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Frozen Burn

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Everything posted by Frozen Burn

  1. Story content, TFs/SFs/Trials. Blue, Red, and Gold. I generally avoid the DFB, but may run through it once with no XP boosts, and then go into Kings Row or Hollows story content. I also typically avoid radio mishes. I'd like to avoid paper mishes Red-side, but you have to do some just to get introduced to contacts. For me, the game is about the journey and all the stories and arcs that shape my character's life or enhance their backstory.
  2. I thought that too when I read it! 🤣
  3. I have a Katana/Dark Scrapper that is one of my absolute favs. As a tank, you'd get bigger AOEs and of course Gauntlet which would mean less running and chasing down foes. But there is no reason Katana shouldn't be for a tank as well. Dark Armor is strong for any AT and don't let the lower overall Def worry you. You have the potential for capped resists and one of the strongest self heals (if not THE strongest) in the game with Dark Regeneration. With Endurance management solved and enough recharge - you are a beast. Continue enjoying!
  4. Oh! Okay then... Thanks for clarifying. I've only run that arc that one time over a year ago (when the badge name was "Womp Womp"). Couldn't remember the contact and thought Doc Buzzsaw was an arc that happened later. lol 🙂
  5. I don't see this as a bug at all. Quantum gunners wouldn't be neutral EVER if a Kheldian is around. They are specifically hunting and stalking them. To me, this is perfect and matches lore/story-wise.
  6. I don't know anything about them being in the Aeon SF - I do not recall seeing any in either of them, but that doesn't mean they aren't there. You may have to up your settings (ie team size) to get them to spawn. I know for certain, you can get them in Doc Buzzsaw's villain arc: The Freakish Lab of Dr. Vahzilok (Lvl 30-39). Easiest way to get the badge using this arc.... Before entering the mission "Steal from Crey" (towards the end), if you are solo - set your team size to -1x8, turn "Solo AV" to "No" (solo bosses up to you). (Again, this is easiest - you can make it as difficult as you want, but be sure to set to x8 to spawn as many of the things as possible.) In last last room of mission, you fight Hopkins (AV/EB depending on settings), and have to click 3 glowies. He'll spawn ambushes of 7th Gen PPs (these do NOT count towards the badge, but do count towards normal PP badge). Towards end of Hopkins' life (and afterwards), the Immature PPs will ambush you. At x8, you'll get 55 of them (need 100 for badge). At x1, you only get 35. DO NOT click last glowie.... just log off to reset mission, and repeat at x8.... you'll get your remaining Immature PPs for the badge and then you can click all glowies and finish the arc (this will save you from having to run the arc multiple times like I did).
  7. I've been using CavitAI. It's the only only one I've found so far that is truly free and not very restrictive. I'll check out Leaonardo.
  8. Hmm... missed this thread this past summer. Glad it was brought back up. I too would like to see some wiggle room added for ground-based powers. Well... at least what i really want is Titan Weapon T9 power, Arc of Destruction to NOT be ground-based - there really is no reason it should be, but I'm guessing it's that way due to animation. So, it could at minimum have the Foot Stomp leeway of being able to hover over the ground... that would be wonderful. I have a small (not mini) fairy character that carries a Titan Weapon sword and is always flying/hovering a chest height of normal mobs when fighting. I can't use my T9 power at all unless I have to turn off flight and drop to the ground. I think that's excessive for swinging a weapon in a down ward arc. I'm already swinging this giant thing around in every other which way - why is this one ground-based?? Anyway, I would settle for hitting the X button to sink lower a few feet if I had to. Just please please please... either lift the restriction completely for the power, or give it Foot Stomp's hovering leeway.
  9. Here's another one of my fav toons... Energy/Martial Combat Blaster... Victorious Star. She has 10 different costumes, but attempted to recreate the 3 main ones using various styles.... This one turned out more like "Stargirl" than I would like, but still cool.
  10. I am part of a social SG. While I do have a Transit hub base that I made for my SG, I do not use it for storage - only the toon that created the base is in that SG (my Sentinel, that I hate - that's right, I'm gonna say it... the only thing my Sentinal is good for is creating a base. 🤣). Yes, I could put my toons in the solo base and swap there, but no.... So, for anyone else that wants to remain in a Social SG without doing the solo-base things.... here is what I do.... Our social SG has tables for mainly generic IOs across all the levels to share amongst others (place to use up crafted ones from seeking badges, or after respec'ing, etc). We have salvage racks that have white and yellow salvage for those times you're crafting in the base and you run out of an item and don't want to zone out just to access the AH. (And shared insp storage too.) So... for my personal storage: Salvage: I only save orange salvage and 2 each of any yellow i get, all in my vault. All other salvage gets sold. And i buy what I need, which is generally the cheap stuff. Event salvage stays on the character that earned it (or sold). Only event salvage that needs to be shared (for my needs) are the Halloween pieces for unlocking the extra costume slot. Enhancements: Any enhs i want to keep for future use on alts - I store in my AHs or Email. You get 195-200 slots of free space to just hold things in AH. You also get a lot of room in your email (i do not know how much). I also will keep some in my enh trays - you can hold up to 70, but I try to keep the max at 50 for the toons I use for storage. Frozen Burn holds Resists, PVP, purple, Event IOs, and other specialty IOs in the AH, and in his trays. He is also the main crafter and seller of all crafted IOs across all toons. Toon 2 holds Def/Range IOs stored in the AH and trays Toon 3 holds Heal IOs Toon 4 Holds Endmod IOs I keep some of the specialty IOs in my email for quick access when leveling up - like LotG global rech; Numi/panacea/miracle/regen tissue/prev med procs, celerity stealths, perf shift procs, Unbreak Guard +Max HP, KB prot IOs, etc, etc, etc. Catalysts and Boosters - since my main feeds my alts, all the Inf my alts earn can be saved for buying and storing Catalysts and Boosters as needed (or funding more alts). I keep a list of which toons have which so when I need them, I know where to go. I do keep a few Catalysts in my email for easy attuning of some IOs for leveling up. Transferring: my SG also has an Enh table that remains completely empty at all times so that people can use it specifically for transferring IOs from one character to their alt. If it's a large amount I'm transferring, I'll use that. If it's a small amount, I'll just email myself. If I need a large quantity of Catalysts or Boosters, I will use my alt account for trading. Otherwise, I just email them to myself.
  11. Damn you! Damn you all for introducing me to this! I've wasted my entire weekend playing around in an AI Image generator! 😄 Here's another I tried to recreate.... Titan Weapon/WP Brute: Peace'blossom. (A hero take on the actual fairy name "Peaseblossom.") She's a tiny tiny fairy with a giant Titan Weapon sword. (So hilarious to play.) Unfortunately, the AI generator doesn't know what a Titan weapon is. Massive, gigantic, sword that is larger than she is - every description I could think of would not work. I settled on "holding a massive and gigantic sword," and tried to find different base models to help support it. It also didn't seem to know what fairy dust is. lol These are some that came up....
  12. Oh, that's right.... i totally forgot Arachnos Soldiers/Widows have to have that locked in first costume. DOH! Thanks for catching that.
  13. The Costume Creator does have jet packs and tech-type wings that you can use and will activate when you turn on Fly. There are: Jetpacks > Goldbricker Jetpack Wings > KX-Komadori Wings SK-2 Shrike Wings Tech Wonderful Wind-Up Wings Backpacks > Freedom Corps Jet Pack AB7 Afterburn Vanguard w/Jetpack Cosmic Rocket Pack Rogers Rocket Pack Rogers Rocket Pack w/Rings Hopefully, you can find something in the list you like. 🙂
  14. So, darn you all!! This thread inspired me to try some AI images and I've wasted about 8 hours today trying to come up with something for one of my favorite toons. 😄 Using CivitAI... here are some of what I got for my Archery/Devices/Munitions Blaster... Techno-Bunny. She's a former Paragon Playmate of the Year turned superhero (rich with lots of tech, gadgets, and toys). Thanks for some of your prompts - they helped me kick things off! I typed in MANY variations of: detailed, hyper photo-realistic, beautiful busty full body female superhero, wearing a black Playboy Bunny costume, brown hair, eye mask, metal shoulder pads, computerized gauntlets, flying through sky, holding archery bow and arrow, surrounded by flying gun-drones. Unfortunately, the AI had no model for bow and arrow, archery, quiver of arrows, backpack of arrows, fistful of arrows, shooting, drawing, holding, firing.... all just made a mess of strings and random lines across the image. So eventually had to do away with it. 😞 Also, it had no idea what Rocket boots were, or boots with rockets, jet-propelled boots, boots with jets, etc. Also, trying to get specific coloring on the shoulder pads, gauntlets, mask, and boots didn't work - it would change the entire costume's color. I tried many other free generators to find one that would at least put a bow in her hand (and not a ribbon tied in a knot like some images came out - had to specify "archery" HA!)... but none would take the prompt. Even removing the words Busty, Playboy, full body, gun-drone, bow and arrow... they all wouldn't take the text saying it was inappropriate. DOH! 🤪So, CivitAI was the only one that would get me this far. Oh well.... These are some the best out of the 500 i generated today. lol 🙂 While not what I want, I think they're still cool....
  15. Welcome back! Fire/Fire is classic and never gets old. Lots of discussions already here on the forums about them. Here is the latest from a couple weeks ago that has a few builds offered... You can also search the blaster forum section for fire/fire and find some others as well. Have a read and let us know if you have any specific questions. Have fun!!
  16. I appreciate the ask and idea, but I do not want a switch ammo for archery. That would require removing an existing power (like Aim) for it. Archery already has it's uniqueness with some different "arrowheads" - Blazing and explosive arrows, and stunning shot. While it's not a lot - and why i understand your ask.... Dual Pistols has none of that / nothing / zip / zero - so Swap Ammo is needed for adding in some sort of different types of damage. Adding in an "envenomed tip" power like Martial Assault - no to that as well. Again, i do not want a power removed from the set to make room for these other powers that to me are unneeded. I would be fine with just adding to existing powers some alternate Damage types like Uun suggested, or perhaps Aimed shot could be switched to "Broadhead Arrow" and have heavy Bleed DoT. But i do not support anything that takes aways from the existing set.
  17. Hi! Welcome back. Your recovery toggle / click power is one of the best things to happen to blasters - TAKE THEM. Those are your sustain powers and are far superior to slotting up Stamina. Some have nothing but self buffs, others have a damage component, and some have a slow/mez/other effect along with the buffs. The ones that have a damage component will supress and not aggro until you start combat - like with Cauterizing Aura from the Fire Manipulation, you can be invisible and stand next to a foe, and the damage will not affect the mob and you'll stay hidden until something else breaks the stealth/you enter combat. Contrary to this, the Reaction Time toggle with Martial Combat, while boosting your recovery, it also slows your opponents - it will aggro even when stealthed. It is still a MUST have power. Death Shroud in Dark Manipulation is purely a damage toggle - no +recovery component to it at all - whether you feel it's worth taking or not, is up to you. /Dark's sustain power is a click - you target a foe, and you get your 2 min recovery buff (this portion of the power is auto hit). It also has a Fear component (this requires a to-hit check and why you can slot Acc in it). So you basically rotate the power in your attack chain every now and then (recovery buff does not stack, but resets the 2 min timer as it gets applied). The Fear component can get enhanced and stacked. Some people hate this power - others, like me, don't mind. So.... for /Elec build... Dynamo.... TAKE IT. The damage should suppress until combat starts (ie no aggro). How you slot it is up to you. It varies from person to person. Some will slot for damage, others will put a few endmod enhs/set in it depending on how much end they use, some will also put a heal set in it. With this power on, 1 slot in stamina is all you need (Performance Shifter proc), and add in endmods to Dynamo as needed, then damage and/or heals if you want.
  18. It is a fun game, but a Mastermind can be one of the more difficult ATs to learn as well, with all the commands and such. Starting off on one of those or a Peacebringer/Warshade, or Arachnos Soldier/Widow will make the learning curve that much steeper. But Good luck and keep at it!
  19. Mind Control has always need help to be more balanced compared to the other control sets that get an AOE immob that does damage, which gives containment, which then gives double damage. Hopefully, the new telekinesis will help with that. Another problem is that it also has a AOE Sleep and an AOE fear that gives no benefit to Containment for Controls. While all these powers are good individually and useful, and other sets have them, no other set has ALL of them in one - and that is why Mind Control always feels lesser on a Controller. For Dominators, it's a different story as Containment and dealing damage isn't an issue - all of these powers build Domination and fuel their uber-ness. And no, Mass Confusion can never be perma. It has a base recharge of 240s and lasts for 37.25s... with max global recharge, you can only get it down to 48s recharge. You'd have to have lots of speed boost from others to get that to perma. ....this is hurtful for Mind Controllers when Plant Control gets an AOE confuse power that is available at lvl 8, has same duration, but recharges in 60s (or 12s with max global recharge). That is a HUGE imbalance, imo.
  20. I just did this mish a few weeks ago without issue and I too chose Resistance. Did you go down off the side of the building to the lower roof area? It's a little funky because you can't see them until you hop off the side and look around. They need to put a way point or marker on the map to indicate where to go, but there isn't one. But if you wandered around that lower roof and she wasn't there standing between the air vents in the roof, then it did bug.
  21. Aim is a buff power (+ACC, +DMG)... not an attack. That is what I was referring to in my previous post, which you call "Feelin' Lucky" in this proposed set. But yes, there is another DP power "Piercing Rounds" that does shoot a narrow cone and can hit up to 3 foes that are in a line. So, that could be another power, but Aim is a different thing altogether. Still, no melee power should be in a ranged set. Unless you're creating a Dominator "Assault" secondary set. ...And that is what I am driving at here. Again, I like the concept and idea, but there isn't much to build off because there just isn't much variation. DP is very "gun-fu" and over the top to provide that variation, flash, and super hero/villain -esque feel. There isn't much room to go that is different with a single pistol set. And I am guessing that is why this hasn't been implemented previously after all the years of people inquiring about it.
  22. @lemming is correct here. You have to be a Resistance member to get in. Being level 50 Vigilante, there is no way for you to become Resistance and get in other than doing a lower level Resistance Arc though Ouro. Doing a Neutropolis Crusader arc specifically and "teleporting to contact" saves you the trouble of having to travel there through portals and the tunnels. Once you're inside, you can quit the Ouro TF - it won't kick you out of the area. Then your Valentine Tip mish should be available again and you can deliver your Valentine. 🙂❤️
  23. I like the idea and concept, except a Ranged set would not have the melee powers in it - they would be for a Blaster Secondary. So, you'll have to come up alternate powers for half your set so far. You've suggested 4 ranged powers. Need at least 3 more + a nuke to be on par with other blast sets (9th power is generally Aim). You suggested an Aim power, but DP doesn't have Aim and has Swap Ammo instead - I am fine with giving Aim to this set instead as many miss their Aim power in DP. But just highlighting as you consider coming up with more ranged attacks for a ranged set. Also, one ranged power is typically a Mez of some sort, so perhaps a cranial shot that stuns could be one. Most blast sets have at least 2 AOEs (cone and targeted AOE, and sometimes more than 2) + their nuke. You offered up the cone - what would the other(s) be? But what is REALLY missing from your suggestion is the T9 "nuke" that all blast sets have. What would it be? Hail of Bullets from DP, you can at least "buy" into it even with revolvers as that would be 12 shots affecting 16 foes (maybe some went through a couple). But with a single pistol, you only have 6 shots (have to consider the revolver costume pieces over the semi-autos, uzis, etc) - how is it going to affect 16 foes? Do we really have to buy into 6 rounds going through all those people to affect 16 foes?? ...Maybe. Maybe not. It would certainly have to be another empty gun cone and that seems repetitive to the standard cone you've already offered up. Again, I like the idea and concept, but there needs to be more ranged powers, no melee (save those ideas to create a blaster secondary set), and then figure out what a nuke would be.
  24. @Zergy, you may also want to consider a Night Widow for Claws. Very strong AT and works great solo or on a team. You also do Toxic damage with your lethal. 😄
  25. You will not be able to do a Master Illusionist, unfortunately. Even with Aether Particles (at least at this point in time). MAster Illusionists don't have legs, they are "hidden by the cylinder graphic that is supposed to be their dress and essentially "hover." This probably is not replicable for player characters in the costume editor - and currently not available with Aether Particles as noted in above post (and not be possible at all even in future due to game limitations - but I leave to more knowledgeable people to state for a fact). You can get an exact replica of a Ring Mistress using Aether Particles, or you can use any of the Carnival costume pieces in the creator to create something similar on your own, but you will not get an exact replica - mostly because of not have the 2 poles with rings for a backpack. There is the "Celestial" backpack, but it doesn't look quite right, imo. Good luck!
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