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Everything posted by skoryy
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Yeah, I've had enough windups and a whiff to keep away from TW for now. I'm good with nerfing TW's damage if the changes make the Momentum mechanic less trying in practice.
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Going back on topic: Are controller buffs somewhere on the menu? I've been meaning to post up some thoughts to the suggestions forum, this might be as good a time as any to do so.
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Good ol' Monty Haul. Still valid after all these years.
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Dev Diary - Piecemeal's Workshop of Horrors
skoryy replied to Piecemeal's topic in Developer's Corner
Grats on living the dream. 😄 -
The recharge is well worth it since you get much more pounce for the ounce with tighter attack chains and faster AoEs, heals, buffs, and debuffs. 0 health is 0 DPS works both ways, after all.
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So, you're saying we should nerf regen. *runs*
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Honestly, I've never had this problem in over a year on Everlasting.
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Just as 'Twitter isn't real life' so is 'the forums aren't the real game'.
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The lack of damage on controller powers is a problem.
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Amplifiers are great if you want the benefits of DFB boosts without actually running DFB. I did it on my latest scrapper and it took her through the Atlas Park missions. It was actually a little more enjoyable thanks to the lack of whiffing and endurance management, I'll likely do it more often on new alts I want to solo on - like, say, redside and goldside.
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Switch "Echo" zones to free for all zones
skoryy replied to Glacier Peak's topic in Suggestions & Feedback
It happened in Champions Online. People 'fought' in the RenCen all the time, and, well, it wasn't that awesome. It was just like fighting mobs, only with more blocks and kiting. -
OK, now do Synapse.
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Here's another one: Leave L2P drama at the other MMOs.
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That, and the sub model is deader than Elvis at this point.
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Tomorrow is September 1st, isn't it?
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Nope, there's Bright and Dark options you can recolor the Phantasm but no Mirror option. Same for Spectral Terror.
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Nothing's more intimidating than a nine foot tall Freddie Mercury ready to belt into song. ... OK, it would be Freddie Mercury if I could customize the phantasm.
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One thing I'll add from experience with my Elec/Elec sneakyboy: Power Sink not only tops off your blue bar, but its also great as mitigation. A target with an empty blue bar is a target that's left with nothing but love taps to hit you with. Properly slotted, you can get a lot of empty blue bars. Of course, it also helps when your primaries are also draining endurance... 😉
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Something like this would work. Ideally, I'd like some room for Manuevers, but there's just too much good stuff both in Rad and WM to pass up. And Rad is actually not that slot intensive, so there's plenty of room to six slot your attacks. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! RadMace: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: War Mace Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Gamma Boost (A) Healing IO Level 1: Bash (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 2: Pulverize (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge Level 4: Jawbreaker (A) Superior Might of the Tanker - Accuracy/Damage (13) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage/Recharge (17) Superior Might of the Tanker - Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 6: Fallout Shelter (A) Reactive Armor - Resistance (7) Reactive Armor - Endurance (7) Reactive Armor - Resistance/Endurance (9) Reactive Armor - Resistance/Endurance/Recharge (9) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - TP Protection +3% Def (All) Level 8: Radiation Therapy (A) Numina's Convalesence - Heal/Endurance (33) Numina's Convalesence - Heal/Recharge (33) Numina's Convalesence - Heal/Endurance/Recharge Level 10: Super Jump (A) Empty Level 12: Beta Decay (A) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - Accuracy/Endurance/Recharge (46) Cloud Senses - ToHit Debuff/Endurance/Recharge (50) Cloud Senses - ToHit Debuff Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Build Up (A) Rectified Reticle - To Hit Buff (17) Rectified Reticle - To Hit Buff/Recharge Level 18: Particle Shielding (A) Numina's Convalesence - Heal/Endurance (19) Numina's Convalesence - Heal/Recharge (19) Numina's Convalesence - Heal/Endurance/Recharge Level 20: Whirling Mace (A) Eradication - Chance for Energy Damage (36) Eradication - Accuracy/Damage/Recharge (36) Eradication - Accuracy/Damage/Endurance/Recharge (36) Cleaving Blow - Accuracy/Damage (37) Cleaving Blow - Damage/Endurance (45) Cleaving Blow - Accuracy/Recharge Level 22: Alpha Barrier (A) Reactive Armor - Resistance (23) Reactive Armor - Endurance (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Endurance/Recharge Level 24: Proton Armor (A) Reactive Armor - Resistance (25) Reactive Armor - Endurance (27) Reactive Armor - Resistance/Endurance (27) Reactive Armor - Resistance/Endurance/Recharge Level 26: Ground Zero (A) Eradication - Damage (37) Eradication - Accuracy/Damage/Recharge (37) Eradication - Accuracy/Damage/Endurance/Recharge (39) Eradication - Chance for Energy Damage (39) Obliteration - Chance for Smashing Damage (45) Achilles' Heel - Chance for Res Debuff Level 28: Clobber (A) Hecatomb - Damage (29) Hecatomb - Damage/Recharge (29) Hecatomb - Accuracy/Damage/Recharge (31) Hecatomb - Accuracy/Recharge (31) Hecatomb - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) Level 30: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 32: Meltdown (A) Recharge Reduction IO Level 35: Shatter (A) Superior Gauntleted Fist - RechargeTime/+Absorb (42) Superior Gauntleted Fist - Damage/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (43) Superior Gauntleted Fist - Accuracy/Damage (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 38: Crowd Control (A) Armageddon - Damage (39) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (40) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 41: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Kismet - Accuracy +6% (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 44: Boxing (A) Empty Level 47: Tough (A) Reactive Armor - Resistance (48) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Endurance (48) Reactive Armor - Resistance/Endurance/Recharge Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash
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My WP/MA is nigh indestructible, but he's not the wrecking ball that my Rad/StJ is.
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There's no tactical thought if they've already made the strategic thought of "I can find a better power / powerset / archetype that doesn't have a crash" when they're building their character. Crashless nukes became a thing in live because the going meta was that nukes were skippable because of the crash. If the meta is bypassing the T9s because of the crash, then the crash has to also be considered part of the problem.
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Too busy War Mace-ing things.
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GW2 also gives you all your powers and stat boosts regardless of level. My lvl 80s with full exotic can waltz across Queensdale.
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ESO is a gritty fantasy setting and CoH is cartoon and comic superheroes. Totally different themes and player expectations.