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Everything posted by skoryy
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	I go by priorities myself, depending on the build and its needs. Perma-Hasten or as close to it as I can get is usually a given on all builds. After that, it depends. Low damage scale ATs and holds get loaded up on procs, melee builds will get varying levels of defense and resist, depending. Chasing recharge usually gives me enough accuracy and endurance, so I've never worried about that.
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	If the goal is to kill teaming and task forces and the game itself, then go for it. But that does seem to be the trend of the discussion: How creatively can we kill the game.
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	Since you're really bitey this morning, I'll offer another slice of pizza and see if that helps. And also suggest that maybe it's not ignorance, especially if its yet another 'suggestion' that isn't on the suggestion forum.
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	Bringing real balance to Homecoming would be disabling 'Win Of The Day' and any tracking of reactions and replies.
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				Humble request: please improve Ice Blast for Sentinels
skoryy replied to taigakirdape's topic in Sentinel
Ice Bolt - 3s rech Ice Blast - 6s rech Chilling Ray - 8s rech Am I missing something? You're not getting your level 50 rotation running in the mid-20s. - 
	Can I hear an 'Amen!' And can I get you over on Everlasting? Your snarky vampire and my young werewolf can go find an Abbott and Costello to terrify.
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	In the beginning of CoV, it was that way since Corrs only had Pain, Dark, and the like. It wasn't until you got hero corruptors with empathy crossed over that you got the cheerleader.
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	Defender will make your Time powers like Farsight and Chrono Shift stronger with weaker attacks that you can make up with procs. One thing to note, though, is that Time is more PBAoE oriented which might not mesh well with AR being more of a standoff set. I run a Dark/AR/Dark myself to take advantage of that and its as fun as heck.
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	I see we're redefining 'balance' and 'vile' in this here thread.
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	Any other recommendations, Buddy Syndrome?
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	Players are having fun in ways OP disapproves of.
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	There's been posters on this forum who've said they do this. And I don't think Lunar is using it as an excuse, they're just giving their opinion on that playstyle.
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	Thanks for the heads-up. Into the Ignore-O-Matic you go.
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	I think you should log off, go outside, and enjoy a pizza.
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	'Damage is king' is the meta everywhere.
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	por que no los dos I use Mids and I build by character conception. It can be done!
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	I think it was last week on Everlasting General we had someone saying we need more slots like some of the other servers. Boy howdy.
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	Explain why.
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	Nothing changed in six years doesn't make it sound like a priority. Could they change them? Sure. Would it be the feared Procopalypse? No. Procs are mainly used in two ways: A way to give some pop to low damage scale powers on Defenders, Corruptors, et al. A way for high end players to get high rewards for high risk Procs have one big problem: They're horrifically unintuitive. If you need a spreadsheet to figure out how often they fire without even knowing if they'll be useful to begin with because psuedopet shenanigans, that's a problem. I can click on a power to see how much average damage it does with enhancements. It won't tell me how often my proc is gonna fire - or if it will fire. That's no bueno. Again, there's no reason in the above to nerf procs. The problem is making them easier to understand, and I'm not intuitive enough with the code to figure out if the server melts into a slagheap if you try to put it in the power info. Or you can include global recharge but that's a whole new can o' worms. That tanker damage scales have been changed and not anyone else sounds to me like that any balance pass wouldn't buff damage scales. Defenders certainly aren't going to get blaster scales out of their secondary. Thus, procs are staying.