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Everything posted by skoryy
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Shows how much I play doms. XD Yeah, I meant Arsenal.
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If anyone has 'Foxfire', hit me up and see if we can arrange something. I'd like to shorten her name up.
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My Pyro/Arsenal might be my first dom to break level 30 and make 50. Pyro is legit that fun. Though I do admit the powerr combo is purely concept (and page 2 isn't on Mids yet), so I'm not too worried about performance. Watching mobs sporadically go flying makes me wonder if I should make her alt build all knockup sets. XD
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Did any feedback matter in the threads? Orβ¦
skoryy replied to Snarky's topic in General Discussion
There were several iterations of the patch that went through, with changes to Plant Control and Tanker inherents that I know were made due to player testing. -
Open Lettur from Disgruntled Player regarding Plant Control
skoryy replied to Nayeh's topic in Open Beta Testing
If you're gonna come in here dooming because of a nerf, I'm gonna dismiss you easily. Just as I'm dismissing anything you say. Bye now. -
Still working on my Fire/Energy's build, I'm too happy with her to try something new yet.
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Focused Feedback: Powerset - Radiation Armor
skoryy replied to The Curator's topic in [Open Beta] Focused Feedback
Given the challenge level is reducing the animation time without making the animation look bad, I'd say it's possible. -
AE was always going to be broken no matter how the rewards were given. Farms existed even before AE. Once the meta route to easy rewards is found, that would always be the way. The Skinner Box model itself has been broken for a long while now. Its why Guild Wars 2 gave up on vertical progression and FFXIV ties it to the main story quest. Give people a pellet dispenserr, and they'll find a way to jam the dispenser open.
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About the relative difficulty of fights in this game vs. others
skoryy replied to temnix's topic in General Discussion
I was in a -1 this week and it still took forever and a day to grind Reichsman down. -
About the relative difficulty of fights in this game vs. others
skoryy replied to temnix's topic in General Discussion
Nobody fights AVs anymore? This mentality is why nobody's been running Kahn even as the WST, nobody wants to spend a half hour grinding down Reichsman with just DPS. -
A controversial topic: is it time to make all items free?
skoryy replied to Yomo Kimyata's topic in The Market
Y'all want stuff for free, there's always Brainstorm. -
Focused Feedback: Tanker - Archetype Inherent Changes
skoryy replied to The Curator's topic in [Open Beta] Focused Feedback
I was under the belief from other forumites that we were in a brutepocalypse from the last round of tanker buffs. Or is it all overwrought declarations? -
Focused Feedback: Tanker - Archetype Inherent Changes
skoryy replied to The Curator's topic in [Open Beta] Focused Feedback
I keep seeing overwrought declarations like this, yet I still see brutes out in the wild all the time. π€ -
About the relative difficulty of fights in this game vs. others
skoryy replied to temnix's topic in General Discussion
Hard content needs people playing it and if the critical mass of players aren't, well... (There is a discussion to be had of CoH running on an outdated Skinner box model, but that's for another discussion.) -
Focused Feedback: Tanker - Archetype Inherent Changes
skoryy replied to The Curator's topic in [Open Beta] Focused Feedback
One of the reasons, but, yes, so increasing the aggro cap... -
Focused Feedback: Tanker - Archetype Inherent Changes
skoryy replied to The Curator's topic in [Open Beta] Focused Feedback
They already control more aggro than any other archetype. There's no need for them to control even more. You have controllers, dominators, brutes, and other tankers to handle the excess aggro. -
Focused Feedback: Tanker - Archetype Inherent Changes
skoryy replied to The Curator's topic in [Open Beta] Focused Feedback
Okay, I can get behind that. Okay, that's good as well, but keep it at a flat rate for targets over the cap. Players get confused enough with PPM, lets not break more brains with more math. lol wut. Aggro cap stays where its at because there has to be some risk involved to everyone else if you pull too much aggro. I'll have to dig into City of Data on how Fury is generated, but something that works all the time like Assassin's Wrath that allows Brutes to hit and keep 100 fury is something I've had in mind. -
Scrappers have a weak taunt aura and no gauntlet or punchvoke, though. You'll have more runners than a tank or brute.
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OK, I'm curious, let's do the above math but at a more normal level of damage bonus, let's say maybe 150% from IOs and alpha. Brutes get another 175% from Fury. Tanker at 16: (0.95*2.5*10)+(0.95*2.5*6/3) = 28.5 (38 currently in live) Brute at 10: (0.75*4.25*10) = 31.875
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Okay, so with the current release candidate, the tanker's 76 is now down to... 57. That's still a little ahead of the brute's 52.5, and the lower cap attack results remain unchanged. At the fringe end of damage bonus, tankers still pull ahead of brutes, just not as much. EDIT: Did the math wrong
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ATOs in general need a review. There's Scrapper and Stalker ATOs, and then there's everyone else.
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I used to be a happy level one tech support guy, and then the company decided they wanted us to handle overnight customer support as well. A few months of that and I went looking for a promotion. As for what keeps bringing me back, CoH like GW2 is where I can log in and feel like "what do I want to do today" as opposed to "what do I have to do today." On top of that is how much creativity we can pour into character creation with all the costume parts and powers. Sure, sometimes I groan, but sometimes I'm sending tells saying "great bio and/or costume". CoH may be the last great creative outlet in MMOs.
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Open Lettur from Disgruntled Player regarding Plant Control
skoryy replied to Nayeh's topic in Open Beta Testing
Weren't options already removed if the set was reliant on just two powers? -
The thing is that Paragon City looks like the kind of city that would already fit into a Golden/Silver/Bronze/Dark/Whatever age with all the varying architectures around town. Probably more Family, Circle of Thorns, and Fifth Column, though.