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Harakh

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  1. Thanks for sharing more details. What you said is where my mind went in terms of controllers. I'd be curious if the higher powers would consider patch version for controllers and targeted adaptive recharge for doms? PS +3 Boss TP and larger Radius for Wormhole - keep it going ^.^
  2. For controllers the patch version will probably come out on top. But for dominators the interaction with domination is something like 25% chance for double mag. Dominators rely on domination. Not having a guaranteed AoE hold on gravity is going to hurt doms. Maybe if the patch also applied -rech to slow incoming damage (still not has good as guaranteed lockdown), but as it stands the debuff is just move speed, and most often we have AoE imm and singularity keeping mobs nice and tight. What do you find superior about the patch vs one off? I'm onboard for the tp of bosses, and for the third time... Increase radius of wormhole.
  3. Thinking more about Gravity Distortion Field no longer 100% domination upon cast. I made a post stating this yesterday but this change is going to make gravity for Dominators worse not better. Other people have said the same thing, and I want to like the patch but now that its less effective with the Dominator's inherent skill its really bumming me out. Especially since wormhole is the only effective AoE mez that works with domination 100% of the time now, and it has a smaller radius than other AoE mez skills. Who cares about homogenizing the AoE control skills. They were already homogenized before the adaptive recharge change. Please make GDF an adaptive recharge skill!
  4. Testing Gravity Distortion field, although I would prefer adaptive recharge over the location AoE - the LAoE has been fun to play with. Except, now (I don't know if this is intended) its acting as a target AoE. If the power must remain as a patch I'd hope it will act as Location instead of target to better leverage it use. *Is it possible to increase wormholes radius to at least 25 ft? It often only hits either the left or the right of a group making it feel buggy. Now with the AoE hold not a guaranteed domination/double hold there is no way to recover from a bad wormhole unless we wait out the recharge.
  5. For follow-up instead of build up just move slots from boxing to follow-up. I want to mess with the build more at some point. Would enjoy hasten to speed up the attack chain ST. I fill it in with AoE's. Can drop mental blast for swipe for a smoother attack chain. I was going for 100% slow/recharge debuff resistance taking mental blast. I dont know if its the newest version if mids or if i just havent used in a while and forgot what I'm doing but trying to get workable link/code/data chunk for build: https://api.midsreborn.com/build/download/Fg5hh9Nk13lbx1Wb says this link is good for 30 days... using it for now. Villain Arachnos Widow Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): FightingPool powerset (#2): LeadershipPool powerset (#3): MedicinePool powerset (#4): ConcealmentAncillary powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Mental Blast A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 1: Combat Training: Defensive A: Reactive Defenses: Scaling Resist Damage7: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Shield Wall: +Res (Teleportation), +5% Res (All) Level 2: Strike A: Mako's Bite: Accuracy/Damage9: Mako's Bite: Damage/Endurance11: Mako's Bite: Damage/Recharge11: Mako's Bite: Accuracy/Endurance/Recharge13: Mako's Bite: Accuracy/Damage/Endurance/Recharge46: Mako's Bite: Chance of Damage(Lethal) Level 4: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense Level 6: Pain Tolerance A: Invention: Resist Damage48: Invention: Resist Damage48: Invention: Healing50: Invention: Healing Level 8: Build Up A: Invention: Recharge Reduction Level 10: Indomitable Will A: Steadfast Protection: Resistance/+Def 3%23: Gladiator's Armor: TP Protection +3% Def (All) Level 12: Lunge A: Superior Blistering Cold: Accuracy/Damage29: Superior Blistering Cold: Damage/Endurance29: Superior Blistering Cold: Accuracy/Damage/Endurance31: Superior Blistering Cold: Accuracy/Damage/Recharge31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime31: Superior Blistering Cold: Recharge/Chance for Hold Level 14: Spin A: Superior Dominion of Arachnos: Accuracy/Damage23: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize25: Superior Dominion of Arachnos: Accuracy/Damage/Recharge25: Superior Dominion of Arachnos: Damage/Endurance/Recharge27: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge27: Superior Spider's Bite: RechargeTime/Global Toxic Level 16: Boxing A: Mako's Bite: Accuracy/Damage19: Mako's Bite: Damage/Endurance21: Mako's Bite: Damage/Recharge21: Mako's Bite: Accuracy/Endurance/Recharge50: Mako's Bite: Accuracy/Damage/Endurance/Recharge50: Mako's Bite: Chance of Damage(Lethal) Level 18: Slash A: Hecatomb: Chance of Damage(Negative)33: Hecatomb: Damage33: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance34: Touch of Death: Chance of Damage(Negative) Level 20: Mask Presence A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense Level 22: Foresight A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense36: Invention: Defense Buff Level 24: Mind Link A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Recharge36: Red Fortune: Defense/Recharge37: Reactive Defenses: Defense/RechargeTime Level 26: Mental Training A: Invention: Run Speed Level 28: Eviscerate A: Superior Avalanche: Accuracy/Damage37: Superior Avalanche: Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Recharge40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge40: Superior Avalanche: Recharge/Chance for Knockdown Level 30: Tough A: Unbreakable Guard: +Max HPA: Unbreakable Guard: Resistance/Endurance Level 32: Weave A: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense Level 35: Maneuvers A: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance Level 38: Electrifying Fences A: Endoplasm Exposure40: Peroxisome Exposure42: Gravitational Anchor: Chance for Hold42: Peroxisome Exposure42: Bombardment: Chance for Fire Damage43: Power Transfer: Chance to Heal Self Level 41: Ball Lightning A: Superior Frozen Blast: Accuracy/Damage43: Superior Frozen Blast: Damage/Endurance43: Superior Frozen Blast: Accuracy/Damage/Endurance45: Superior Frozen Blast: Accuracy/Damage/Recharge45: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime45: Superior Frozen Blast: Recharge/Chance for Immobilize Level 44: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance46: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Placate A: Invention: Recharge Reduction Level 49: Confront A: Invention: Threat Duration ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift (Empty) Level 2: Hurdle (Empty) Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery15: Panacea: +Hit Points/Endurance48: Preventive Medicine: Chance for +Absorb Level 2: Stamina A: Performance Shifter: EndMod15: Performance Shifter: Chance for +End17: Power Transfer: Chance to Heal Self Level 1: Prestige Power Dash A: Invention: Run Speed Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ────────────────────────────── Incarnates: Ion Core Final JudgementAssault Radial EmbodimentReactive Radial Flawless InterfaceAgeless Core EpiphanyAgility Radial Paragon
  6. Night Widow latest build (adding to forum to further test and then add to OP) |MBD;27557;1785;2380;BASE64;| |G6RrQCwK7DbihKAzM1XuhXdoS5hOV8pXLwuU8il9OaWm6qQouAckduyu0mWqmu5H4JN| |Plq6+1mEB6WozrYryvi+z8gvf9HlDhLtrxtxisID2nFfao7VUOHKVFu9dXtgKWbt7N1| |sEmuznt+WrC6giSQRFqs4nrlbeFGemfJVs6wIq8e6NLYQM1a6DzuH0E8ELjEHIdIx7M| |CuyJkUv3jzEcTQoGfluG6uHtSDx4xt8bl/dBVghTW0QkSQJ8CHoX1lHnNvm7VwMNkgm| |DP05mli1xzcfbUYR3DfzsN0rwx8tOFSa0SC7mIWxDdqcHVa3sZlhrVicB8fAx1CCJLe| |ximzzE5XNh6MdST8lvdg0ah+0eO0WDnh3kgiHwYLxrWOc6boYX7l7ZHflrp2llzs7bJ| |rGPbEFHdKX389xqCa5Ydr2aocvZ8m8oGGLD67EzO3wtwjiWm50nr/cf6lgxUpQzmqpv| |6EfdHH9qUsMk9VWthXeF8Ik3pzxW5yP127sYJq6Pcjqp3rl78S4bannKvDUH74IxwCf| |/sSZRzTotMAnWPK/t9PDI6OBBeb2FFXTMMgx1oOSIAWKBrZ7VkWGeYJPmH4yo7XB2fc| |5nZujE3btDOzgxNv4AlY5DgwhbCk46YXYLAJ1gRTCIlE3kSJYNLzN0K5xCYgK6kEfbk| |LfV67yb9J7Mud+1RZ9D2HwrTBoYyUO0RmMe4WsIk5kay9uq7KVzv8GGryviriOeNfuT| |aCDDMGp6bJ3Xe5bMPo777AKyyUR828sfvIVdoCiatCiQbt2OsON/m5VzSxItRtVEKeS| |NoCXaTz3oA1RhWiTMEsKF9oIXqJ4KsHmr+pDRl2z7BrlVQ/3ks56PbBiwzwRKVcoqyo| |aB38Wqa0Of+OQbWl5icVidFwRbB3XcovQOX/+RpJvcipa8b2iEfVUXmAV8g5ZOvOLnH| |jIpzQgYwVtzIyHyjah53iWO0Q+SccCtWQuvYZbe9rwXSptzqRXVNtJBFsIrb+t6AKPG| |2dR71PDN6c4sWyoY8bzhvIQLo+kiN3XxJSzoG/BWV0hT61oghnSYrvlHKhk6HbE7kTX| |0YfwtXBFVxlIIV9LOConKosCOKtlYdND7Eqw6LsINIuSWnOGj4gYwzP5ACBiEp6NogJ| |a0Kj21XqsZuYs8P8f4HJUcLH7GkfplJU6ed+SX9ji0ZUkUpLipWknyJRT4S3qzmzl3M| |ovwUP4Bsmh3aBXzlpBaqwIUVUMVCRikkJJMxH7hbQ1xNjJYsMzlazolWpjcT7RCiQuB| |bN9N2dpvZY5r2LQh0vtgVzBYaUQTJQluRgCP0RcYHk6gr5d4ldHn/vSEhs0+AUrsmCh| |rWBQCEIfd3jJK7GNQfaoaZA49bb+5plyh8+HQ+oeW0jhrCi4CK4e+TRts/NaOiU7gqs| |eJ3hIaxonu6U4Wdn6NoYr7Raa0kP6e6YskZIUX6aqoN4fcMbxed8uv90w6jhs3GPjt6| |0wHRCNyTHMaVNfmUVDEQZ8wScEkyxskIoJXs121d5R9PCzPcQKIThhkIgRDBZZQWn3C| |Hss39Ns6+V2id3JsI7UkN7HxZfIfUSz08W7DDfawdGJUuE5lQ/At+rinQdlvvYAAoOp| |ve8hmRIN76+3oQvk+u6Hh9Okbwi1GTNgMvtFFeqXLnnXhu8rxziYUKqG7vSKs/FI2h9| |XHpBLtGVgVdr7lqfp5NuVk5oMONdz+DPM2QyB0d5oCH87EXwY9HS9Wrf700Qe0ArII8| |wIi0ReolUiT2glxBnKI6/R9iG+pxxCh0cPnpnCltSXTZZ4h2cMsgQ8C4bUPahfN87Dr| |/hVPJRwX/GVl3LnguYIbvqnIY4ZGbcyjW5eInEiCF5CN0/8Y4enlV45MUcuH0LyDtq/| |bv36O73LcqU+E8EPFZRwgwknzwKlIz2sHaW+ql2/VfCEIqQuot433cjkFEwV4krgT1n| |6yH7I7UoAoRrlLqZrxlCEZCaFr0j8hcQT7rmLcRLdTlZDXzpNcuHdb12EBHeVlFUQcf| |ZabDVgSlXyiAdmaWltxZzraXJ1cH8W61x38S7GAfunH0aTSqDUr9vYnlIT9vAVvp2ef| |KUH/1AnHgICsj7MiyqV6hw16dBmjvQTtyeZfz7RUBlIV4hoFpIgB/RBsWiexXPV+JEr| |PxIC9gHzGnZZtVbcYv+4mCLrYLOU1Nt0DuPCMtuTYXsEnuNG9ABZjJUOQk95khY2vK4| |1ZCwTJF5Cm4fcdMq0rz4kDPr1GA0aFwER2NXKD0UmfdGrKiJTEzmn8qlxh9SJCt0kHX| |JsbJfkICbd+3hyNeYq3omNS/zOy+Lgu1uKD5pWTlK1/A8zl+jdlQdygYfRNAJXKWS3E| |7sBR7M9zC2Qm+uIQGdz2skDIbSbTRHxMLYB|
  7. Enemies wake up when TK is activated.
  8. O good its not just me >.< Yes the build works great on non arachnos (and carnie) just like any other perma lightform build would. I almost feel like Koopax has either a major modified build that just incorporates the +end recover factor, or you, Koopax, are so good with #'s you theory played the build in your mind hah. Shiet comedy aside @Koopak can you help us achieve your success pleeeeassseeeee. @Clam Leader you were the original creator of the build in discussion. Are you able to shed any light on what we might be doing wrong?
  9. *couple macro edits + added cross punch macro
  10. I just completed putting together a build very close to clams, and with just 1 mu boss and 1 lut I my end was zapped away with stuns constantly landing I needed dwarf to break free but couldn't. The -recovery was hitting often enough I couldn't do anything. Would you mind sharing your version of the build please? Feels really weak so far (at least the way Im playing it) compared to my defense build. ... attempting a few more tries and I just can't make it happen. Any knockback that is applied to Mu is negligible. As other mobs are hitting the floor they appear to keep on attack... so if kb is happening its not helping me. This build has such little psi resist also makes it very difficult to leverage between Mu mobs, and psi mobs. If I pull them to a corner there is a some hope but still feeling off.
  11. Excited to try this out ^.^
  12. You hit that response on the nail thank you!! Ill be trying a similar endurance set up next.
  13. Knock back doesn't work in Mu I believe. But reading what Koopax said after you really shed some light. I imagine there might be some tactics such as keeping range when crashed? Otherwise if you're continuously hit with -end / -recov you won't be able to activate shapeshifting forms. Casually... What do you mean +4/x8 at its own pace?
  14. Im most certainly going to dig into your build and see what I can take away. As for your tip on killing arachnos... There is more to it than that 😂 ... The endurance drain alone from arachnos and high energy resist I imagine would leave you drained of endurance before you can kill all the Mu. Do you mean "load up on inspirations, and kill"? Nothing wrong with that, although I tend to not rely on inspirations, not every single build, but I like to use them as a treat not a gap filler. Either way your playstyle looks enjoyable, tyty for the share.
  15. Appreciate you sharing your perspective on the use of UP from FoW. It definitely has its place in certain builds such as my ranged defense build. I wouldn't use it if I didn't build for defense however. I've also seen a lot of talk about best PB dps chain and cross punch being in that chain. I've yet to try CP in my build, but would really like to try something new. My concern with switching out UP is then the soloing of harder content (I like to keep at max difficulty to bring some form of challenge to an easy game). Are you capable of soloing arachnos at max if so could you tell me how you do it without UP? If you've got the fix please open my eyes lord ^.^ **what was more efficient building? More dps?
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