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skoryy

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Everything posted by skoryy

  1. I see someone just threw a grenade into No Man's Land.
  2. Minor penalties that are even more minor for tankers isn't lowering the defense and resist caps.
  3. The problem is considering a lvl 35-50 TF as max level content to begin with. If your mobs base difficulty is level 35, incarnated 50s are going to blow through them even if level shifted. They're not exactly endgame Arachnos or Malta. Also, I'll add that 'tanks wading through everything' is a function of basic game design where most of the load bearing is done by defense caps and easily attainable layered defenses. Yet in all the talk about game difficulty, I don't recall anyone ever mentioning lowering defense and resist caps. 🤔
  4. Everyone's dug in on this topic like it's 1917 on the Western Front, and they're absolutely convinced the next artillery barrage over No Man's Land will be the one that'll win the war.
  5. Given that Barrier Core Epiphany only gives insane defense for the first 30 seconds, then 7.5% defense for the next 30 seconds, and 5% defense for the last 60, I'm thinking there were either more incarnates around than just a couple or someone was bubbling. And none of them were running Ageless? Destiny already comes with a heavy decay rate, and you need certain T4s to make it perma. Its fine as it is: An 'oh shi-' button and/or way to shore up build weaknesses. Nobody takes it for team considerations aside from incan.
  6. Doesn't sound like an explicit nerf to me.
  7. We don't know if it'll be a nerf, though.
  8. Scourge just needs improvement somewhere to give corrs a boost when dealing with non-AV/GM.
  9. All I'll say is y'all cast necrothread way too early for Festivus's Airing of Grievances.
  10. More the enthusiasm of a handful of posters to prove someone was wrong on the internet.
  11. Who doesn't want more -res? 🤨
  12. Or go electric melee and do both! 😉 Though this thread does bring up that I should slot up the Guassian's proc in Build Up and make Nightlight even more sparkly...
  13. My sympathies to the GMs that have to sort out RP drama.
  14. Of the same stuff that the same posters have been posting over and over.
  15. 46 pages of the same people arguing the same things over and over.
  16. Tanker Tuesday was a weekly event back in live. I also remember someone on the forums mentioning all TA/A defender TFs.
  17. Probably would need better rewards for wiping out an all boss team, too.
  18. Also I feel what is also missed is that if the mob pile is half-dead, there's nothing preventing anyone with a solid build from moving on to the next pile and having some fun. I do it all the time, even with my more squishier characters. There's something to the feeling of being able to hold the fort down just long enough for the cavalry to arrive.
  19. I feel like something that's missed in all this discussion about balance is how far more lucrative trash mob farming is here as opposed to pretty much every other MMO, or at least the ones I'm familiar with. From my experiences in Guild Wars 2, FFXIV, and the dreaded WoW, trash mobs were speed bumps that you go through to get the real rewards from varying forms of mission completion. I feel there was an attempt to correct that issue here with stuff like reward merits and how incarnate content was run back in live, but they never really could correct that without aggravating the players. And now with issue 25, we've kinda blown that all out of the water regardless.
  20. For starters, Penny Yin is all Freaks and Council, so I'm not sure what TF you were actually discussing. And there's more to difficulty between radios and TFs than just what you have the difficulty set to. +0/x1 or +4/x8, a single warehouse map of of S/L attackers with nothing stronger than a boss warwolf just isn't that tough compared to, say, a massive ambush of Freaks with tanks, stunners, rezzes, and an AV.
  21. I feel like a lot of this discussion is getting lost in the weeds of trying to balance versus trash mobs, when trash mobs by definition should be a quick and easy drop.
  22. The thing is, you're comparing mildly challenging content (mid-level TF) to end game easy mode (PI radios). The better comparison to Penny Yin at 50 would be Hami, MLTF, Tinpex, or the incarnate trials. In those, more support will always bring faster drops. Vice versa, support's not going to be all that important if you're blazing your way through a Talos Island radio mission.
  23. That's ... whoof. Discussion aside, you're doing great work here! I might have to take a second look at my DM/WP scrapper now.
  24. Someone has yet to experience the joy of dropping Deceive on a sapper.
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