing guide (see link above) ... this is the best way to make money with a brand new level 1 .... kill stuff till you get your first orange salvage drop, sell it for seed money, market your way to billions ... (This was the easiest to find guide, many many more exist if you hunt long enough) For a first character, there are definitely better choices. If you want defender: FF, Traps, EAfn ... these can play like defender versions of sentinels. Sentinel ... you can play these on straight up SO only builds. They are not the best AT for veterans, but they really do fill the niche fairly well for beginner players. Huntsman ... The original Sentinel, and also a defender all rolled into one. (VEAT Soldier, these used to be locked until you had at least 1 level 50 villain. I have no idea if they are or are not still locked) Brute or Scrapper ... Either really, I prefer the scrapper. But if you go brute, you could just go (Kat or Staff)/Fire Aura Brute and build for both general play and farming. /FA are the primary farmers. Search "Farm Fresh Builds" if you want to look into farming. Any */FA is fine, but I like Kat/FA or Staff/FA as the first/beginner build. For SO Only 100% beginner build I'd probably say Staff/FA ... defintely not for veterans, many vets may even laugh at a Staff SO only build, but they are running 1-billion influence builds and while you'll make half what they do you also only invested 3m vs their 1 billion. Once you have money to burn, then you can decide how to spend it, and if you'd rather a 1-billion influence defender or a 1-billion influence farmer. I ran a Staff/FA SO Only on live just to prove how viable it was despite what anyone else said.
  5. I have (the same) two keys bound to two targeting macros (primary and secondary) on every character and edit them interactively on the fly as needed.
  6. By all means, I'll take extra damage and a higher damage cap and a higher target cap on my defender. *evil maniacal laughter* tldr: However ..., with the exception of Kin, if you built your defender for offense the way you build your corruptor for offense, the damage difference at 50 will be minimal. Meanwhile the defender will be much easier and more flexible to build, as well as easier to armor. It's almost always easier to push defender to armor vs offense. While it's almost always easier to push corruptor to offense vs armor, and frequently the corruptor mirrors fail my armor benchmarks and push the corruptor into only one build. Meanwhile the defender may have two or even three builds that vary from full armor, to offense, to full proc offense. (NOT that builds need to have nearly as much armor as I put on them) In large part it's self-fulfilling prophecy. It's complicated, and varies depending on level and build. Most people don't even try to armor their defender. Nor do they try to build those defenders offensively. But they do build their corruptors offensively And frequently even add in some survivability to those corruptors, but not the defenders. Disclaimer: It does vary, widely, based on level and build. The following does NOT include proc builds, those are relatively new to i27, and I build armored builds, not 700+ dps proc builds. You probably shouldn't get too comfy with that 700+ dps proc build either, as procs are vastly imbalanced depending on exactly which sets you pick. Assuming 41+4x8. ASSUMING +41+4x8, given that's pretty much all I do. This can also in most cases be translated to +4x8 from somewhere in the level 39 to 41 and up range. Between level 20 and level 40 the corruptor has the advantage and it takes time for the defender to catch up. How much time depends on the build. Scourge is almost always over-estimated, usually by double, sometimes more. Outside of Kin, or other situations where the Corruptor WILL be effecitively perma-damage capped, the damage works out surprisingly even. /Kin and similar, If both are always capped, the cap itself wins, so it's corruptor by a 4:3 ratio. The caps trump all else. Hence /Kin is always best unless it's just an armor issue that's causing you to stumble. Even then, I'd still recommend /Kin at least most of the time. Over the years I've built many mirrors, and the results are very similar in each case. That's not to say they will always be similar in every build and every combination, just that I have not yet stumbled upon anything other than Kin where the difference is large enough to matter. The best example, and also a surprising one, in that the +/- were opposite of what I was expecting, was Fire/Nature and Nature/Fire. Both built to (almost) self-damage cap and heavily armored. The defender DID damage cap, while the corruptor missed the cap, but hit effectively equivalent damage levels. Percentages are based vs my Fire/Atomic Armored Blaster. Fire/Nature rated 100% st, 67% aoe Nature/Fire rated 103% st, 63% aoe The only other example I still have handy is Time/Fire, and this isn't going to be as useful as I'd like as it's been too long ago. Time/Fire (offense) rated 96% st, 83% aoe Time/Fire (standard) rated ... data lost ... But it was almost identical to the corruptor. Fire/Time (standard) rated 76% st, 59% aoe ... The offensive variant on the corruptor frame, failed my armor standards. So while this isn't helpful for dps comparison, it is a demonstration of the flexibility and ease of building of defender vs corruptor.
  7. -KB is just a happy accident. I may have even swapped the BotZ for Range/End in the live build.
  8. I'm sure I've posted this elsewhere, but I can't find it. So here is Angel Hornet's 801 ASF build. Angel Hornet - EnM/EnA - 801 ASF Scrapper 1c - this is the build I actually ran at the time. - EnM Ena ShadowMeld Scrapper - 801 - Recharge-T9 ver 1c - [i25].mxd 2J - this, or one very like it, is the current respec with a bit more psionic protection for better overall performance. - EnM Ena ShadowMeld Scrapper - 801 - Recharge-T9 ver 2J - [i25].mxd
  9. These are my current two brute builds. I have several other variations, but these are the two I've settled on the most. The primary difference is that EF allows for AoE Pseudo-Taunt vs DN allows for a durability of 10 vs 7. These are both standard Linea Rune/Hybrid/Rune/Demonic/KitchenSink builds. ... Kat Ena Brute - 801 G+ - T9 3L - GLM DN Tactics - [i27].mxd Kat Ena Brute - 801 D+ - T9 3L - EF Tactics - [i27].mxd
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  10. Linea

    Armored TA/

    Opinions, Ideas, Debates are always welcome. I realized it's been a while since TA was revamped and I've still not really given it a good reworking ... These are based on my standard Beta Armored Template. They are heavily biased to armor. Absolutely no warranty. I haven't built nor played any of these yet. I generally rebuild as I go, these are only first pass builds. I have no idea if any of these will even work at all. I'm mostly debating /Water or /Electric. /Water for the heal and utility. However I'm very concerned with recovery, which was why I was also strongly considering the new revamped /Elec. TA/Elec would also kill two birds with one stone, in that I've not tried the revamped /Elec yet either. Vengeance or Glue Arrow is another debate. Power order is yet another debate. Rune earlier for early status protection pre-emp is also a debate, but I'm pretty sure I won't. I'm fairly happy with the current power ordering overall, just not entirely. ... TA Water Defender - Beta 1a - [i27].mxd TA Elec Defender - Beta 1a - [i27].mxd TA DP Defender - Beta 1a - [i27].mxd
  11. I have over 100 time builds on a handful or more of characters on various servers, I can't remember them all, but I'll do my best ...
  12. I'll attach my 801 and Psionic SD/Rad builds. These are NOT offensive builds. SD RadM Tank - Prototype 801 - Build i4 - [i26].mxd SD RadM Tank - PsiTank Beta r4 - [i25].mxd
  13. That was most likely one of the Cold Domination debuffs. A /Cold will rip you to pieces. On live anytime I wanted to totally screw an AV or someone in global yelled for help with an AV, I'd pull out the SO Only built Cold/Ice Defender. Even on pure SOs it'd completely gut AVs. Yes, those. The only arc in the game that I fear. *chuckles* I love you too. *throws you a left over box of valentine candy hearts*
  14. Linea

    EMP Arrow hold

    Are you looking at the old EMP Arrow on the out of date CoD? https://cod.uberguy.net/html/power.html?power=defender_buff.trick_arrow.emp_arrow I've looked, I can't tell either. I'm pretty sure it's a pulsing field with a chance to hit, but if it does hit, it does damage to all, and hold to all, with extra +1s for electronics. Poke @UberGuy or one of the powers devs to maybe get a better explanation.
  15. I recommend slotting a build, not a powerset, nor a power. For offensive builds, I'd recommend Bopper's or Dahkness'. I build more durable builds, but be aware the offense is half what you'd get with either of the above. You can also use multiple build slots, and put an offensive build in one slot, and a tank build in the other. Time.zip
  16. I always set Mids -> Options -> Config -> Exemp -> BasetoHit -> 48 ... that takes care of 95% of the problem, and simulates 50+1 vs 54. You can adjust that number for additional issues as well, like armor or to-hit debuffs. That should take care of 99.9% of issues. Rarely, very rarely, I'll edit a custom version of mids so I can dynamically apply various buffs and debuffs to simulate different situations.
  17. Wet Noodle Melee / Fire Armor Brute will be twice as efficient at farming vs Staff/Dark. I ran an SO only Staff / Fire on live, just because you can. You can complete self-boot-strap with Staff or Kat / Fire. I used Kat/Fire to self-boot this time around when HC opened. That said here is a translation of an old Kat/Dark of mine into Staff/Dark. It should be able to Fire Farm or SL Farm. One guarded spin will seal up M/L. Sealing up M works well enough depending on which farm map you run. Kinetic Dampeners will also seal up SL defense and E resists while you're at it making guarded spin obsolete outside of pseudo-DDR uses. If you use Rune/Hybrid/Rune/Demonic/WeddingBand/KitchenSink as well as dampeners, then resist to all but Toxic will be capped more or less all the time. Or at least all the time that it matters. Resist capped with the best melee heal in the game 8-) This was not intended as a farming build, but instead as a general all purpose durability build. You can also easily manipulate the build for more M or SL defense, but since defense gets stripped without DDR, I prefer to cap resists first. (out side of farms, you're plenty safe in most farms.) Staff Dark Brute - Black Cat - Mu 3d - [i25].mxd
  18. If you use dropbox, microsoft drive, or any similar programs on your coh AE Mission, CVG, Critter, or Costume directories ... disable them before editing AE. They can cause micro file locks that break the CoH Client. Do not Dual-Box while editing AE arcs, as the two copies can cause conflicts. Do not edit any AE files with any external programs while editing an AE arc .... UNLESS YOU REALLY KNOW WHAT YOU ARE DOING. There are a very very very few times you will actually want to do this on purpose.
  19. Yes, Buffs, Debuffs, and Controls can completely shift team dynamics. However, generally I do not advise building 'pure support', and instead encourage you to invest in your offense as well. If you can contribute in multiple ways, that's usually better and more versatile than being just a one-trick-pony. My favorite Empath on 801 runs is an Emp/Psi. She blasts when not supporting, and comes in particularly handy with that Psionic Damage bypassing armor vs T9 armored snipers. I have a favorite Plant/Time/Fire that's an offensive beast, but also can shutdown entire spawns, and support a team all at the same time. and many many more. You can build most characters multiple ways and fill multiple roles.
  20. tldr: There is no recourse and you can not get your influence back. This was your mistake, or a typo on your part, it's not clear which. You bid on the 'each one' price, not the total for the entire set. You don't bid 10 * 14m to buy 10, you bid 10 * 1.4m (each one) to buy 10 at 1.4m each. bidding 10 * 14m translates as 10 * 14m = 140m. If you did this multiple times because you were anticipating buying 50 or 100 then yes it would more or less empty that character's bank, however that bank is limited to max 2b per character. I've typo-ed like this myself, and I expect anyone that buys bulk has sooner or later done so as well. There is no recourse and you can not get your influence back.
  21. Re: DDR Ageless Radial T4 +special. A pair of these rotated will keep a whole team 63+ish. Not rotated a pair will still keep a whole team 42ish. Not paired it varies 22 to 88? But still well worth it. Vengeance 😜 Clarion*PBU*Vengeance*Bubbles is a thing of beauty. The timing is rough, and you often have to settle for less. But when it all comes together!
  22. Anything above 801.2 and you don't have to complete it, just survive it while doing your best to kill all you can. Each tier up is effectively twice as long and twice as difficulty as the one before. At level 12 or 13 it took me an hour just to clear 1 spawn (solo) and get inside the door.
  23. I've done that. One of my older versions of Kiski used PBU as a build-up. These days I prefer Souldrain, the one with the shortest recharge that you can almost perma, and guassian proc it ... *evil grin*
  24. Lowbie Teams, Itrials, ASF, and 801 too. Incarnate capping a whole team is nothing to sneeze at. Before the changes to Clarion * PBU stacking, a single FF could pump out 74 Defense teamwide. I'm not sure what that number is now, but it's still very very high. 69-ish? This is including Maneuvers and Dispersion Bubble. You'd need to test it in-game to make sure to account for the Clarion*PBU changes.
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