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Everything posted by Glacier Peak
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Weekly Discussion 53: How to Increase Villain Population
Glacier Peak replied to GM Miss's topic in General Discussion
Add additional unique zone events. Make the casino in St. Martial a chill meeting place with unique npcs hanging around. Make it also the place where you get a day job for bonus reward merits when you log out. Something like "Gambler" Add a Siren's Call-esque Bounty System in Grandville (opt-in). Might give the feel of a villain being number 1 and always having challengers (afro samurai!). I would be happy with Grandville getting graphical optimized too. Add sharks to the surrounding isle's water. Something Captain Mako related, plus backstory/lore. Villain Epic Pool Powers get a fifth power, Summon their actual patron. Add/finish moon base / rocket pad. Make it in to pvp zone where shivans & battalion and players fight to control entire alignment buffs/debuffs a la other pvp zones. Heroes win, every hero in every zone gets a temp increase in something power, same for villains, rogues, vigilantes, maybe praetorians? Add a setting which allows players to turn off that buff/ reject if they're RPing or something. Perhaps add a negative version to opposite or losing faction if that is fair. -
Keep up that fire HC Team!
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Chic fila Peppermint Milkshake!
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It's funny, but I found that when I went through content on my badger, I wasn't really paying attention to or enjoying the storylines in the game. Surprisingly to me, I really just focused on getting that BADGE EARNED pop up. So I rolled a new alt the other day and it's actually nice being able to play through the game without thinking about how many more defeats I need or whether I passed by a history plaque and forgot to click it.
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Simple question for anyone who has hit the current badge limit.
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I'd like to see a consolidated forum section dedicated to farming as well. Right now all of the excellent player tips and resources for farming are scattered, aside from the ones in the Guides section. I think the topic is brought up enough to warrant at least a look by the volunteer Homecoming team.
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There's a spot I found on one of the bottom sides of that building where the fire patches overlap and you take twice as much damage. When I do the damage taken badge farm, I put two of my healers on auto cast single target heal to assist me. They have both far surpassed the requirements for Empath doing so. The damage just about comes close to the maximum amount that I can take without dying, I believe my math told me it was about ~2 million an hour.
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What kinds of badges would you like to see added?
Glacier Peak replied to EmperorSteele's topic in Badges
Defeat Badges Shadow Stomper - Defeat 100 Nictus Shadow Crystals Chart Topper - Defeat the most number of any villain group in a day, week, month (tracked via the in-game 'Paragon City Community Information system) Time Spent in Zones Badges Spend 1 hour in specific zones, much like the Hollows, Shadow Shard, and PvP zones have time spent badges. Expanded as necessary to encompass as many zones as possible. Encourages players to visit zones that may not see a lot of activity. Other Stationary - Stay logged in, but do not move your character for one hour. Fidgets - Stay logged in, and do not stop moving for one hour. -
Good bug find!
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If you're pressed for time, it is also really worth waiting and respawning the six groups of Arachnos Soldiers instead of making due with 4 or 5.
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Homecoming Server Update (April 24th): Anniversary!
Glacier Peak replied to Jimmy's topic in Announcements
I have to disagree with your opinion on the merit requirements. It definitely seems reasonable to me. I remember back on live if you missed a year, that was that. At least the volunteers at Homecoming have thought about this and made it in to an opportunity to earn them again. That being said, you could win one of the upcoming costume contests to secure more merits if that is a concern. -
Homecoming Server Update (April 24th): Anniversary!
Glacier Peak replied to Jimmy's topic in Announcements
I think the Anniversary badges have been implemented fairly and effectively through the mechanic of playing the game to acquire Reward Merits. I am happy that these badges are available at all. In reality, most badges have no tangible value beyond how the player views them. That being said, in the past week of playing casually (about 2-4 hours/day of TFs/Badge Hunting/PuGs/Hami & RWZ Raids) I have gone from 0 Merits to 1000 Merits. -
@Voltor is this event still being ran? I would love to try to get these two difficult badges. I have three accounts that can participate concurrently, but I only need the badges on one if that helps.
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Gonna need a bigger boat!
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I've found the best debuffing comes from playing the Defender AT and I concur with macskull on those debuffer sets for the current meta. That being said, while it is fun in 1v1s, debuffing rarely beats out shear damage output in any situation. Cold domination for example drops a lot of -rech and -slow on the enemy player which is helpful if the fight goes more than 10 seconds, but by dropping infrig and benumb on an enemy player, you'll have used up 3-4 seconds animating - all the while the enemy player has likely dropped most of your hp and is looking to finish you off. Debuffs tend to work best against enemy melee ATs from my experience and in coordinated team settings. Of course nobody tends to stick around long enough to be fully debuffed by all of those powers (usually phase, tp away, or pop T9, etc) so your results may vary. In 2v2s, you'll likely be the highest priority target, which will result in more time spent evading and less time setting up all your debuffs on a target. In zone, anything can happen. Sometimes you'll be able to cast all your debuffs and drop enough dmg to defeat an enemy player, but I found that in zones that only happens when you have a coordinated team that spikes off of those debuffs as well.
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Can we post self-congratulatory milestone screenshots?
Glacier Peak replied to EmperorSteele's topic in Badges
Thanks Voltor! I happily found out that I still had a Halloween tip mission and proceeded as you described. Got the badge too! -
Can we post self-congratulatory milestone screenshots?
Glacier Peak replied to EmperorSteele's topic in Badges
Thanks for the info! -
Can we post self-congratulatory milestone screenshots?
Glacier Peak replied to EmperorSteele's topic in Badges
@Voltor, how do you have both the hero and villain version of Arriviste/Trusting? The blue and purple Halloween tip mission badges. It was my understanding it showed one if you were a villain and the other if you were a hero. -
It seems that the solution that Paragon City officials follow is similar to what most real cities do as well.... wait until someone files a formal compliant to do anything about it, figure out how to pay for it because the changes were never recommended or included in the city's annual budget, contract out just enough to become compliant, and wait until the next notice of non-ADA compliance comes in.
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Darn! I appreciate the insight.
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First off, I checked the pvp build spreadsheet (always helpful!) and didn't see any builds that included Spines that weren't intended for farming. That being said, Spines has two ranged attacks (albeit short ranged), that are rather proc'able (four procs for both Impale and Throw Spines). Hearkening back to the times when I played a Spines/Regen Scrapper in PvP - can anyone see utility in the set for arena, specifically in helping spike targets or disruption? I think off hand that the damage potential from these two attacks are incredibly low and wouldn't add much to a spike (darn you damage creep!), but the mag 3 -immob from Impale and taunt could arguably work for disruption. Assuming the answer is yes, would it be fair to look to Invuln or Bio to be the most appropriate secondary for their high survivability?
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Can you also explain the Hamidon in Praetoria thing? I don't see him anywhere outside any of the maps (I have only the tentacles in missions).
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Follow up response, thank for the fun OP. 1. Previously only found in Outbreak, 100 later and badgers beget them badges. 2. I can’t remember where I saw them, but there are other “water spots” behind the war walls in separate zones. Maybe it was Perez Park or Founder Falls? There is also another Easter Egg (forgive my bad memory) where the Coralax is actually doing the fishing emote. 3. Still accessible on Homecoming. I believe on live the original route that was most known was patched with a pop up that says you cannot access it (I’m talking about the one in the bottom Southeast corner). Since Talos got rid of it’s Arena (though you can still get under the map to check) this seems to be the only place hero side I found the blue matrix room. Haven’t found a spot yet for Port Oakes which lets me verify. 4. About 140 Yards away, the image of a two-dimensional skeleton will appear. If you get any closer or the camera is zoomed in, it will disappear. The skeleton is at the left base of the tree, tiny grey dot. 5. No luck with Sally 6. Auction House deals 7. Mystery sounds near the bathroom, a coffin in a cubicle, and a metal cage (Gibbet?) with just a skull remaining, and an unthreatening Arachnoid or two. 8. Band was on break, though I imagine this is a nice gig to play. 9. Inside is empty but the music is good. This was a pretty cool place during the first few issues on live. 10. Skipped this, I do not have the “Rescuer” badge in order to get in the store and have access to the terrible enhancement Mr. Yin sells. 11. Partially erased on the white board, the name “Mike Apolis” one of the Art Leads for the City of Villains game (also located in the Dev room under Grandville. 12. Rularuu? I might try to get under this area to see if the artists put more detail in to it. 12. Rularuu? I might try to get under this area to see if the artists put more detail in to it. 14. Lots of Coralax, something about Epic Archetype, but not so much more than an Easter Egg. 15. Also located at the North West corner of Peregrine Island (identical island as Monster Island, dude, ball set up, everything) 15. Also located at the North West corner of Peregrine Island (identical island as Monster Island, dude, ball set up, everything) 15. Particle Effects ! 18. Just another trainer? 19. I was not able to get this guy to spawn, perhaps the spawn is tied to a time of day/night. Either way, the warehouse where the Longbow Ballista would spawn. 20. Egg Hunt Complete 21. Bonus: Garden Dome in Atlas