Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

gameboy1234

Members
  • Posts

    879
  • Joined

  • Last visited

Everything posted by gameboy1234

  1. Thanks, I figured it was something like this. Personally I think making a better newbie experience (for real newbies) is a very good idea. The content by the original devs was somewhat lacking in this regard, unfortunately, and it's good to see the Homecoming Team paying attention here and taking some steps. The only thing I'd ask for, I think, would be a switch so experienced returning players can choose it and say "I don't want a newbie hand-holding experience" and skip past any forced path at the beginning. I don't think this is needed yet, DFB and P2W allow any player to skip the early missions easily. But in the future it might be needed.
  2. That's one huge update! The Homecoming Team has been busy! I especially like that weapons can now be visible on a character's back, that's a big and cool change for me. I checked out Brainstorm earlier today, not a lot of people on, so not much testing can be done. I wonder what the idea was behind removing AE from Atlas Park and Mercy? Just too busy in those zones and didn't want truly new people to get distracted by the AE?
  3. I'm not up on my DnD lore but I think rust monsters affect iron. Lord Nemesis sees further than most, and cleverly made his automachina out of brass. Those rust monsters won't work against the almighty Lord Nemy. Also, have you seen what those rust monsters do during breeding season.? No. Absolutely not. Get them back in separate cages, immediately.
  4. Yes, this and a singer voice for both male and female toons would be great. For music I think we should start with a growly/loud electric guitar and a more melodic synth.
  5. I grabbed Ann Droid, thanks! Was looking for an Robotics/Elec MM excuse!
  6. I don't think this is a "typo" so... Two contacts from Independence Port, when Ashwin Lannister offers to introduce me, the text that describes them (Eliza Thorpe and Miriam Bloechl) both says they have "access to Training Enhancements." This feels like it's a $Origin something in the text, and the type of enhancement isn't set correctly for those NPCs. They should probably be Science and Magic respectively. It's possible with recent changes that the type of enhancements should be updated so "Universal" or "All" is an option, and NPCs can just all be set to that. (P.S. It turns out Eliza is in Talos Island.)
  7. Now I want someone to start an Empathy/Dual Pistols with a German style uniform named Heal Hitler.
  8. Don't know where else to put this... I was poking around the new building around Dr. Aeon's new strike force. The elevators behind him make the right sound, but the Arachnos style doors make a sound like I'm turning a doorknob and opening a wooden door. This goes for the Arachnos style doors in the lobby of that building too, on the way up to the level where Dr. Aeon is. I don't know where the proper sound is, but if you go to Mercy and take the elevator lift to/from the ferry, it makes a good sound for Arachnos doors. Maybe this sound could be used?
  9. Could other pets be looked as well? This is a screenshot of my Umbra Beast. Its collision box is huge, in the screenshot I'm running at the pet and I can't get any closer than what you see here, which is roughly a meter away from any point on the pet. I can't walk through or push the thing and it's roughly the size of Texas. If nothing else, shrinking the collision box would be a start. I think if we clip a bit through the model that would be fine, my dog won't mind having its toes stepped on. I think the best idea would be to make all pets not collide with players so we can walk through them, like MM pets.
  10. I'm noticing that a lot of powers in game have really heavy and obtrusive SFX. Apropos of nothing much, I was watching a tutorial on how to use Blender recently and the tutorial just happened to mention "don't make your SFX too heavy" and showed a screen of what they'd been doing with the SFX turned up to 11 ...which just happened to look like every CoH fight ever. So I'd like to ask for a power customization where the power is still visible, but it expressly has it's effect turned down. Like way down. Many of the current power effects when customized are garish and super heavy, we could use something that's like 25% of what the current power VFX looks like. Not asking for "minimal FX" which is often "no FX". That's fine if you want none at all, I'd like to see some customization where the effect is still present but much reduced.
  11. 1. Think up a cool concept with a costume that looks totally awesome. 2. Pick some good power to go with that. Basically just have fun. If nothing else, try one of everything. I have a couple of defenders for the first time ever, they're fun!
  12. I'd really like it if my Mastermind pets didn't die every time I changed levels. It's really annoying, at least, and also kind of a chore for a player to keep having to resummon them. Couldn't the pets just change levels themselves, and strip off any inappropriate buffs? It seems like this wouldn't be super hard to do. That's about it, thanks for listening.
  13. OK to take this literally I think the costume goes back the the early start of the super hero comics, the uniform was copied from athletes of the day, especially wrestlers. Including the "wear your underpants on the outside" look. Maybe everyone knows this but I thought I'd post some pics. (I found this cool site with a history of wrestling uniforms, there's a few more examples there: https://intermatwrestle.com/articles/17094 ) The same look gets a call-out in the Watchmen comic, I think, when they depict the Hooded Justice, an original member of a super hero team. In his day job as a circus strongman he wears basically the same outfit.
  14. I've had this happen more than a couple of times for me. At the end of a mish, I'll summon a Rapid Response portal or an Ouro Portal for myself and teammates, then I quit the team, or the leader quits. Due to level scaling I change level. So my summoned portal promptly goes away. Could these portals / pets be set to NOT despawn on a level change. It's pretty silly and inconvenient to have them work this way. Since any member of the team could potentially quit and change my level, I don't really have full control over this either. Thanks!
  15. All Dem Witches
  16. Band Maid again. This is from a "live" concert they gave, which was actually them playing in a studio setting and was broadcast over the internet, because covid. Still pretty cool. Manners and Black Hole, live.
  17. I'm not suggesting any stats be removed or lowered. Just add EndRedux. That's it. (Adding a new IO would mess with the number of IOs need to get set bonuses, I assume that would be bad. We could end up 7 IOs in a set that only supported 6 for bonuses.)
  18. I have a PBAOE that takes Taunt sets (actually only takes Taunt sets, it's Against All Odds). None of the Taunt IO sets have any EndRedux, which is a bit of a bummer because it really needs the EndRedux. I'd like to request that two to three Enh of each Taunt set get added EndRedux, just for folks who want to slot some Taunt into powers that also use End. Thanks!
  19. I'm going to +1 this also. I've wanted different necklines on costumes for a while, not just the basic T but also all of the older tights patterns. It's weird the way it comes up exactly to the seam in the character's neck and then stops. A few different options would be useful and look cool.
  20. Also been listening to Larkin Poe.
  21. Been listening to a lot of Band Maid lately. Five hard rockin' women from Japan who dress in cute maid outfits. Here's Domination live:
  22. Not a terrible idea. I do feel some chest emblems are overly large. Other's seem a bit on the small side. A slider that goes anywhere between 200% to 10% (or so) would be great and let anyone pick the size they like.
  23. I really hate to dis anyone's favorite set or some other bad-wrong fun, but yeah I kinda agree. SOC is way overpowered for its tier and considering the rest of the set. It should have a maximum number of targets about 1/4 of what it does now, assuming the rest of the power stays the same. I sincerely don't like a big nerf like this, but it's been pretty obviously overpowered since the set launched. Just something that needs to be done. Not that Mind Control doesn't need a buff, but if everything is brought up to SOC the game is gonna be a cake walk.
  24. My own contribution, Flying Monkey. It's the normal male physique, with the shoulders as wide as possible and the legs as short as possible and the waist as small as possible. I messed around with the facial features, basically making the face and cheek bones very wide, the brow short, and the jaw and chin short too (monkeys don't really have chins). I think I used the "cat" face, with yellow eyes, and one of the "animal" leg options, probably small cat. The western shirt and red cap help sell the effect. Also I used Beast Run which was pretty effective on this character.
  25. This is definitely my perception. SS feels like it's always doing less damage than other sets. War Mace if anything is bordering on OP. The numbers are just different, WM got a buff back on live right around the time of Going Rogue, and it was a pretty chunky one too imo. Played WM to 50 on a Tanker, it works fine. I think the main difference might be the no-crash self buff and WM's AoE is chunkier too, and arrives earlier. WM's second AoE does damage too, unlike Hand Clap. This would be fine too, but making all sets play the same probably isn't the answer either. I think there's a fine line between shutting down a particular set vs certain enemies, and having all sets play exactly the same all the time. Neither is desirable. It's player perception but it does matter. Adjusting resistances on all enemies is going to affect all powersets. Just changing the damage on SS affects only SS. The aforementioned survey of all enemy resistances would be a good start. Besides just raising damage (or lowering resistances) other things might be looked at, like soft controls (should SS stun more? KD more? The percentage chance might be increased) and also when powers are available. Give KO Blow a small cone, and remove the crash from Rage would all be good things, if you don't want to increase base damage directly.
×
×
  • Create New...