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skoryy

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Everything posted by skoryy

  1. That would explain why my Ill/Sonic was having a rough go of it. She'll need more purples too.
  2. As someone who writes code professionally...
  3. Honest question, if y'all are tired of caves and task forces, then what exactly are you doing with the new characters you're farming for?
  4. I have mine slotted in Precise Strike, which Mids says has an 83% chance to proc and is used twice in my attack chain. I should also mention that I may have another advantage with Death Shroud, I vaguely remember discussion about damage auras and fury back in live.
  5. Well, if you want to include all that, then let's add in the Superior Brute's Fury proc. Now the brute is maintaining an easy 90~% fury and they're pulling away from the tanker every time.
  6. I rolled up my Rad/StJ, loaded her up with her final full IO build, and gave her a roll against Council at +0/x8. The experience was very... crunchy, I'd like to say. I particularly enjoyed seeing all the orange numbers pop up after every Spinning Strike and Ground Zero, and all the reward dings after I fired one off. I'd need incarnates and superior enhancements to really compare her to my brute main over on Everlasting, I suspect she'd be noticeably slower at +4/x8. Not too much slower, though. And she's gloriously impervious. No bugs I noticed, aside from ATOs and event enhancements not having their superior values while attuned. UPDATE: I upped the difficulty to +2 and went after the Council again. Damage still feels good.
  7. Dark Astoria and incarnate trials are, like, right over there.
  8. I'm counting 256% recharge on 'two level 50 recharge IOs'. I'd like to know where you got these IOs, I can use a few on my alts. Now, I can get double-stacked Fulcrums with two level 50 IOs + Siphon Speed + Hasten. But that's, again, assuming you can get 10 targets twice in a row... The secret is making sure everyone else is there, you hit ten targets, and nobody else who's jumped along hasn't fired off their Judgement, room clearing AoE, or whatnot. If you're micro-managing your runs this way, I don't have a problem with this. Just don't expect the game to be balanced around it.
  9. At some point this week I'll whip up an Inv/SS on Pineapple and see for myself. I'd think as long as Rage has a 'no touchie' circle while you can potentially double stack it, this should be easy to manage.
  10. You do realize like 99% of non-farmers don't play this way, right? I don't think I've ever seen my brute hit the damage cap in her PuGs.
  11. Going with a basic 100% damage buff... Tanks: 0.95 * (1 + 1) = 1.9 Brutes: 0.75 * (1 + 1 + (0 ~ 2)) = 1.5 ~ 3 ... Oh. OK, never mind, I've been doing the math wrong for years. And never had the Brute's Fury proc until HC. Good gravy, brutes can still be still stupid OP. I still think Bruising should still be a thing in some form instead of a straight DPS buff, but I don't think these are horribad changes now.
  12. I'm really not digging this evolution of class balance towards DPS boatraces. Once you've opened the door, its only a matter of time for the Defenders and Controllers will want their share. Not to mention what happens if/when the tank-brute pop numbers flip flop. I think we need some discussion about class balance philosophy and purpose. How do we differentiate between tanks and brutes?
  13. Updating my old thread: Phantom Lass is now 50 and has her T3 alpha. I've run her build past my SG's resident builder, and he thinks it looks good. I'm now deciding where to go with interface, I'm unsure if the res debuff in reactive is worth it? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Phantom Lass: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 1: Dark Embrace (A) Reactive Armor - Resistance (5) Reactive Armor - Endurance (7) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Endurance/Recharge (9) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection Level 2: Precise Strike (A) Superior Brute's Fury - Accuracy/Damage (11) Superior Brute's Fury - Damage/Recharge (11) Superior Brute's Fury - Accuracy/Damage/Recharge (13) Superior Brute's Fury - Damage/Endurance/RechargeTime (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (15) Superior Brute's Fury - Recharge/Fury Bonus Level 4: Guarded Spin (A) Eradication - Accuracy/Recharge (19) Eradication - Damage/Recharge (19) Eradication - Accuracy/Damage/Recharge (21) Eradication - Accuracy/Damage/Endurance/Recharge (21) Luck of the Gambler - Recharge Speed Level 6: Eye of the Storm (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (23) Armageddon - Accuracy/Damage/Recharge (25) Armageddon - Accuracy/Recharge (25) Armageddon - Damage/Endurance (27) Armageddon - Chance for Fire Damage Level 8: Staff Mastery Level 10: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 12: Death Shroud (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance (29) Overwhelming Force - Damage/Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 14: Murky Cloud (A) Reactive Armor - Resistance (31) Reactive Armor - Endurance (31) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Endurance/Recharge (50) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Obsidian Shield (A) Reactive Armor - Resistance (33) Reactive Armor - Endurance (33) Reactive Armor - Resistance/Endurance (34) Reactive Armor - Resistance/Endurance/Recharge Level 18: Serpent's Reach (A) Superior Unrelenting Fury - Accuracy/Damage (34) Superior Unrelenting Fury - Damage/RechargeTime (34) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 20: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (37) Theft of Essence - Accuracy/Endurance/Recharge (37) Theft of Essence - Accuracy/Endurance/Healing (37) Touch of the Nictus - Accuracy/Endurance/Recharge (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (39) Doctored Wounds - Heal/Endurance/Recharge Level 22: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Taunt (A) Taunt Duration IO Level 28: Cloak of Fear (A) Siphon Insight - ToHit Debuff (40) Siphon Insight - ToHit Debuff/Endurance/Recharge (42) Siphon Insight - Accuracy/ToHit Debuff (42) Siphon Insight - Accuracy/Recharge (42) Siphon Insight - Accuracy/Endurance/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (43) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Kismet - Accuracy +6% Level 32: Sky Splitter (A) Hecatomb - Damage (43) Hecatomb - Damage/Recharge (45) Hecatomb - Accuracy/Damage/Recharge (45) Hecatomb - Accuracy/Recharge (45) Hecatomb - Damage/Endurance Level 35: Acrobatics (A) Endurance Reduction IO Level 38: Soul Transfer (A) Absolute Amazement - Stun/Recharge Level 41: Boxing (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 44: Tough (A) Reactive Armor - Resistance (48) Reactive Armor - Endurance (48) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance/Endurance/Recharge Level 47: Weave (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 49: Superior Conditioning (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Reactive Core Flawless Interface ------------
  14. OK, so Wolfshund here is more for thematic reasons: He might be a very good boy, but he's still the toughest woof in Paragon City. In any case, I'm asking for opinions while I hammer out his rotation. Defense looks good enough given his resists and regen. And not having to worry about primary clickies and blue bars, I could go for the damage and healing incarnates. My decision now is the best DPS rotation doesn't include Swipe, so I'm sorting out if I want to include it for bruising. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wolfshund: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Claws Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Mind Over Body (A) Reactive Armor - Resistance (3) Reactive Armor - Endurance (3) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Endurance/Recharge Level 1: Swipe (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge Level 2: Strike (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 4: Slash (A) Kinetic Combat - Accuracy/Damage (15) Kinetic Combat - Damage/Endurance (15) Kinetic Combat - Damage/Recharge (17) Kinetic Combat - Damage/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (19) Achilles' Heel - Chance for Res Debuff Level 6: Indomitable Will (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance Level 8: Rise to the Challenge (A) Numina's Convalesence - Heal (21) Numina's Convalesence - Heal/Endurance (23) Numina's Convalesence - Heal/Endurance/Recharge Level 10: Taunt (A) Perfect Zinger - Taunt (23) Perfect Zinger - Taunt/Recharge (25) Perfect Zinger - Taunt/Recharge/Range (25) Perfect Zinger - Accuracy/Recharge (27) Perfect Zinger - Taunt/Range (27) Perfect Zinger - Chance for Psi Damage Level 12: Quick Recovery (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (29) Performance Shifter - EndMod/Recharge Level 14: Super Jump (A) Empty Level 16: Spin (A) Eradication - Accuracy/Recharge (31) Eradication - Damage/Recharge (31) Eradication - Accuracy/Damage/Recharge (31) Eradication - Accuracy/Damage/Endurance/Recharge (33) Scirocco's Dervish - Damage/Recharge (33) Scirocco's Dervish - Damage/Endurance Level 18: High Pain Tolerance (A) Numina's Convalesence - Heal (33) Numina's Convalesence - Heal/Endurance (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - Recharge/Resist Level 20: Follow Up (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Heightened Senses (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 24: Fast Healing (A) Numina's Convalesence - Heal (39) Numina's Convalesence - Heal/Endurance Level 26: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 28: Focus (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (50) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (42) Kismet - Accuracy +6% (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Boxing (A) Empty Level 35: Tough (A) Reactive Armor - Resistance (42) Reactive Armor - Endurance (43) Reactive Armor - Resistance/Endurance (43) Reactive Armor - Resistance/Endurance/Recharge Level 38: Shockwave (A) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 47: Block of Ice (A) Basilisk's Gaze - Accuracy/Hold (48) Basilisk's Gaze - Recharge/Hold (50) Basilisk's Gaze - Endurance/Recharge/Hold (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 49: Strength of Will (A) Empty Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Numina's Convalesence - Heal Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod (13) Performance Shifter - EndMod/Recharge Level 50: Musculature Radial Paragon Level 50: Rebirth Core Epiphany ------------
  15. Not quite a dad joke, but I shout "WHERE'S FRANCIS" everytime I see an 'Ajax' Warrior.
  16. My defender doesn't have perma-snipe yet. She does have Aim, AM, and Hasten slotted, though, and she just picked up Tactics too. Throw in a pile of yellow skittles, and its not like she's short on options if she needs to start popping instant Proton Torpedoes. And I really wouldn't want to lose the range bonus on her snipe, 'cause there's always going to be runners. The recharge nerf is also going to throw a wrench into her endgame rotation, I'll have to start considering dropping a support power for another attack. That said, I can see where a Traps or Devices toon would have the advantage over her. I can also see the issue of heavily encouraging a DPS-centered class like Blaster or Sentinel to use a slot on a support power like Tactics. I think, ultimately, I'm in favor of Number Six's idea. Or at the least, keep the recharge and range on the snipe.
  17. The thing is, DFB was a solution to the slog that was leveling from roughly 15ish to 22. This is where your enhancement slots start mattering, where the enemies start requiring your enhancement slots start mattering, and you're stuck on a handful of increasingly ineffective DOs to carry you through. DiB starts at 15, right? How are the completion buffs there, I can't recall if it rewarded any.
  18. It was mentioned elsewhere on the forums, that staff's Form of the Soul would work well with Dark Armor's endurance issues. I've always had a soft spot for DA, and have never tried Staff even back in the day, so I gave it a shot. A couple hours of costuming and leveling today, and I'm completely sold. Not only do I now have my spunky Golden Age heroine, but I also have a new fondness for Staff Fighting! That said, I'm not entirely sure about the build. I used Dechs's old Claws/Dark brute build as a start, then threw on all the necessary purples and superior class enhancements. I'm not sure if I should be taking everything in Staff Fighting, however, especially since her endgame rotation looks to be Precision->Serpent->Precision->Sky or Eye. Mercurial and Guarded are there for exemplar-ing, which leaves me debating if I can drop Innocuous for Physical Perfection and then use the slots for Taunt or elsewhere. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Phantom Lass: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-EndRdx(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7) Level 2: Precise Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 4: Guarded Spin -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40) Level 6: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(40) Level 8: Staff Mastery Level 10: Super Jump -- WntGif-ResSlow(A) Level 12: Death Shroud -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(13), Erd-Acc/Dmg/Rchg(13), Erd-Dmg/Rchg(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17) Level 14: Murky Cloud -- RctArm-ResDam(A), RctArm-EndRdx(17), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19) Level 16: Obsidian Shield -- RctArm-ResDam(A), RctArm-EndRdx(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(23) Level 18: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 20: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-Acc/EndRdx/Heal(25), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27) Level 22: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46) Level 26: Innocuous Strikes -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(46), ScrDrv-Dmg/EndRdx(48) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(29) Level 30: Taunt -- Taunt-I(A) Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(46) Level 35: Acrobatics -- EndRdx-I(A) Level 38: Soul Transfer -- AbsAmz-Stun/Rchg(A) Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 44: Tough -- RctArm-ResDam(A), RctArm-EndRdx(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(45) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Superior Conditioning -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Mrc-Heal(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 50: Agility Core Paragon ------------
  19. First off, thank you all for all your hard work. This past month has been some of the most fun I've had in years! Its not much of an epidemic? I see lots of other content in LFG on Everlasting - TFs, RP groups, radio/tip missions, etc. Personally, I use DFB just to get past the painful parts of leveling - late teens, early twenties. And I really should try organizing DiBs after I hit 15.
  20. I finally settled on a costume and concept for an Elec/Elec - Silentsurge - and he's been hella fun through level 25. And we haven't even arrived at the joy of AoEs, heals, and endurance drain!
  21. This is what I'm thinking on going with, myself. I'm iffy on a few things, like if its worth slotting more for regen and recovery, but its S/L capped and is three seconds short of perma-hasten. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Agent Trinity: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5) Level 1: Alpha Barrier -- StdPrt-ResDam/Def+(A), RctArm-ResDam(7), RctArm-EndRdx(7), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(9) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 4: Super Jump -- Empty(A) Level 6: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21) Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(21), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25) Level 10: Gamma Boost -- NmnCnv-Regen/Rcvry+(A) Level 12: Proton Armor -- RctArm-ResDam(A), RctArm-EndRdx(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(29) Level 14: Fallout Shelter -- RctArm-ResDam(A), RctArm-EndRdx(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31) Level 16: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33) Level 18: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33), RechRdx-I(33) Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(36) Level 22: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39) Level 26: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(39) Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40), NmnCnv-Heal/EndRdx/Rchg(40) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 32: Foot Stomp -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43) Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Rchg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Heal-I(46) Level 38: Tough -- RctArm-ResDam(A), RctArm-EndRdx(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Meltdown -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17) Level 50: Agility Core Paragon ------------
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