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skoryy

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Everything posted by skoryy

  1. Oh yeah, I'm reminded. Will there be a revisit on those mag 3s on tanks and brutes?
  2. While we're here, let's put in the same vote whether they want instant 50s with full T4 incarnates and purple IO sets. I want to see the results of that vote.
  3. That blaster can still pull mobs from other groups, and they're going to have a lousier day of it because of the aggro cap. The tank may not have room to bail them out. That sounds to me like that's actually more challenging. But again, if you want more challenge, we have it! How many teams have you run through DA? How many through the harder incarnate trials? Heck, how often do you take a +4/x8 team against Malta, Circle, Carnies, or Nemmies?
  4. Let's try it this way: Explain how increasing the aggro cap is a greater challenge and more fun.
  5. Increasing the aggro cap won't make content more challenging. What it will do is make the rewards come faster while steamrolling Council with S/L capped lvl 50s. Again, I'll take the lack of challenging content comments seriously once I start seeing regular groups running Dark Astoria, Mother Mayhem, and the Underground.
  6. I'd say a good metric would be performance at set levels of damage and recharge, like the scrapper DPS spreadsheet.
  7. Alright, who cast necrothread?
  8. Another Rad/StJ here. Mostly for thematic reasons - think Agent L meets She-Hulk - but also partially for all the -Def. I have several 50s including my beloved brute, but I keep going back to her just because its just so much fun to plow through mobs to the crunch of Spinning Strike and Crushing Uppercut. She's going to be utterly fantastic once the buffs go live. My next project is a remake of my main tank from live who's a little more FotM, but SD/SS fits his Six Million Ruble Man concept better.
  9. Well, feel free to explain why its thematic for tankers to have easier end management than every other AT in the game. Why not scrappers too? Added: Why do you want to buff for thematic reasons, and not game balance? What would you nerf to balance out the buff you want?
  10. Energy Mastery, incarnates, enhancing for end red, hoarding blue skittles... Endurance management is part of the game for everyone.
  11. That would explain why my Ill/Sonic was having a rough go of it. She'll need more purples too.
  12. As someone who writes code professionally...
  13. Honest question, if y'all are tired of caves and task forces, then what exactly are you doing with the new characters you're farming for?
  14. I have mine slotted in Precise Strike, which Mids says has an 83% chance to proc and is used twice in my attack chain. I should also mention that I may have another advantage with Death Shroud, I vaguely remember discussion about damage auras and fury back in live.
  15. Well, if you want to include all that, then let's add in the Superior Brute's Fury proc. Now the brute is maintaining an easy 90~% fury and they're pulling away from the tanker every time.
  16. I rolled up my Rad/StJ, loaded her up with her final full IO build, and gave her a roll against Council at +0/x8. The experience was very... crunchy, I'd like to say. I particularly enjoyed seeing all the orange numbers pop up after every Spinning Strike and Ground Zero, and all the reward dings after I fired one off. I'd need incarnates and superior enhancements to really compare her to my brute main over on Everlasting, I suspect she'd be noticeably slower at +4/x8. Not too much slower, though. And she's gloriously impervious. No bugs I noticed, aside from ATOs and event enhancements not having their superior values while attuned. UPDATE: I upped the difficulty to +2 and went after the Council again. Damage still feels good.
  17. Dark Astoria and incarnate trials are, like, right over there.
  18. I'm counting 256% recharge on 'two level 50 recharge IOs'. I'd like to know where you got these IOs, I can use a few on my alts. Now, I can get double-stacked Fulcrums with two level 50 IOs + Siphon Speed + Hasten. But that's, again, assuming you can get 10 targets twice in a row... The secret is making sure everyone else is there, you hit ten targets, and nobody else who's jumped along hasn't fired off their Judgement, room clearing AoE, or whatnot. If you're micro-managing your runs this way, I don't have a problem with this. Just don't expect the game to be balanced around it.
  19. At some point this week I'll whip up an Inv/SS on Pineapple and see for myself. I'd think as long as Rage has a 'no touchie' circle while you can potentially double stack it, this should be easy to manage.
  20. You do realize like 99% of non-farmers don't play this way, right? I don't think I've ever seen my brute hit the damage cap in her PuGs.
  21. Going with a basic 100% damage buff... Tanks: 0.95 * (1 + 1) = 1.9 Brutes: 0.75 * (1 + 1 + (0 ~ 2)) = 1.5 ~ 3 ... Oh. OK, never mind, I've been doing the math wrong for years. And never had the Brute's Fury proc until HC. Good gravy, brutes can still be still stupid OP. I still think Bruising should still be a thing in some form instead of a straight DPS buff, but I don't think these are horribad changes now.
  22. I'm really not digging this evolution of class balance towards DPS boatraces. Once you've opened the door, its only a matter of time for the Defenders and Controllers will want their share. Not to mention what happens if/when the tank-brute pop numbers flip flop. I think we need some discussion about class balance philosophy and purpose. How do we differentiate between tanks and brutes?
  23. Updating my old thread: Phantom Lass is now 50 and has her T3 alpha. I've run her build past my SG's resident builder, and he thinks it looks good. I'm now deciding where to go with interface, I'm unsure if the res debuff in reactive is worth it? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Phantom Lass: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 1: Dark Embrace (A) Reactive Armor - Resistance (5) Reactive Armor - Endurance (7) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Endurance/Recharge (9) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection Level 2: Precise Strike (A) Superior Brute's Fury - Accuracy/Damage (11) Superior Brute's Fury - Damage/Recharge (11) Superior Brute's Fury - Accuracy/Damage/Recharge (13) Superior Brute's Fury - Damage/Endurance/RechargeTime (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (15) Superior Brute's Fury - Recharge/Fury Bonus Level 4: Guarded Spin (A) Eradication - Accuracy/Recharge (19) Eradication - Damage/Recharge (19) Eradication - Accuracy/Damage/Recharge (21) Eradication - Accuracy/Damage/Endurance/Recharge (21) Luck of the Gambler - Recharge Speed Level 6: Eye of the Storm (A) Armageddon - Damage (23) Armageddon - Damage/Recharge (23) Armageddon - Accuracy/Damage/Recharge (25) Armageddon - Accuracy/Recharge (25) Armageddon - Damage/Endurance (27) Armageddon - Chance for Fire Damage Level 8: Staff Mastery Level 10: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 12: Death Shroud (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage/Endurance (29) Overwhelming Force - Damage/Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 14: Murky Cloud (A) Reactive Armor - Resistance (31) Reactive Armor - Endurance (31) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Endurance/Recharge (50) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Obsidian Shield (A) Reactive Armor - Resistance (33) Reactive Armor - Endurance (33) Reactive Armor - Resistance/Endurance (34) Reactive Armor - Resistance/Endurance/Recharge Level 18: Serpent's Reach (A) Superior Unrelenting Fury - Accuracy/Damage (34) Superior Unrelenting Fury - Damage/RechargeTime (34) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (36) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (36) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 20: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (37) Theft of Essence - Accuracy/Endurance/Recharge (37) Theft of Essence - Accuracy/Endurance/Healing (37) Touch of the Nictus - Accuracy/Endurance/Recharge (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (39) Doctored Wounds - Heal/Endurance/Recharge Level 22: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Taunt (A) Taunt Duration IO Level 28: Cloak of Fear (A) Siphon Insight - ToHit Debuff (40) Siphon Insight - ToHit Debuff/Endurance/Recharge (42) Siphon Insight - Accuracy/ToHit Debuff (42) Siphon Insight - Accuracy/Recharge (42) Siphon Insight - Accuracy/Endurance/Recharge Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (43) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Kismet - Accuracy +6% Level 32: Sky Splitter (A) Hecatomb - Damage (43) Hecatomb - Damage/Recharge (45) Hecatomb - Accuracy/Damage/Recharge (45) Hecatomb - Accuracy/Recharge (45) Hecatomb - Damage/Endurance Level 35: Acrobatics (A) Endurance Reduction IO Level 38: Soul Transfer (A) Absolute Amazement - Stun/Recharge Level 41: Boxing (A) Kinetic Combat - Accuracy/Damage (46) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 44: Tough (A) Reactive Armor - Resistance (48) Reactive Armor - Endurance (48) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance/Endurance/Recharge Level 47: Weave (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 49: Superior Conditioning (A) Performance Shifter - Chance for +End Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Reactive Core Flawless Interface ------------
  24. OK, so Wolfshund here is more for thematic reasons: He might be a very good boy, but he's still the toughest woof in Paragon City. In any case, I'm asking for opinions while I hammer out his rotation. Defense looks good enough given his resists and regen. And not having to worry about primary clickies and blue bars, I could go for the damage and healing incarnates. My decision now is the best DPS rotation doesn't include Swipe, so I'm sorting out if I want to include it for bruising. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wolfshund: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Claws Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Mind Over Body (A) Reactive Armor - Resistance (3) Reactive Armor - Endurance (3) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance/Endurance/Recharge Level 1: Swipe (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge Level 2: Strike (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 4: Slash (A) Kinetic Combat - Accuracy/Damage (15) Kinetic Combat - Damage/Endurance (15) Kinetic Combat - Damage/Recharge (17) Kinetic Combat - Damage/Endurance/Recharge (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge (19) Achilles' Heel - Chance for Res Debuff Level 6: Indomitable Will (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance Level 8: Rise to the Challenge (A) Numina's Convalesence - Heal (21) Numina's Convalesence - Heal/Endurance (23) Numina's Convalesence - Heal/Endurance/Recharge Level 10: Taunt (A) Perfect Zinger - Taunt (23) Perfect Zinger - Taunt/Recharge (25) Perfect Zinger - Taunt/Recharge/Range (25) Perfect Zinger - Accuracy/Recharge (27) Perfect Zinger - Taunt/Range (27) Perfect Zinger - Chance for Psi Damage Level 12: Quick Recovery (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod (29) Performance Shifter - EndMod/Recharge Level 14: Super Jump (A) Empty Level 16: Spin (A) Eradication - Accuracy/Recharge (31) Eradication - Damage/Recharge (31) Eradication - Accuracy/Damage/Recharge (31) Eradication - Accuracy/Damage/Endurance/Recharge (33) Scirocco's Dervish - Damage/Recharge (33) Scirocco's Dervish - Damage/Endurance Level 18: High Pain Tolerance (A) Numina's Convalesence - Heal (33) Numina's Convalesence - Heal/Endurance (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - Recharge/Resist Level 20: Follow Up (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Heightened Senses (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 24: Fast Healing (A) Numina's Convalesence - Heal (39) Numina's Convalesence - Heal/Endurance Level 26: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 28: Focus (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (50) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (42) Kismet - Accuracy +6% (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Boxing (A) Empty Level 35: Tough (A) Reactive Armor - Resistance (42) Reactive Armor - Endurance (43) Reactive Armor - Resistance/Endurance (43) Reactive Armor - Resistance/Endurance/Recharge Level 38: Shockwave (A) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance Level 47: Block of Ice (A) Basilisk's Gaze - Accuracy/Hold (48) Basilisk's Gaze - Recharge/Hold (50) Basilisk's Gaze - Endurance/Recharge/Hold (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 49: Strength of Will (A) Empty Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Numina's Convalesence - Heal Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod (13) Performance Shifter - EndMod/Recharge Level 50: Musculature Radial Paragon Level 50: Rebirth Core Epiphany ------------
  25. Not quite a dad joke, but I shout "WHERE'S FRANCIS" everytime I see an 'Ajax' Warrior.
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