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KauaiJim

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  1. Two of my original favorite characters from Live were a Claws/Regen Scrapper and a Katana/Regen Scrapper. Then they took a flamethrower to it. I no longer had any desire to play either and I parked them. Here on Homecoming I remade both characters for old times sake, but I do not play them. Instead I remade playable (IMO) versions as Claws/Willpower and Katana/SR. The reason I say playable is whenever any MMO nerfs one of my characters into the dust it ruins the character for me. Nothing I ever do with it will ever be anything near what it used to be able to do. It leaves a bad taste and the over-gimping sticks out because it no longer plays like it used to. Had I never experienced the over-powered version, then the underpowered version might not feel quite as underpowered. I might be able to play and enjoy it just for what it is. I would really love it if they could maybe put regen about halfway back to where it was, or even a third way back (heck I'd take a quarter way back). Something. Anything. The nerf was too brutal IMO. If Regen was an undercooked steak, the waiter came back with very well done instead of medium. Yeah, it's edible, but it would sure taste a lot better to more folks if it weren't charred quite as crispy. I do not have any specific idea on how exactly to do it, but I really think Regen could use some love. Out of 105 characters I currently have on Homecoming only the two I mention above are Regen and this thread sure hasn't changed my mind to go roll any more. As others have stated, Regen is still playable but why when there are so many other better options? TL;DR: Yes Regen is still 'okay' and can even be 'pretty good' when played well. The problem with that for me is I already have enough to 'monitor' and plenty of clicking to do without throwing Regen on top of that plus I get more from Willpower, Invulnerability, Super Reflexes, Shield Defense, the Armor sets, a T-shirt, sunblock.... I mean come on, if they're not going to fix Regen then they should at least finish the job and put it out of it's misery. NERF REGEN!!!!!!!!! IT'S STILL PLAYABLE!!!!!!!!
  2. Maybe the whole floor goes up and down? 🤪
  3. I've been surprised by so many it would be a very long list. A few examples: Bite Mark Niblet Deminder Audios Amigo Spraytime Knightro Shock n Roll Pompom Power Strikezone Quill Zone Tough Break Full Impact Whom Afterglo Dejavoo Leaf Blower Freeze Out Think Again Drainstorm Gamechanger Quill Zone Doom n Gloom Jade Katana Loco Motion Reflexion Lillypad Quick Thought Full Blast Wysper Shredator Ionicon Isotope Micromax Boogieboy Chillride and on and on...
  4. Yeah this too. Sometimes I can combine costume pieces from different set designs and they look good together (they clip but it doesn't really show and almost looks like the pieces were designed together). Other times I have had to adjust physique down or waist down or chest down or change backpacks or capes or wings or hair to fix clipping. For example female hairstyles like ponytail - I like to make sure they don't clip with the rest of the outfit - or at least not often or noticeably. Sometimes I'm okay with minimal clipping when standing around but a little more during power animations or moving since it is less obvious. Some female hair do's can clip a tiny bit into the cape and not be very noticeable. Some backpacks look okay with clipping on large toons, others not so much. Same with chest detail. I look for everything but a couple of other common clipping pieces that I have had to pay attention to or change are shoulders (I often live with the clipping during crossing of arms) and shields (back of hand/forearm clipping). Most of my shields are chosen to not clip (in addition to staying thematic) but I do have one that the back of the hand shows through but really doesn't stand out sine the shield has a lot of details and the colors match. The more stuff you all bring up, the more I realize just how REALLY into this game I am. I should probably seek a twelve step program but I'm enjoying it so much! lol
  5. I like this idea. I remember now I had different 'outfits' also for my mains on Live. Thanks for reminding me!
  6. I tend to customize the powerset powers when either the original colors are not part of the theme - 'Super Pickle' my Water/WP sentinel has the water abilities colored bright yellowish green to resemble pickle juice. Some powersets do line up thematically color-wise like like mind sets having the purple-pink colors matching the outfit on that toon so I leave them be. Some are so darn ugly that I don't like them and turn them off or change them to an option I prefer (i.e. spines/stone). Some are so ugly I refuse to take them because they cannot be changed (part of bio/stone). They are GREAT abilities but the look bothers me so much it 'breaks' the theme for me (i.e. Granite). Now that we can turn it off one of the things I always do now on every toon is go back to Icon or Ms Liberty and turn off that darn 'Pig Pen' style dust cloud when sprinting. I also tend to turn off the flight affect. Teleports I tend to leave as it. In a nutshell - part of the enjoyment for me in CoX is coming up with a complete character from top to bottom. I spend literally HOURS in the costume creator tweaking and adjusting and touching things up getting them just so. Sometimes I go back to a toon I created some time ago and change it because I get an idea that improves the theme. I've even swapped names on a couple pairs of toons because when I was finished with them the names fit thematically better when switched. An example of two names I switched would be Celestri and Wysper. I originally had my peacebringer named Wysper and my stalker named Celestri. It worked, but to me 'Wysper' better fit a stalker and 'Celestri' better fit the peacebringer. I go back and adjust things like belts, chest symbols, hair, etc. too sometimes. Also, I try to create a huge variety in the different costumes and colors, etc. I want my toons to feel unique and well thought out to me. And they do. This game is awsome! For me the only other MMO's that even come close to CoX character customization-wise are CO, SWTOR. AoC and TSW. And even then this game beats them handily IMO. I LOVE THIS GAME. There is NO replacement for it. Not even CO (which started out okay but was nerfed into holy oblivion shortly after launch). I have two lifetime accounts in CO which give me access to most everything and guess where I would still rather be. When I take off FLYING as a SUPR HERO I don't want it to feel like an elderly person 'accelerating' at a stop light by simply removing your foot from the brake and slowly rolling forward faster. That's what it feels like to me. Not to go completely off subject (sorry) but my point is that I can really feel invested in my toons in CoX and that I have something I created. And I go ape nuts with that. I'm not just rolling a toon - I'm creating a SUPER HERO!
  7. Oh - you just woke my inner conspiracy theorist. I'm in one of those slumps too right now! Coincidence? Or maybe one of those imaginary server factors affecting the RNG? Okay - who's hoggin' all the purple drops? Where the heck is Fox Mulder when you need him? lol
  8. Oh snap. Here I am chuckling at you and I just realized it said "DM/Inv scrapper"... ... WHY MUST YOU DO THIS TO US DOOM!?!? lol (runs off to make yet another alt, err, main)
  9. Most of my character are around 6' or just over as that feels about the right size to manage in game for most play (a super big or super small toon can be more of a hindrance sometimes for various reasons). I do however run the spectrum as I do have some 'outliers'. I have 2 toons max height for thematic reasons. I have 2 minimum height for thematic reasons. I have one male I made 5'5" because that is my height. I also tend to make my female toons a bit shorter than the males however I do have a couple of tall females. Also, I am in total agreement about adjusting the 'leg' slider down on most toons. Middle setting just looks to odd for me. On that note, I tend to turn up the waist a bit (not all the way) and sometimes turn down the breasts a tiny bit on females as on some costumes even at mid setting looks like two big soup bowls on their chest. I just can't picture some poor gal with double D's jumping around fighting. Also, on males I tend to turn the hips slider all of the way down because to me they look odd running. On females it looks fine to me but for some reason on males it looks weird. (not being sexist here, I just my humble opinion). As for the other sliders - all over the map. Tankers and brutes tend to be bulkier, ranged tends to be slimmer. Hey here's an idea for the devs - AoC has an ability called Lumbering Hulk that is a toggle that buffs your toon (with a speed penalty). What makes it unique is that your toon actually 'grows' in height and size. It's not that noticeable in that game, but when Champions launched they had an ability (it was a rare drop that I somehow managed to get ahold of) that was bugged for a while but when you clicked it your toon would literally become Godzilla sized. Some of us used to turn into giants and stand around in the main zone freaking out the new players! lol. Anyhow, wouldn't it be fun if we could make a tiny little tank toon that grows BIG when he goes into battle!?!? Just a thought - be gentle... 🙂
  10. I can say for a period of time I was thinking *something* other than RNG was affecting it because it seemed to vary so wildly and it seemed like drops would be better on certain days or times leading me to theorize all kinds of crazy stuff. Silly, I know, but the drop rate swings in this game can be so 'streaky' that I just had to wonder. I have nearly 800 vet levels on my two 'farmers' and I always run the same mission at +4/x8 and I have this particular mission down to an exact science. My personal experience was that I almost always got the occasional purple recipe every few missions. Sometimes it would be a bit 'streaky' where I could go a day or two with no drops then I would start getting them again. On a few occasions I would get more than 1 purple one the same mission. I have even had one time where I got two purples from the same cluster of mobs and then one more purple on the next cluster of mobs. What made me start thinking *something* else must be a factor was the first time I hit a 1-2 week period of playing daily without a single purple drop. I was counting at one point and I don't remember the exact number now but I've had streaks where I go many dozens of missions without a purple drop. What I thought might be happening for a while was that for game economy reasons maybe something else was coming into play, like maybe the game engine tracks total drops occurring on a server and has some type of hard cap to prevent people from trashing the economy with an exploit of some kind. Or another though was the total number of players online or in instance maps could be factored in somehow. It was pretty wild thinking but it really did look for a while like something is going on. I am now of the opinion that rare drops in this game are just darn 'streaky'. You can go for what feel like forever without one. I can even see the streakiness in other types of drops - orange/yellow/white recipes, inspirations and even incarnate threads. I can't rule out that there isn't something else being factored in because I can definitely say that the first few weeks/months of farming was MUCH more generous to me with purple drops than what I have been experiencing over that last few months. However, that really could just have been me being very lucky for a few weeks and then not nearly as lucky since then. Honestly I don't bring home as much on my farmers as I used to but that's ok. I'm using them for a purpose - to generate 'extra' revenue for when I want to deck out a build and try it out. While I can make money on this market playing the market game I still prefer farming because I also sometimes p/l at the same time. Farming still works just fine even when I don't get many purple drops (or any at all for days/weeks). Playing the market works good also, however lately I'm noticing the Auction House acting more 'squirrelly' than usual. A lot of long pauses while it's trying to cycle through whatever tasks others are running it through, misleading inf amounts displayed (either from the display bug or folks manipulating prices), and wild price swings at different times of the day/week. I still prefer farming over 'playing the market' (but it is fun too and can be as profitable). Back to the topic of RNG, I have yet to meet a Random Number Generator that actually really is 'random'. It is usually some type of algorithm designed to simulate randomness as closely as possible - or more specifically, the goal is to make the result equally as unpredictable as a random number would be. So most RNG isn't really random, it's pseudo-random. It is possible that in any given game engine the RNG might feel a bit less random and more streaky due to the nature of RNG algorithms and the factors they depend on. I have heard of at least one game engine that I used to play that actually used certain character values as a factor among many other things and while that *should* have resulted in a 'random' feeling experience I was actually able to notice at times - I had one toon in that game who was consistently much more 'lucky' and one who was consistently much less lucky (this was in a big name MMO too, lol). It really depends on the algorithm and how it was designed. TL;DR - Yes, after billions of hours running the exact same farm with the same toon I can say the I have personally experienced what I felt was a nice drop rate for purples become much less frequent and much more 'streaky'. I tend to think it's just this game engine and the way RNG is implemented. VERY, VERY streaky sometimes. Before every closet programmer out there jumps in to correct me on the details of RNG's and algorithms, please just don't, as that wasn't the point. The point is, I think this game is super streaky and I think they knew it when they came up with the drop chance percentages (1 in 5000?). I think it's working as intended. But I do love a good conspiracy theory! 😁
  11. Sorry OP but I don't have a problem like you do with 'alt'oholism. . (looks around nervously) . Like nightroarer said, all of mine are mains too! . (checks online to see current total which changes often) . Yep, all 100 of them! All mains! Yep! . (already working on ideas for two more, perhaps three... hmmm...) . Okay. I'll admit I might have an itsy bitsy problem with 'mains', but I have it under control plus it's not serious like 'alt'oholism can be! . (begins sweating while thinking of ways to convert existing character spreadsheet data into awesome graphs!.. yes... pretty graphs to help me monitor all of my mains!.. yes... begins to rub hands together while looking away in deep thought... my precious... scurries away...) But seriously, I really do consider quite a few of my characters to be mains. Regardless of *my* classification of them my total current character count is 100. I joked about it in another thread but I really did go make an elaborate spreadsheet to keep track of them. And it really did pop into my head to make some graphs from that data once I saw the OP post in this thread (thanks Skywise!). And like the OP I ain't asking for a cure either! I'm loving it! I have fully embraced my Homecoming City of Awesomeness 'main'oholism AND 'alt'oholism. I have recently been thinking about halting new toon creation or maybe just slowing down for a bit as I've already made many of the AT/combo's and concepts I wanted to have in my 'stable'. Then I saw DougGraves post (thanks!) and think that's a cool idea. I'm now thinking of creating a 'series' of alts that are 'younger' versions of a couple of my favorite mains and making them look the same (or, perhaps not exactly the same but slightly less powerful/complete looking appearance-wise). Name them similar, and stop from levelling at various points. I'm thinking it might be interesting be able to drop down to a lower level version that really is that level as opposed to exemplaring my decked out 50 and compare the difference. About 40 or so are level 50 or higher. I P/L'ed a few of them. Most are still 'baby' or 'young' 50's with no or few vet levels. About 20 are 'complete' builds I/O-wise and are at various stages of incarnate from Alpha's only to a handful fully blown T4, a couple with 'extra' T4's. These 'completes' are also at various vet levels from single digits to a few in the double digits and a couple in the triple digits. The rest of my toons range from some still sitting at level 1 just waiting for me (and no no no they haven't been forgotten. I will play each and every one of them at some point if we are that blessed I'm given the time.) all the way up through the upper 30's. I found it interesting to notice that I have a trend to want to hit 50 once I get into the 40's so I tend to not park there. On Live I had about ~15 toons both Hero and Villain. Only ever got one Blaster and one MM to 50 and that's playing off and on from the very beginning until a couple years prior to sunset. Had several in the 20's, 30's and 40's. Never got to try out I/O's. Mostly used D/O's levelling and S/O's and a few Hami's on my two mains. Only ever did one respec and even though the mission was fun it was also a bit over the top hard to put together and do just to try something out (IMO). No graph yet (darnit! shakes fist and shouts "You young whippersnappers quit givin' me idears n git off my lawn!!!) but my origin breakdown is: Mutation ~46% Magic ~23% Natural ~7% Science ~12% Technology ~12% Levels by AT basic summary: Brute > Scrapper > Blaster > Tanker > the rest (I have all archetypes) TL;DR - I currently have 100 total characters. I am actually very invested in most of them. EVERY single one of them is a full concept build from origin to powers to looks to name (and many with maximum length backstories that I am rather pleased with). I have been thinking about slowing down or stopping new toon creation around where I currently am, maybe a few more. Now that I have a 'stable' that I really like and enjoy I may add a couple more builds and now after reading what Doug does I just may add a few more to have 'younger' (level capped) versions of a couple of my favorites mains (and I may cap a few of the toons I haven't brought to 50 yet just for fun - it sounds intriguing to me. Maybe even concept-wise turn a couple toons into apprentices or helpers... or oooooh, I might make alt apprentices on another account and level lock them and design them full blown concept-wise to pair up with other toons on my main account! Holy Guacamole it's Taco Man and his apprentice, Burrito Boy! lol And as always my apologies for typos and sentence butchering in advance. (I do however refuse to apologize for my silly sense of humor. I was born with it. It's genetic. like a superhero mutation...) Oh snap! Another idea for another toon! Eh, so much for TD;DR lol. Gotta run. Toons to roll... things to go... places to see... people to do... oh no my lysdexia is upping act! 🤪 (j/k)
  12. KauaiJim

    Dark Dark

    By coincidence that was one of the changes I made. I haven't started him yet but I was trying to shore up Def a tiny bit plus thought it might be fun to try using Arcane Blast as a quick runner snipe that has a chance to give me a big boost. Not sure how well that will work in reality. Then I added Rune for a buffer. I also tacked in some incarnates to get an idea of what ultimately can be done. It's still what you put together for the most part with a few changes (that don't necessarily make it better just more what I would want to try out). For fun turn on the incarnates and take a peek. Oops - I posted the build with them turned on. Take a peek to get an idea, then turn them back off to compare. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Veil of Shadows: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(25) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(23) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19), Arm-Dam%(19) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33) Level 14: Touch of Fear -- CldSns-%Dam(A) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), Rct-ResDam%(42), ShlWal-ResDam/Re TP(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Arcane Bolt -- Dcm-Build%(A) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Rchg/HoldProc(45) Level 35: Rune of Protection -- Ags-Psi/Status(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A) Level 47: Gloom -- Apc-Dam%(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Dmg-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Heal-I(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(43) Level 2: Stamina -- EndMod-I(A) Level 50: Void Radial Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Melee Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;687;1374;HEX;| |78DA4D935B4F13511485CFB4536BA1A5D4425B2E95D2165A5AAC14C5BB312862A23| |4212121F18934ED011A2B43A610F5D107DF15A231CAD5CBAB3FC0DFE20FF0414045| |E315EA9EB3970C9334DFE99ABDCE5EE73285FB23DE77371E5E115AE3B56AB1569BB| |A6A2E2E4857A1385329097AFC93B2528D19D3B189D962D9B8577393165235530559| |9532375234EFF030C2F2889C967335BC1836EF1AA6F08E1B463537619825693EF0A| |93FA39599D985CADC4C03BF9A97B2EC57C331592C4BB3365B990F5F9FAF94723CE9| |84B1589D2A146B0B34418422F4D2EF93F8FFD45DA2D72144DE231C2930CDD4FBC00| |C339265BEB06C9AF2EAE29B536947BE833F98477F8283CC9796853D2ECDAB2BADC1| |073631BD7EB099D91460AE90CB897E4EF46B41BF16F40BA15F284C85518FD8A26A1| |7D6E73AC7B99BCE339B2F801799C72E819799CB3D42B8D92BDC1F585BA57F1ECEE0| |F420430419DA91A1FD177387AA1AB1D6C60DD63A3799C75F81AFC137CCD85BE636B| |97CE8EDFBE8506B59B3AE92DAF0BAEEFFC379627FC13D66F73E58677EA1EA003C01| |78BAE149C093802701CF3A5507B1C6E01E21AA8BCE5612F2BAE8DBE57CF95B16DDC| |2411BD4CAB5A2F511FB9DA485E10F638F92D8A324F6288973FA4A556D9CCFD5B6C2| |E7DCBB0AAE81EBCCD406B8C95CA2F3E940EF0EEB72A474A153EF286B5AB49933F72| |3FB2EA95DB83F5D8F31D71366DF12B8CCEC7FAA2BCF33EA11C739C487789E3245EF| |C19DEAD9E3FACC3E7C75E609EBD659D440075392370D6F7A90F7EBE429F03438C4C| |C9F01CF32E3B4B62CD69BCD0AA59568BE1CF2E5F25C17A0BA01D40D60EDA3FAC1B7| |5AEFD40FBE79DA2C9E67CC7E2F28BCD2C67548A46949D6B61A0EBE5FA12558DB3EA| |CA559DBB13587D6ED541932373575469949CEF4F9B02FC6BEFE160272DE0EDBE3F7| |717BFC3C688FEDE777C856FF01AA47DDD5| |-------------------------------------------------------------------|
  13. KauaiJim

    Dark Dark

    Well this made me roll yet another brute for my stable. lol Nice build Snarkster! I borrowed it and made a couple minor changes more to my flavor and it looks really good. Thanks!
  14. Agree. Disagree for Homecoming. I would agree if this were a newer or live game. This is neither. This is a miraculously resurrected blessing that is crazy fun. Disagree for Homecoming. See above. Strongly disagree. Did someone in your family get killed by an IO or something? Why the IO hatred? (this is an attempt to be funny, albeit a poor one) Very strongly disagree with this OPINION. You know what really ruins the game? When it's shut down and not available to play ever again. I'm so grateful for Homecoming even especially in it's current state and everything we can do. In both this and your prior statement you sound almost angry and I'm not calling you out for it at all, and apologize if it comes across that way. Rather I'm trying to understand why? This is not a new MMO. This is not an official MMO. This leads me to think that Troo hit the bullseye with: ... and maybe I'm the outlier here but I came back to CoX via the Homecoming miracle with NO expectations. Certainly not the usual 'everything must be fine-tuned and balanced' that I would have in a newer live MMO. What I found was more bleeping fun than I ever could have imagined having in CoX! Now if these folks who gave us what we currently have want to nuke all of the extra enjoyment they have already brought us into oblivion they can, but that's not the vibe I get here from the Homecoming team and I love it and hope I'm reading them right. However... Maybe some of you came here expecting the Homecoming team to pick up where the Live team left off and just go around tightening things down, tuning (which tends to become over tuning), balancing (which tends to become homogenizing) and adding more build options and end game content? There's nothing wrong with that. It's just not how I feel about this particular MMO in the one in a million second chance situation we currently have been blessed with. And that's just my opinion not an indictment of anyone else's opinion. I think expectations would be a very good place to start. I have no idea which expectations others came here with, or maybe didn't come here with but have developed over weeks/months. But I think it would be a smart idea to check with the folks who bring all of this to us in their spare time to maybe better know where THEY want to go or even how much time/effort they want to or even can put into all of our 'expectation'. I see no harm in these threads and discussions and in fact they can be very good but I want to be sure we aren't getting a little carried away here with all of this MMO philosophical debate popping up lately. I personally hope we aren't going to start making the Homecoming folks regret bringing all of this to us. The best possible outcome here before too many of these threads start running off in every direction and folks start hollering strong opinions would probably be to know how the Homecoming folks feel about these 'big-can-o-worms' requests and if they would even want to or would have the time to do them. So yeah, now that I think about it, I am of the OPINION that expectations is most definitely something that should be discussed. First, if anyone knows what the Homecoming team can do and wants to do with Homecoming (I'm not going to pretend I know lol)? Do they have the time/resources? What is their take on all of this what they want to do with Homecoming? Should we have any 'expectations' at all? If so, are they even taking our requests? Also, do a lot of you feel as strongly as Doug about that (or other things)? Is it because you have expectations from the Homecoming team? What are your expectations? I am having a blast playing the current game as it is. But that's me. Obviously not everyone feels that way. I honestly don't want anyone to feel like the game is ruined for them if this... if that... but I also did not come here expecting anything and just enjoying what has been provided so it really honestly surprises me to see such strong feelings here in the Homecoming forums. I know it's nothing new but I am seeing these types of strong demands/emphatic statements more lately and now I'm wondering what does everyone expect (and should we)? {clears throat}... I'll start. I came to Homecoming with no expectations. Only hope. And holy granola was I surprised and pleased! Now after playing what they have given us since they opened up I still have no expectations. Should I? I can tell you what I'm not hoping for or expecting is for the Homecoming team to suddenly go nuclear on all of the fun possible right now. I can see them making SOME balance attempts on things they did not intend that THEY too are dissatisfied with. I can also see them continuing to make QoL adjustments and continue adding more. I can even see them maybe making some kind of balance attempt on IO procs without obliterating everyone's fun by doing something less drastic than nerfing them in a way that hurts everyone and maybe more proc monster targeted if that really is something most want (like limiting how many can go off at once to 3 or 4 or limiting ability slotting of procs to 3 or 4 - I just made this up as an example, I'm sure something's wrong with it. Don't shoot me lol). But I'm seeing a lot 'expectations' lately of what I referred to earlier as 'big-can-o-worms' requests. I don't have these and can only hope that some of you don't get your wishes because it will make the game a lot less enjoyable for some of us. I'm really hoping for more minor and moderate requests and expectations than major demands and hard core/rose colored sunglasses expectations. I'm having fun like it is guys. I also don't mind continued changes and fixes and adjustments and additions and these discussions are QUITE interesting. Some of the ideas I see getting bounced around sound really cool. But then the bickering starts because we all have different expectations and we're human. Can we identify a general consensus of what we can expect here on Homecoming? Are we really expecting them to pick up where Live left off? Or even treat this like a new game that just came out? In the meantime, I think I'm going to get outta here and jump online and play me some crazy fun Homecoming style crazy fun "Homecoming City of Holy Cow I'm Finally Really Able to be a Superhero" (or HCoHCIFRAtbaS for short). I'm interested to see what people are really expecting from this. Super tired (long day at work) so forgive any typos misspelling or nonsense if I accidentally butchered a sentence trying to change it.
  15. I might be wrong but one of the possible issues I think some folks might have is that when they look at the Official Mids' page for instruction here in this forum it's a little hard to spot the actual download link (just below the .Net info and links which stands out a little better). Not saying there's a thing wrong with the page (it's awesome!) but some folks might not easily spot it if they try to skim through quickly. Ok - I'll admit, I'm saying it because I had a hard time spotting it for some reason, lol. Anyhow that can lead to them then instead finding links to Github and trying to understand what they find there and need to do, especially if they search and find threads where we were going that route for semi-manual updates a few weeks ago and they try to follow any of those fun manual methods. Also, the Windows signing thing might stop some folks dead because they either think that means something is wrong and they are afraid to bypass the warning out of fear there might be a virus or maybe they think they did it wrong. But the main thing I jumped in here to say is that I get multiple Windows warnings trying to stop me (in sequence) and they are less than obvious that they are giving you a choice to continue with the install. First during download Microsoft Edge pops a warning in the lower left: "MRB_Setup.exe was blocked..." do NOT hit 'delete', instead right next to it select the three dots ( ... ) with your mouse and choose "keep"'. Next, is a pop-up window middle screen from Windows Defender: "This app might harm your device..." do NOT hit 'Delete', instead mouse click "show more" and select "Keep anyway" Now click on the downloaded MRB_Setup.exe file in your download folder to run it. Guess what pops up? You guessed it, yet another Windows protection warning this time middle screen: "Windows protected your PC..." do NOT hit 'Don't run', instead politely thank Windows for being such a wonderful thoughtful (if not stubborn) OS and then mouse click "More info" which then brings up a sneaky hidden "Run anyway" button. Choose that one. lol Next... yep... next, user account control pops up another mid screen window (I'm starting to realize how appropriately named Windows is): "Do you want to allow this app...". Yes, in the name of all that is good and holy, YES! Please Windows... Please just let me install this... I promise everything will be okay! Then (at least for me) you finally get the installer. NOTE: It may pop up behind other windows instead of on top so look for it. Aaand if everything goes well the installer will run and complete with no issues. And there will be much peace and joy in your household and celebrations all over Atlas Park! Hope some of this nonsense helps somebody, lol. ***Forgot to mention I'm on Windows 10***
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