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Everything posted by skoryy
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That's classic supervillainy, can't see why there'd be a problem with it.
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*re-checks the price of orange salvage* You sure they're not already going up?
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Things that make it hard to want to log in
skoryy replied to mechahamham's topic in General Discussion
And then a fifth category: Belgians. -
"Andy learned that day not to take all the toggles."
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Just as a thought: X mil in inf plus X merits or empyrans.
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I don't actually farm myself, but I've also just swapped a scrapper concept into a blaster because the slog just got too much. Not enough slots, not enough buttons to press, not enough damage (if you don't have Fury, Assassination, or Defiance). Its not as fun as exemplaring a 50 who has better damage enhancement than you'd get from one or two SOs. I prefer not to have my patience challenged by filling my attack chain with bargain bin Shadow Maul and having to take rest breaks before I run out of blue bar. I imagine farmers likewise have been through this enough that they too are out of patience. If you're having fun going the long way, that's OK! Not everyone does, so I won't begrudge farmers and I won't begrudge OP wanting a free 50 inf sink.
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Because you can still go back to smell the roses at 50, but also have all your powers slotted and enhanced as well.
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From my understanding, it's OK out of the box but the Achilles procs can give its single target chain a really nice boost.
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My Rad/Atomic has taken first place. The animations are fun, she's solid 1 through 50, and the Achilles procs should make her competitive with a Fire/Fire. And she glows!
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Didn't we have this poll before?
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Redside DFBs and low level Redside support. (Not much)
skoryy replied to Snarky's topic in General Discussion
There's a way to do radios and papers you've outleveled? -
So are you saying that blasters have all the fun? I'm down with that.
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On my blaster, my decisions will generally be towards whatever will get more more damage and sustainability. This is also how I went building on my controller, mainly as there aren't many better options when you're illusions / sonic. Checking her build, I notice both the Controller ATO and purple hold procs are both damage! To get a boost to her hold mag would require the Lockdown proc and either losing the Controller damage proc and 6-piece defense boost in Blind or the Achilles proc in Liquefy. Now that I think on it, I might swap out the Achilles since 10 secs of -res every 75 secs might not be as useful as an initial lockdown on illusionists and sappers. 🤔
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This is from the PPM spreadsheet, if it'll help: TYPE SET PROC AMOUNT PPM Accurate Def Debuff Analyze Weakness +Tohit 20% +tohit, 10 sec 2 Accurate Def Debuff Shield Breaker Lethal damage 71.75 3.5 Accurate Healing Theft of Essence +End 10% +end 3.5 Accurate Healing Touch of the Nictus Negative energy damage 71.75 3.5 Accurate Tohit Debuff Siphon Insight +Tohit 20% +tohit, 10 sec 2 Accurate Tohit Debuff Cloud Senses Negative energy damage 71.75 3.5 Blaster ATO Blaster's Wrath Fire damage 71.75 4 Blaster ATO Superior Blaster's Wrath Fire damage 107.1 5 Blaster ATO Defiant Barrage Status protection 20% mez resist (all), 10.25 sec 3 Blaster ATO Superior Defiant Barrage Status protection 20% mez resist (all), 10.25 sec 4 Brute ATO Brute's Fury +Fury 5 4 Brute ATO Superior Brute's Fury +Fury 7 5 Brute ATO Unrelenting Fury +Regen/+End discount 15% +regen, 5% end discount, 10.25 sec 6 Brute ATO Superior Unrelenting Fury +Regen/+End discount 20% +regen, 6.65% end discount, 10.25 sec 7 Confuse Cacophony Energy damage 71.75 3.5 Confuse Malaise's Illusions Psionic damage 71.75 3.5 Confuse Coercive Persuasion AoE confuse 4.5 Controller ATO Will of the Controller Psionic damage 71.75 4 Controller ATO Superior Will of the Controller Psionic damage 107.1 5 Controller ATO Overpowering Presence Energy font 1 Controller ATO Superior Overpowering Presence Energy font 2 Corruptor ATO Malice of the Corruptor Negative energy damage 71.75 4 Corruptor ATO Superior Malice of the Corruptor Negative energy damage 107.1 5 Corruptor ATO Scourging Blast PBAoE heal/+End 5% heal, 5% +end 2 Corruptor ATO Superior Scourging Blast PBAoE heal/+End 7.5% heal, 7.5% +end 3 Def Debuff Touch of Lady Grey Negative energy damage 71.75 3.5 Def Debuff Achilles' Heel -Res -20% res,10 sec 3.5 Defender ATO Defender's Bastion PBAoE heal 4 Defender ATO Vigilant Assault PBAoE +Absorb 4 Defender ATO Superior Defender's Bastion PBAoE heal 5 Defender ATO Superior Vigilant Assault PBAoE +Absorb 5 Dominator ATO Ascendancy of the Dominator +Dam 14.19% +dam, stacks 3x 5 Dominator ATO Superior Ascendancy of the Dominator +Dam 21.25% +dam, stacks 3x 6 Dominator ATO Dominating Grasp Fiery orb 1 Dominator ATO Superior Dominating Grasp Fiery orb 2 EndMod Performance Shifter +End 10% +end 1.5 EndMod Energy Manipulator Stun Mag 2, 2 sec 2 EndMod Power Transfer Heal self 5% 3 Fear Glimpse of the Abyss Psionic damage 71.75 3.5 Fear Unspeakable Terror Stun Mag 1, 2 sec 3 Heal Preventive Medicine +Absorb Every 5 sec (90 sec lockout) Heal Panacea +HP/+End 7.5% +end/20% +regen, 120 sec 3 Hold Ghost Widow's Embrace Psionic damage 71.75 3.5 Hold Neuronic Shutdown Psionic damage (DoT) 71.75 3.5 Hold Unbreakable Constraint Smashing damage 107.1 4.5 Hold Basilisk's Gaze -Recharge -25% rech, 10 sec 3.5 Hold Lockdown +Mag 2 Mag 2, 2 sec 2.5 Hold Gladiator's Net Lethal damage 107.1 3.5 Hold Entomb +Absorb 2 Hold Superior Entomb +Absorb 3 Immobilize Trap of the Hunter Lethal damage 71.75 3.5 Immobilize Debilitative Action Stun Mag 2, 2 sec 3 Immobilize Gravitational Anchor Hold Mag 2, 2 sec 3.5 Kheld ATO Essence Transfer Global heal self 5% heal 12% (not PPM) Kheld ATO Superior Essence Transfer Global heal self 6.5% heal 18% (not PPM) Knockback Force Feedback +Recharge 100% +rech, 5 sec per target (10 sec lockout) 2 Knockback Explosive Strike Smashing damage 71.75 3.5 Melee Mako's Bite Lethal damage 71.75 3.5 Melee Hecatomb Negative energy damage 107.1 4.5 Melee Touch of Death Negative energy damage 71.75 3.5 Melee Gladiator's Strike Smashing damage 107.1 3.5 Melee Pounding Slugfest Stun Mag 2, 2 sec 2.5 Melee Kinetic Combat Knockdown Mag 0.67 3 Melee Blistering Cold Hold 3 Melee Superior Blistering Cold Hold 4 PBAoE Armageddon Fire damage 107.1 4.5 PBAoE Eradication Energy damage 75.75 3.5 PBAoE Scirocco's Dervish Lethal damage 71.75 3.5 PBAoE Obliteration Smashing damage 71.75 3.5 PBAoE Fury of the Gladiator -Res -20% res, 10 sec 3.5 PBAoE Avalanche Knockdown Mag 0.67 2.5 PBAoE Superior Avalanche Knockdown Mag 0.67 3.5 Pet Soulbound Allegiance Buildup 15% +tohit, 100% +dam, 10 sec (on pet) 3 Ranged Decimation Buildup See note 5 1 Ranged Entropic Chaos Heal self 5% heal 3 Ranged Apocalypse Negative energy damage 107.1 4.5 Ranged Gladiator's Javelin Toxic damage 107.1 3.5 Ranged Tempest -End -3.33% end 3.5 Ranged Devastation Hold Mag 2, 2 sec 3 Ranged Winter's Bite -Speed/-Recharge 4 Ranged Superior Winter's Bite -Speed/-Recharge 5 Scrapper ATO Critical Strikes +Crit chance +50%, 3.25 sec 2 Scrapper ATO Superior Critical Strikes +Crit chance +50%, 3.25 sec 3 Sentinel ATO Opportunity Strikes +Opportunity 1 Sentinel ATO Superior Opportunity Strikes +Opportunity 2 Sentinel ATO Sentinel's Ward +Absorb 5 Sentinel ATO Superior Sentinel's Ward +Absorb 6 Sleep Call of the Sandman Heal self 15% heal 3 Sleep Fortunata Hypnosis Placate 8 sec 4.5 Sleep Induced Coma -Recharge -20% for 20 sec 3.5 Slow Impeded Swiftness Smashing damage 71.75 3.5 Slow Pacing of the Turtle -Recharge -20% for 20 sec 3.5 Sniper Sting of the Manticore Toxic damage 71.75 3.5 Sniper Executioner's Contract Stun Mag 2, 2 sec 3.5 SoA ATO Dominion of Arachnos Debuff/mez 10% -dam, fear 4 SoA ATO Superior Dominion of Arachnos Debuff/mez 15% -dam, fear 5 SoA ATO Spider's Bite Global toxic damage 35.34 8% (not PPM) SoA ATO Superior Spider's Bite Global toxic damage 53.54 12% (not PPM) Stalker ATO Stalker's Guile Hide 4 Stalker ATO Superior Stalker's Guile Hide 5 Stalker ATO Assassin's Mark Global recharge Build Up 4% (not PPM) Stalker ATO Superior Assassin's Mark Global recharge Build Up 5% (not PPM) Stun Razzle Dazzle Immobilize Mag 2, 2 sec 3.5 Stun Stupefy Knockback Mag 6 3.5 Stun Absolute Amazement -Tohit -7.5% for 15 sec 4.5 Tanker ATO Might of the Tanker +Res 5%, stacks 3x 4 Tanker ATO Superior Might of the Tanker +Res 6.7%, stacks 3x 5 Tanker ATO Gauntleted Fist +Absorb 2 Tanker ATO Superior Gauntleted Fist +Absorb 3 TAoE Positron's Blast Energy damage 71.75 3.5 TAoE Javelin Volley Lethal damage 107.1 3.5 TAoE Ragnarok Knockdown Mag 0.67 3.5 TAoE Annihilation -Res 3 TAoE Bombardment Fire damage 71.75 3.5 Taunt Perfect Zinger Psionic damage 71.75 3.5 Taunt Triumphant Insult Stun Mag 1, 2 sec 2 Tohit Gaussian's Synchronized Fire-Control Buildup See note 5 1 Tohit Debuff Dark Watcher's Despair -Recharge -20% for 20 sec 3.5 Tohit Debuff Deflated Ego -Recovery -25% for 10.25 sec 3.5 Universal Damage Overwhelming Force Knockdown Mag 0.67 20% (not PPM)
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I'd have to think more on this, but this plus a rebalancing of proc effects (since PPM is no longer operative) might be a nifty way of re-working the whole thing.
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Recent dabbling into old timey radio shows has had me considering re-making my staff brute into something more properly Shadowly. I may remake her at some point in the future, but for now I present the Build That Knows What Evil Lurks In The Hearts Of Men. the DP / Dark blapper! Pros: Lots of stealth so you can sneak your way through missions you don't necessarily feel like blasting your way through Dark Pit -> Combat Teleport -> Soul Drain -> Hail of Bullets for when you do feel like blasting your way through Plenty of opportunities to cackle as you descend upon the hapless boss you're about to deliver justice to Cons: Soul Drain isn't quite as effective against single targets, such as when you're down to the AV Single target rotation is kinda clunky and fairly low base DPS without musculature to boost: Midnight Grasp -> Pistols -> Executioner's Shot -> Smite -> Pistols Stealth and Infiltration don't stack 😕 Reliant on Touch of the Beyond for sustainability, dropping comparative DPS and making combat even more clunky This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Phantom Lass II: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Teleportation Power Pool: Concealment Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Penumbral Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 2: Dual Wield -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9) Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(37) Level 6: Swap Ammo Level 8: Teleport -- Empty(A) Level 10: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(34) Level 12: Death Shroud -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(15), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17) Level 14: Stealth -- LucoftheG-Def/Rchg+(A) Level 16: Soul Drain -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(31) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), AchHee-ResDeb%(25) Level 20: Touch of the Beyond -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(21) Level 22: Infiltration -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), EndRdx-I(25) Level 24: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 28: Bullet Rain -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Dark Pit -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(43), RzzDzz-Acc/EndRdx(45), RzzDzz-Acc/Stun/Rchg(46), RzzDzz-Immob%(46) Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(45), GldArm-3defTpProc(45) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Fold Space -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
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That was me! Actionette is now VL 3 and everything I had hoped she would be. 😍
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My first blaster took Web Envelope to stop runners, after which I remembered she has Ring of Fire in her attack chain.
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Running a pair of ITFs yesterday, and a half a Manti a couple days before, has enlightened me to the potential of throwing holds and disorients on certain bosses before they turn Unstoppable and you're stuck tickling them for minutes on end. It's there that the chance for +2 hold proc is nice and maybe more mag 4+ stun and hold procs would be useful.
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What are you guys doing to revive PvP? A suggestion.
skoryy replied to Illy's topic in Suggestions & Feedback
As a strict PVE'r, I would honestly be interested in arena tournaments if/when things are balanced out better. Those do seem fun. -
So now the Controller is losing damage to Earth Control, unless they've slotted those for procs, but then how are those hitting and wait a second. APP end mods are nice, but they're not covering not having end mod enhancements, and chaining insps to keep your blue bar filled is some advanced high end macro button stuff that most players won't bother with. If you're gonna go through all that silliness just to keep up in DPS, why not, y'know, just roll a blaster?