Jump to content

Glacier Peak

Members
  • Posts

    4868
  • Joined

  • Last visited

  • Days Won

    20

Posts posted by Glacier Peak

  1. 2 minutes ago, Palehood said:

    Build.thumb.jpg.02b937613e60ab7834783cf9dc8392d3.jpg

    What do the words that I circled in red mean? Is SprDfnBrr-Rchg/+Status Protect(A) supposed to be an Enhancement? Are those other similar-looking words that I did not circle also meant to be a shortened description of an Enhancement?

    Looks like a Superior Blaster Archetype Origin Enhancement. 

     

    Edit: And yes to your second question. 

  2. 25 minutes ago, SeraphimKensai said:

    I sure hope the person your responding to figured it out after almost 4 years and hadn't been waiting on your response to get out of Praetorian. Thanks for helping them though.

    The original poster hasn't logged on to the forums in four years so....

  3. 53 minutes ago, Koopak said:

    fixed and updated

    Thank you so much! I'm sure I won't have that top Corruptor spot for long, but it's fun to see. I'm going to try the AE mission next to get a better spread of the build aside from single target mashing.

  4. 1 minute ago, ZemX said:

     

    Same.  2560x1440.  The monitor I recently bought is 3440x1440 ultrawide but I experience more slowdowns with that so obviously there must be some CPU hit that scales with resolution in this engine because no way is the 4080 even breaking a sweat with this game. 

    What about memory? I'm at 32GB of DDR4 3200MHZ RAM. I can't tell what actually gets bottlenecked from CoH - is it a game engine limitation?? 

  5. 15 minutes ago, ZemX said:

     

    I'm on an i7-8700K but with a RTX4080.  GPUs are just so much easier to upgrade and for the most part, even the latest games are doing just fine still for me because I don't play at ludicrous refresh rates.  Once I turn up every graphics setting in a game, it usually maxes out the GPU before the CPU and I'm still north of 60fps with variable refresh rate smoothness.

     

    ... except for CoH. Most of the time, it's fine.  But with Ultra Mode and everything turned up it will run into framerate problems in some zones or with large crowds of players/enemies.  Like, it'll be going 120fps in one zone and then go to Atlas or Cap Au Diable and for some reason in places it will chug down into the 30s or 40s.  And it REALLY doesn't like me trying to go 21:9, so I am currently playing letterboxed at 16:9.

     

    I assume it's CPU limited and probably not using more than one or two threads.  But I haven't bothered to fire up a CPU overlay to check it.  I am long overdue to replace everything outside of the GPU.   Probably with a PC built around a Ryzen 7800X3D.

    I appreciate you sharing this - I too have the 8700K CPU and I've been debating whether upgrading my GPU (currently a GTX 1080) to a 40 series would make any noticeable impact on my gaming experience with CoH. Sounds like we have the same framerates - what display resolution are you using? I'm hitting the same frames at 1440p.

  6. 6 minutes ago, DougGraves said:

    I thought I had seen CoH as good as it could look.  But I just got my new computer and ultra mode looks fantastic.  It's a whole new generation of graphics.

    I've been waiting to upgrade my graphics card, but...

     

    Central Computers on X: "It be like that sometimes. 😂 Don't forget to  check out our weekly special sales and any new items we have back in stock.  Upgrade your monitor today

     

    You should also check out: 

     

    • Like 1
    • Haha 1
  7. 1 minute ago, Ukase said:

    I have been wondering this for at least 3 years. I was in Costco, and sure enough - they are in a fancy zip-locked bag. So, I decided to ask the stocker there why. They had no idea either. I thought about calling the manager, just to waste their time, but thought better of it. 

    And we park in driveways and drive in parkways. 

    • Thumbs Up 3
  8. 5 hours ago, Koopak said:

    You are the first Corruptor time posted yeah.

    I saw my time added in to the full spreadsheet, (thank you!) but I don't see it (or any entry for Corruptor) on the:

     

    Short List Leaderboard

    Bellow are the current top times by AT

     

    Can I get my time added to that or is that list for every AT except Corruptor? 😄 

    • Haha 1
  9. 1 hour ago, InvaderStych said:

     

    This. But the info is out there. BP Zombies are mildly weak to Lethal, Fire, and Energy, for example.

     

    Of course they're also minions, which means they're just weak, full stop. 🤣

     

    image.png.787f18b84408af9a84c24defec5b2d67.png

    Ah! That's what @Ukase linked earlier - so the minus in the resistance category is exactly what I was looking for. 

  10. 33 minutes ago, Knock! said:

    The Prima strategy guides for CoH and CoV listed weaknesses and resistances for various minions, LTs, bosses, and AVs of most (all?) of the villain groups that were in the game when they came out. No real numbers in those guides, but at least they tell you the damage types.

     

    I had the CoH guide from launch (and that was based on the beta test), but I know they published one for CoH up through issue 6 and another for early CoV. You can find them both at the Internet Archive.

    That's right, I used to read that book all the time for build crafting. 

  11. 2 hours ago, Oklahoman said:

     

    I do this, too. Is there some easier way, though, to move them from salvage to AH? A slash command of some kind? I drag and drop 10 at a time, but when I've got a few hundred to move over it wears on my trigger finger.

     

    Once I have them all moved over, I can input the price on the first one, then just keep clicking the same POST button area until they all go in.

    Oh man, if you find out please share. It's a slog getting a stack of a thousand moved over - yeah the button smashing to get it posted is easier. At least once they are sold I can just hit a button to get my inf.

    • Like 1
  12. 1 hour ago, bAss_ackwards said:

    👋

     

    CoH was a home for me since its beta. Played it for years and eventually got hired onto the Paragon Studios team, which then helped me kickstart my 10+ year career in the games industry. 🥳

     

    It means the world to me! I'm glad to be back Home. 🌆

     

    Definitely seeing some names that I recognized from way back when. Been mostly lurking, but it is good to see both old and new faces here. 🦸‍♂️

    Welcome to the community again!

    • Like 2
  13. Just now, Yomo Kimyata said:

     

    A lot of this is relative though, like when you realize that smashing is a lot more effective against Zeus titans than lethal.

     

    As Ukase says, the wiki is a great short cut, although I'm inclined to check City of Data (all hail Uberguy) for the final word.

     

    In terms of specific weakness rather than relative weakness, Carnies consistently have a -20% resistance to lethal damage.

    That's my hope - using either of those resources to find out weaknesses. There's a lot of enemies though, so I was hoping someone had already put in the leg work 😅

  14. 1 hour ago, Ukase said:

    How would this be defined? 
    In any event, just today, leveling up a kin/dark scrapper for the first time, because..well, they suggested kin needed some help. Well, I suppose it could..a little. But in any event, one group I'm always concerned about is malta. No endurance, can't do anything. So, I tend to avoid them. But, in order to progress in this certain arc, I had a malta defeat all. 

    Well, I know sappers will drain end. And I know one of them drops that super-annoying auto-turret. I never paid attention to which one, because, well...the times I actually fight malta are very few. So, I went to HC Wiki.

    This is what I found: 
    image.thumb.png.b4f8438fe7ca5f68807eb66b5b7fe948.png

     

    Note at the bottom, Kevlar. So, I can see what kind of armor they have and the damage they're vulnerable to. As far as I could tell, this data is available for every type of Malta, and I would assume every type of NPC we had in the game before shutdown. 

    Now, it's not original work by me - someone else risked their endurance bar to get this data - not me. But, while I don't do this for every faction, I will do it if I'm on a character that I still have a lot to learn about and I'm tackling mobs I'm not real comfortable with. 

    Well to do, meaning they've got the time or expertise to accommodate my inquiry. 

     

    And it looks like you're describing enemy resistance, not enemy weakness. So in your example, the enemy Tactical Operative has 20% resistance to Smashing Damage and 25% resistance to Lethal Damage. Which means if a player attacked that enemy with that type of damage, the enemy resistance would decrease the player damage by a % of the typed damage. 

     

    I'm looking for enemy damage weakness. So, continuing with your example, if the Tactical Operative had a -20% resistance to Smashing Damage - that would be a weakness, as far as I can tell. 

  15. 2 minutes ago, Techwright said:

    I hear there's a Family consigliere that likes to hang out near the Terra Volta entrance who has a weakness for Baskin-Robbins Baseball Nut ice cream, but I'm not sure how I can exploit that.

     

    Otherwise, I've only heard the Primal Clockwork are weak against psionics, which the Wiki confirms, along with sleep and knockback.

    Tech, this made me laugh out loud! You are a treasure in this community!

    • Thanks 1
  16. What are my enemies weaknesses!

     

    I am learning something new every day about this game that's been around for decades. What a great thing - to be ignorant, but curious! I'm sure many of you have looked for ways to get the most out of your characters. Or maybe you have wanted to know how certain things work behind the curtain. Well I am curious about something I've never taken in to account when I play this game - that is my enemies weaknesses. I've known about enemy resistance, or how much an enemy is able to mitigate incoming damage - but enemy weaknesses is not well known to me. Many years ago, @Galaxy Brain put in a ton of work and built a spreadsheet with data describing enemy resistance. 

     

    Spoiler

     

    Has any well-to-do member of the community put in the time to find the weaknesses of the enemy groups of the game? I've been told on Discord that some enemy groups (and specific entities) are weak (which I assume means -dmg resistance?) to Psychic damage, such as the Minotaurs and Cyclops, Brickernauts, and Paragon Protectors. 


    Or is there a resource out there that describes it? I've looked through CoD, but there are thousands of entities in the database!

     

  17. 13 hours ago, Digirium said:

    Homecoming have a pretty strong hate going on with farmers and repeatedly nerf their effectiveness. Farmers use the multiple damage proc method to clear farms faster. You can clearly see how this is going to play out - it is not "if" but "when" and how will multiple damage procs be made ineffective. In the last patch farmers were silently nerfed again nothing mentioned anywhere in patch notes however it still happened (up to 6% reduction in AE standard

    Citation needed

    • Like 2
    • Thumbs Up 4
    • Thumbs Down 2
    • Staff of Aesculapius 1
  18. As of: 15 April 2024

     

    Run Type: Pylon Time
    Archetype: Corruptor
    Primary Powerset: Ice Blast
    Secondary Powerset: Cold Domination
    Time in seconds: 98 seconds with Offensive Amplifier, 97 seconds without Offensive Amplifier.

    Burst: Sustained
    Hybrid: Yes
    Number of Runs: 5
    Version: 3
    Video Link: N/A
    Notes: Ice Elemental pet from Ice Mastery Epic Pool Powerset was used. Offensive Amplifier was used on 98 second run - accuracy is atrocious and pet still wandering to other Pylon mid-fight, could've been another 5-7 seconds better.
    Build: Corruptor (Ice Blast - Cold Domination) - Glacier Peak.mbd

     

    Spoiler

     

    image.png.0e294c358acef9d7fd06472370eb35ec.png

     

    Spoiler

    image.thumb.jpeg.21d6e72c1594ec3ffef22625c4c5a5a3.jpeg

     

    image.png.60789339e965c0fca81773255580ac6c.png

     

     

    • Thanks 1
  19. 7 minutes ago, BeowulfinIA said:

    Taking into account everything above and personal preference I think I have decided to go with this build.  Any more thoughts?  Thanks to everyone who provided input.

    Beobot PBCD - Corruptor (Psychic Blast).mbd 44.85 kB · 0 downloads

    You're not likely to see the Decimation: Chance for Build Up (DCBU) proc go off in Telekinetic Blast, so you may as well either put that slot elsewhere or swap it with the Decimation: Dmg/Rech IO if you're trying to maintain the recharge set bonus. DCBU is 1 PPM, slotted in a 1 second cast time and 8 second base recharge power, with 38.6% recharge slotted. That's a 12.67% chance of the proc going off or what I would consider not worth it.

     

    That's about all that jumps out at me. I would build this out on the beta server where everything is free and test it out before investing the billions of inf that it will cost on the live servers.

    • Thumbs Up 1
  20. 2 minutes ago, Yomo Kimyata said:

    If I had my druthers (and keep in mind that I am drutherless):

     

    - something strikes me as askew that an optimum build for an attack is two 53 a/d HOs and four damage procs.

     

    - however I adore effect and cc procs and would love to see more of them!

    I wasn't much in to build optimization for the last four years or so, but after trying out some new stuff and getting a better understanding of the powerset combo I have been using for the past four years, I found that it's pretty cool to have the 2 acc/dmg Dsync/HOs and 4 dmg procs.

     

    image.png.2f3f4350a41799ca01098c1d0d9a5a29.png

     

    I crank out a ton of damage, like the most I've ever dealt. It hasn't made the build any more fun that it was for the past four years, but it does feel like I'm getting the most out of the attack powers now. 

     

    Have you tried the Soulbound Allegiance: Chance for Build Up in a pet? I had no idea it could proc 2-3 times! 

     

    image.png.456f473fb28ef68d984f0827fb9cc294.png

    • Banjo 1
×
×
  • Create New...