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Everything posted by Erratic1
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When whatever special case you want to point at represents the general nature of play, call me.
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Always some reason to deny the obvious. Did the Meta change such that Brutes do more damage or Tankers do less? No. Then the metric which existed and under which people denied Tanker superiority until such time as it was demonstrated time, and time, and time again gives plenty of insight.
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I think the issue was your claim that in only edge cases were Tankers outperforming Brutes--something I pointed out was true only be stretching the definition of edge past majority of cases. A team is just plain better off bringing a Tanker over a Brute for most scenarios where you have a team. The Tanker is more likely to live and will do more in terms of speeding how quickly the group gets through the missions/TF.
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I'd had the thought but was waiting for someone more knowledgeable to comment.
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Running DFB and Posi 1 on my newly created WP/KM Tanker last night and already it sucks to repeatedly have the third attack's wind up be so long that foes with 40% health when I initiated the attack are dead before the attack lands. Radiation Melee has a slow pace but at least its attacks land like a hammer dropped from space. By comparison, with KM it's a long wait for love tap. At level 19 now. Will see how I feel once I get him to his 30s.
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If we go by this (higher is worse)... ...the specific builds are anything other than Electric Melee, Titan Weapon, Dual Blades, Psionic Melee, Staff Fighting, and Broadsword--that works out to be 16 of 22 powersets. I would usually expect an edge case to be a tiny fraction of the possibility space, not 72.7% of it. A similar usage of the word "edge" puts the majority of the US population in the edge states east of the Mississippi. Edit: It was an actual edge case which got Brutes nerfed in the first place. FWIW, I think Tankers should be left alone at this point. Just give teams a reason to have Brutes along.
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Then Defenders should be seriously boosted. I have played and exemplared plenty of Tankers. They were plenty fun. I do believe the latest big patch has suitable altered the pace of power acquisition for everyone.
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If performance while soloing were the yardstick of comparison, Brutes did not need any nerfs as Scrappers were just fine while soloing. And then there is this. There is no reason to have a Brute along--the Tanker is tougher, taunts just for being there, and does more AoE damage and the Scrapper as you note deals much better burst. It is worrisome that in the lead up to the most recent patch, the Developers That Be apparently mentally lump Brutes in as some sort of faux-Tanker, as that was the role assigned to Brutes before the system was scrapped. Brutes do not survive so well. And when the difficulty setting starts getting turned up, it becomes painfully obvious. This is something noted by a lot of people and has been noted for a long time. But there is NOTHING to suggest it is even under consideration.
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You have something to back up that claim? Or are you relying on statistics from long ago, say like claiming GM is the number one car seller in the world because they sold more cars than anyone else in 1972?
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So the Brute would get nothing from slotting the ATO?
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I do not recall making a comment on ease or difficulty, just which AT is better.
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All those people who choose to farm, and they are dealing with the bosses which are there. But what is being addressed here is the contention that Brutes are fine because of the claim they are top farmers (which they aren't any longer).
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After a hiatus, I am back to try a couple of character ideas I had. First up is the replacement for my go at a Stj/Inv Brute. Loved the character concept and costume but not so much the end result. So I adapated the costume for his EnM/Inv replacement, Ultracharge: Having an enjoyable Fire/Bio Sentinel, I wanted to try another and came up with a Storm/Ninjitsu character named Zephra:
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Because with Kin Melee you are waving your hands around in the air like you just don't care... ...just don't care that any other AT, including Defenders, will have finished off the target before your hit lands.
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UKase did not say you need a tank to farm, he said that Tankers were better farmers: If you want to farm on a Defenderwws, it will be slow and painful, but you can do it. But Brutes being the best farmers is an absurd thing to maintain, especially in light of Trapdoor results showing Tankers well outperforming Brutes for clears. Yes, a Brute can farm. A Tanker does it better regardless of your memories of sometime long, long ago. You will (a) survive better as a Tanker and (b) hit more targets with your AoEs than a Brute can. The ONLY way a Brute will pull ahead is if you are farming solo bosses, which I am pretty sure is not what people have in mind when speaking of farming.
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When anything involving cross-AT testing across various scenarios supports that claim, call me.
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I am truly wishing I had a dollar for all the times of late where people in the Brute forum are told, for purposes of dealing damage, go play a Tanker. About the ONLY reason to play a Brute, it seems, is you want to play Super Strength with Energy Aura as that combo is uniquely open to Brutes.
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Dull Pain has a cloud like effect, even when set to No Effect.
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I ran put together the custom colorizations for an Invulenrablity character I made last night and they were definitely showing throw despite being set for no effects. Will check again once I get back.
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Mostly non-existent. Even in its no effects mode a few leak through. Invincibility set to 1, Hasten not toggled on unless it is perma, Fury set at 80. Also I prefer to post builds where the spread between endurance consumption and recovery is at least 2/sec (unless there are endurance recover powers involved).
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"Minimized" is not synonymous with "non-existent". I will grant Genetic Contamination is going to be rather present on your screen but that is true of all the damage auras.
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Bio has a minimum gfx setting with only one power retaining it's full effect (and can be played as a sort of transformation thing). The lesser effects can be mostly hidden via costume color choices and are no more obtrusive than Invulnerability's effects.
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Given the person you are responding to last visited the forums over 3 years ago, I would not hold out much hope for a response.