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Glacier Peak

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Posts posted by Glacier Peak

  1. 9 minutes ago, Diantane said:

    When I try to fill up a team these days it is extremely hard except for only one hour in prime time on weekdays. They should be merging and eliminating shards. Not adding new ones.

    No, they should not and the Homecoming Team has repeatedly said they wouldn't. And the players on those lower population shards don't want their characters, bases and identities merged either.

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  2. I do not have a history of saying disparaging things towards any other server.

     

    I have five and a half years of posts on these forums to search if anyone chooses not to take that at face value. Stop exaggerating and misleading others. I've asked you once in this very thread to choose not to engage in discussion with me. I'll ask you once more to refrain from speaking about me and avoid me altogether. 

     

    To the topic itself, again, I'm happy that other servers have found a way to make the color more customizable. The costume creator is one of the best parts about this game.

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  3. 3 minutes ago, Techwright said:

    2025 New Year's resolution:  Build and level both a Sonic Resonance & Archery Defender and a Stone Melee/Fiery Aura Stalker on Indomitable so I can run the Eden Trial and the Abyss story arc.

    I want in on this one 😄 

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  4. Just now, Excraft said:

     

    Thank you for your honesty.  Allow me to be honest as well.  Let's take a look at what has been said and not said.

     

    I don't see any acknowledgement here that some of the work other servers have done with regard to costumes has been very good, if not better than what HC has done.  I also don't see anything in this post that says some of the costume pieces HC has added can be "janky", just like every other costume piece before it depending on use.  I completely agree with you that some of the work other servers have done and how they've implemented certain things is a bit hokey.  But you and I can both admit that that doesn't mean everything they've done is bad.

     

    Here in this thread, there was any subsequent clarification provided in follow up posts to clarify they are referring to specific costume additions/pieces on other servers, and not all of the work in its entirety.  Instead, follow up posts doubled down on how bad other costume work is on other servers, providing a list of all the costume work HC has implemented while further claiming nothing HC has added falls into a "janky" category, even when presented with examples to the contrary.  There has never been any acknowledgement by certain people that work other servers have done is quite good.

     

    So no, I don't think I'm interpreting anything wrong here.  It's perfectly fine for people to have opinions and to say that some (not all) of the work other servers have done isn't of the best quality when it comes to costumes.   The same holds true here and now as it does for the original creators of the game back in the day.  It's dishonest to say every piece of work other servers have done is of poor quality.  Does some of it look whacky to me?  Sure.  Do I like all of it?  No.  Does all of it look whacky and janky?  Absolutely not.  No amount gaslighting will prove otherwise. 

    You are reading way too much beyond what was written and adding your own interpretation. First, stop gaslighting others in to thinking I said things I didn't. Second, re-read the very first sentence in my very first post in this entire thread. Third, if you are beyond accepting the discourse in good faith, I will respectfully ask you to choose not to engage in discussion with me. 

     

    19 hours ago, Glacier Peak said:

    Good for them.

    I am happy other servers (specifically Rebirth) now has an RGB color palette. There is no negativity or disdain or outright dislike towards that or anything other servers have done. FULL STOP.

     

    19 hours ago, Glacier Peak said:

    Costume jank is my least favorite part about how other servers have made things possible.

    I don't like costume jank - I don't like anything that is created as a workaround band-aid solution. I want to see things done correctly if possible or not done at all. That is my personal opinion though. I don't think others who like that are bad or wrong - that's their opinion and they are entitled to that. Just like they're entitled to have a good faith discussion with me about the positive sides (or negatives) of other servers (or Homecoming) implementing jank in costumes, which I have had with at least two other posters in this thread. 

     

    19 hours ago, Glacier Peak said:

    Homecoming has made plenty of quality costume additions that aren't jank.

    I have provided an entire consolidated list of all the costume additions that Homecoming has created for everyone in this thread to read if interested. As others have pointed out, some costume options are possible which don't make sense to go together from an aesthetic standpoint, but otherwise can still occur.

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  5. Just now, Super Atom said:

    You put down outside-developers  by accusing them of making "janky" things. 

    Thank you for the reply. I don't think others are posting responses in good faith. My opinions are my own and I am not forcing anyone to agree with me. I can say costume jank is my least favorite part about how other servers have made things possible. Others are welcome to disagree and I encourage that kind of good faith discussion. 

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  6. 18 minutes ago, biostem said:

    I am not using them BECAUSE they were not implemented in a way that works with anything else.  If they were, then I probably would.  They should not have been added as separate pieces because they do not fit with anything else.

    Look since you're at the point where you're doing the confused emote, this is how they're designed to be worn:

     

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  7. 13 minutes ago, biostem said:

    I am not using them BECAUSE they were not implemented in a way that works with anything else.  If they were, then I probably would.  They should not have been added as separate pieces because they do not fit with anything else.

    The costume detail is called Modern Beret Detail (1-13), not Warrior Helmet Detail. A player would use them with the Head > Half Helmets > Helmets > "Modern Beret".

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  8. 1 minute ago, biostem said:

    You're asking the wrong question;  Why would the developer add costume options that don't fit with each other, when they are supposed to be generic enough to fit with a wide variety of pieces, (because asking for total universality isn't possible).

    I'm not asking the wrong question, but I can tell after asking my question twice that nobody is going to say they're intentionally combining those two things and wearing that as a costume. 

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  9. 42 minutes ago, cohRock said:

    ?

    Glacier, I'm not sure you understand the question. The xp rates vary from server to server.

    1x: Excelsior, Everlasting

    1.5x: Tourchbearer

    2x: Indomitable, Reunion

     

    My guess, based on staff wanting to help balance population load, is that Victory is starting out at 2x.  Its just a guess though.  Even if I'm correct, that is subject to change depending on how popular it gets.

    The xp rates were returned to their normal levels across all shards.

     

    image.thumb.png.d2444a860aaee17f44ad7df5fc4cb9fd.png

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  10. Just now, Dazl said:

    What would have made more sense would be to bring on a new server and encourage folks on the other low population servers to move to the new one then shutter the others.

    It would not have made sense in this community of City of Heroes. It's been made clear numerous times in the past by the Homecoming Team that shards will not be combined or consolidated. There are no plans to merge shards.

     

    On 1/7/2025 at 8:12 AM, Widower said:

    We have too many shards! Are there any plans for shard merges?

     

    No.

     

    Players from the shards with lower populations have made clear numerous times that they do not want their shards combined or consolidated with other shards.

     

    Shuttering other shards or servers is a terrible idea.

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  11. 26 minutes ago, ZacKing said:

    Yeah there's no costume pieces and such here that have clipping issues or other such "jank" whatsoever .... right.  lol 🤣  There's some very cool and quite extensive quality costume additions and improvements on other servers.  I know it's tempting to try and crap all over anything that isn't HC for some people, but painting all the work other servers have done on the costume editor as "jank" is intentionally misleading.

    I haven't seen any costume pieces that Homecoming created that are janky. 

     

    Edit: Here are all the new costume pieces that Homecoming has added over the past few Page and Issue releases. I don't consider any of these janky.

     

    Spoiler

    Issue 28, Page 1 New Costume Parts - Auras

    • The following customization options have been added to costume aura offerings:
      • Alpha (Right Eye, Left Eye, +Combat)
      • Atomic (Right Eye, Left Eye, +Combat)
      • Battle Fury (Right Eye, Left Eye, +Combat)
      • Beastly Rage (Right Eye, Left Eye, +Combat)
      • Binary (Right Eye, Left Eye, +Combat)
      • Cryo (Right Eye, Left Eye, +Combat)
      • Electricity (Right Eye, Left Eye, +Combat)
      • Fairy Dust (Right Eye, Left Eye, +Combat)
      • Fire (Right Eye, Left Eye, +Combat)
      • Fire Flies (Right Eye, Left Eye, +Combat)
      • Gaseous (Right Eye, Left Eye, +Combat)
      • Glow (Right Eye, Left Eye, +Combat)
      • Omega (Right Eye, Left Eye, +Combat)
      • Pixels (Right Eye, Left Eye, +Combat)
      • Smouldering (Right Eye, Left Eye, +Combat)
      • Snow (Right Eye, Left Eye, +Combat)
      • Sparkle (Right Eye, Left Eye, +Combat)
      • Sparks (Right Eye, Left Eye, +Combat)
      • Starburst Glow (Right Eye, Left Eye, +Combat)
      • Tendrils (Right Eye, Left Eye, +Combat)
      • Thunderhead (Right Eye, Left Eye, +Combat)
      • Volcanic (Right Eye, Left Eye, +Combat)

     

    Issue 27, Page 7 New Costume Parts

    • Added 'Gold Bricker' preset to the costume menu set offerings.

    Male / Female / Huge:

    • Patterns > Chest, Gloves, Hips, Boots > "Bars" (Contribution by @Marbing)
    • Patterns > Chest, Gloves, Hips, Boots > "Technopath" (Contribution by @Marbing)
    • Patterns > Chest, Gloves, Hips, Boots > "Paragon Protector"
    • Head > Full Helmet > "Paragon Protector"
    • Head > Hats > "Plague Doctor 1"
    • Head > Hats > "Plague Doctor 2"
    • Head > Detail 1 > "Plague Doctor"
    • Head > Half Helmets > Helmets > "Modern Beret"
    • Head > Half Helmets > Helmets > "ACH Helmet Tintable 1"
    • Head > Half Helmets > Helmets > "ACH Helmet Tintable 2"
    • Head > Half Helmets > Helmets > "ACH Helmet 1-8"
    • Head > Half Helmets > Helmet Detail 1 > "Modern Beret Flash"
    • Head > Half Helmets > Helmet Detail 2 > "Modern Beret Detail 1-13"
    • Head > Floating Heads > Eyeball > "Basic"
    • Head > Floating Heads > Eyeball > "Glowing"
    • Head > Floating Heads > Eyeball > "Evil"
    • Head > Floating Heads > Skull 1 > "Glowing"
    • Head > Floating Heads > Skull 1 > "Evil"
    • Head > Floating Heads > Skull 2 > "Glowing"
    • Head > Floating Heads > Skull 2 > "Evil"
    • Head > Floating Heads > Skull 3 > "Glowing"
    • Head > Floating Heads > Skull 3 > "Evil"
    • Head > Think Tank > Eyeball > "Basic"
    • Head > Think Tank > Eyeball > "Glowing"
    • Head > Think Tank > Eyeball > "Evil"
    • Head > Think Tank > Skull 1 > "Basic"
    • Head > Think Tank > Skull 1 > "Glowing"
    • Head > Think Tank > Skull 1 > "Evil"
    • Head > Think Tank > Skull 2 > "Basic"
    • Head > Think Tank > Skull 2 > "Glowing"
    • Head > Think Tank > Skull 2 > "Evil"
    • Head > Think Tank > Skull 3 > "Basic"
    • Head > Think Tank > Skull 3 > "Glowing"
    • Head > Think Tank > Skull 3 > "Evil"
    • Head > Think Tank > Skull 4 > "Basic"
    • Head > Think Tank > Rubber Duck > "Friendly"
    • Head > Think Tank > Rubber Duck > "Evil"
    • Shoulders > Ornate Skulls > "Glow"
    • Shoulders > Ornate Skulls > "Metallic Glow"
    • Shoulders > Half Skulls > "Glow"
    • Shoulders > Half Skulls > "Metallic Glow"
    • Shoulders > Fanged Skulls > "Glow"
    • Shoulders > Fanged Skulls > "Metallic Glow"
    • Shoulders > Large Fanged Skull > "Glow"
    • Shoulders > Large Fanged Skull > "Metallic Glow"
    • Shoulders > Large Skull > "Glow"
    • Shoulders > Large Skull > "Metallic Glow"
    • Shoulders > Ribs + Skulls > "Glow"
    • Shoulders > Ribs + Skulls > "Metallic Glow"
    • Shoulders > Spines + Skulls > "Glow"
    • Shoulders > Spines + Skulls > "Metallic Glow"
    • Shoulders > Ilium + Skulls > "Glow"
    • Shoulders > Ilium + Skulls > "Metallic Glow"
    • Belt > Skull > "Glow"
    • Belt > Skull > "Metallic Glow"
    • Belt > Fanged Skull > "Glow"
    • Belt > Fanged Skull > "Metallic Glow"
    • Belt > Lone Skull > "Glow"
    • Belt > Lone Skull > "Metallic Glow"
    • Belt > Headhunter > "Glow"
    • Belt > Headhunter > "Metallic Glow"
    • Gloves > "Advanced Clockwork Blaster"
    • Various > Clockwork > "Rusted Clockwork" - Texture added to all existing Praetorian Clockwork parts except faces.
    • Backpacks > "Tech Knight Quiver 2" - Offset to the right to allow for a holstered bow to rest on the left shoulder alongside it.
    • Backpacks > "Clockwork"
    • Backpacks > "Rusted Clockwork"
    • Backpacks > "Clockwork Winder"

    Male:

    • Head > Detail 1 > "Sweetheart 1"
    • Head > Detail 1 > "Sweetheart 1 (High)"
    • Head > Detail 1 > "Sweetheart 1 (Low)"
    • Head > Detail 1 > "Sweetheart 1S"
    • Head > Detail 1 > "Sweetheart 1S (High)"
    • Head > Detail 1 > "Sweetheart 1S (Low)"
    • Head > Detail 2 > "Plague Doctor"

    Female:

    • Upper Body > Roman Sybil > "Roman Sybil 1"
    • Upper Body > Roman Sybil > "Roman Sybil 2"
    • Head > Detail 2 > "Plague Doctor"

    Huge:

    • Head > Detail 1 > "Sweetheart 1"
    • Head > Detail 1 > "Sweetheart 1 (High)"
    • Head > Detail 1 > "Sweetheart 1 (Low)"
    • Head > Detail 1 > "Sweetheart 1S"
    • Head > Detail 1 > "Sweetheart 1S (High)"
    • Head > Detail 1 > "Sweetheart 1S (Low)"

    Snakeskin Capes:

    These are available for all body types after earning the Mongoose badge (for defeating 50 Snakes).

    • Capes > Collars > "Mongoose: Snakeman"
    • Capes > Collars > "Mongoose: Snakeskin"
    • Capes > Collars > "Mongoose: Stheno"
    • Capes > "Mongoose: Snakeman (Viper)"
    • Capes > "Mongoose: Snakeman (Mamba)"
    • Capes > "Mongoose: Snakeman (Cobra)"
    • Capes > "Mongoose: Snakeskin (Viper)"
    • Capes > "Mongoose: Snakeskin (Mamba)"
    • Capes > "Mongoose: Snakeskin (Cobra)"
    • Capes > "Mongoose: Stheno (Viper)"
    • Capes > "Mongoose: Stheno (Mamba)"
    • Capes > "Mongoose: Stheno (Cobra)"
    • VEATS > Capes > "Mongoose: Snakeman (Arachnos)"
    • VEATS > Capes > "Mongoose: Snakeskin (Arachnos)"
    • VEATS > Capes > "Mongoose: Stheno (Arachnos)"

     

    Issue 27, Page 6 New Costume Parts

    • Categories > Metallic 3 (cleaner version of Metallic 2)
    • Half & Full Helmet Detail(s) > Bot Shield 2 (Glow version)
    • Half & Full Helmet Detail(s) > Bunker Shield 2 (Glow version)
    • Half & Full Helmet Detail(s) > Tek Shield 2 (Glow version)
    • Detail(s) > Blast Goggles 2 (Glow version)
    • Detail 1 > 3-D Glasses (Standard, Low, High)
    • Detail 1 > Sporty 1 (Transparent: Standard, Low, High)
    • Detail 1 > Sporty 1S (Solid: Standard, Low, High)
    • Detail 1 > Sporty 2 (Transparent: Standard, Low, High)
    • Detail 1 > Sporty 2S (Solid: Standard, Low, High)
    • Detail 1 > Shield 1 (Transparent: Standard, Low, High)
    • Detail 1 > Shield 1S (Solid: Standard, Low, High)
    • Auras > Mycelium > Mushrooms
    • Auras > Mycelium > Mushrooms Tintable
    • Auras > Mycelium > Original Min Fx
    • Auras > Mycelium > Tintable Min Fx
    • Auras > Mycelium > Mushrooms - Combat
    • Auras > Mycelium > Mushrooms Tintable - Combat
    • Auras > Mycelium > Original Min Fx - Combat
    • Auras > Mycelium > Tintable Min Fx - Combat
    • Patterns > Chest, Gloves, Hips, Boots >  Diamond Cut (by @Marbing)
    • VEAT: "Bane/Crab > Gloves > Custom Alt"
    • VEAT: "Bane/Crab > Gloves > Custom Long Alt"
    • VEAT: "Bane/Crab > Gloves > Custom Short Alt"
    • VEAT: "Bane/Crab > Pants > Custom Alt"
    • VEAT: "Bane/Crab > Boots > Custom Alt"

    Male, Huge:

    • VEAT: "Bane/Crab > Pants > Custom Armored Alt" (Females will receive these at a later date)

    Female, Huge:

    • All Categories > Metallic 2 (Female & Huge were missing them)

    Female, Male:

    • VEAT: "Bane/Crab > Chest > Custom Alt" (Huge does not have the tricep spikes that utilize the swapped secondary color.)

    Female:

    • Detail 1 > Sweetheart 1 (Transparent: Standard, Low, High)
    • Detail 1 > Sweetheart 1S (Solid: Standard, Low, High)

     

    Issue 27, Page 4 - Costume Additions & Changes

    • Four new pattern sets have been added, contributed by volunteer @Marbing!
      • Layer Stripe - Chest, Legs, Boots.
      • Mystic - Chest, Gloves, Hips, Boots
      • Slate - Chest, Legs, Boots, Gloves.
      • Vigilant - Chest, Legs, Boots, Gloves.
    • All > Lower Body > Boots > Rocket Boots:
      • 'Tintable Flight FX' option added.
      • 'Flight + Jump FX' option added, animates the rockets during jumps, with a landing FX.
      • 'Tintable Flight + Jump FX' option added.
      • 'No FX' option added.
    • All > Lower Body > Boots > Piston Boots:
      • 'No FX' option added.
    • All > Lower Body > Boots > Winged Boots:
      • 'No FX' option added to all four variants.
    • Male/Huge > Lower Body > Boots >  Sneakers:
      • 'No Socks' option added.
    • All > Head > Detail 2 > Reaper:
      • Now supports two-color tinting. Replaces original single-tint version.
    • All > Upper Body > Gloves > Aeon Tech:
      • New option that allows tinting the glow.
      • Original version now labeled 'Legacy'.
    • All > Back Detail > Back Packs:
      • 'Tech Knight Capacitor' and 'Tech Knight Reactor' no longer have the energy ball FX, akin to how they did pre-fix.
      • 'Tech Knight Capacitor w/FX' option added.
      • 'Tech Knight Reactor w/FX' option added.
      • 'Warp w/FX' option added.
    • Female > Upper Body > Unique Tops:
      • All five 'Yakuza' chest textures added.
      • Both 'Labeaux' chest textures added.
      • 'Carnival' chest texture added.
    • Female > Upper Body > Shirts:
      • All five 'Yakuza' chest textures added.
      • Both 'Labeaux' chest textures added.
      • 'Carnival' chest texture added.
    • Male & Huge > Head > Detail 1:
      • 'Thunder Horns' option added.
    • All > Arachnos Soldier > All > Chest Detail:
      • 'Rogue Arachnos' option added.

    Sheathed Weapon System!!

    • All characters with powers using custom melee weapons now have access to an option to display their character's weapon models on their costume. This is controlled via a toggle button next to the weapon:

    Very kind of Jack In Irons to share his club with everyone!

    SheathedOff.PNG.c0e21a6f16b4cf0263c68b136cb31c2f.PNG

    • Which then puts the weapon on the character's costume when not drawn:

    SheathedOn.PNG.4edfc665e4637179d165373ad9271d03.PNG

    Like so!

    SheathedWeaponCostume.PNG.635f39f61863c6edfbcd6f2121e9ca53.PNG

    • Sheathed weapons are dynamically drawn by the player's character when combat is initiated (if using a 'No Redraw' power customization option, this is skipped).

    SheathedWeaponHit.gif.0648fe6f795627919691b10067683034.gif

    Weapons that utilize particle FX enter an 'off' state when sheathed,

    but activate when drawn for combat!

    SheathedEnergy.PNG.3b8b76555a1a709a8b6306c8b5dfb911.PNGSheathedEnergyDrawn.PNG.00b8abb00c295289a431f46a150b8778.PNG

    • Weapons that are incorporeal/conjured in nature, such as elemental weapons, do not have sheathed options.
    • This update only applies to melee weapons. Holstered Costume Weapons for ranged weapon sets will come later in a future content update.

     

    Issue 27, Page 3 Costume Additions & Changes

    • All > Jetpack:
      • Added a new "Jetpacks" category under "Back Details" to support future Jetpacks.
      • Existing jetpacks found under "Backpacks" have not been moved yet.
      • Added "GoldBricker" to "Jetpacks" (the legacy color version of this jetpack is delayed for technical reasons)
    • All > Various:
      • Added "Spectrum" texture to many categories that were missing the option.
    • All > Jackets > Belts:
      • Added "Resistance" belt.
    • All > Standard & Full Mask > Detail 2:
      • Added "Arena Headset"
    • All > Head > Detail 1:
      • Added "Gold Bricker"
      • Added "Blindfold 1" and "Blindfold 2" as "Detail 1" options. (Derived from Headband and Wrapped. Tied versions not available with hats/helmets).
    • Male & Huge > Head > Face:
      • Added "Hostile Face 6"
    • All > Upper Body > Chest Detail > Special Symbols
      • Added "Hero Corp Logo"
    • Female & Huge > Upper Body > Jackets > Chest Detail > Under
      • Added all missing symbols from 'Special Symbols' category
    • Female > Head > Hats:
      • Added "Resistance", bringing it in line with males. This was an incomplete asset and was reconstituted.
    • Female > Head > Detail 1:
      • Added "Gunslinger 05"
      • Added "Gunslinger 06"
      • Added "Gunslinger 07"
      • Added "Gunslinger 08"
      • Fixed Gunslinger bow transparency issue, which has been broken since live. (If you feel *strongly* against the fix since it affects visuals, please voice your concerns on the feedback thread)
      • Fixed minor tint color bleed on gunslinger bow
      • Adjusted smoothing on gunslinger bow (sharp edges on the bow are gone)
    • All > Gloves:
      • Added "Aeon Tech"
      • Added "Gold Bricker"
      • Added "Gold Bricker (Legacy)"
    • All > Upper Body > Belts:
      • Added "Official (Simple)"
      • Added "Official (Dual Pistol)"
      • Added "Gold Bricker"
      • Added "Gold Bricker (Legacy)"
    • Female > Upper Body > Belts:
      • Added "Carnival of Light 2"
    • Female > Lower Body > Skirts > Bottom:
      • Restored Bikini 2
      • Restored Bikini 3
    • All > Lower Body > Tights:
      • Added "Gold Bricker"
      • Added "Gold Bricker (Legacy)"
    • All > Lower Body > Tucked In:
      • Added "Gold Bricker 1"
      • Added "Gold Bricker 1 (Legacy)"
      • Added "Gold Bricker 2"
      • Added "Gold Bricker 2 (Legacy)"
    • All > Boots:
      • Added "Gold Bricker"
      • Added "Gold Bricker (Legacy)"
    • All > Custom Weapons > Battle Axe:
      • Added "Roman Nictus"

     

     

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  12. 1 hour ago, AboveTheChemist said:

     

    The internal names are had relatively easily if you have a pigg viewer. The basic workflow is:

     

    Find new badge texture filename (minus the .texture extension) in texture_library/gui/icons/badges > export bin/badges.bin file > search badges.bin in a text editor to find badge texture filename > internal name precedes badge texture filename, separated by P-strings.

     

    For example, the texture filename for the labyrinth history badge Greek Philosopher is badge_i28_history_labyrinth. Search for this filename in badges.bin and you’ll find text as below:

     

    LabyrinthHistory P2392203697 P344445814 P3379288051 badge_i28_history_labyrinth

     

    LabyrinthHistory is the internal name. Internal names (likely) won't change from closed to open beta, but settitle IDs often do, so if you are after settitle IDs as well, it is best to wait until open beta to get those.

     

    If I remember tonight I'll take a look in the piggs for the new badges.

     

    Cross posting for awareness from the CB Discord response by Cobalt:

    • badge_i28_ValentineWeddingHero.png.f40a89c62e1f2c6af489604aa5f11135.png Best Man / Maid of Honor - ValentineWeddingHero
    • badge_i28_ValentineWeddingVillain.png.4b2570dcb638cf3707a78bcfb64e56e2.png Wedding Crasher - ValentineWeddingVillain
    • badge_i28_ValentineWeddingDefeats.png.c4682acdc2d4d48f92d1a8a6118db712.png Officiator - ValentineWeddingDefeats
    • badge_i28_ValentineWeddingNuisance.png.52dc1ef4a0fcde1ce0e7860c68c18111.png Down In Front - ValentineWeddingNuisance
    • badge_i28_ValentineWeddingNemesis.png.c0a2975957250844466a9238d942c845.png Chaos Spiel - ValentineWeddingNemesis

     

    The Homecoming team does a good job at naming the .png file image that they upload after the internal name too. So if you just paste the image of the badge in to note pad, you can find the name (pretty reliably).

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