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Frozen Burn

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Everything posted by Frozen Burn

  1. Lol. I'm 52 - almost 53. I get it. You don't like it. And that's okay. I totally respect that. But you asked about other's opinions and I gave mine. You don't have to be belittling about an opinion opposite of yours, though.
  2. Hi and thanks for the quick reply! I have no way to accurately time it. So, I trust you and your data. But from standing. I hit fly. Then turning Fly off, I can count roughly 1s before I drop, and my feet hit the ground at 2s. So, I guess that is why it feels like a 1-2 sec process. If there is anyway to cut that 0.75s down to 0.25s, that would be a HUGE difference and I would be forever grateful (hopefully, others too). 🙂
  3. Sure, I'll comment.... I like the ambush and think it should stay. It keeps things interesting and not monotonous. It also provides a challenge which keeps the game engaging. But, sorry you didn't like it. 🙂
  4. I have Fly and when I turn it off, I instantly drop to the ground. This is perfect for timing my actions, especially in combat or just generally moving around. I get up in levels and add in Evasive maneuvers... but when I turn off Fly, I hover for like 1-2 seconds before I actually drop to the ground. This is highly annoying, especially when I'm in combat and trying to time my actions accordingly. Heck, it's just annoying no matter where I fly and I want to land, but don't drop to the ground when I turn of Fly. I end up thinking, "did I not turn it off - is there something wrong with my key bind?" So I then press Fly again, which turns it back on making me hover more. Then I have to turn it back off and just sit for like 1-2 secs more until I finally drop to the ground. ....This is just SO darn annoying. 😄 Is it possible to tighten up EM so that the "hovering" doesn't happen after Fly is turned off?
  5. Hi @SonofDorn and welcome to the game/forums! The plaque is there where it's supposed to be. I'm staring at it right now.... Are you SURE you're in the ABANDONED Sewer Network and not the "regular" Sewer Network? They are 2 different zones that look alike. To get to Abandoned Sewer Network, enter the regular Sewers, Turn RIGHT, and go through the door... that will load you into the Abandoned Sewer Network. I suggest going to Steel Canyon or Boomtown to enter the sewers for the plaque. The plaque is where my green arrow is on the map in my pic. It's in the room between the Boomtown entrance (red area to upper left on map) and Steel Canyon entrance (Upper right yellow area). The plaque is on the left wall next to the pipe leading to Steel Canyon. (If you haven't actually been in the Abandoned Sewers yet, there are more exploration badges in here as well, just like the "regular" sewer network.) Good luck!
  6. As I mentioned in my previous post just now, yes - Sentinels can be very survivable. My Beam/Atomic is extremely so, and as I mentioned, I took Provoke so I can taunt. One of my SG-mates has an Elec/Invuln Sentinel that just has a hard time dying - largely due to his draining the end of the foes - but that is leveraging your abilities and is what all players should do. I have other SG-mates who are highly survivable with other armors as well. And you are right - you add a blaster to your team, you know what you're getting - lots of offense... and someone who may or may not be taking dirt naps all the time. 🙂 If you add a Sentinel, you know you'll get some damage, but they should be vertical most of the time. Again, I will always play or take a Blaster over a Sentinel... but Sentinels do provide an outlet for many players to enjoy a ranged AT without being yelled at by teammates to buff/debuff others because the only other option was a Defender or Corruptor (or a challenging Epic AT). 😄
  7. ...Exactly. 😄 You have your Hero ATs that were original to CoH You have your Villain ATs that came with the release of CoV Then came the Epic ATs (Peacebringers, Warshades, Widows, and Soldiers) And then... out from much debate and arguing on the forums about Blaster survivability.... you get the Sentinel. Sentinels were created from a large group of people who liked playing ranged damage characters, but grew tired of faceplanting all the time and feeling "naked" without any means of shields or survivability. The only other option for ranged damage players were Defenders, Corruptors, or the Epic ATs. Epics pigeonhole you into a concept and present their own challenges for building - many are not a fan of either. And many don't want a buff/debuff set as their primary/secondary - they just want to shoot things and not HAVE to go into melee range. So, people therefore asked for an alternate Blast set with scrapper-like shields so they can enjoy being ranged damage, have easier survivability, and don't have to worry about buffing/debuffing others. So... the Sentinel was born. Yes, Sentinels do have lower damage as well as lower range, and this is because they have a defensive/shield secondary. Blasters are nothing but pure damage - higher risk/higher reward. Sentinels have lower risk because of their shield secondary, so lower reward. However, a properly made and played Sentinel can be as survivable as a scrapper, brute, or tank. I actually took Provoke on mine so i could taunt and be a Tank! Blasters can get mez resistance/protection with the Clarion Destiny Incarnate ability (lvl 50+) and /Martial Combat has a "break free" power, but lastly, Blasters have Defiance which allow you to use your Primary T1 & T2 and secondary T1 powers even though you're mezzed... I cannot tell you how many times that has saved my Blaster's life. As mentioned above, having an Assault set as primary basically makes you scrapper. There is no need for this. And Sentinels do have need to occasionally go into melee range to some degree depending on your blast set, which may have PBAOEs or short cones - but also for their armors which might get buffs from foes or debuffs them. So, the incentive is there, if you choose to use it (just like with Blaster secondaries). There are many who play their Sentinels purely at range and are happy with that, and there are others who play them in melee to leverage those PBAOEs and armor abilities. At the end of the day, there are no opportunities to miss with Sentinels - they are what they are: filling a niche as an alternative to Blasters which the game was lacking. But as I mention above, due to their defensive secondary, they will do lower damage and have shorter range as the tradeoff. But with the recent changes to Sentinels, they've improved! ...however, I will still always choose to play a Blaster over a Sentinel. 😄
  8. I am no expert in either Savage or Bio.... but I LOVE my Savage/Bio Brute! Below is the build I came up with and is very sturdy. Data Chunk at end, in case you want to play around with it. Meowsie - Hero Brute Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Savage MeleeSecondary powerset: Bio ArmorPool powerset (#1): SpeedPool powerset (#2): ConcealmentPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Savage Strike A: Mako's Bite: Accuracy/Damage3: Mako's Bite: Accuracy/Damage/Endurance/Recharge11: Mako's Bite: Damage/Endurance43: Mako's Bite: Damage/Recharge Level 1: Hardened Carapace A: Aegis: Resistance/Endurance13: Aegis: Resistance/Endurance/Recharge13: Aegis: Resistance31: Unbreakable Guard: +Max HP45: Steadfast Protection: Resistance/+Def 3%45: Gladiator's Armor: TP Protection +3% Def (All) Level 2: Shred A: Eradication: Accuracy/Recharge3: Eradication: Accuracy/Damage/Recharge11: Eradication: Damage43: Eradication: Damage/Recharge48: Cleaving Blow: Accuracy/Damage Level 4: Maiming Slash A: Hecatomb: Damage5: Hecatomb: Damage/Endurance5: Hecatomb: Damage/Recharge/Accuracy43: Hecatomb: Recharge/Accuracy Level 6: Environmental Modification A: Shield Wall: Defense/Endurance7: Shield Wall: Defense7: Shield Wall: Defense/Endurance/Recharge23: Shield Wall: +Res (Teleportation), +5% Res (All)31: Reactive Defenses: Scaling Resist Damage45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: Vicious Slash A: Superior Blistering Cold: Accuracy/Damage9: Superior Blistering Cold: Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Endurance40: Superior Blistering Cold: Accuracy/Damage/Recharge Level 10: Adaptation Level 12: Inexhaustible A: Preventive Medicine: Heal15: Preventive Medicine: Heal/Endurance15: Preventive Medicine: Heal/RechargeTime46: Performance Shifter: EndMod46: Performance Shifter: EndMod/Accuracy46: Performance Shifter: EndMod/Recharge Level 14: Blood Thirst A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Ablative Carapace A: Preventive Medicine: Heal17: Preventive Medicine: Heal/RechargeTime/Endurance17: Preventive Medicine: Heal/Endurance25: Preventive Medicine: Heal/RechargeTime Level 18: Rending Flurry A: Superior Unrelenting Fury: Accuracy/Damage19: Superior Unrelenting Fury: Damage/RechargeTime19: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime25: Superior Unrelenting Fury: Damage/Endurance/RechargeTime34: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime37: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 20: Evolving Armor A: Aegis: Resistance/Endurance21: Aegis: Resistance21: Aegis: Resistance/Endurance/Recharge31: Aegis: Resistance/Recharge Level 22: Hasten A: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 24: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Hemorrhage A: Mako's Bite: Accuracy/Damage27: Mako's Bite: Accuracy/Damage/Endurance/Recharge27: Mako's Bite: Damage/Endurance50: Mako's Bite: Damage/Recharge Level 28: DNA Siphon A: Eradication: Accuracy/Recharge29: Eradication: Accuracy/Damage/Recharge29: Eradication: Accuracy/Damage/Endurance/Recharge37: Numina's Convalesence: Heal37: Numina's Convalesence: Heal/Recharge40: Numina's Convalesence: Heal/Endurance/Recharge Level 30: Kick A: Invention: Accuracy Level 32: Savage Leap A: Superior Brute's Fury: Accuracy/Damage33: Superior Brute's Fury: Damage/Recharge33: Superior Brute's Fury: Accuracy/Damage/Recharge33: Superior Brute's Fury: Damage/Endurance/RechargeTime34: Superior Brute's Fury: Recharge/Fury Bonus34: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge Level 35: Genetic Contamination A: Superior Avalanche: Accuracy/Damage36: Superior Avalanche: Damage/Endurance36: Superior Avalanche: Accuracy/Damage/Endurance36: Superior Avalanche: Recharge/Chance for Knockdown Level 38: Parasitic Aura A: Numina's Convalesence: Heal39: Numina's Convalesence: Heal/Recharge39: Numina's Convalesence: Heal/Endurance/Recharge39: Performance Shifter: EndMod/Recharge40: Performance Shifter: EndMod/Accuracy/Recharge Level 41: Tough A: Aegis: Resistance/Endurance42: Aegis: Resistance42: Aegis: Resistance/Recharge42: Aegis: Resistance/Endurance/Recharge Level 44: Weave A: Shield Wall: Defense/Endurance48: Shield Wall: Defense50: Shield Wall: Defense/Endurance/Recharge50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Taunt A: Invention: Recharge Reduction Level 49: Superior Conditioning A: Performance Shifter: Chance for +End ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery23: Preventive Medicine: Chance for +Absorb Level 2: Stamina A: Synapse's Shock: EndMod/Increased Run Speed Data Chunk: G3d8ACwK7IbjC4cm6nXmLOCfisCGRkgyq66Fyo7AuzHaJO21So8ZN3emTUU8KJLLvhU//5hZvgzAQgsOOdLmBzp5QnEJIiJnqmZVbeB7fqVPef396AnamrWI0KRAStn1AmfVMqWCgqbonkmAmtDfu9tRCuneKe16/xUyS+ihyyhkGiK2IUgYbA+6VYjIRoFZTGLm1MzMZXBTY7Qi1x5mMlTD/6HL7XaSVjrEFjIZ1XdSLBJKRR++eIHeF7FIzQ8xrB62AJoji3Cf3kLlUg8piWAlAEF9Vs4nLHFeuZ+OwoEWUpLh7wIId83i9xHSmAM/gSUlQUr1HILRvADts64DNv5mI8JjISbihBH4cwqm1fvx0Dx9ICBX/MPIxS9++0tpgQKF/OB9Q+3C0eGkIntVnEyeRQhxePT11RoCNsoP/l9odi06WXLDsmqCJbdLTS35oShpJTUSu2zFiFMJmWMqPVEoKEIBzOeid5FmKDQslnTJ3RiCYGZQ3XAhR8gdC/zn5jsOHvd1iTDK3rY9fNsu1d/8mLxqMQARaoNFqXjmv63HuZLZ9AMnU+lWSaivCad8Ca2CBWE4y930aix89w+jMnDbO3jJ1YpW8vkqfCmLWN2W2up/rcKLVPOToifU5JKSenYhDR/5HySV3lH/uEgM6/9DfYzkXnyNVmewbbga0h0UhpY0w+JmjMCsK27RjwJ9QaXH24xSnqKiNPrFwlDJc3DnLQp/w/7Pwx2AXfK233s8uclJW6gn+WGVDRia81hZfVmRSNRj/mLy5Kg3svDLpfxOYzyuIQ5wrUAqRWBdfB6sBDxd3MOK63TPzcpVeHh8mOQo6+b83ajXJe7Jx684Q/VT4mku8FS3KJBJPIELOh6zNO6jTACtLBknNQmjkZpzt1VlILw1RS0tgbACpYBGbLBAinhTWZBTkZQLsoDZClJ+WsysdsPm8ZT5Rh8x9AygmjZ5bzYhNllZU9PC0jhyB6JytizKYTuPXVlwp/xYsereS1UUT2lVVQy8E0P6UOmnpewq0oxVt1UmDNTzUtvWm4Kn0fBMJb6625VujzuFTaB1bjs1N9wDfiz9oZ9ZqpHbCrymzsmLxZCX+YSie0SJlE+85PfUaan2x1ZTQo2h/0MGSkHWudxYxfZqOeVkfDUsCAXcsNf4TpmPVRFyRuqkgXqKFDd/rkhc1M/v9ZZNfGZByOFxHo9UCi/RPYELvQRhswC2ZyImy4qhxMTySkGCytTec3je+i/I6obab+Fc+Mml/qJqeGk806tXhXeY3S6LTF+9x20AIi2PHDM3BawPcSnalVjMMhcUa4UiCMpHHrtV3TzfoE4u4gQdrf7wSj1VRJlmg+SIiwKeby/pznQ2iRzppoteiIbJ7v+K8swUtmnlaRPaaHpFnZVd6bebfy+Y0l3z67ELhwPm6vlwDdY/a9QhcLlDZyPuLC2WJ0MAzN829JNDO0AHnMKWmA7onSnpjDgfHZ5y6ZRVoAcvC2gu1h82zTjdXsllht5UgeKaIQoZYM72CssZmjkg1z0qBxg+j/E5Ts80/8SIYYddJVotfxn7kVaE4ROXRAJ7qptmUp55ymCTeVy8s0hYS5WW8Ey1sis+VjwhZEqmWADNfv2tJRWO/KBntbaNOvrmLqVwDiS0wG21XpOMbCuZHE0AF0ld5cD18GAWEn1E1hMLB1hHExaH7TZn7g2OFhwe0ULlfT+yPdHA86i0g5/HE0dML4eaCvfU8BNE6a1qM0VqHAlsooGxsRbY1GhRbEPfYRdEVEYvTAJJdPMCqVX/prJ56J/gOg8x/jDe7cGKhG0dQQC9UVBAAdQW8fvAdD0si4AkapmC1OLat7zxAcSeoxS/jxXl+BVTrPTKQ22JNmQPcIcauJXDa1Gzvs/tvvmwXj/8vkg9XY+DQASoMwD0gWICmXmpB18kWYQWrZuVqa5gHeB42NG4OrHpjhd1m/mGL7Ic44vWJMZQj/gkNxCFkykro1nBrneIdYHvY1XZJVHViQdr7d+G9yrEX/0ua3UbWatHqyVv0AwJLeBKtDAJHkkbJyjSf57Qo3BWdbWHuvl2N3cJjCBkAp2yc3DKYzZmcMo8RS34Cc9Dr6YpcFO0Dho+/hsAiVA4SPHHM03tEDEiDq1FGp9qegEP3sxfbzl97s07bCupG7N9fprs0kzyyinxcPo6GUXG0x/wAw7bbdQ2n3SwevyBX+EPZxUKmtknTxvGvR99HNGAqpM89XCnuZ+HGeVaEK4GParAO7zpphXlfLUFBm+klmHPHVXFpD285o+Q7elnSu7RrMHPutcOfP0KM7bF3IUO1/tTuMhDETJOl8rIBnhoxUxo2Da/rkrs77baQMTsI+ugt/DOVZ7NZ3lCGXms0xQeaqYVftChPfGXGVXhxUWP/OrF9geZNjG5ZN4OvEoMu16ru8rMkxgz7mpuOtZLaMc61vRYZaeE2gNcr1Gexj3BOJtv9yZRqgbCp4BGC16PdQrY61k2ciZNNtKUvcymu5cq1ZJhOKHpYPHtcjbWwsNcfFWvvp0XgBQ5vs+TqgkbRK+A8V7ionXajvedOQfZtLYPDmrjV2wcxgPlBiWrxj6K/OPIuAor7Ry8y7YHhUK7PyO1ouPNn8QaffgTXiunU2hscII+3RhmAvIaPVULKwJ9g/KzIpNOxVZgvPfwQOkmDyT9X7phO9g28CO1l44qguoZIOeWcw2p5WI1SIE6Jx6rV5ElnkKhKSAvw0ozdoiOZOAE06U3NuRpQnxBu/A7s2DbXLkiy+4xovDP07c7iB8+Oe80Vb1ymiEgnzz8h9lAGMpJCyqritshnFrAtbQ3VrYXulAQ4B9VPQ==
  9. Hi! You can download from here: https://midsreborn.com/ Have fun! 🙂
  10. Ugh. 19. Breaks my heart.. All my best to Punchy's loved ones. ...and what a great name... "Punchy!"
  11. In no particular order.... Goldfish crackers Chips and Salsa Popcorn Pretzels Beef Jerky Cashews / Peanuts Peanut Butter and crackers Charcuterie (meats/cheeses) Ice cream
  12. These things can always be so finicky. 🙂 A couple possible things to check.... Do you have Tech beacons matched to a Tech portal? Or Magic beacons to a Magic Portal? Tech beacons do not work with Magic portals and vice versa. Are the beacons you've placed lead to zones your character can go to? I spent HOURS trying to figure out this exact issue when my HERO was placing Villain beacons and I couldn't figure out why the Villain zones weren't showing! ...because I couldn't go there anyway, obviously, but they were in fact working. I just I forgot I wasn't on a Vigilante/Rogue/Villain. LOL 😄
  13. Time bomb is skippable, but there is occasional use for it. I mostly pull mobs to it when I use it. And with the last changes to /Devices, they made the cast time shorter and it is easier to drop in combat than before - but it can still be challenging. The timer for when it goes off is shorter than before as well, so it is harder to draw mobs to it - it takes practice as there is less wiggle room for error. But when it does go off, it does quite a lot of damage. I use it more solo than I do a team environment - unless its a steamroll team and you can be ahead them to set up your ambushes. Also, it was a way for me to also get more global recharge for my recharge-intensive build by using those 5 Oblits. 😄 ....So, again, it can be skipped, but it can be useful and fun if you take it and use it.
  14. You're getting hung up on semantics. And I said "it is as it is" because you are trying to change Blasters into something they aren't - and you will never change it - hence what I stated. You many think the Blaster AT is built wrong (which is your right), but many think they are great as they are and like the versatility of being in melee range and using the powers given to them as well as being at range. You do not, and that is OK! This is why I suggested perhaps another AT. But if off-healing is not what you want to do, and you truly want to still be a Blaster, then yes... pick a Primary and Secondary that lend towards staying at range more than Psy/Mental. Many Primaries have a PBAOE nuke, so the ones with a RANGED nuke that you will want to choose from are: Archery Assault Rifle Beam Rifle Electric Ice Seismic Storm Water Your Secondary set really determines whether you are better suited for being in melee or staying at range. You should look at these secondaries as I stated previously: Devices Energy Tactical Arrow All Secondaries will still have melee attacks, but you can skip, if you want. These three above don't have the PBAOEs like the other sets.
  15. I slot it for Recharge and Defense. HO (Membrane) or D-Sync (Shifting) are great in this power + any Def IO set you want in it. Slotting for End isn't necessary, unless you want to drain more or your end usage is so tight, you need it for those times you are fighting a single foe (AV/GM/EB).
  16. I get it, you don't like how the Blaster AT is set up or feel like it's what it should be... but it is as it is. But really, the point of my last post was... the Blaster AT is not for you. Given your responses and push back on all the help you asked for on a Blaster build.... The fact you do not want to be in melee range at all and want to help heal... You clearly do not want be a "Blaster" and should make a Corruptor, Defender, or even a Sentinel instead. Otherwise, you'll be playing a gimped toon and doing not well as a damage dealer or healer... when you could do better on both by just switching ATs and picking powersets more suited to your playstyle. I think you'll be much happier playing one of those ATs instead.
  17. Range is a relative term - it can be long range, mid-range, short range, or very short range (or "melee"). "Ranged" sets are more about shooting or emitting the attack (whether far or close) vs. punching, hitting, striking the opponent. Shooting when you're 1 foot away from someone is still a "ranged" attack, even though you are in "melee" range - the range of being able to be punched, struck, stabbed, etc. Blasters are PRIMARILY ranged attacks, but that doesn't mean they can't have short ranges or PBAOEs, or even melee attacks. Even soldiers who fire rifles (long range) have a pistol (mid to short range), and they have a bayonet or knife for close combat melee. You WILL get foes who bum rush you and those short ranged, melee, and PBAOE abilities are there for your survival. That's why blasters have them - they are a pure damage AT with a few tricks (controls of some kind) to help with survivability. This is why all blaster secondaries have some level of melee or control powers. You don't have to like it, but that is how Blasters are designed. By ignoring half of your AT, you will be a low DPS blaster and not really carrying your weight as a blaster. A blaster protects their team best, and make it easier on healers, by dishing out the damage and defeating foes - the more kill, the less healers have to try and react and heal. As a blaster, if you stop dishing out the damage to heal with the medicine pool - you're doing a greater dis-service to your teammates. But if you REALLY want to be an off-healer, it sounds like you should build a Corruptor instead (I really think this will be your jam). Take your Psi Blast set, which will mostly be ranged attacks, and then take Empathy or Pain to do your buffing and healing. This will eliminate the melee/control abilities in the secondary and keep you at range, while giving you stronger heals and buffs than Medicine Pool. Your damage output won't be as high as blaster still, but it will be higher than the blaster build you are considering now. ...just some more to think about. 🙂
  18. The regen/recovery cannot be stacked - or at least they are not supposed to because it's a quick recharging power (comparatively to like, Drain Psyche) so you can use the fear power more often. From what I understand, portions of the fear component is supposed to stack, however. The regen/recovery buffs lasts for 2 mins on a single activation, and additional activations in that time only resets the timer. I keep the buffs going nonstop by working the power into my attack chain every other time. But yes, the numbers do seem off in the OP's example.
  19. Hi! Welcome to (or back to) the game! This cannot be a pure range build with 3 PBAOEs. With your endurance sustain power (Drain Psyche) and your nuke being PBAOEs, you're going to need to go into melee some. Psychic Shockwave is a great PBOAE power, which you've taken and slotted - so that is counter to your "pure" ranged build. You could drop all three PBAOEs, but I wouldn't suggest that. So, do plan to go into melee range some. While there, your melee attacks are heavy hitters and can be useful for eliminating a boss or others quickly. When at range, there will be those pesky mobs that refuse to stay at range and want get up on you. Mind Probe and TK Thrust is perfect for those situations - might as well deal a good bit of damage when you knock them away, if not outright kill them. Drain Psyche is a powerful buff/debuff. Again, you'll need to go into mobs to use it and it will make mobs angry - be ready for that. You will want Hasten in your build since Drain Psyche has a long recharge. If there is not enough mobs or Drain Psyche is not recharged yet, you're slowed, sapped, or etc, you won't have the end you need for an attack chain - so, slotting up Stamina is wise too. Put a Performance Shifter +End proc with two others in Stamina, and put a +recovery proc in Health (Panacea is the best, but even Numina's or Miracle are good). If you can squeeze an extra slot, put Preventative Medicine's Chance for +Absorb proc in Health - I cannot tell you how many times this has helped save my blaster's life. Also, Power Transfer is not a good set for Drain Psyche - it is more for an attack power. Look to other IO sets (frankenslot if needed) and focus on getting DP's recharge and endurance up to 95%'ish. I'm curious as to why the medicine pool? If you want to heal and rez others, make a defender. If you want the healing badges - there are better ways to get them without gimping your build. And lastly, my belief is: blasters are for dealing damage - not healing others. If you're worried about healing yourself, you build and play so you mitigate/avoid damage vs. taking damage and trying to heal it back (you won't have the HPs for that). Plus, animation and recharge times for the medicine pool are long and you will basically spend more time healing yourself and others instead of doing your job - dishing out the damage. A Blaster's offense is their defense. 🙂 I had a friend whose main blaster had the medicine pool for years. We finally convinced him to respec out of it and he was amazed at how much more damage he could do and how well he survived. I highly suggest getting rid of medicine pool and using those slots elsewhere. 🙂 If you're going going to take an armor from your epic pool, slot it. It helps keep you alive so you don't need healing. For blasters, the Defense armors work better as it is easier to soft cap Defense for survivability vs. trying to get to a 75% resistance cap and you still take damage and need healing. This is not to say all resistance armors are bad for blasters - a blend of Def + Res is good - it's just easier to mitigate the damage entirely by focusing on Def, especially for blasters. Scorpion Shield from Mace Mastery is a great power for this. swapping your medicine pool for fighting pool (tough and especially weave) are great (yes, you'll have to take boxing or kick first, which are throw away powers). Your resistance armors can be a mule for the Gladiator's Armor and Steadfast Protection +Def IOs. And more defense powers can allow you to slot Luck of the Gambler's +Rech IOs to help make Hasten and Drain Psyche perma. Maneuvers (from Leadership) and Combat Jumping (from Leaping) are also great powers to squeeze in for more Defense and carrying a LotG +Rech IO. If you do plan to stay more at range, Psi Darts is also a cone and is worth slotting up like you did for Psy Scream and Psi Tornado for more ranged AOEs. Since you're taking the Flying pool, try to fit in Evasive Maneuvers - it's more Defense and opportunity to slot another LotG +rech. I like taking my mez powers on my blasters as they help for survivability. However, Scare is one that can be skipped, if you wanted, especially since it does no damage. You will have other powers that mez - especially scramble minds that you could drop Scare. Those slots can be moved to a power that does damage or to a power that makes you survive all foes and not just the one. Hope this helps!
  20. Unfortunately, there is not. To raise/lower an item, you just hold the shift key down while clicking on and moving the object until it is at the height you want. If you want to make sure a bunch of objects are at the same height, you can eyeball it - or float a surface up to the height you want, then place all the objects on that surface, and then delete the surface. Below is a great thread for most of the commands and functions you can do when building bases. You can also search the forums for posts by Dacy - she has lots of great tutorials and videos on how to do some incredible things.
  21. All will work well, but a Tank will give you bigger AOEs and more HPs. Gauntlet and Taunt will help keep the foes around you and in your AOEs as well.
  22. I still would like to see some of the Beam rifle "shouldering" animations ported over to Assault rifle... Those that want to always shoot from the hip in typical "hero" fashion can, but it would be nice to an alternate style for those of us who want a more realistic military style of shouldering the rifle and aiming. I don't think that would be a hard lift to accomplish.
  23. Get that filthy corruptor out of our Blaster thread! 😄
  24. .... that's the first problem right there. Bing is the worst. And probably controlled by the Clockwork King and his brother, Metronome. 😄
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