The Calendar and Events feature has been re-enabled
×
-
Posts
100 -
Joined
-
Last visited
Reputation
213 ExcellentRecent Profile Visitors
1977 profile views
-
I feel like this would be a really fun feature that could be implemented now. There is already a system where completing certain objectives can spawn a giant monster or trigger an invasion event (completing a Mothership raid will cause a Rikti Invasion or Synapse Task Force spawning a Babbage ambush). What if whenever a Villian team completed The Temple of the Waters Strike Force, the Lusca had a chance to attack Independence Port? Or to take it further, completing specific villain missions (team-up teleporter trails?) could affect open-world zones in Paragon City? A few examples I just thought of: Villains steal experimental weapons from Vanguard and sell them to Nemesis --> a Nemesis invasion appears in Steel Canyon using special weapons. Villains raid a Crey facility, releasing experimental Devouring Earth monsters into the sewers --> the monsters appear in a random city zone and heroes scramble to save citizens. Villains assist the Circle of Thorns in raiding a Legacy Chain base --> The Circle successfully summons the Envoy of Shadows and an army of demons to rampage through Founders Falls. This sort of system would be so fun and would make the game feel like a living world. Villains could fulfill their schemes while heroes act as emergency responders.
-
bring back "The Paragon Times"
Drakwatch replied to shortguy on indom's topic in Suggestions & Feedback
Man I totally forgot about the Paragon Times. They had some really fun articles for some of the early updates and lore, like: Chasing Sally Arenas Movie Theater History Obscure lore on the "Gamester" character who places Winter Event presents around the city Would love to see the official return, or even a lore dump regarding the latest update. Really makes you feel like a part of a living city. -
Hey everyone! I wanted to share an awesome gift I received recently, and what better occasion than the 20th Anniversary of City of Heroes! I work in games QA and one of my coworkers actually used to work in QA for NCSoft back in the day. I'm not gonna share any names, but they did work primarily on City of Heroes from launch to a few years after it moved to Paragon Studios. Just to address the elephant in the room with that - no, I'm not going to share any info about anything regarding their work during that time as there may be some NDA agreements floating around. So I'll leave it at that. However, they did send me an amazing package recently of a bunch of near mint retail boxes of the game! Apparently, NCSoft gave out a ton of these to employees, so my coworker has even more stuff that I don't know about. I'll share a few images of the most interesting parts: The lineup above ^ : City of Heroes Collector's DVD Edition, Good Versus Evil Edition, City of Villains Collector's Edition (nothing in it, unfortunately), City of Heroes and City of Villains PRE-ORDER editions, and the German City of Heroes Deluxe edition (essentially the same as the DVD Collector's edition without the Hero Clix figure) ^ Here's what's inside the Collector's DVD Edition. The comic promo is just a pamphlet, not the full issue. Also, if you can't tell, the Hero Clix figure is Statesman. ^ German "Deluxe" edition. I'm gonna keep it sealed for now, but if anyone wants to see what's inside, I could be convinced to open it. ^ These were pretty interesting to me - I didn't know there was a box retail for the pre-order of the game. Also, fun fact: Lineage II released a day before City of Heroes. (April 27th, 2004) Anyways, I hope you guys found this interesting at least. You can find more info on the retail releases here: https://homecoming.wiki/wiki/Disc_Releases
- 1 reply
-
- 10
-
So, with this option enabled (and it's enabled by default), it makes it -really- difficult to mouse-click drag resize windows on the HUD. Holding left click to resize the chat window will disengage with the mouse prompt and then go into Quick Look mode, so you can no longer click and drag the window. As a note, you can click and drag with left click to move target, navigation, player, and power windows around, but with Quick Look enabled, you cannot move the chat window around.
-
This is awesome news, I'm so happy that NCSoft has been able to work with the team on this. Congrats and well done to everyone sticking through all the legal shenanigans. I'm sure working with a huge company like that was a challenge. One thing I am wondering - could this new agreement allow some help from NCSoft for development? Would they be able to release some older builds of the game to the dev team or animation files or support tools that were used in live? I'm kind of doubting it since the dev team from live has been long disbanded. But just curious if it's even possible that NCSoft has been holding onto some old files.
-
I think my main problem with all of these spin-offs is that none of them have any art direction. They look like ugly UE4 asset flips. They just don't look good graphically or technically. Period. I'm sure the devs are working hard to justify the money backers have given them, but considering some of these have been in development since 2012? I don't think they'll ever look any better or come close to the complexities, charm, and style that City of Heroes had at launch.
-
If you could make any new archetype or epic AT, what would you make? Is there a role you'd like to play that the current archetypes do not fill? Or is there a type of comic hero / villain you'd like to play that isn't represented in the game currently? Anything goes for this topic. I always thought a Tank-mage class would be cool; Primary is an armor / support mix, and secondary would be melee. Also, an epic archetype with size-shifting powers would be amazing. Who knows how many technical issues it would bring up (doorways being one of them), but it would fit right into a superhero game just fine.
-
Caretaker's Plot Discussion Tunnel to Oblivion
Drakwatch replied to The Caretaker's topic in Developer's Corner
Actually, it just occurred to me that there's some contradictory text on if Veles escaped or is behind bars: Skull Buster badge description: "You formed the New Regulators and put a stop to the Skulls' Superadine Ring in Kings Row. You destroyed their lab and put one of The Petrovic Brothers behind bars, leaving the Skulls scattered and weakened. " Eagle Eye's debriefing: "Great work! The Facility Manager is already being treated at Crowne Memorial Hospital and The Skulls' Superadine Lab is already being put out by the Fire Department. Veles and Morana may have escaped, but without their lab The Skulls are going to have tough times ahead. You've done it, Character, you busted The Skulls Superadine Ring!" A Skull Shaped Mask souvenir: "Though you defeated Veles he was able to escape when he revealed that the Royal Refinery Facility Manager was being held hostage somewhere in the burning structure. Once outside you watched as the Superadine went up in smoke, and the Lords of Death went down in flames." Whether or not he's in jail just leads me to believe there's more to be heard from the Skulls and the Petrovics'. -
Caretaker's Plot Discussion Tunnel to Oblivion
Drakwatch replied to The Caretaker's topic in Developer's Corner
Any thoughts on Back Alley Brawler's investigations into the Superadine surge? The problem was pretty much solved during Eagle Eye's arc, but Veles did technically escape. Plus, since BABs was taken down by Deadlock, he may have found something that Eagle Eye and the player didn't. Also, Deadlock is still lurking around looking for the next hire. I'm sure Back Alley Brawler wouldn't want let that be after getting beaten by him. -
Because I've been thinking about it so much, I'm making an actual suggestions thread about it now. Can we please get actual diamond mask models for Head Detail 1? It's probably a bit of work to model it and place it in the game, so I understand this may be a pipe dream. But I have so many costumes that would be improved with this iconic look. It's such a classic super hero piece, it's really frustrating how hard it is to achieve in this game. Ideally, we could get a version with opaque eyes and clear eyes. As well as a version that goes above the nose and then over the nose. It would look so great as an actual mask rather than what we have with flat Face detail textures.
- 1 reply
-
- 1
-
Bumping this thread, also was seeing it during Janet Kellum's story arc. Seeing level 31 Field Agents spawning among groups of level 45 Infiltrators. Running a level 44 hero at +1 x2.
-
Thanks and farewell, @Piecemeal! Your contributions were awesome and I always appreciated the amount of respect and knowledge you had for CoH lore.
-
[Costume Contest!] Hero Corps Makes a Triumphant Return!
Drakwatch replied to The Caretaker's topic in Developer's Corner