Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
942 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by skoryy
-
Yeah, I run +2/x4 on my controller and stalker, though I might push them up to +3/x6 now that I've noticed that's a good difficulty for my blaster. The lack of a taunt aura and layered defense makes things less entertaining at anything higher.
-
I feel like this is designed to affect the really high end of min-maxers, not all of us are calculating our critical strike bonus windows to that fine of a detail. If you really want to smooth out scrapper performance, give them something to do at lower levels than pray for RNGesus to gift them a critical.
-
I've always been more of a Superfriends / TMNT / DCAU guy myself.
-
One room map with Hybrid and Lore fired off is kinda atypical in my book, though. Especially given Lore's insane DPS boost and recharge. How's it feel without Lore?
-
Or, y'know, you can just stop taking the pretendy funtime game so seriously.
-
One thing we need to have a talk with on this is why is it so prevalent that players go to farms and PI and play ProgressQuest? Actual leveling through content should be more fun, right? And its not that hard! And with double XP the bars go flying by in task forces! So why do they don't think so? I think I know an answer that I'm putting thoughts to works on, now that I re-rolled a scrapper project into a much more enjoyable blaster one.
-
(To practice what I preach...) As someone who's been re-discovering the joys of living la vida blapper, I'm intrigued how much more thus would ramp up the difficulty. I can do reasonably well at +3/x6 on the DP/Fire I have at IO incarnated 50. I do think this is a step in the right direction. Also, will this also apply to AE and if so do you have your castle walls ready for those pitchforks and torches?
-
No one's saying you can't. What I am saying is that, we've been repeatedly over this topic for the past two years. The battle lines are drawn, the trenches are dug, and the barbed wire is set up. Y'all can lob artillery shells over No Man's Land at each other all you want. And, I mean, we even had a dev come in earlier today and say "Yeah, we're got things in the works that should help appease a lot of people" and nobody picked it up for discussion. Everyone went back to their trenches.
-
-
Is it, actually? I would weigh Homecoming's success versus other servers that take the slower path and then ask again if its actually a problem.
-
Well, yes, some. Why do we spend all this time debating their terms?
-
Two points on that synopsis: 1. We have a much smaller player base than live, hence IOs and incarnates were goosed so you're not waiting months for a Luck Charm. 2. We have a lot of vets from live, like myself, who spent a lot of time leveling up our characters and tricking them out. We really didn't want to spend all that time we did in live doing it all over again. Tedium isn't difficulty. Other games figured out over the years that you need to throw mechanics and expanded content at the player to keep their mind engaged. Real challenge would require more than just turreting while repeating your rotation, stuff the game wasn't quite designed for what with animation locks, defense caps, et al. CoH is what it is, an old school beat 'em up with occasional spurts of mechanics that require some awareness but one that can't compete on the level of other modern MMOs. You have to start there and work your onwards.
- 330 replies
-
- 21
-
-
-
-
The question is not 'is this OP', the question is 'how do you get players to use a hold as a hold instead of a damage bomb.'
-
Por que no los dos? *gestures a couple pages back to myself and Galaxy Brain*
-
Huh. My DP/Fire has 5.01 end rec / 1.99 end use before procs, she laughs at carnies but yeah that might be a bit overkill. I'll check her out in Mids using your suggestions, that could help in her next respec.
-
DPS balance no longer becomes an issue if all those tankers and defenders have incentive to build for something more than just highest DPS. If you're just nerfing their DPS, all you are dis-incentivizing is anyone's reason to play them. You're not building an imperfect balance around just DPS. There have to be more factors there.
-
The problem is that the only thing your challenging by lowering DPS is your players' patience. The problem isn't DPS balance, the problem is 95% of the game's content is tank, spank, and maintain your rotation. There's minimal mechanics to memorize, mainly as the system was never designed for mechanics to begin with. No boss mechanics, no telegraphed attacks to avoid, no rage meters, no break bars. If all I'm doing is just pressing the same buttons over and over and over again, you're right that people will get bored. Trust me, I did!
-
Probably my last words here as this thread is invariably going places... My Rad Armor tank is a shade below S/L cap even with Barrier incarnate, and those are the only ones close. Even then she's pretty much nigh invulnerable thanks to the massive absorb shield, high resistance, and -to hit. A Rad Armor brute won't be as invulnerable, sure, but you're making that up in DPS - more so if procs are as OP as been advertised - and they'll still have the strong layered defense set that'll make 'em tougher than most other brutes.
-
Coincidentally, I was working on an ice/ice/cold build earlier today as I was looking for another blaster build to compliment my DP/Fire. S/L capped, E/N capped with a small purple, and permahastened with the T4 alpha, I'm surprised at all the builds here missing Freezing Touch, given its the third heaviest DPA hitter in the primary-secondary combo. Bitter Ice Blast -> Freeze Ray -> Freezing Touch -> Ice Sword is your main rotation, with plenty of AoEs to spam liberally as needed. I might have to see about putting in Hoarfrost, though I like keeping my low level attacks for exemplaring. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snowball: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Chilblain -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(43), EnfOpr-Acc/EndRdx(43), EnfOpr-Immob/Rng(45) Level 2: Ice Blast -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(34) Level 4: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48) Level 6: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7) Level 8: Freeze Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13) Level 10: Frigid Protection -- PrfShf-End%(A) Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(17) Level 14: Fly -- Empty(A) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23) Level 20: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), Hct-Dam%(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25) Level 26: Bitter Freeze Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Boxing -- Empty(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Freezing Touch -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(37), UnbCns-Dam%(37) Level 38: Frozen Aura -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(42), GldArm-3defTpProc(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Snow Storm -- CrtSpd-Acc/EndRdx(A), CrtSpd-EndRdx/Rchg/Slow(48), CrtSpd-Acc/Slow(48), CrtSpd-Dmg/Slow(50) Level 49: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 14: Afterburner Level 50: Agility Core Paragon Level 50: Clarion Core Epiphany ------------
-
Do you not use the same proc builds on a brute? My brute builds are more proc dependent than my tank builds since they're better bang for the buck than damage enhancements.
-
A reminder that DPS nerfs don't make the game more 'challenging', they just make it more tedious.
-
Another piece of evidence that this should be renamed the 'Some Men Just Want To Watch The World Burn' forum.
-
I'm back to maining my controller, and even then she's Ill/Sonic. What defense and heals?
-
I checked Mids Reborn. Five slotting a corruptor's Acid Mortar for proc damage gets me 395 damage every six seconds. (Are we sure its per fire and not just on the summon?) My tank gets 361 per combo 3 Spinning Strike every ~6 seconds. Also the Acid Mortar actually has to hit with a base 75% unenhanced for accuracy, on top of surviving aggro. So, yeah, I don't really see it as exceptionally OP. Its certainly stronger than it was, but you're making some tradeoffs for that.
-
What problem is this solving?