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skoryy

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Everything posted by skoryy

  1. Also I feel what is also missed is that if the mob pile is half-dead, there's nothing preventing anyone with a solid build from moving on to the next pile and having some fun. I do it all the time, even with my more squishier characters. There's something to the feeling of being able to hold the fort down just long enough for the cavalry to arrive.
  2. I feel like something that's missed in all this discussion about balance is how far more lucrative trash mob farming is here as opposed to pretty much every other MMO, or at least the ones I'm familiar with. From my experiences in Guild Wars 2, FFXIV, and the dreaded WoW, trash mobs were speed bumps that you go through to get the real rewards from varying forms of mission completion. I feel there was an attempt to correct that issue here with stuff like reward merits and how incarnate content was run back in live, but they never really could correct that without aggravating the players. And now with issue 25, we've kinda blown that all out of the water regardless.
  3. For starters, Penny Yin is all Freaks and Council, so I'm not sure what TF you were actually discussing. And there's more to difficulty between radios and TFs than just what you have the difficulty set to. +0/x1 or +4/x8, a single warehouse map of of S/L attackers with nothing stronger than a boss warwolf just isn't that tough compared to, say, a massive ambush of Freaks with tanks, stunners, rezzes, and an AV.
  4. I feel like a lot of this discussion is getting lost in the weeds of trying to balance versus trash mobs, when trash mobs by definition should be a quick and easy drop.
  5. The thing is, you're comparing mildly challenging content (mid-level TF) to end game easy mode (PI radios). The better comparison to Penny Yin at 50 would be Hami, MLTF, Tinpex, or the incarnate trials. In those, more support will always bring faster drops. Vice versa, support's not going to be all that important if you're blazing your way through a Talos Island radio mission.
  6. That's ... whoof. Discussion aside, you're doing great work here! I might have to take a second look at my DM/WP scrapper now.
  7. Someone has yet to experience the joy of dropping Deceive on a sapper.
  8. They'll do what they've done before and listen to those who do the testing and put in the work.
  9. When someone is arguing momentum counters TW having far away best in class damage and a host of buffs and knocks is when I realize I'm arguing against a Skip Bayless and I should do something more productive.
  10. CONTROLLER SUPREMACY (actually, though, 'trollers are still hella fun even if we get boatraced in the DPS meta)
  11. Fire Blast is pure damage, which doesn't come with built-in +def, -def, -res, knockdown, stun, AoE knockdown, and AoE knockback. Titan Weapon is better than comparable fire damage and it comes with all those bennies. In short, this is a bad comparison.
  12. Leveling yet another alt up has hit chore status, otherwise I'd still be making progress on my own level 35. Honestly, its pretty strong.
  13. What Terror mentioned: A third bar that could be whittled down by continued application of status effects. Once it gets to 0, boom: The AV/GM goes stunned or some other affect and all attacks get bonus damage. Then the bar fills back up and the cycle continues.
  14. My preferred solution is actually break bars, but I don't think this is a bad idea either.
  15. Yeah, I knew it was kinda hard to explain that quickly. AFAIK, you have to have the status effect first for Containment to kick in the extra damage. What I'm suggesting is that it should automatically affect any time you use a Containment power. I also remember reading here somewhere that epic pool powers don't get the Containment damage bonuses, but that might be wrong?
  16. I've been thinking something like Containment's extra damage kicking in on all holds, immobilizes, sleeps, and disorients. Also, all pool powers should be eligible for the containment damage bonus.
  17. Yeah, I've had enough windups and a whiff to keep away from TW for now. I'm good with nerfing TW's damage if the changes make the Momentum mechanic less trying in practice.
  18. Going back on topic: Are controller buffs somewhere on the menu? I've been meaning to post up some thoughts to the suggestions forum, this might be as good a time as any to do so.
  19. Good ol' Monty Haul. Still valid after all these years.
  20. Grats on living the dream. 😄
  21. The recharge is well worth it since you get much more pounce for the ounce with tighter attack chains and faster AoEs, heals, buffs, and debuffs. 0 health is 0 DPS works both ways, after all.
  22. So, you're saying we should nerf regen. *runs*
  23. Honestly, I've never had this problem in over a year on Everlasting.
  24. Just as 'Twitter isn't real life' so is 'the forums aren't the real game'.
  25. The lack of damage on controller powers is a problem.
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