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Everything posted by Erratic1
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You have Group Fly but do not have Fly?
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I need I need help finding an easy armor passive.
Erratic1 replied to The Time Witch's topic in Brute
Super Reflexes -
The Paradox of the Well of the Furies
Erratic1 replied to Scarlet Shocker's topic in General Discussion
There was that time he used one on his son.... -
I can definitely see this. 😁
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The Paradox of the Well of the Furies
Erratic1 replied to Scarlet Shocker's topic in General Discussion
The conceit in most MMOs is that you are the main character (except when NPCs get that distinction). It is not like from a given player's vantage point they are seeing what most of the other players are doing. -=YOU=- bring down the Big Bad...doesn't matter if other people and groups do it, your story is YOUR story. -
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Since @Troo's build does not have Crit Strikes in Clobber and mine does, I am going to guess this is directed at me. It has been enough time since I put together the build the memory of the whys of the choices are lost to me. At a guess, there was probably some considerations of what bonuses are more easily had from which power categories and then some consideration of the estimated proc rate and which slotting would make the proc most reliably invoked.
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Why would Endurance be a bottleneck on a set with an endurance regain power?
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I am doing more redside these days thanks to friends. For my latest villain, a Brute named Dreadshock (Energy Melee/Electric Armor) the conception was an up and coming villain, not yet branched out on his own but rather working for hire as an enforcer. I figured his costume should reflect more of a street vibe to not quite spandex costume:
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I would recommend the combination which fires your imagination and does not objectively suck. Stone/Stone should be fine.
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I was speaking across the board. Typically yeah, we push S/L to 90% and certainly it is pretty easy to do. But what is your F/C/E/N? Most builds I have seen posted end in the 40-70% range, which is not exactly cap for a Brute. And yeah, EA and Inv, which I was addressing, have some amount of DDR.
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I would be surprised if EA gets you there. Invulnerable...I feel as if you are going to cap your res you're going to have only moderately decent def, and if you are capping your def you're going to be decent but not at cap res (and if there is a way to do both, no telling what suffers).
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Always nice comparing to what someone else has done with the combo. Our numbers are comprable--mine has better AoE defense and S/L resistance, yours has better Psionic resistance. I have Agility Core Paragon planned for Alpha.
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On their own, just relying on SOs, not sure anything does short of playing a Tanker (if then). You rely on enhancement set bonuses to push to caps.
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90% across the board? They don't. While Invulnerability is typically considered a resistance set, it leans significantly on pushing defense. The less hits land, the lower your resistances can be to match the case of relying solely on resistance.
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Most T9s should only be taken for slotting options and not used (Bio and Rad Armor being an exception).
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Yeah, the knockdown and ability to move groups with Axe Cyclone (leap backwards as you activate the power and you drag foes with you).
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In raw survival terms Stone and Invulnerability are the top of the heap (Stone top, Inv just behind), but both have downsides you have to work around, just like with every other set. You can take Teleport and Fold Space to deal with Stone's movement issues in Granite form. FWIW, the flexibility gained from Bio and Rad Armor are worth considering taking a slight step down in terms of raw survivability. Also consider raw survivability is only part of the picture, as the choice of primary can significantly impact end survivability e.g. DM/Elec is far greater than the sum of its parts).
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While War Mace does bring control to a high damage set, I'd say Battle Axe edges it out in term of control.
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I am pretty sure the context, back in the day, was only looking at how defense and resistance compared in regard to incoming damage only, ignoring opponent level scaling, other effects, etc. It is a very limited view, as all the posts above indicate.
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Bio is a top tier armor set which some consider on the verge of being overpowered. It typically relies on S/L Resistance and F/C/E/N Defense, though its actual S/L Defense is no slouch, just not enough on its own to rely upon. It has three, "Oh Shit!", click powers which heal, give an ablative barrier, and radically increase regeneration respectively. Add to that it gets three different stances to operate from--Offensive, Efficient, and Defensive which boost damage (toxic damage added to attacks) at the cost of resistance, boost endurance, and boosts Defense and Resistance. Finally, it has a damage aura as icing on the cake. Invulnerability and Stone top it for pure survivability, but Bio is stupidly flexible by comparison. My SS/Bio Brute was built to work primarily in Efficient stance and does not run out of endurance using it. He can swap to the other stances but mostly does not need to. My Bio/DB Tanker is built to operate from Offensive stance. I would not tank hard content in that mode, but regular content and moderate difficulty settings are just fine (on SOs...have not IO'd him out yet).
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Surprised myself by making a new Axe/Invulnerability Brute. The extremely thematic name I wanted was not open, so I altered the concept a tiny bit, kept the color, and found a new name--Crimson Axe. His original costume is on the left. The next two costumes come from being indecisive about updating his costume when he hit level 30 and finally deciding to keep both:
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Been a while and I thought I would share the costume for my new Symphony/Marine controller, Femme Fate:
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Trying to get out of the house on my way to work, but you will want higher resistances and definitely higher defense values. Invincibility should be slotted to enhance defense.
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- build advice
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Brutes do not get higher numbers from Res powers than Scrappers do. Only Tankers do. Brutes have a higher Res cap, but they have to spend more accordingly to reach it than Tankers do.