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skoryy

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Everything posted by skoryy

  1. It was a typo from live devs. CP explained it upthread.
  2. I notice you still haven't explained where a 100 knock status prot is necessary in the game.
  3. Karens gonna Karen
  4. A valid complaint is posting to the bug list or patch notes, "Hey, y'all, did you miss this?" Not this.
  5. Please explain where not having 100 prot against knock for 15 seconds makes the game more tedious.
  6. Thoughts and prayers
  7. Things that make you go hmmmm.
  8. Eh, the T9s are skippable since you don't need the "Oh Poopie" button with enough IOs. IOs don't give you a nuke. But I think there's also door number three here that doesn't get discussed: The game is stuck in an outdated gameplay loop. Long story short, with the only progression being vertical progression and story and progression firmly disconnected, progression has become the be-all and end-all. We've done the story enough times, and we've been in the Skinner box long enough to know how to game the green light. Yeah, yeah, that's not how you might play, but you're really in the minority here. This was a problem that other games were working on even before shutdown. Guild Wars 2 threw vertical progression the window and then embraced. Final Fantasy XIV locked progression to story. Paragon never really had a chance to solve this issue, instead they were still playing follow the leader with incarnate raids at shutdown. Now our devs are picking up the pieces and having to do so without setting fire to their player base. How do you make story and progression more rewarding? Kallisti is a step in a direction but without any real reward beyond story completion and badging, and as long as time-to-rewards are behind Peregrine and AE, I'm not sure about its longevity. (See: Dark Astoria) Players still want their fast progression and the fastest way remains being carried through map clears by a brute and/or tanker. All the nerfs and buffs to brutes and tankers will never solve the problem that anything that doesn't make green light faster is trash. The real solution is that vertical progression needs to be taken to the woodshed and some manner of horizontal progression added. But I'm not sure how you can accomplish that with this being a volunteer fan project. Heck, I'm not sure even where to begin on what manner of horizontal progression to add. πŸ˜•
  9. The Family are more out of the Godfather than the Sopranos, the Tsoo still have their Big Trouble In Little China aesthetic, and the PPD still have their attire from the Hill Street Blues and Miami Vice closeout sales. It's Anachronisms R Us all over.
  10. It wouldn't be "taken away," it'll be gathering dust in Ouro with Sister Psyche and the original Posi.
  11. /e looks up at all the dramatics /e sighs, shrugs /e goes back to going 'whee' with my tanks, brutes, scrappers, and stalkers
  12. Boy howdy. I think you might've had enough forums for today.
  13. Scrappers & Stalkers: "They're still at it?"
  14. Well, now I know what I'm playing on vacation. XD
  15. So, revised build. I'm stuck with Sparkling Chain since there wasn't much else at 2, and Hypnotizing Lights is the other "Oh Poopie" power next to Explosive Bouquet but I didn't have the slots. Buttstroke is gone, Buckshot is back (hail to the king), and I pumped up Targeting Drone so that I get the +22% To Hit to make Sniper Rifle shine. And still have more than enough recharge for Permadom. Defense is... eh, but the Column, the now proc-bombed Missiles, the Mine, and the Aura should do a lot to help there. I'll give her a whirl on Brainstorm later and see how she does. Officer Foxfire - Dominator (Pyrotechnic Control - Arsenal Assault).mbd
  16. Thanks for the feedback! Buttstroke was going to be part of the single target chain, and Charged Armor plus Tough gets me just below 50 S/L resist and I'm not sure that's completely worth it. Having actually put her lower-level powers to work, however, and seeing how they work, I'm probably gonna start from scratch. I need to at least buff her AoE because the Column and Missiles alone aren't cutting it so far.
  17. Easy missions you can do with lowbies tagging along for XP. Its why I don't see Kallisti overtaking Peregrine in LFG anytime soon.
  18. They've been listening to Castillo''s recommendations on how to 'flex' at the other villain groups.
  19. I have a vague idea of what I'm doing here. I do a lot of PuG teaming and small teams, and the odd solo when I feel like merit farming. Permadom was a must and I got that. I also fit in some defense including a lot of ranged, even though she'll be throwing elbows and rifle butts a lot. Wish I had a better place for the ATO, but the adaptive recharge will mean it'll get a lot of use against harder targets. I think she'll do well, but I want to run her past the dom veterans first before I go into any respecs. Foxfire - Dominator (Pyrotechnic Control - Arsenal Assault).mbd
  20. She's only at 18 and Mids hasn't updated yet for me to think on her full build. I'm thinking maybe, but I'm gonna need some pool power slots and it's gonna be hard not taking the whole Pyro list.
  21. Shows how much I play doms. XD Yeah, I meant Arsenal.
  22. If anyone has 'Foxfire', hit me up and see if we can arrange something. I'd like to shorten her name up.
  23. My Pyro/Arsenal might be my first dom to break level 30 and make 50. Pyro is legit that fun. Though I do admit the powerr combo is purely concept (and page 2 isn't on Mids yet), so I'm not too worried about performance. Watching mobs sporadically go flying makes me wonder if I should make her alt build all knockup sets. XD
  24. There were several iterations of the patch that went through, with changes to Plant Control and Tanker inherents that I know were made due to player testing.
  25. If you're trying to make a Pyro 'troller or dom, stay in line!
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