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Erratic1

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Everything posted by Erratic1

  1. Pretty sure the average worker winning $10,000 dollars sees it as more meaningful than say Jeff Bezos winning $10,000. Same amount can mean radically different things depending on circumstances.
  2. My level 50 Regen Tanker has 3.125% Melee Defense...and that is it. Clearly he is skating in terms of Def crash (well, if he were SS and not FM) and so Regen needs to be nerfed next. It is only fair.
  3. At 45% defense and 90% resistance, they are taking 1/10th of 1/20th of the incoming potential damage (even level opponent), or 0.5%. 24 times that damage coming in is therefore 12%--effectively on par with having fully negated their defense value (i.e., set it to 0%), or not only having fully negated their resistance, but making it so they take double damage from being hit. Hits coming in for 5000 damage will go from doing 25 on average to 600. Oh, and status effects will land more often.
  4. You skipped taking Scrapper ATOs all together? Or are you saying, damage isn't your thing?
  5. So long as Tankers have a useful ATO and Brutes have poo, and of course Brute's are poorer at holding aggro, I do not think outshining Tankers is really on the table.
  6. That a claim. Kind of ignores that they do not, in their mix, cap a defense here and a resistance there but rather typically have a mix non-maxed value defenses and resistances. But it is a claim.
  7. Is it easier to overcap defense, particularly positional defense, than it is to overcap S/L/F/C/E/N resistance (will give you T/P as hard regardless)?
  8. Only if you ignore what people are saying and make up--like you did--what the real point is.
  9. Hybrid sets exist and typically with uneven values in their protective powers because it is stupidly hard to max resistance and defenses across the board, let alone overcap. Or is "fairness" only something that applies to pure Defense sets?
  10. No. I'm taking my Brute UM. I argue against the Rage changes because if it is going to be in the game it shouldn't be so hobbled as to not really be a viable choice.
  11. If you alter every powerset to accommodate the central problem, then all addressing the problem means is you throw everything out of balance. So addressing the central problem is unlikely to ever occur. Sound problem fixing is to address the core problem, not jury-rig a few dozen things.
  12. So much better to piecemeal work their way through sets nerfing and altering powersets one at a time, eh?
  13. If we're not blind to things, then what here is the problem? Super Strength or procs? Why does Super Strength need to pay a price and not Energy Melee or Battle Axe? What about people who do not deck their character's out with damage procs (e.g. the only time I have ever used a damage proc on any character was because I was full slotting a set)? If procs are the problem, fix them.
  14. Depends on the DDR of the associated set, but again, high defense prevents status effects from landing, high resistance does not. So what we have is resistance is harder to cap (doesn't really happen) and does not prevent status effects from landing. DDR is easier to cap, keeps status effects from landing, and its one drawback is its strippable*. So I guess "fairness" in some people's book is resistance ALWAYS being the inferior choice. *Well, resistance can be debuffed, but is far less common to face that.
  15. It does, and I am not going to say it is meaningless, but it remains far harder to top off the six common resistances than positional defenses or even typed defenses. It is common to see people posting about soft capping the common defenses but pausingly rare to see someone topping off S/L/F/C/E/N resistances (basically unheard of).
  16. Brutes have historically had to work hard to reach resistance caps, and generally don't cap all resistances (unlike Defense set users regardless of AT because it is a lot harder to come by certain resistance boosts and there is no cheating via positional building).
  17. Where does Shield Defense fall in this? Against All Odds provides a stacking damage buff based on the number of foes around you. Sure, that is not directly dealing damage, but amplifying your attacks damage is certainly meaningfully offensive.
  18. I run my SS/Bio Brute in Efficiency Mode, picked to keep him from ever running low on endurance and not have to invest as heavily as others in endurance recovery. If you present multiple modes, people might actually build around them. The damage gain from Offensive and saving investment for damage and protection was worth it to me.
  19. So when are all those other sets being nerfed?
  20. Bio has always relied S/L resistance with F/C/E/N defense because of how Bio provides protection. Not sure there is any path to padding both res and def. The test SS/Willpower Brute I have on Test is split similarly but able to reach 90% Res on S/L and 52% Def to F/C/E/N. UM has been fine. Perhaps I should respec to test Rage.
  21. What about hybrid armors that stand to be double-whacked?
  22. I added Cross Punch to the mix. You become an AoE wrecking ball.
  23. Without the converter it is, as you noted, not a great match. I have a character from some years back where I had both Repulsing and Energy Torrent setup to knock foes down. Eventually KM's issues caused me to drop the character. I should be thrilled that the set is getting addressed, but I've reached the point where the animations bother me.
  24. Use a KB->KD IO in it. Makes it quite useful.
  25. Jumped the test character to level 30 and slotted him with basic IOs in the same fashion I typically do at that point. Trying out how things handle by street-sweeping in Brickstown. I did take Cross Punch and it is very handy having three AoE attacks, which between them can either put foes on their butts or stun them. Find a group, zip in and Foot Stomp, while foes are standing up, Cross Punch, and then once they are up, Hand Clap. Toss a few single-target attacks to finish off what is weak, then rinse and repeat.
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