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gameboy1234

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Everything posted by gameboy1234

  1. I'll agree with this as well. The problem isn't that the gravity geysers aren't a cool idea, it's that they just don't work right mechanically too much of the time. If they could be made to work, 100% of the time for everybody (or roughly 99.9% of the time, at least) then fine keep them. Otherwise some other more reliable mechanic should be used. I'm not sure what the geysers could be turned into. Maybe not use travel powers at all but instead just put the player "on a rail" and move them to the spot, at speed and you have zero control over your character during that time. At least it would work, even if it's a bit less interesting. Some camera control during that flight would be cool too, so you kind of get a cut-scene of yourself being blasted across the dimension.
  2. Oh, so they added gatcha DLC?
  3. Love this idea, but I think you'd have to change most of the in-door geometry to get this to work. Imagine being Giant Man inside a blue cave map or one of the really restrictive office maps. Not to mention like every Council map ever. It be nice but I think the amount of extra work is probably too much.
  4. I basically agree with this, but I'll go one further. It would be nice to have team members get credit for completing a mission automatically, without them having to do anything. There's a lot of missions where you get special rewards or badges, but only if you are holding the mission. These would be much nicer if the whole team (which did do the mission after all) would get credit the same. This should be automatic in most cases without having to do anything at all. This would solve both Stephanie Peebles random missions as well as many more missions in game which require the person to be holding the same mission. Overall the game would be better for this change imo. It would at least partly eliminate the need to go back to Ouro to do old missions. Instead you could just team with someone doing the mission. (The current design, I think, reflects a need to extend game play as long as possible by putting the player through as much "busy-work" as possible, including limiting which missions count. No longer needed, and at least a little pernicious now that XP gain is much faster.) I think the only exception might be if you're too low level to get the mission. But maybe not even then. It would be cool if contacts "remembered" you and acted as if you did their missions already, assuming you did in fact do them, even though you were team with a mentor at the time.
  5. Was actually coming here to suggest this. How about some of the giant monsters from around CoH and CoV? Giant sized Jack in Irons or Eochai, Babbage, War Walker, etc. Outdoor zones only I think, otherwise not really safe to use. Just flat-out "my costume but I'm 25' tall" is of course an excellent suggestion by itself.
  6. Or just replacing some of the fields that we don't really need in that dialog (like origin, does anyone actually look at that?) with a short text message explaining their current status. Text also has the advantage that it works for color blind people. Besides "general status" it would also be good to add an explicit column for "They can invite" and "You can invite" with a green check or red X so that those statuses are crystal clear. You could also add a color key to the bottom of the dialog so you could just refer to the color guide every time the dialog is open.
  7. Yes, please. Can this get looked at already? The other windows work this way, why just the Insp window?
  8. Councilman Camden: They're madmen! Mad cyborgs. Madborgs. I'm just glad to be out of here! Freak Gunner: Meat freedom!
  9. I wouldn't mind seeing some of the old prompts to go see contacts in The Hollows when you reach the appropriate level. Heck the pop-up to see Twinshot could be replaced entirely, I don't think anyone will miss that arc.
  10. Logged in briefly and ran into these two issues. 1. Pets are killed during level changes, such as switching leaders on a team, or joining or leaving a team. This is super annoying when "pets" includes a base portal you just summoned, or an Ouroboros portal. I'd really like to see these two objects marked as "pets that don't need killing on a level change" or whatever so they don't despawn the second your leader quits the team. 2. I have MM pets and those are teleported instantly if someone uses ATT. MM pets shouldn't TP unless you have a chance to confirm in the team TP dialog (and yes I set up "prompt for team teleport" by default for all characters).
  11. Not sure if this is true. I've seen ambushes follow a player into city hall in Atlas fairly recently.
  12. I'm not sure if this is "small" but having female NPCs skirts not disappear at 20 meters away would be nice. Thinking of you P2W. More hats. We have some bows for hair pieces now that just kind float behind the character's head, would be nice to get a few hats cocked jauntily in the same position, so they work with any hair style (or at least most hair styles anyway). They could work like sunglasses do, with a "low" and "high" position for different hair styles.
  13. I play MMs a lot and I think they're perfect for this. You can buff the team, buff your pets, and set the pets on auto half way through the fight so "clean up" doesn't take a lot of clicking on your part. Want the spawn to follow you up to the next spawn? Just have all your pets follow you (which you have hot-keyed, right?) and head out, easy peasy. Only problem with MMs is if we're talking incarnate or very fast moving content the pets can be hard to manage.
  14. I'd like to see both Synapse and Cit get the Posi treatment. Break them into two parts, and add some more interesting maps and gameplay elements. (The comment about Synapse being "CoH at its finest" isn't wrong. A couple of large warehouse maps which are absolutely chock full of -1 clockwork would work for "wade into a sea of enemies" -- the early factory maps would be great for this). Replacing the street sweeping entirely would be my preference, maybe replace it with a double map, fight some Council above ground and then enter a base on the same map and fight some more, kind of like a safeguard map.
  15. Montague Castanella (Steel Canyon) has greeting text without (I assume) a dollar symbol in the text. He literally says: Hello there, PlayerName.
  16. On the melee minions, I'd consider giving them a shield also. Just a weapon floating in the air might feel a little insubstantial. Also perhaps a graphics options to give them "bodies", just one of the spell effects, so that they're easier to see on screen. I can see players getting confused about where the weapon minions are, which might make it harder to control them.
  17. I'd like to see some MMs from Preatoria too. I'm kind of surprised the original devs never did this. Preatorian Clockworks for Robotics, Resistance for Mercenaries, maybe the Syndicate for Thugs or Ninjas. Seems like an obvious palette swap. Not true MM customization, just some additional power sets for MMs.
  18. To be not with-it for a sec here, looks like some kind of universal or unified AT thingy. Perhaps something with the Enhancement system that allows for easier upgrading?
  19. Totally agree here. Some actual teasers would be nice, without a deadline. Even a hint that "working on new feature X, about 45% complete" where "X" is literally just the letter "X," to let us know that things are happening. And communicating "feature X had an attack of life, delayed at least two months" I think would be good communication. But if the folks in charge don't want the hassle, that's fine too, I can wait it out.
  20. I gotta agree with this. Right now too many enhancements are just vendor trash at best. I'd actually like to see Enh drops done away with entirely. Either replace them with some other reward that drops infrequently (like merits at the end of a mission arc) or drop the cost of generic IOs so people just use those instead. Hmm, if one merit bought 5 generic IOs, would that work? So 1 merit = 5 acc, or 5 damage, or 5 holds, etc. could that replace all enhancements up to IO Sets? I think it would work OK for most of my own characters. With a little effort, a menu could be created at the merit vendor that let's you pick 5 generic IOs of any type you like. This would allow merits to replace all Enhancements up to IO Sets, and your tray would stop plugging up with trash too. Maybe add a couple of quick tutorials for how to use the Merit vendor for true newbies, and make Death From Below reward 2 or 3 merits the first time a character completes it. Next, get rid of salvage, or at least white salvage. It costs like < 100 inf at the market most of the time, it's basically an annoyance at best. Again replace this with something different, or just remove the requirements for white salvage from all recipes.
  21. This first mission I got from Allison King in Brickstown was a bit of a fiasco. The main thing was I think it was set up like a boss style mission where you must defeat a boss and all their guards (clear the room they're in). But there is no boss and the mission objectives don't mention one. There's objectives to find: one clue, and rescue three hostages (only two, actually, are mentioned as objectives; Jan Wyatt herself needs rescuing but the mission objectives don't mention that, just the mission text). But after all that there's still no mission complete. So I ended up killing at random and I think the mission ended when either I cleared the second room, or the guards who might have been near the clue (a CoT altar you need to click on). Still not sure which one did it, but if the objectives could be updated it would help out what is admittedly an ancient mission from the dark days of CoH.
  22. I hope that image on the right is something made up to look as bad as possible. Almost anyone could come up with a better PRNG than that. Check out the Wikipedia article on PRNGs. Well, it looks like they changed the article a bit, the XOR-SHIFT algorithm is easy and works well. (There used to be a list of popular PRNG algorithms on that page.) https://en.wikipedia.org/wiki/Xorshift Honestly if CoX is using some terrible ancient PRNG, they should just copy paste some code from Wikipedia and fix it.
  23. Same for my, whatsit, the Dark Umbra Beast from Dark Control, I think. The thing has a collision box the size of all outdoors and is unfortunately in the way far too often. I'd like to see either a much much smaller collision box on all of these pets, at least. Or just allow everyone to walk through the pets without collision, like MM pets are right now. The latter would be the best option imo, but there might be roleplay or graphical or technical issues that make smaller collision boxes a better idea. (Aside: sometimes a collision system will use more than one collision hit box. One larger box for "any possible collision" and then a tighter collision shape for a more detailed check if the larger box is found to be colliding. It feels a bit like the Umbra Beast has the larger shape for its "detailed collision" box. But that's a minor issue, the larger issue is that many pets still could use some sort of mechanism for players to push past it.) Hmm, ok I'll add one more. Sometimes pets get stuck. Maybe add a /stuck_target command to allow us to target a pet and then run the "/stuck" command on it just like a player can run it for themselves. Actually this would work well for stuck NPCs, if it's possible to add it for any NPC at all in the game, not just pets.
  24. Voted! Thanks for posting this, it's a cool poll overall. Lot's of cool stuff going on.
  25. I think a lot of folks would object, but it's a great role-play idea, and I think if it had been like this from the beginning it would have been fine. If the devs ever do change this, a countdown meter that allows a couple of seconds before stealth in SS stops working would be good, because folks get stuck on weird angles in the game and sometimes stop when they don't mean too. Having the meter be on-screen, right next to your character, would help folks monitor this.
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