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Glacier Peak

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Everything posted by Glacier Peak

  1. Just realized this - the character has only one shoulder armor on! Sweet! I am excited once more lol
  2. Great question! This is definitely not an AFK method. It requires you to switch AVs about once every 10-15 seconds. The more AVs you have to Brawl, the less cooldown you have. The improvement in damage dealt per hour is nearly five fold though! I would recommend a bit of both methods if you want to get it done quick, but also want to AFK farm.
  3. I'm doing the exact thing you outlined with my Street Justice/ Super Reflexes Brute, at the respective level for each TF and I have found that using just a Shivan and any of the P2W Summon Temps pretty much guarantees success. Edit: Oh shoot, also wanted to add a very important power - Envenom Daggers temp power. Helps a ton. If you want to try to solo without the summons, it makes it easier when you can control the AV's regen by throwing daggers.
  4. Update to my original post! While working on the damage dealt badges again, I came across a realization - BRAWL! Brawl is up instantaneously (Activation time = 0.82 / Recharge time = 0.40). It deals an average of 80,000* damage per minute or 4.8 million an hour! (* enemies will die quickly if you do not cycle between the group). Using this method, the last damage dealt badge could be achieved in less than a day! (20 hours total). For context, the previous method I discussed averages around 900,000 damage dealt per hour. Setup: Any build or AT! Ouroborus Mission "View your Future Memory" Set enemy level to +4. AVs set to +4 have extra health Gather 8 or more AVs in to small area (10ft radius). Target one of the AVs and put Brawl on auto. Allow the target's health to reach halfway then cycle to the next closest AV and repeat. Having 8 or more AV's allows each AV's health to regenerate to full so this cycle can continue without defeating one.
  5. A couple more I captured while roleplaying! Edit: Both of these also allow travel underneath/outside of their respective zone. Talos Island 1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked. Neutropolis (finally found one in Going Rogue!) 1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.
  6. Report it and understand that if it has theoretically existed since legacy, and continues to exist on Homecoming, it is likely not going to be fixed any time soon due to a number of constraints on our volunteer team. I also use the one I found to roleplay >.>
  7. Happy to show you in game. @Glacier Peak on Indomitable.
  8. Great work as always, glad to be able to support.
  9. /cleartray is useful after respecs. /selectbuild # also useful.
  10. Penny stocks!
  11. I certainly enjoy finding these, the harder to find the better IMO. PvP zones are especially tough too, so when I discover them it is very rewarding to me. Bloody Bay 1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle). Siren's Call 2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.
  12. Occasionally I read this as cravat.
  13. @winden88 The band still plays. Their spawn pattern appears randomly, in my experience. I have seen them briefly as I zone in, while AFK for a long enough period, and while outside/underneath Pocket D exploring geometry errors.
  14. For a second there I thought the OP was talking about the actual LRT bug that has been present since Live.
  15. I want to say 40 was the level cap until issue 2?
  16. The creativity in this thread is unparalleled! I remember one of the key selling points of this game back in the day was the many (trillions?) of different costume options available. So many great costumes!
  17. Those are really awesome prizes!
  18. I am excited to see how everything turns out. Thank you for the updates and a thank you as well to all of our VOLUNTEERS and developers who keep this server running and playable. Change scares people, but I am looking forward to whatever gets tested and pushed to live.
  19. What a fun search indeed! Link to the search (Page 11 we have the reveal): Mod edit: moved stuff into a spoiler block
  20. Best guess: "Our schedule will be 12:00 PM - 2 PM UTC every Tuesday, Thursday, and Saturday. This schedule may change over time, and will almost certainly shift during Summer Time." From:
  21. Ah, I misunderstood what you were asking. I only have the game displayed on one monitor.
  22. I love these zones too! Bloody Bay has such a great atmosphere and canon. Siren's has a very unique mechanic that doesn't exist (okay maybe in RV) in any other zone in the game - it's ambushes/clashes between Longbow and Arachnos.
  23. Great posts as always from @macskull, you should be given a forum title! I may have incredibly low standards, but I think this game has so much freedom in it that you can make anything work in any situation. Literally any AT in any situation can be unbeatable given the necessary time and dedication to achieve it. You want to be good in arena? Watch and learn from the community, follow the meta (damage is king, cap hp+absorb, etc.), learn effective voice communications and keyboard shortcuts. You want to be good in zone PvP? Gather your friends or in-game acquaintances and work as a team (just like in PvE). Every ability in this game has a counter (I welcome evidence to contradict this statement). Nothing worth winning is achieved without effort - put in the effort and you will come out on top. I would argue that the above statement holds true across badging, solo-ing content/TFs, leading trials/hami raids, etc., as well.
  24. 160/200, but I got all the pictures right! Fun quiz.
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