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skoryy

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Everything posted by skoryy

  1. After a half-hour of arguing with the forum exporter, I can finally post the build I said I would! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sunbow II: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols * (A) Superior Defiant Barrage - Accuracy/Damage * (3) Superior Defiant Barrage - Damage/RechargeTime * (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime * (5) Superior Defiant Barrage - Accuracy/Damage/Endurance * (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime * (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Ring of Fire * (A) Superior Winter's Bite - Accuracy/Damage * (7) Superior Winter's Bite - Damage/RechargeTime * (9) Superior Winter's Bite - Accuracy/Damage/Endurance * (9) Superior Winter's Bite - Accuracy/Damage/Recharge * (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime * (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 2: Dual Wield * (A) Thunderstrike - Accuracy/Damage/Recharge * (13) Thunderstrike - Accuracy/Damage/Endurance * (13) Thunderstrike - Damage/Endurance/Recharge Level 4: Empty Clips * (A) Superior Frozen Blast - Accuracy/Damage * (15) Superior Frozen Blast - Damage/Endurance * (17) Superior Frozen Blast - Accuracy/Damage/Endurance * (17) Superior Frozen Blast - Accuracy/Damage/Recharge * (19) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime * (19) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Swap Ammo Level 8: Super Speed * (A) Winter's Gift - Slow Resistance (20%) Level 10: Fire Sword Circle * (A) Superior Blaster's Wrath - Accuracy/Damage * (21) Superior Blaster's Wrath - Damage/Recharge * (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge * (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance * (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge * (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Hasten * (A) Recharge Reduction IO * (25) Recharge Reduction IO Level 16: Build Up * (A) Rectified Reticle - To Hit Buff * (27) Rectified Reticle - To Hit Buff/Recharge Level 18: Executioner's Shot * (A) Apocalypse - Damage * (27) Apocalypse - Accuracy/Damage/Recharge * (29) Apocalypse - Accuracy/Recharge * (29) Apocalypse - Damage/Endurance * (31) Apocalypse - Chance of Damage(Negative) Level 20: Cauterizing Aura * (A) Eradication - Accuracy/Recharge * (31) Eradication - Accuracy/Damage/Recharge * (31) Eradication - Accuracy/Damage/Endurance/Recharge * (33) Endurance Modification IO * (33) Endurance Modification IO Level 22: Fire Sword * (A) Superior Blistering Cold - Accuracy/Damage * (33) Superior Blistering Cold - Damage/Endurance * (34) Superior Blistering Cold - Accuracy/Damage/Endurance * (34) Superior Blistering Cold - Accuracy/Damage/Recharge * (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime * (36) Superior Blistering Cold - Recharge/Chance for Hold Level 24: Boxing * (A) Empty Level 26: Piercing Rounds * (A) Ragnarok - Damage * (36) Ragnarok - Damage/Recharge * (36) Ragnarok - Accuracy/Damage/Recharge * (37) Ragnarok - Accuracy/Recharge * (37) Ragnarok - Damage/Endurance * (37) Ragnarok - Chance for Knockdown Level 28: Tough * (A) Steadfast Protection - Resistance/+Def 3% * (39) Gladiator's Armor - TP Protection +3% Def (All) * (39) Aegis - Resistance * (39) Aegis - Resistance/Endurance * (40) Aegis - Psionic/Status Resistance Level 30: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (40) Red Fortune - Defense * (40) Red Fortune - Defense/Endurance Level 32: Hail of Bullets * (A) Superior Avalanche - Accuracy/Damage * (42) Superior Avalanche - Damage/Endurance * (42) Superior Avalanche - Accuracy/Damage/Endurance * (42) Superior Avalanche - Accuracy/Damage/Recharge * (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge * (43) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Burn * (A) Armageddon - Damage * (43) Armageddon - Accuracy/Damage/Recharge * (45) Armageddon - Accuracy/Recharge * (45) Armageddon - Damage/Endurance * (45) Armageddon - Chance for Fire Damage Level 38: Hot Feet * (A) Scirocco's Dervish - Accuracy/Damage * (46) Scirocco's Dervish - Damage/Endurance * (46) Scirocco's Dervish - Damage/Recharge * (46) Scirocco's Dervish - Accuracy/Recharge * (48) Scirocco's Dervish - Accuracy/Damage/Endurance * (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (48) Red Fortune - Defense * (50) Red Fortune - Defense/Endurance Level 44: Scorpion Shield * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (50) Red Fortune - Defense * (50) Red Fortune - Defense/Endurance Level 47: Tactics * (A) HamiO:Cytoskeleton Exposure Level 49: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl * (A) Empty Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Endurance Modification IO * (15) Endurance Modification IO Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Core Paragon ------------
  2. Phantom Lass is your basic Golden Age heroine, Phantom Lady with a beat stick and a fondness for purple. T-34 is the Clockwork Mythbuster, the Six Million Ruble Nerd- er- man. Agent Trinity is parts Men In Black - more K than J - and parts She-Hulk, of course. Sunbow is John Woo's Sailor Moon, a Stan Lee and Buzz Dixon production.
  3. Trying to re-rail the thread: I've had a lot more fun with teams running task forces, story missions, and MSRs than I've had facerolling Council or AE farms. Merits are a really good source of inf and enhancements. I already have two builds finished by the lower vet level 20s, though my blaster will take a while longer what with her winter enhancements. But that's OK! I don't need her tricked out right now, it's good to have some goals. That said: Different strokes for different folks! If you like solo farming, it's all good!
  4. The Overwhelming Force proc does! When I get home tonight I'll post up my planned build for my DP/Fire.
  5. Hot Foot is a slow, and that and the aura are whittling down anyone charging into melee. Hot Foot also can take a knockdown proc for added funsies. Then you smack them silly with a fire sword. Also: Hot Foot -> Build Up -> Burn -> Hail of Bullets. Judgement? What Judgement?
  6. Its the current 'what blaster are you playing' thread! Right now I'm working on a DP/Fire. She's not at Hot Foot -> Burn -> Hail of Bullets yet, but she's still great fun in groups. Blast away at range, and then hit anyone who gets up close with a fire sword! I also have an AR/Atomic redside that needs more team love, but he can come later.
  7. Upping levels and HP doesn't make content more difficult, only more time consuming. Think mechanically. Bosses that can spawn Battle Maiden's blue fields. Cimeroran bosses with AoE heals and +Res. Freak bosses with AoE rez. Enemies that can only be defeated if you activate their weakness. Ideas like that. Content that makes you feel more heroic when you overcome instead of 'thankfully that's over'.
  8. But it doesn't answer why put something in a hold if it can't hit or do serious damage to begin with. We have to begin the discussion with how twenty years of MMO meta theory has rendered CC irrelevant outside of special mechanics.
  9. I'm on a phone keyboard so I can't quite elaborate as much as I'd like. But at +5/+6 your controls won't be as effective due to diminished accuracy and higher resist. And it's not that much of a help for your tanks and DPS that are already def-capped. And then you get to the guys with the purple patch and, well. You'll need a second controller or dominator on board, and at that point why bother when you can get more out of a defender or corrupt? What would help controllers more would be some manner of defiance bar or such that would make CC useful in a DPS boatrace.
  10. Certain posters making the same posts over and over again is not 'most people'. You said 'most people'. Prove it.
  11. 'Most people' I seem to have missed when we held that caucus, can you point us to the results?
  12. I was going to write something like this last night. But yeah, if you think controllers have problems now, increasing difficulty will only make most of them less welcome at endgame once the meta kicks in. Signed, someone livin' la vida Ill/Sonic and lovin' it.
  13. A bit late, but I'll advocate Ill/Sonic for grouping. Sonic isn't popular for legit solo reasons, but at low level your team +Res is handy. At high level, your team -Res is a godsend.
  14. They're too busy chatting up the Russian spy and Bilderberger the next cube over about tomorrow morning's chemtrail plans.
  15. So everyone else's difficulty goes up because you're unable to use the turn off XP function. I'll avoid the reaction image but I'm pretty sure I'm not the only one making the same face right now.
  16. Teaming up is supposed to be more rewarding. Its basic MMO design.
  17. Would this affect all taunt auras or just Blazing Aura?
  18. My Ground Zero doesn't appear to be chasing anyone off, do psuedopets work differently? EDIT: I'm a tank and this looks to be a brute issue, so disregard my experience. Though I'm curious if any /Rad brutes might be experiencing the issue.
  19. Well this was an unexpected birthday gift. I'll be out tanking tonight now for sure. 😃
  20. The thing is, MA was fixed. It's just that the fix was Street Justice. I think the bigger issue is that the older powersets could not only use a rework, but also some gimmicks like combos, forms, or such. But I'm not sure how popular that would actually be.
  21. I'll raise up the problem CO had with their high scores: How do you measure aggro? Control? Buffs and debuffs? How do you keep the scoreboard from becoming DPS focused?
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