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skoryy

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Everything posted by skoryy

  1. They've been listening to Castillo''s recommendations on how to 'flex' at the other villain groups.
  2. I have a vague idea of what I'm doing here. I do a lot of PuG teaming and small teams, and the odd solo when I feel like merit farming. Permadom was a must and I got that. I also fit in some defense including a lot of ranged, even though she'll be throwing elbows and rifle butts a lot. Wish I had a better place for the ATO, but the adaptive recharge will mean it'll get a lot of use against harder targets. I think she'll do well, but I want to run her past the dom veterans first before I go into any respecs. Foxfire - Dominator (Pyrotechnic Control - Arsenal Assault).mbd
  3. She's only at 18 and Mids hasn't updated yet for me to think on her full build. I'm thinking maybe, but I'm gonna need some pool power slots and it's gonna be hard not taking the whole Pyro list.
  4. Shows how much I play doms. XD Yeah, I meant Arsenal.
  5. If anyone has 'Foxfire', hit me up and see if we can arrange something. I'd like to shorten her name up.
  6. My Pyro/Arsenal might be my first dom to break level 30 and make 50. Pyro is legit that fun. Though I do admit the powerr combo is purely concept (and page 2 isn't on Mids yet), so I'm not too worried about performance. Watching mobs sporadically go flying makes me wonder if I should make her alt build all knockup sets. XD
  7. There were several iterations of the patch that went through, with changes to Plant Control and Tanker inherents that I know were made due to player testing.
  8. If you're trying to make a Pyro 'troller or dom, stay in line!
  9. If you're gonna come in here dooming because of a nerf, I'm gonna dismiss you easily. Just as I'm dismissing anything you say. Bye now.
  10. Still working on my Fire/Energy's build, I'm too happy with her to try something new yet.
  11. Given the challenge level is reducing the animation time without making the animation look bad, I'd say it's possible.
  12. AE was always going to be broken no matter how the rewards were given. Farms existed even before AE. Once the meta route to easy rewards is found, that would always be the way. The Skinner Box model itself has been broken for a long while now. Its why Guild Wars 2 gave up on vertical progression and FFXIV ties it to the main story quest. Give people a pellet dispenserr, and they'll find a way to jam the dispenser open.
  13. I was in a -1 this week and it still took forever and a day to grind Reichsman down.
  14. Nobody fights AVs anymore? This mentality is why nobody's been running Kahn even as the WST, nobody wants to spend a half hour grinding down Reichsman with just DPS.
  15. Y'all want stuff for free, there's always Brainstorm.
  16. I was under the belief from other forumites that we were in a brutepocalypse from the last round of tanker buffs. Or is it all overwrought declarations?
  17. I keep seeing overwrought declarations like this, yet I still see brutes out in the wild all the time. πŸ€”
  18. Hard content needs people playing it and if the critical mass of players aren't, well... (There is a discussion to be had of CoH running on an outdated Skinner box model, but that's for another discussion.)
  19. One of the reasons, but, yes, so increasing the aggro cap...
  20. They already control more aggro than any other archetype. There's no need for them to control even more. You have controllers, dominators, brutes, and other tankers to handle the excess aggro.
  21. Okay, I can get behind that. Okay, that's good as well, but keep it at a flat rate for targets over the cap. Players get confused enough with PPM, lets not break more brains with more math. lol wut. Aggro cap stays where its at because there has to be some risk involved to everyone else if you pull too much aggro. I'll have to dig into City of Data on how Fury is generated, but something that works all the time like Assassin's Wrath that allows Brutes to hit and keep 100 fury is something I've had in mind.
  22. Scrappers have a weak taunt aura and no gauntlet or punchvoke, though. You'll have more runners than a tank or brute.
  23. OK, I'm curious, let's do the above math but at a more normal level of damage bonus, let's say maybe 150% from IOs and alpha. Brutes get another 175% from Fury. Tanker at 16: (0.95*2.5*10)+(0.95*2.5*6/3) = 28.5 (38 currently in live) Brute at 10: (0.75*4.25*10) = 31.875
  24. Okay, so with the current release candidate, the tanker's 76 is now down to... 57. That's still a little ahead of the brute's 52.5, and the lower cap attack results remain unchanged. At the fringe end of damage bonus, tankers still pull ahead of brutes, just not as much. EDIT: Did the math wrong
  25. ATOs in general need a review. There's Scrapper and Stalker ATOs, and then there's everyone else.
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