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skoryy

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Everything posted by skoryy

  1. My defender doesn't have perma-snipe yet. She does have Aim, AM, and Hasten slotted, though, and she just picked up Tactics too. Throw in a pile of yellow skittles, and its not like she's short on options if she needs to start popping instant Proton Torpedoes. And I really wouldn't want to lose the range bonus on her snipe, 'cause there's always going to be runners. The recharge nerf is also going to throw a wrench into her endgame rotation, I'll have to start considering dropping a support power for another attack. That said, I can see where a Traps or Devices toon would have the advantage over her. I can also see the issue of heavily encouraging a DPS-centered class like Blaster or Sentinel to use a slot on a support power like Tactics. I think, ultimately, I'm in favor of Number Six's idea. Or at the least, keep the recharge and range on the snipe.
  2. The thing is, DFB was a solution to the slog that was leveling from roughly 15ish to 22. This is where your enhancement slots start mattering, where the enemies start requiring your enhancement slots start mattering, and you're stuck on a handful of increasingly ineffective DOs to carry you through. DiB starts at 15, right? How are the completion buffs there, I can't recall if it rewarded any.
  3. It was mentioned elsewhere on the forums, that staff's Form of the Soul would work well with Dark Armor's endurance issues. I've always had a soft spot for DA, and have never tried Staff even back in the day, so I gave it a shot. A couple hours of costuming and leveling today, and I'm completely sold. Not only do I now have my spunky Golden Age heroine, but I also have a new fondness for Staff Fighting! That said, I'm not entirely sure about the build. I used Dechs's old Claws/Dark brute build as a start, then threw on all the necessary purples and superior class enhancements. I'm not sure if I should be taking everything in Staff Fighting, however, especially since her endgame rotation looks to be Precision->Serpent->Precision->Sky or Eye. Mercurial and Guarded are there for exemplar-ing, which leaves me debating if I can drop Innocuous for Physical Perfection and then use the slots for Taunt or elsewhere. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Phantom Lass: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 1: Dark Embrace -- RctArm-ResDam(A), RctArm-EndRdx(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), StdPrt-ResKB(7) Level 2: Precise Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 4: Guarded Spin -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40) Level 6: Eye of the Storm -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(40) Level 8: Staff Mastery Level 10: Super Jump -- WntGif-ResSlow(A) Level 12: Death Shroud -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(13), Erd-Acc/Dmg/Rchg(13), Erd-Dmg/Rchg(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17) Level 14: Murky Cloud -- RctArm-ResDam(A), RctArm-EndRdx(17), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19) Level 16: Obsidian Shield -- RctArm-ResDam(A), RctArm-EndRdx(21), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(23) Level 18: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 20: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-Acc/EndRdx/Heal(25), TchoftheN-Acc/EndRdx/Rchg(25), TchoftheN-Heal/HP/Regen/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27) Level 22: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46) Level 26: Innocuous Strikes -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(46), ScrDrv-Dmg/EndRdx(48) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(29) Level 30: Taunt -- Taunt-I(A) Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(46) Level 35: Acrobatics -- EndRdx-I(A) Level 38: Soul Transfer -- AbsAmz-Stun/Rchg(A) Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 44: Tough -- RctArm-ResDam(A), RctArm-EndRdx(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(45) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Superior Conditioning -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Mrc-Heal(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 50: Agility Core Paragon ------------
  4. First off, thank you all for all your hard work. This past month has been some of the most fun I've had in years! Its not much of an epidemic? I see lots of other content in LFG on Everlasting - TFs, RP groups, radio/tip missions, etc. Personally, I use DFB just to get past the painful parts of leveling - late teens, early twenties. And I really should try organizing DiBs after I hit 15.
  5. I finally settled on a costume and concept for an Elec/Elec - Silentsurge - and he's been hella fun through level 25. And we haven't even arrived at the joy of AoEs, heals, and endurance drain!
  6. This is what I'm thinking on going with, myself. I'm iffy on a few things, like if its worth slotting more for regen and recovery, but its S/L capped and is three seconds short of perma-hasten. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Agent Trinity: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5) Level 1: Alpha Barrier -- StdPrt-ResDam/Def+(A), RctArm-ResDam(7), RctArm-EndRdx(7), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(9) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 4: Super Jump -- Empty(A) Level 6: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21) Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(21), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25) Level 10: Gamma Boost -- NmnCnv-Regen/Rcvry+(A) Level 12: Proton Armor -- RctArm-ResDam(A), RctArm-EndRdx(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(29) Level 14: Fallout Shelter -- RctArm-ResDam(A), RctArm-EndRdx(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31) Level 16: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33) Level 18: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33), RechRdx-I(33) Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(36) Level 22: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(36), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(37), MckBrt-Taunt/Rng(37), MckBrt-Rchg(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39) Level 26: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Rchg+(39) Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40), NmnCnv-Heal/EndRdx/Rchg(40) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 32: Foot Stomp -- Erd-Acc/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43) Level 35: Ground Zero -- Arm-Dmg(A), Arm-Acc/Rchg(45), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Heal-I(46) Level 38: Tough -- RctArm-ResDam(A), RctArm-EndRdx(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam/EndRdx/Rchg(48) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Meltdown -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17) Level 50: Agility Core Paragon ------------
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