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Harakh

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  1. For follow-up instead of build up just move slots from boxing to follow-up. I want to mess with the build more at some point. Would enjoy hasten to speed up the attack chain ST. I fill it in with AoE's. Can drop mental blast for swipe for a smoother attack chain. I was going for 100% slow/recharge debuff resistance taking mental blast. I dont know if its the newest version if mids or if i just havent used in a while and forgot what I'm doing but trying to get workable link/code/data chunk for build: https://api.midsreborn.com/build/download/Fg5hh9Nk13lbx1Wb says this link is good for 30 days... using it for now. Villain Arachnos Widow Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): FightingPool powerset (#2): LeadershipPool powerset (#3): MedicinePool powerset (#4): ConcealmentAncillary powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Mental Blast A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 1: Combat Training: Defensive A: Reactive Defenses: Scaling Resist Damage7: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Shield Wall: +Res (Teleportation), +5% Res (All) Level 2: Strike A: Mako's Bite: Accuracy/Damage9: Mako's Bite: Damage/Endurance11: Mako's Bite: Damage/Recharge11: Mako's Bite: Accuracy/Endurance/Recharge13: Mako's Bite: Accuracy/Damage/Endurance/Recharge46: Mako's Bite: Chance of Damage(Lethal) Level 4: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense Level 6: Pain Tolerance A: Invention: Resist Damage48: Invention: Resist Damage48: Invention: Healing50: Invention: Healing Level 8: Build Up A: Invention: Recharge Reduction Level 10: Indomitable Will A: Steadfast Protection: Resistance/+Def 3%23: Gladiator's Armor: TP Protection +3% Def (All) Level 12: Lunge A: Superior Blistering Cold: Accuracy/Damage29: Superior Blistering Cold: Damage/Endurance29: Superior Blistering Cold: Accuracy/Damage/Endurance31: Superior Blistering Cold: Accuracy/Damage/Recharge31: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime31: Superior Blistering Cold: Recharge/Chance for Hold Level 14: Spin A: Superior Dominion of Arachnos: Accuracy/Damage23: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize25: Superior Dominion of Arachnos: Accuracy/Damage/Recharge25: Superior Dominion of Arachnos: Damage/Endurance/Recharge27: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge27: Superior Spider's Bite: RechargeTime/Global Toxic Level 16: Boxing A: Mako's Bite: Accuracy/Damage19: Mako's Bite: Damage/Endurance21: Mako's Bite: Damage/Recharge21: Mako's Bite: Accuracy/Endurance/Recharge50: Mako's Bite: Accuracy/Damage/Endurance/Recharge50: Mako's Bite: Chance of Damage(Lethal) Level 18: Slash A: Hecatomb: Chance of Damage(Negative)33: Hecatomb: Damage33: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance34: Touch of Death: Chance of Damage(Negative) Level 20: Mask Presence A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense Level 22: Foresight A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Luck of the Gambler: Defense36: Invention: Defense Buff Level 24: Mind Link A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Recharge36: Red Fortune: Defense/Recharge37: Reactive Defenses: Defense/RechargeTime Level 26: Mental Training A: Invention: Run Speed Level 28: Eviscerate A: Superior Avalanche: Accuracy/Damage37: Superior Avalanche: Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Recharge40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge40: Superior Avalanche: Recharge/Chance for Knockdown Level 30: Tough A: Unbreakable Guard: +Max HPA: Unbreakable Guard: Resistance/Endurance Level 32: Weave A: Luck of the Gambler: Defense/Endurance37: Luck of the Gambler: Defense Level 35: Maneuvers A: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Endurance Level 38: Electrifying Fences A: Endoplasm Exposure40: Peroxisome Exposure42: Gravitational Anchor: Chance for Hold42: Peroxisome Exposure42: Bombardment: Chance for Fire Damage43: Power Transfer: Chance to Heal Self Level 41: Ball Lightning A: Superior Frozen Blast: Accuracy/Damage43: Superior Frozen Blast: Damage/Endurance43: Superior Frozen Blast: Accuracy/Damage/Endurance45: Superior Frozen Blast: Accuracy/Damage/Recharge45: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime45: Superior Frozen Blast: Recharge/Chance for Immobilize Level 44: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance46: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Placate A: Invention: Recharge Reduction Level 49: Confront A: Invention: Threat Duration ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift (Empty) Level 2: Hurdle (Empty) Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery13: Miracle: +Recovery15: Panacea: +Hit Points/Endurance48: Preventive Medicine: Chance for +Absorb Level 2: Stamina A: Performance Shifter: EndMod15: Performance Shifter: Chance for +End17: Power Transfer: Chance to Heal Self Level 1: Prestige Power Dash A: Invention: Run Speed Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run ────────────────────────────── Incarnates: Ion Core Final JudgementAssault Radial EmbodimentReactive Radial Flawless InterfaceAgeless Core EpiphanyAgility Radial Paragon
  2. Night Widow latest build (adding to forum to further test and then add to OP) |MBD;27557;1785;2380;BASE64;| |G6RrQCwK7DbihKAzM1XuhXdoS5hOV8pXLwuU8il9OaWm6qQouAckduyu0mWqmu5H4JN| |Plq6+1mEB6WozrYryvi+z8gvf9HlDhLtrxtxisID2nFfao7VUOHKVFu9dXtgKWbt7N1| |sEmuznt+WrC6giSQRFqs4nrlbeFGemfJVs6wIq8e6NLYQM1a6DzuH0E8ELjEHIdIx7M| |CuyJkUv3jzEcTQoGfluG6uHtSDx4xt8bl/dBVghTW0QkSQJ8CHoX1lHnNvm7VwMNkgm| |DP05mli1xzcfbUYR3DfzsN0rwx8tOFSa0SC7mIWxDdqcHVa3sZlhrVicB8fAx1CCJLe| |ximzzE5XNh6MdST8lvdg0ah+0eO0WDnh3kgiHwYLxrWOc6boYX7l7ZHflrp2llzs7bJ| |rGPbEFHdKX389xqCa5Ydr2aocvZ8m8oGGLD67EzO3wtwjiWm50nr/cf6lgxUpQzmqpv| |6EfdHH9qUsMk9VWthXeF8Ik3pzxW5yP127sYJq6Pcjqp3rl78S4bannKvDUH74IxwCf| |/sSZRzTotMAnWPK/t9PDI6OBBeb2FFXTMMgx1oOSIAWKBrZ7VkWGeYJPmH4yo7XB2fc| |5nZujE3btDOzgxNv4AlY5DgwhbCk46YXYLAJ1gRTCIlE3kSJYNLzN0K5xCYgK6kEfbk| |LfV67yb9J7Mud+1RZ9D2HwrTBoYyUO0RmMe4WsIk5kay9uq7KVzv8GGryviriOeNfuT| |aCDDMGp6bJ3Xe5bMPo777AKyyUR828sfvIVdoCiatCiQbt2OsON/m5VzSxItRtVEKeS| |NoCXaTz3oA1RhWiTMEsKF9oIXqJ4KsHmr+pDRl2z7BrlVQ/3ks56PbBiwzwRKVcoqyo| |aB38Wqa0Of+OQbWl5icVidFwRbB3XcovQOX/+RpJvcipa8b2iEfVUXmAV8g5ZOvOLnH| |jIpzQgYwVtzIyHyjah53iWO0Q+SccCtWQuvYZbe9rwXSptzqRXVNtJBFsIrb+t6AKPG| |2dR71PDN6c4sWyoY8bzhvIQLo+kiN3XxJSzoG/BWV0hT61oghnSYrvlHKhk6HbE7kTX| |0YfwtXBFVxlIIV9LOConKosCOKtlYdND7Eqw6LsINIuSWnOGj4gYwzP5ACBiEp6NogJ| |a0Kj21XqsZuYs8P8f4HJUcLH7GkfplJU6ed+SX9ji0ZUkUpLipWknyJRT4S3qzmzl3M| |ovwUP4Bsmh3aBXzlpBaqwIUVUMVCRikkJJMxH7hbQ1xNjJYsMzlazolWpjcT7RCiQuB| |bN9N2dpvZY5r2LQh0vtgVzBYaUQTJQluRgCP0RcYHk6gr5d4ldHn/vSEhs0+AUrsmCh| |rWBQCEIfd3jJK7GNQfaoaZA49bb+5plyh8+HQ+oeW0jhrCi4CK4e+TRts/NaOiU7gqs| |eJ3hIaxonu6U4Wdn6NoYr7Raa0kP6e6YskZIUX6aqoN4fcMbxed8uv90w6jhs3GPjt6| |0wHRCNyTHMaVNfmUVDEQZ8wScEkyxskIoJXs121d5R9PCzPcQKIThhkIgRDBZZQWn3C| |Hss39Ns6+V2id3JsI7UkN7HxZfIfUSz08W7DDfawdGJUuE5lQ/At+rinQdlvvYAAoOp| |ve8hmRIN76+3oQvk+u6Hh9Okbwi1GTNgMvtFFeqXLnnXhu8rxziYUKqG7vSKs/FI2h9| |XHpBLtGVgVdr7lqfp5NuVk5oMONdz+DPM2QyB0d5oCH87EXwY9HS9Wrf700Qe0ArII8| |wIi0ReolUiT2glxBnKI6/R9iG+pxxCh0cPnpnCltSXTZZ4h2cMsgQ8C4bUPahfN87Dr| |/hVPJRwX/GVl3LnguYIbvqnIY4ZGbcyjW5eInEiCF5CN0/8Y4enlV45MUcuH0LyDtq/| |bv36O73LcqU+E8EPFZRwgwknzwKlIz2sHaW+ql2/VfCEIqQuot433cjkFEwV4krgT1n| |6yH7I7UoAoRrlLqZrxlCEZCaFr0j8hcQT7rmLcRLdTlZDXzpNcuHdb12EBHeVlFUQcf| |ZabDVgSlXyiAdmaWltxZzraXJ1cH8W61x38S7GAfunH0aTSqDUr9vYnlIT9vAVvp2ef| |KUH/1AnHgICsj7MiyqV6hw16dBmjvQTtyeZfz7RUBlIV4hoFpIgB/RBsWiexXPV+JEr| |PxIC9gHzGnZZtVbcYv+4mCLrYLOU1Nt0DuPCMtuTYXsEnuNG9ABZjJUOQk95khY2vK4| |1ZCwTJF5Cm4fcdMq0rz4kDPr1GA0aFwER2NXKD0UmfdGrKiJTEzmn8qlxh9SJCt0kHX| |JsbJfkICbd+3hyNeYq3omNS/zOy+Lgu1uKD5pWTlK1/A8zl+jdlQdygYfRNAJXKWS3E| |7sBR7M9zC2Qm+uIQGdz2skDIbSbTRHxMLYB|
  3. Enemies wake up when TK is activated.
  4. O good its not just me >.< Yes the build works great on non arachnos (and carnie) just like any other perma lightform build would. I almost feel like Koopax has either a major modified build that just incorporates the +end recover factor, or you, Koopax, are so good with #'s you theory played the build in your mind hah. Shiet comedy aside @Koopak can you help us achieve your success pleeeeassseeeee. @Clam Leader you were the original creator of the build in discussion. Are you able to shed any light on what we might be doing wrong?
  5. *couple macro edits + added cross punch macro
  6. I just completed putting together a build very close to clams, and with just 1 mu boss and 1 lut I my end was zapped away with stuns constantly landing I needed dwarf to break free but couldn't. The -recovery was hitting often enough I couldn't do anything. Would you mind sharing your version of the build please? Feels really weak so far (at least the way Im playing it) compared to my defense build. ... attempting a few more tries and I just can't make it happen. Any knockback that is applied to Mu is negligible. As other mobs are hitting the floor they appear to keep on attack... so if kb is happening its not helping me. This build has such little psi resist also makes it very difficult to leverage between Mu mobs, and psi mobs. If I pull them to a corner there is a some hope but still feeling off.
  7. Excited to try this out ^.^
  8. You hit that response on the nail thank you!! Ill be trying a similar endurance set up next.
  9. Knock back doesn't work in Mu I believe. But reading what Koopax said after you really shed some light. I imagine there might be some tactics such as keeping range when crashed? Otherwise if you're continuously hit with -end / -recov you won't be able to activate shapeshifting forms. Casually... What do you mean +4/x8 at its own pace?
  10. Im most certainly going to dig into your build and see what I can take away. As for your tip on killing arachnos... There is more to it than that 😂 ... The endurance drain alone from arachnos and high energy resist I imagine would leave you drained of endurance before you can kill all the Mu. Do you mean "load up on inspirations, and kill"? Nothing wrong with that, although I tend to not rely on inspirations, not every single build, but I like to use them as a treat not a gap filler. Either way your playstyle looks enjoyable, tyty for the share.
  11. Appreciate you sharing your perspective on the use of UP from FoW. It definitely has its place in certain builds such as my ranged defense build. I wouldn't use it if I didn't build for defense however. I've also seen a lot of talk about best PB dps chain and cross punch being in that chain. I've yet to try CP in my build, but would really like to try something new. My concern with switching out UP is then the soloing of harder content (I like to keep at max difficulty to bring some form of challenge to an easy game). Are you capable of soloing arachnos at max if so could you tell me how you do it without UP? If you've got the fix please open my eyes lord ^.^ **what was more efficient building? More dps?
  12. Unleash Potential from FoW. I'm more curious what pool combos you'd advice to accomplish soloing the harder mobs for pb since you don't advice FoW. Or I guess why do you see it as not useful for pb? I'm either unaware of some awesome combo or it's possible FoW can be useful for peacebringers and as such you might not want to turn people off it so quickly.
  13. Just checking out the additions to the guide and wow you've added a bunch. Statement & Question though: "Power Pools: Force of Will - Not seen anyone use this as there are better pools. ...." FoW can be very powerful, as my main build is currently using it. I'm more easily able to solo +4x8 arachnos and carnies with it. I'm curious to know what you'd recommend that i use instead since there are better pools that I may achieve the same solo content? Also glad to see you added "- White Dward Flare, 80% chance of 0.7 KB. No mitigation needed, unless you’re fighting a lot of low-level targets." I don't know why but when I said that in discord the information wasn't received.
  14. Thank you for the post. This last Peacebomber build just plays better throughout all levels of content, I agree. I've been enjoying a Night Widow build on my Fort my last few sessions. Solo's arachnos easier than any other Widow Files build (easier not faster). I believe the most current version is posted in the Widow Files if you get bored of hybrid.
  15. I haven't run much if more than just one attempt at the literal "Hard Mode" content. Rather I don't shy away from attempting what is challenging +4/x8 content on the Peacebringer; carnies, arachnos, longbow, incarnate content to a degree. If I do get around to playing real HM I'll let you know how it goes.
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