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Erratic1

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Everything posted by Erratic1

  1. Nobody can know what The Mouse is going to do. On the other hand, DC published The Zen Men: Hmmm...who do they remind you of? And then Marvel have the Shi'ar Royal Guard and Squadron Supreme: Kinda reminds one of a certain legion of teens and league of heroes, no? And those are published, directly sold for profit, comics as opposed to some obscure activity by fans in a corner of the world not a lot of people are going to see. Not saying people should freely be able to impinge on trademarked characters but honestly, there is far more meaningful infringement by comics companies against each other than anything players in CoH are doing.
  2. Erratic1

    Elec/Fire

    I want to like Elec and yet it continues to disappoint each time I give in and try it. My graveyard of unplayed characters is littered with Elec melee characters.
  3. Yeah, went Body Mastery on him to deal with the endurance requirement. I like him, but gotta say the WM/Nin excites me more.
  4. I am at work now. Will try to remember to PM you a link to the proper site when I get home.
  5. I have one of these and you've described him perfectly. Hits stupidly hard but endurance has to be found to drive him. Think that is part of why I made my WM/Nin character.
  6. Just installed Mid's on my new machine. There should be a link to where you can get there proper .Net version. I had to download and install it as I was getting the same error message when trying to initially install Mid's. For Juggernaut I weild go SS/Inv...possibly StJ/Inv and choose an appropriately armored costume.
  7. WM/Nin I have to imagine BA/Nin would be awesome as well. Actually, anything hard-hitting with Nin.
  8. Rad has the same number of survival related click powers as Bio (and an additional click power in Ground Zero). Looking at the powers from the survival standpoint: Bio: Ablative Carapace [+Absorption/Regen], DNA Siphon [+HP/End per target hit], Parasitic Aura [+Absorption/Regen per target hit, Foe -Dam] Rad: Radiation Therapy [+HP/End], Particle Shielding [+Absorption], Meltdown [+Resistance/Recovery] Will also note Radiation Therapy and Particle Shielding are up every 60s versus every 90s for Carapace and DNA Siphon, though Meltdown is up only every 480s compared to Parasitic Aura being up every 270s. In 480s you could click Particle Shielding and Radiation Therapy 8 times each along with Meltdown once for 17 clicks. In 270s you could click Ablative Carapace and DNA Siphon 3 times each and Parasitic Aura once for 7 clicks. So Rad is providing survivability clicks on average every 470/17=28.24s versus 270/7=38.57s. So Bio has less capacity for clicking survival powers than Rad does. Admittedly that does not address how often one needs to click a power to stay standing. Maybe Radiation has the capacity to click more often but never does. But I will say from my experience, I am click Rad's powers more often than I do on Bio, having played both Bio and Rad Tankers and Brutes.
  9. Sometimes the usual choices for travel powers do not fit the character concept. I've got a WM/Ninjitsu, magic origin scrapper and Infiltration fits perfectly. Works nicely too.
  10. Attaching from stealth with Ninjitsu gives a high chance of critting (70% I think).
  11. No, it does not do extra damage, just resets Power Siphon and only for ATs which can crit.
  12. Did it back on live. Was quite frustrating.
  13. Not even attacking from Stealth the critical chance bonus (Ninjitsu)?
  14. 'You would not write (presumably), "Whom are they?", but rather, "Who are they?" Whomever' is objective and used when you would use 'him' or 'her' in similar construction.
  15. Hopefully they don't have Fire Armor and Regen both as that would leave then with no offensive set.
  16. I believe I wrote: So that was covered.
  17. Not sure a set wants or doesn't want anything. My car had multiple gear settings and does not care which one I am in. When operating it, 90% of the time I am [D]rive and do not randomly change to [N]eutral or [R]everse. As goes Bio, I have a Brute I built around [E]fficient stance and a Tanker I built around [O]ffensive stance. I cannot say I never switch stances with either, but its rare (and usually to [D]efensive. I suspect it is a case of seeing options are there and thinking you should be using each all the time and never really considering any other approach.
  18. One can build around a particular stance with Bio and rarely (if ever) change stance.
  19. Yes, I am sure you never take damage at all while using SR. Not exactly my experience with it, but I am sure I was doing something wrong.
  20. Having a heal, endurance reovery, +Recharge Stealth,, and +Defense, it might have been considered to be overpowered giving it high DDR.
  21. You wrote: How can SR be simpler than Shield when they give the same trio of defenses--Melee, Ranged, and AoE? All you have to do with Shield is get the recharge on Active Defense sufficiently reduced that you can set it to auto-activate. Two Recharge SOs gets you there assuming absolutely no global recharge. If you have more than 33% global recharge, you need only the inherent slot in the power with a Recharge SO, and of course if you have 67% or more you could leave the inherent slot empty. Liking SR more than Shield is perfectly fine as that is subjective. But let's not play like developing Shield is rocket science.
  22. I recall decades ago while working on my degree, noticing the random() function was generating alternating even and odd numbers. Seemed like a flaw to me, but every source I consulted about it noted how the higher order bits met some sort of criteria for randomness. Left me flummoxed that the higher order bits being random should offset the lowest bit alternating reliably between 1 and 0. Looking back, for my purposes I probably should have inverted the bit order.
  23. Shield is positional. It also does not offer healing or other utilities.
  24. You would have to focus effort on increasing regen and recovery so that crashes are survivable. You'd want endurance to stay high enough crash does not detoggle you. High regen on shield is probably worth it in any event. Doing both of these things probably takes double stacked Rage off the table though.
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