The Beta Account Center is temporarily unavailable
×
-
Posts
1243 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Frozen Burn
-
What kind of snacks do you eat while playing?
Frozen Burn replied to Glacier Peak's topic in General Discussion
In no particular order.... Goldfish crackers Chips and Salsa Popcorn Pretzels Beef Jerky Cashews / Peanuts Peanut Butter and crackers Charcuterie (meats/cheeses) Ice cream -
These things can always be so finicky. 🙂 A couple possible things to check.... Do you have Tech beacons matched to a Tech portal? Or Magic beacons to a Magic Portal? Tech beacons do not work with Magic portals and vice versa. Are the beacons you've placed lead to zones your character can go to? I spent HOURS trying to figure out this exact issue when my HERO was placing Villain beacons and I couldn't figure out why the Villain zones weren't showing! ...because I couldn't go there anyway, obviously, but they were in fact working. I just I forgot I wasn't on a Vigilante/Rogue/Villain. LOL 😄
-
Time bomb is skippable, but there is occasional use for it. I mostly pull mobs to it when I use it. And with the last changes to /Devices, they made the cast time shorter and it is easier to drop in combat than before - but it can still be challenging. The timer for when it goes off is shorter than before as well, so it is harder to draw mobs to it - it takes practice as there is less wiggle room for error. But when it does go off, it does quite a lot of damage. I use it more solo than I do a team environment - unless its a steamroll team and you can be ahead them to set up your ambushes. Also, it was a way for me to also get more global recharge for my recharge-intensive build by using those 5 Oblits. 😄 ....So, again, it can be skipped, but it can be useful and fun if you take it and use it.
-
You're getting hung up on semantics. And I said "it is as it is" because you are trying to change Blasters into something they aren't - and you will never change it - hence what I stated. You many think the Blaster AT is built wrong (which is your right), but many think they are great as they are and like the versatility of being in melee range and using the powers given to them as well as being at range. You do not, and that is OK! This is why I suggested perhaps another AT. But if off-healing is not what you want to do, and you truly want to still be a Blaster, then yes... pick a Primary and Secondary that lend towards staying at range more than Psy/Mental. Many Primaries have a PBAOE nuke, so the ones with a RANGED nuke that you will want to choose from are: Archery Assault Rifle Beam Rifle Electric Ice Seismic Storm Water Your Secondary set really determines whether you are better suited for being in melee or staying at range. You should look at these secondaries as I stated previously: Devices Energy Tactical Arrow All Secondaries will still have melee attacks, but you can skip, if you want. These three above don't have the PBAOEs like the other sets.
-
I slot it for Recharge and Defense. HO (Membrane) or D-Sync (Shifting) are great in this power + any Def IO set you want in it. Slotting for End isn't necessary, unless you want to drain more or your end usage is so tight, you need it for those times you are fighting a single foe (AV/GM/EB).
-
I get it, you don't like how the Blaster AT is set up or feel like it's what it should be... but it is as it is. But really, the point of my last post was... the Blaster AT is not for you. Given your responses and push back on all the help you asked for on a Blaster build.... The fact you do not want to be in melee range at all and want to help heal... You clearly do not want be a "Blaster" and should make a Corruptor, Defender, or even a Sentinel instead. Otherwise, you'll be playing a gimped toon and doing not well as a damage dealer or healer... when you could do better on both by just switching ATs and picking powersets more suited to your playstyle. I think you'll be much happier playing one of those ATs instead.
-
Range is a relative term - it can be long range, mid-range, short range, or very short range (or "melee"). "Ranged" sets are more about shooting or emitting the attack (whether far or close) vs. punching, hitting, striking the opponent. Shooting when you're 1 foot away from someone is still a "ranged" attack, even though you are in "melee" range - the range of being able to be punched, struck, stabbed, etc. Blasters are PRIMARILY ranged attacks, but that doesn't mean they can't have short ranges or PBAOEs, or even melee attacks. Even soldiers who fire rifles (long range) have a pistol (mid to short range), and they have a bayonet or knife for close combat melee. You WILL get foes who bum rush you and those short ranged, melee, and PBAOE abilities are there for your survival. That's why blasters have them - they are a pure damage AT with a few tricks (controls of some kind) to help with survivability. This is why all blaster secondaries have some level of melee or control powers. You don't have to like it, but that is how Blasters are designed. By ignoring half of your AT, you will be a low DPS blaster and not really carrying your weight as a blaster. A blaster protects their team best, and make it easier on healers, by dishing out the damage and defeating foes - the more kill, the less healers have to try and react and heal. As a blaster, if you stop dishing out the damage to heal with the medicine pool - you're doing a greater dis-service to your teammates. But if you REALLY want to be an off-healer, it sounds like you should build a Corruptor instead (I really think this will be your jam). Take your Psi Blast set, which will mostly be ranged attacks, and then take Empathy or Pain to do your buffing and healing. This will eliminate the melee/control abilities in the secondary and keep you at range, while giving you stronger heals and buffs than Medicine Pool. Your damage output won't be as high as blaster still, but it will be higher than the blaster build you are considering now. ...just some more to think about. 🙂
-
Is Touch of the Beyond from Darkness Manipulation bugged?
Frozen Burn replied to jjolin01's topic in Blaster
The regen/recovery cannot be stacked - or at least they are not supposed to because it's a quick recharging power (comparatively to like, Drain Psyche) so you can use the fear power more often. From what I understand, portions of the fear component is supposed to stack, however. The regen/recovery buffs lasts for 2 mins on a single activation, and additional activations in that time only resets the timer. I keep the buffs going nonstop by working the power into my attack chain every other time. But yes, the numbers do seem off in the OP's example. -
Hi! Welcome to (or back to) the game! This cannot be a pure range build with 3 PBAOEs. With your endurance sustain power (Drain Psyche) and your nuke being PBAOEs, you're going to need to go into melee some. Psychic Shockwave is a great PBOAE power, which you've taken and slotted - so that is counter to your "pure" ranged build. You could drop all three PBAOEs, but I wouldn't suggest that. So, do plan to go into melee range some. While there, your melee attacks are heavy hitters and can be useful for eliminating a boss or others quickly. When at range, there will be those pesky mobs that refuse to stay at range and want get up on you. Mind Probe and TK Thrust is perfect for those situations - might as well deal a good bit of damage when you knock them away, if not outright kill them. Drain Psyche is a powerful buff/debuff. Again, you'll need to go into mobs to use it and it will make mobs angry - be ready for that. You will want Hasten in your build since Drain Psyche has a long recharge. If there is not enough mobs or Drain Psyche is not recharged yet, you're slowed, sapped, or etc, you won't have the end you need for an attack chain - so, slotting up Stamina is wise too. Put a Performance Shifter +End proc with two others in Stamina, and put a +recovery proc in Health (Panacea is the best, but even Numina's or Miracle are good). If you can squeeze an extra slot, put Preventative Medicine's Chance for +Absorb proc in Health - I cannot tell you how many times this has helped save my blaster's life. Also, Power Transfer is not a good set for Drain Psyche - it is more for an attack power. Look to other IO sets (frankenslot if needed) and focus on getting DP's recharge and endurance up to 95%'ish. I'm curious as to why the medicine pool? If you want to heal and rez others, make a defender. If you want the healing badges - there are better ways to get them without gimping your build. And lastly, my belief is: blasters are for dealing damage - not healing others. If you're worried about healing yourself, you build and play so you mitigate/avoid damage vs. taking damage and trying to heal it back (you won't have the HPs for that). Plus, animation and recharge times for the medicine pool are long and you will basically spend more time healing yourself and others instead of doing your job - dishing out the damage. A Blaster's offense is their defense. 🙂 I had a friend whose main blaster had the medicine pool for years. We finally convinced him to respec out of it and he was amazed at how much more damage he could do and how well he survived. I highly suggest getting rid of medicine pool and using those slots elsewhere. 🙂 If you're going going to take an armor from your epic pool, slot it. It helps keep you alive so you don't need healing. For blasters, the Defense armors work better as it is easier to soft cap Defense for survivability vs. trying to get to a 75% resistance cap and you still take damage and need healing. This is not to say all resistance armors are bad for blasters - a blend of Def + Res is good - it's just easier to mitigate the damage entirely by focusing on Def, especially for blasters. Scorpion Shield from Mace Mastery is a great power for this. swapping your medicine pool for fighting pool (tough and especially weave) are great (yes, you'll have to take boxing or kick first, which are throw away powers). Your resistance armors can be a mule for the Gladiator's Armor and Steadfast Protection +Def IOs. And more defense powers can allow you to slot Luck of the Gambler's +Rech IOs to help make Hasten and Drain Psyche perma. Maneuvers (from Leadership) and Combat Jumping (from Leaping) are also great powers to squeeze in for more Defense and carrying a LotG +Rech IO. If you do plan to stay more at range, Psi Darts is also a cone and is worth slotting up like you did for Psy Scream and Psi Tornado for more ranged AOEs. Since you're taking the Flying pool, try to fit in Evasive Maneuvers - it's more Defense and opportunity to slot another LotG +rech. I like taking my mez powers on my blasters as they help for survivability. However, Scare is one that can be skipped, if you wanted, especially since it does no damage. You will have other powers that mez - especially scramble minds that you could drop Scare. Those slots can be moved to a power that does damage or to a power that makes you survive all foes and not just the one. Hope this helps!
-
Unfortunately, there is not. To raise/lower an item, you just hold the shift key down while clicking on and moving the object until it is at the height you want. If you want to make sure a bunch of objects are at the same height, you can eyeball it - or float a surface up to the height you want, then place all the objects on that surface, and then delete the surface. Below is a great thread for most of the commands and functions you can do when building bases. You can also search the forums for posts by Dacy - she has lots of great tutorials and videos on how to do some incredible things.
-
All will work well, but a Tank will give you bigger AOEs and more HPs. Gauntlet and Taunt will help keep the foes around you and in your AOEs as well.
-
I still would like to see some of the Beam rifle "shouldering" animations ported over to Assault rifle... Those that want to always shoot from the hip in typical "hero" fashion can, but it would be nice to an alternate style for those of us who want a more realistic military style of shouldering the rifle and aiming. I don't think that would be a hard lift to accomplish.
-
Get that filthy corruptor out of our Blaster thread! 😄
-
Almost any blapper would be good for this. From my list of blappers, I will lead teams with: Ice/Fire Fire/Fire Psy/Temporal DP/Mental DP/Sonic DP/Ninja Rad/Atomic Energy/Martial Archery/Tactical Arrow Dark/Dark Seismic/Martial I'll also lead with my Archery/Devices blaster as I stealth ahead and set up ambushes for the team to draw foes into.
-
I give you Divine Radiance (Rad/Atomic Blaster) - an angelic embodiment of God who has come to Primal Earth to smite evildoers with golden rays of God's Light. You could make your priest be a Rad/Ninja Blaster - Golden rays of God's Light and a bag of "Holy" tricks. As I think more.... there are SO many options.... Ranged AT sets that might work: Blasts sets: Water Rad Psy Archery Dual Pistols Energy Sonic Storm Blaster secondaries: Atomic Energy Martial Mental Ninja Sonic Tactical Arrow Temporal Defender Corruptor Sets: Empathy Kinetics Nature Pain Poion Rad Sonic Storm Time Trick Arrow Melee AT sets that might work: Defense Invuln Rad Shield Super Reflexes Willpower Attacks Dual Blades Energy Melee Katana / Ninja Blade Kinetic Martial Arts Psy Rad Staff Street Justice Super Strength War Mace Control Sets that might work: Gravity Illusion Mind Symphony OMG... SO MANY OPTIONS!! 😄 Just pick your playstyle, pick your AT, and then narrow down your sets.
-
Old characters with the TP to WW temp power can still use them - but only until they run out. logging off in WW does not recharge them anymore. Once you use the last teleport, it's gone. forver.
-
Pick one... then earn more money and slot the other. 😄 Seriously, though... it's all your preference. Some people like Storm Blast, others hate it. Same with Energy - some like, some hate. So pick which character you like playing the most and go with it.
-
They mean "Power Build Up" from the Power Mastery Epic pool. Not only does it grant +Dam and +Acc like a normal build up power, it also boosts the secondary/buff/debuff effects of a power... so it makes a Force Fielder's shields SO much stronger.
-
I made a costume as best as could matching the red one you are showing. Clearly, the belt, collar, backpack, and mask don't exist. Nor does the shoulder pads. But below is the costume file i have. And here is a pic a of it.... Seer.costume
-
Blaster ALWAYS over a Sentinel. Higher damage output and higher target caps, and longer range. If you have a hard time staying alive as a blaster - learn. If you still can't, well then maybe a sentinel is for you, as that is exactly why the AT was made - for those who can't handle the awesomeness of a blaster. 😄
-
This is not entirely true. There are occasions that you MAY want to attune a PVP IO. Yes, you keep set bonuses as you exemp down below their level just like purple IOs. However, purples are lvl 50 only and can only be slotted at lvl 47+ and provide a static bonus value. Because PVP IOs are lvl 10-50, normal IO rules still apply when leveling up with them. For instance... A level 10 Shield Wall only provides 7% defense while a lvl 50 one provides 25.5% defense. That level 10 Shield Wall will not put out more defense as you level up unless you catalyze/attune it. And if you +5 boost it, making it lvl 15, it will only give 11.5% Def max even when you're lvl 50, and you'll never get the 25.5% that a lvl 50 IO of the same would give. If you only slot lvl 50 PVP IOs from the start, then yes of course, do not attune and boost instead. But if you use the lower level ones and slot them early (like i do a lot because i want the set bonuses as I lvl up), then you may want to attune them so you get the full bonus the IO can provide as I level up to 50. ....Then at level 50, if you want to really min/max (but don't have to), yank them out and sell on the AH and buy unattuned ones so you can boost. ...But there are times when you may want to attune a PVP IO. 🙂
-
Here is my build which is fairly sturdy. It's not proc heavy like most people like to do, but it's got decent defense and near cap HPs. I am designed more for PBAOE with heavy ST mixed in. This may give you some alternatives to consider. Divine Radiance - Blaster (Radiation Blast).mbd
-
One of the first invasions in the game was Rularuu swarming the city.... bring 'em back! Unleash the pain! 😄
-
Hi @Raelg14 and welcome back to the game! My Archery/Devices/Munitions blaster is one of my favs! I built mine differently from what most others probably would. Given Archery's inherent quickness and enhanced accuracy, I leaned into that with my build. I went super-recharge heavy, and also slotted focusing on +Acc/ToHit, +End, and +HP. I too hover blast with mine in out door open spaces, but indoors, it's easier to set up ambushes on the ground. Below is my build and Mids datachunk in case you want to load it in. It's from before the switch to being able to get your nuke at lvl 26. My Recharge has Rain of Arrows down to 12s rech, I can have ~2.25 gun drones out all the time (1st despawns a few secs after 3rd is dropped - when speed boosted by someone else, I can have 3 gun drones perma). I had to get as much +End and +MaxEnd as I could because I burn through so much with such high recharge (hence slotting up Field Op and Stamina together witht he +End procs in Health). This gives little opportunity to slot for +Def, so I leaned into +HP which is easier to get and I'm 100 below the cap - that at least allows me to take a few extra hits and give me time to hit inspirations. This should at least give you a starting point and some ideas to edit it and make it your own. Techno-Bunny - Hero Blaster Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: ArcherySecondary powerset: DevicesPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Munitions Mastery ────────────────────────────── Powers taken: Level 1: Aimed Shot A: Devastation: Accuracy/Damage5: Devastation: Damage/Endurance5: Devastation: Damage/Recharge27: Devastation: Accuracy/Damage/Recharge Level 1: Toxic Web Grenade A: Endoplasm Exposure Level 2: Fistful of Arrows A: Positron's Blast: Accuracy/Damage3: Positron's Blast: Damage/Endurance3: Positron's Blast: Damage/Recharge11: Positron's Blast: Damage/Range11: Positron's Blast: Accuracy/Damage/Endurance Level 4: Snap Shot A: Decimation: Accuracy/Damage9: Decimation: Damage/Endurance9: Decimation: Accuracy/Damage/Recharge17: Decimation: Damage/Recharge17: Decimation: Chance of Build Up Level 6: Blazing Arrow A: Devastation: Accuracy/Damage7: Devastation: Damage/Endurance7: Devastation: Damage/Recharge27: Devastation: Accuracy/Damage/Recharge Level 8: Caltrops A: Ragnarok: Chance for Knockdown Level 10: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 12: Explosive Arrow A: Ragnarok: Damage13: Ragnarok: Damage/Recharge13: Ragnarok: Damage/Recharge/Accuracy23: Ragnarok: Recharge/Accuracy23: Ragnarok: Damage/Endurance37: Force Feedback: Chance for +Recharge Level 14: Targeting Drone A: Adjusted Targeting: To Hit Buff15: Adjusted Targeting: To Hit Buff/Recharge15: Adjusted Targeting: To Hit Buff/Endurance/Recharge42: Adjusted Targeting: Endurance/Recharge42: Adjusted Targeting: To Hit Buff/Endurance Level 16: Taser A: Decimation: Accuracy/Damage25: Decimation: Damage/Endurance25: Decimation: Damage/Recharge31: Decimation: Accuracy/Endurance/Recharge31: Decimation: Accuracy/Damage/Recharge Level 18: Ranged Shot A: Blaster's Wrath: Accuracy/Damage48: Blaster's Wrath: Damage/Recharge48: Blaster's Wrath: Accuracy/Damage/Recharge48: Blaster's Wrath: Accuracy/Damage/Endurance50: Blaster's Wrath: Accuracy/Damage/Endurance/Recharge Level 20: Field Operative A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Efficacy Adaptor: EndMod/Recharge21: Efficacy Adaptor: EndMod37: Efficacy Adaptor: EndMod/Endurance40: Shield Wall: +Res (Teleportation), +5% Res (All)40: Reactive Defenses: Scaling Resist Damage Level 22: Hasten A: Invention: Recharge Reduction Level 24: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Stunning Shot A: Absolute Amazement: Stun42: Absolute Amazement: Stun/Recharge43: Absolute Amazement: Stun/Recharge/Accuracy50: Absolute Amazement: Recharge/Accuracy50: Absolute Amazement: Stun/Endurance Level 28: Trip Mine A: Armageddon: Damage29: Armageddon: Damage/Recharge29: Armageddon: Damage/Recharge/Accuracy31: Armageddon: Recharge/Accuracy34: Armageddon: Damage/Endurance Level 30: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Rain of Arrows A: Superior Defiant Barrage: Accuracy/Damage33: Superior Defiant Barrage: Damage/RechargeTime33: Superior Defiant Barrage: Accuracy/Damage/RechargeTime33: Superior Defiant Barrage: Accuracy/Damage/Endurance34: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime Level 35: Time Bomb A: Obliteration: Damage36: Obliteration: Accuracy/Recharge36: Obliteration: Damage/Recharge36: Obliteration: Accuracy/Damage/Recharge37: Obliteration: Accuracy/Damage/Endurance/Recharge Level 38: Gun Drone A: Apocalypse: Damage39: Apocalypse: Damage/Recharge39: Apocalypse: Damage/Recharge/Accuracy39: Apocalypse: Recharge/Accuracy40: Apocalypse: Damage/Endurance Level 41: Body Armor A: Gladiator's Armor: TP Protection +3% Def (All)43: Unbreakable Guard: +Max HP45: Steadfast Protection: Resistance/+Def 3% Level 44: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance46: Gaussian's Synchronized Fire-Control: Recharge/Endurance46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance46: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Evasive Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Defiance Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Interrupt Reduction Level 2: Swift A: Microfilament Exposure Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery34: Preventive Medicine: Chance for +Absorb43: Miracle: +Recovery Level 2: Stamina A: Performance Shifter: EndMod19: Performance Shifter: EndMod/Accuracy19: Performance Shifter: Chance for +End Level 49: Quick Form Level 10: Afterburner Level 1: Prestige Power Rush A: Celerity: +Stealth 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