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Glacier Peak

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Posts posted by Glacier Peak

  1. 1 hour ago, InvaderStych said:

     

    This. But the info is out there. BP Zombies are mildly weak to Lethal, Fire, and Energy, for example.

     

    Of course they're also minions, which means they're just weak, full stop. 🤣

     

    image.png.787f18b84408af9a84c24defec5b2d67.png

    Ah! That's what @Ukase linked earlier - so the minus in the resistance category is exactly what I was looking for. 

  2. 33 minutes ago, Knock! said:

    The Prima strategy guides for CoH and CoV listed weaknesses and resistances for various minions, LTs, bosses, and AVs of most (all?) of the villain groups that were in the game when they came out. No real numbers in those guides, but at least they tell you the damage types.

     

    I had the CoH guide from launch (and that was based on the beta test), but I know they published one for CoH up through issue 6 and another for early CoV. You can find them both at the Internet Archive.

    That's right, I used to read that book all the time for build crafting. 

  3. 2 hours ago, Oklahoman said:

     

    I do this, too. Is there some easier way, though, to move them from salvage to AH? A slash command of some kind? I drag and drop 10 at a time, but when I've got a few hundred to move over it wears on my trigger finger.

     

    Once I have them all moved over, I can input the price on the first one, then just keep clicking the same POST button area until they all go in.

    Oh man, if you find out please share. It's a slog getting a stack of a thousand moved over - yeah the button smashing to get it posted is easier. At least once they are sold I can just hit a button to get my inf.

    • Like 1
  4. 1 hour ago, bAss_ackwards said:

    👋

     

    CoH was a home for me since its beta. Played it for years and eventually got hired onto the Paragon Studios team, which then helped me kickstart my 10+ year career in the games industry. 🥳

     

    It means the world to me! I'm glad to be back Home. 🌆

     

    Definitely seeing some names that I recognized from way back when. Been mostly lurking, but it is good to see both old and new faces here. 🦸‍♂️

    Welcome to the community again!

    • Like 2
  5. Just now, Yomo Kimyata said:

     

    A lot of this is relative though, like when you realize that smashing is a lot more effective against Zeus titans than lethal.

     

    As Ukase says, the wiki is a great short cut, although I'm inclined to check City of Data (all hail Uberguy) for the final word.

     

    In terms of specific weakness rather than relative weakness, Carnies consistently have a -20% resistance to lethal damage.

    That's my hope - using either of those resources to find out weaknesses. There's a lot of enemies though, so I was hoping someone had already put in the leg work 😅

  6. 1 hour ago, Ukase said:

    How would this be defined? 
    In any event, just today, leveling up a kin/dark scrapper for the first time, because..well, they suggested kin needed some help. Well, I suppose it could..a little. But in any event, one group I'm always concerned about is malta. No endurance, can't do anything. So, I tend to avoid them. But, in order to progress in this certain arc, I had a malta defeat all. 

    Well, I know sappers will drain end. And I know one of them drops that super-annoying auto-turret. I never paid attention to which one, because, well...the times I actually fight malta are very few. So, I went to HC Wiki.

    This is what I found: 
    image.thumb.png.b4f8438fe7ca5f68807eb66b5b7fe948.png

     

    Note at the bottom, Kevlar. So, I can see what kind of armor they have and the damage they're vulnerable to. As far as I could tell, this data is available for every type of Malta, and I would assume every type of NPC we had in the game before shutdown. 

    Now, it's not original work by me - someone else risked their endurance bar to get this data - not me. But, while I don't do this for every faction, I will do it if I'm on a character that I still have a lot to learn about and I'm tackling mobs I'm not real comfortable with. 

    Well to do, meaning they've got the time or expertise to accommodate my inquiry. 

     

    And it looks like you're describing enemy resistance, not enemy weakness. So in your example, the enemy Tactical Operative has 20% resistance to Smashing Damage and 25% resistance to Lethal Damage. Which means if a player attacked that enemy with that type of damage, the enemy resistance would decrease the player damage by a % of the typed damage. 

     

    I'm looking for enemy damage weakness. So, continuing with your example, if the Tactical Operative had a -20% resistance to Smashing Damage - that would be a weakness, as far as I can tell. 

  7. 2 minutes ago, Techwright said:

    I hear there's a Family consigliere that likes to hang out near the Terra Volta entrance who has a weakness for Baskin-Robbins Baseball Nut ice cream, but I'm not sure how I can exploit that.

     

    Otherwise, I've only heard the Primal Clockwork are weak against psionics, which the Wiki confirms, along with sleep and knockback.

    Tech, this made me laugh out loud! You are a treasure in this community!

    • Thanks 1
  8. What are my enemies weaknesses!

     

    I am learning something new every day about this game that's been around for decades. What a great thing - to be ignorant, but curious! I'm sure many of you have looked for ways to get the most out of your characters. Or maybe you have wanted to know how certain things work behind the curtain. Well I am curious about something I've never taken in to account when I play this game - that is my enemies weaknesses. I've known about enemy resistance, or how much an enemy is able to mitigate incoming damage - but enemy weaknesses is not well known to me. Many years ago, @Galaxy Brain put in a ton of work and built a spreadsheet with data describing enemy resistance. 

     

    Spoiler

     

    Has any well-to-do member of the community put in the time to find the weaknesses of the enemy groups of the game? I've been told on Discord that some enemy groups (and specific entities) are weak (which I assume means -dmg resistance?) to Psychic damage, such as the Minotaurs and Cyclops, Brickernauts, and Paragon Protectors. 


    Or is there a resource out there that describes it? I've looked through CoD, but there are thousands of entities in the database!

     

  9. 13 hours ago, Digirium said:

    Homecoming have a pretty strong hate going on with farmers and repeatedly nerf their effectiveness. Farmers use the multiple damage proc method to clear farms faster. You can clearly see how this is going to play out - it is not "if" but "when" and how will multiple damage procs be made ineffective. In the last patch farmers were silently nerfed again nothing mentioned anywhere in patch notes however it still happened (up to 6% reduction in AE standard

    Citation needed

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    • Staff of Aesculapius 1
  10. As of: 15 April 2024

     

    Run Type: Pylon Time
    Archetype: Corruptor
    Primary Powerset: Ice Blast
    Secondary Powerset: Cold Domination
    Time in seconds: 98 seconds with Offensive Amplifier, 97 seconds without Offensive Amplifier.

    Burst: Sustained
    Hybrid: Yes
    Number of Runs: 5
    Version: 3
    Video Link: N/A
    Notes: Ice Elemental pet from Ice Mastery Epic Pool Powerset was used. Offensive Amplifier was used on 98 second run - accuracy is atrocious and pet still wandering to other Pylon mid-fight, could've been another 5-7 seconds better.
    Build: Corruptor (Ice Blast - Cold Domination) - Glacier Peak.mbd

     

    Spoiler

     

    image.png.0e294c358acef9d7fd06472370eb35ec.png

     

    Spoiler

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    • Thanks 1
  11. 7 minutes ago, BeowulfinIA said:

    Taking into account everything above and personal preference I think I have decided to go with this build.  Any more thoughts?  Thanks to everyone who provided input.

    Beobot PBCD - Corruptor (Psychic Blast).mbd 44.85 kB · 0 downloads

    You're not likely to see the Decimation: Chance for Build Up (DCBU) proc go off in Telekinetic Blast, so you may as well either put that slot elsewhere or swap it with the Decimation: Dmg/Rech IO if you're trying to maintain the recharge set bonus. DCBU is 1 PPM, slotted in a 1 second cast time and 8 second base recharge power, with 38.6% recharge slotted. That's a 12.67% chance of the proc going off or what I would consider not worth it.

     

    That's about all that jumps out at me. I would build this out on the beta server where everything is free and test it out before investing the billions of inf that it will cost on the live servers.

    • Thumbs Up 1
  12. 2 minutes ago, Yomo Kimyata said:

    If I had my druthers (and keep in mind that I am drutherless):

     

    - something strikes me as askew that an optimum build for an attack is two 53 a/d HOs and four damage procs.

     

    - however I adore effect and cc procs and would love to see more of them!

    I wasn't much in to build optimization for the last four years or so, but after trying out some new stuff and getting a better understanding of the powerset combo I have been using for the past four years, I found that it's pretty cool to have the 2 acc/dmg Dsync/HOs and 4 dmg procs.

     

    image.png.2f3f4350a41799ca01098c1d0d9a5a29.png

     

    I crank out a ton of damage, like the most I've ever dealt. It hasn't made the build any more fun that it was for the past four years, but it does feel like I'm getting the most out of the attack powers now. 

     

    Have you tried the Soulbound Allegiance: Chance for Build Up in a pet? I had no idea it could proc 2-3 times! 

     

    image.png.456f473fb28ef68d984f0827fb9cc294.png

    • Banjo 1
  13. 2 hours ago, Lunar Ronin said:

    The fact that PPM in combination with either the Agility or Spiritual Alpha can cause you to do actually less damage than if you hadn't slotted either Alpha is I'd say a significant design flaw. 

    What's this mean? I thought the formula for PPM was for slotted recharge. 

     

    Formula for Single Target Attacks: ((Base Recharge/(1+Recharge Slotted)+Activation Time)xPPM/60)

     

    Does Agility and Spiritual do something weird to powers with no slotted recharge?

     

    Edit: Well after reading the Homecoming wiki, turns out PPM is affected by Alpha Incarnate Agility and Spirtual slots. 

     

    Note: For this calculation, "Enhanced Recharge Time" includes reductions from enhancements and Alpha slotting, but not from Luck of the Gambler bonuses, other enhancement set bonuses, Hasten, or other recharge buffs. 

    • Banjo 1
  14. 5 hours ago, TrixieKixx said:

    @Glacier Peak I will never find this again without help (since you TP'd us there), or I'd show @Bananiac where it is. I know it's back behind one of the revamped rooms but that's all I remember. Is there a link somewhere on the Homecoming Forums? I tried searching for Flat Nemesis, but it only pulled up the Issue 27, Page 7 update post. TIA!!!

    @Bananiac @TrixieKixx @Midnyte @Burnt Umber @Jaxman100

     

    For your exploration entertainment, the Rikti War Zone Nemesis Easter Egg Directions (from Lady Grey):

     

    Spoiler

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    • Thanks 4
  15. 59 minutes ago, Niizzy said:

    Since when Homecoming have these shenanigans? I have characters inspired by Sabretooth, Psylocke and a lot of others well know characters, even their names is the same and nothing ever happened, now I made a complete Gambit replica and was proud as hell, having a lot of fun but when I logged into the game I saw the character was completely reset and received an email to not replicate the costume again because its copywritten???

     

    Is this the consequences of the NcSoft thing already?

    You must've been ignoring the Terms of Service and Code of Conduct language every time you've played since 2019, because it's been there since the beginning of Homecoming. I'd reach out to a GM if you're looking for further explanation. Lambasting the rules in a thread isn't going to help you. 

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  16. I'm still getting merit rewards and converting them to converters, then selling on the Auction House. This is the easiest and the way I have the most fun. I am thankful others find the converting process rewarding, otherwise I'd have to do it myself and I wouldn't make as much inf just selling converters.

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