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wolfshadow31

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Everything posted by wolfshadow31

  1. Here is the data chunk, and the build. This is my current slotting, and includes the current incarnates. The only real change I am planning is to upgrade the Eradication's in Savage Leap to Superior Avalanche's. But I'm hesitant to do that if it wont push me over the softcap, due to the issue I'm currently facing with losing my 5% bonus from the ATOs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Super Stinger: Level 50 Natural Scrapper Primary Power Set: Savage Melee Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15), CrsImp-Acc/Dmg(31) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(42) Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(40) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37) Level 6: Blood Thirst -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46) Level 8: Fast Healing -- Prv-Absorb%(A), Prv-Heal(13) Level 10: Vicious Slash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 12: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(21) Level 14: Fly -- Frb-Stlth(A) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(17), DctWnd-Heal(17), DctWnd-Heal/EndRdx(34) Level 18: Rending Flurry -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(42) Level 20: Quick Recovery -- PrfShf-End%(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(45) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), ShlWal-ResDam/Re TP(31) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Savage Leap -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Physical Perfection -- PrfShf-End%(A), Prv-Heal(43), Prv-Heal/EndRdx(46) Level 44: Energy Torrent -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(45) Level 47: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Dmg/Rchg(48) Level 49: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Blood Frenzy Level 50: Agility Partial Core Revamp Level 50: Ion Judgement Level 50: Reactive Partial Radial Conversion ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;719;1438;HEX;| |78DA65944B4F53511485CF6D6F85525A5A5ADEEF22B4B450A83A3751D44440D126E| |02BC2951EA149439BB6A80C1DF8079C38D0818FC43872A2C6C74FF039F217381115| |75A0C1441137772D5B92DEB4F94ED7D967EF7DCEBAA75357C6EB1F1EB9BA5F19BE8| |359AB589C4B2D14AC7C5E176A8E59A595829555F278532BA2F4A64A99E5459911A5| |E37FD8DC94CE6A9D485997AC458D1FEDE5B9717D512F1775623693CDE6739775417| 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  2. I've got a 50 Savage Melee/Willpower Scrapper. He's currently got 42.76% s/l defence. When I go into a mission, at level 50, shortly after combat starts, the Combat Attributes Monitor shows his s/l defence drop to 37.76%. I've taken screenshots before combat, and during combat, and what is happening, is an "Ultimate Lethal/Smashing/Melee def bonus" disappears. It's value is 5%, which corresponds to the 5% drop. I've got two def toggles, and both values remain in both conditions. All my other defence comes from set bonuses. The only set I have slotted that gives me the Ultimate bonus is Superior Scrapper's Strike ATO's in Rending Fury. As soon as I activate that power, I lose the Ultimate bonus, and my def drops by 5%. I timed it on my phone, and 11 minutes and 34 seconds after exiting combat, my defence went back up to 42.76%. I did some more tests, using single powers in combat to try to find out if there was a trigger. Energy Torrent - 6x, def steady. Boxing - 6x, def steady. Savage Strike - 6x, def steady. Maiming Slash - 6x, def steady. Vicious Slash - 6x, def steady. Savage Leap - 6x, def steady. Rending Fury - 1x, def dropped. I'm including the screen shots showing his defence with the discrepancy. When I was asking if anyone else had problems in /help channel on Torchbearer, people were asking for other things. So - I have T3 Agility Partial Core Revamp slotted for Alpha. I have T1 Ion Judgement slotted for Judgement. I have T3 Reactive Total Radial Conversion slotted for Interface. No other incarnate abilities slotted.
  3. I generally do story arcs, solo, to 50. Its a decent chunk of reward merits along the way. Usually by the time I hit 50, I've got about 70 million in inf, all IO's and over 300 reward merits. I do the double xp boost from the P2W vendor, so all that money is from crafting and selling the drops either at a store, or WW along the way. I slot IOs at 10, and upgrade them as enhancement slots open up, and usually at set intervals I will replace them with a higher version. Like at 30 I might replace all my 10-20 IOs with 30s. I usually don't complete the PI arcs until I'm actually 50. I unlock my alpha slot, and then do the PI arcs, and move on to Dark Astoria.
  4. Whats up with orange salvage? 18,000 bids? Now, I know usually orange salvage seems to sell for 500-600k pretty regularly at a Buy it now type price. But over the last month, even my lowish bids, just never fill. Like pretty reliably I could bid on an orange and get it for 326k before Christmas. Then I was bidding 351k, then 378k etc. Now, I've had bids in for a few days at 388k and they just never fill. I'm up to 401k now. Are people just using this much orange salvage? Or is this more of a reseller type thing where someone is trying to buy thousands at a lower price, and attempt to resale for higher?
  5. No idea, but if you buy the Reveal power from the Pay 2 Win vendor, it will reveal all the zone maps for you.
  6. Ya, I remade my MA/SR scrapper, my Ice/Ice blaster, and Necro/Dark MM. Those are my 50s so far. I'm currently working on a 28 savage melee/willpower scrapper which is a blast so far, and was not a character I had on Live.
  7. I did story arcs mainly solo to 50 with my ice/ice blaster, and the amount of times I needed to use a break free was probably less than 10 times. I cant speak much for the other primaries etc, but I had freeze ray(ST hold) and then bitter freeze ray(same thing, only better) and once you learn which enemies have the holds or stuns, that's who you prioritise with like an immobilize, then move out of LOS, or hold, or put a slow or -to hit on them etc. I didn't even take Clarion for my blaster...I just went for more dps. I figure the best defence from getting mezzed...is kill the enemies before they can mez you. 😄 As was pointed out somewhere above, blasters and other squishy types have generally learned to work around their limitations, with relatively no issues.
  8. Just wanted to add my own personal thank you to the devs. Having this game back is like a dream come true. After the original game got shut down, I was feeling lost. I tried other MMO of course, and some were fun, but none ever really truly felt like I was home. Now I do feel like I am back home again.
  9. I had a character in a SG called Fruit Salad, on Champion server. You needed to have some sort of fruit in the name, so I named my Empath Lemon-Aid.
  10. Scrappers then. Scrappers now. :)
  11. I played almost exclusively on Champion. Had 36 level 50s on Champion when CoH went offline. I’m so excited to be back! I’m installing the game today!!
  12. I remember Tanker Tuesdays!
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