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gameboy1234

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Everything posted by gameboy1234

  1. You can get "no head" in the "Floating Heads" options, but this doesn't have any options for decorating those heads. If a "no head" options was added to the regular heads/faces options, then we could have a headless (or maybe invisible) character who wears visible glasses, for example. Probably a few other options besides glasses could be made available. Since the default model probably expects something to cover the neck, there might need to be some actual geometry for the "headless" option. Maybe a bloody stump to start, and as well as just a "clean slice" option that's as innocuous as possible.
  2. I don't think this is correct. Maybe just stated poorly, but the pets do not attack whichever target you have tabbed over at the moment. You tab to the target you want, then command them to attack *THAT* target. Then they do. But maybe that's what you had meant. A lot of the time this works, but it can also fail. I tend to have a sub set of my pets set on a macro or bind, so I can focus them on one target while still keeping at least part of bodyguard mode with the remaining pets. This seems to work well. If you let the pets attack whatever, they often don't focus down particular enemies, and those enemies do as much damage at 1 hit point as they do at full, so it's best to be certain to remove enemies completely so they stop doing damage, to you and your pets. Some exceptions are pets with strong AOE. If the AoE will quickly kill most of the low level enemies, then you can just rely on that to take out most of a spawn and you won't take much damage doing it. Yup, totally the safest way of doing it. Some pets have no AoE at low level, but teammates might not know this. Just use your own attacks, folks will be happier.
  3. This is an interesting idea. While customization could be hard, a new set might be easier to code. It's just picking off the list of power sets, right? No worse than adding other new powers like Electrical Affinity and Clown Brawling. Just reuse the existing powers, like Ninjas, and make the summon Knives of Artemis models. Should be "relatively" easy. Well I shouldn't assume but I hope it's easier. (I made up Clown Brawling, sorry to lead you all on like that.)
  4. That's for all the posts here. I have a Bots/ EAf that's getting close to 50 and I really had no idea what to do with it, especially with the semi-recent changes to MM pets. Lots of good ideas and advice. @Tidge @Neiska
  5. This would be fine too, although I think it would be easiest on players if we had any new vendors all in a group about where Mender Roebuck is now. Having them all in a cluster, maybe even interacting, would be neat. And also I like npcs better than vending machines. (We could add some non-human NPC vendors too, that would be cool.)
  6. I was just in Oroboros and needed to get some stuff from a Merit Vendor. I checked Mender Roebuck on the off chance he sold those, and he doesn't. He also sells almost nothing now. It would be nice to add more stuff for him to sell, and the Merit Vendor menu would be handy for folks in Oro. Just thinking out loud mostly.
  7. There are, like, these daft punks I sometimes listen to.
  8. I think what I would do is try to supply some code to do it. Separate the hats, then for each hat have it clip and remove everything in the hair above the hat. This would remove the most obvious problems with clipping. Then a developer goes through the list manually once and checks off those that are "good enough," and disables the combinations that are still too wonky. The process could be run once as a batch offline, so there's no runtime overhead. A bit of logic would have to be added to select the alternate version of "hat hair" for each hat and hair combination (should be just a look-up table). But I honestly don't know for sure how much effort that would take or if it would truly produce useful results. (Boolean operations on meshes -- "subtracting" the hat and everything above it -- are fairly well understood. I haven't used libraries like PyMesh before, but it's a standard tool to do this sort of work. A developer wouldn't have to invent the whole thing from scratch. I wouldn't be against trying to do some work on it myself, but I think the dev team has some restrictions placed on them by NC Soft regarding external developers, and I don't know if this sort of thing would fall within what they're allowed to do.)
  9. I'd like to see hats separated from the hair underneath, then added to as many different hair styles as possible. The hat can sit on top of the hair, kind of like Sunglasses Up High option (Head, Detail 1) currently does. But I realize that even a "simple" change like this could involve a lot of work.
  10. A maximum limit for free costume changes would be fine. Even 10 or 15 would be fine, as we only have 10 costume slots. Hmm, a free costume every 10 level is 5 free costume changes by level 50. A free costume change every 15 vet levels up through 90 is 6, so a maximum of 11 would cover all free costume changes that you'd expect to get while leveling. And 15 would cover some additional free costume changes from other sources. Those numbers would be fine. I could use up my existing free costume changes for the Halloween event (maybe even encourage people to make special costumes for the event or something), then purchase more so I'm set for the rest of the year.
  11. Yeah, I agree here. If a larger tree isn't in the cards, maybe a new model that looks like a nice small tree? Like a bonsai tree or something? I imagine it being drawn with a base, so little bits of moss, rocks and gravel spread about the base to add to the effect. Like a waist high version of this:
  12. Normally I'd be swimming in those too (though I don't usually go for a lot of vet levels, and I don't often buy super packs since I don't farm and I don't have a ton of extra cash). For folks like me who don't do those things, being able to buy extra costume changes would be helpful. I'm think we should be able to buy as many as we like, and for about 10 to 20 salvage each. Would allow those who find they do need/want more free costume changes to get some, and would also sink any extra event salvage. (One thing to keep in mind I think is that many frequent forum posters seem to be "super players," and I think there's a lot of folks like me who play a lot more casually. Catering somewhat to folks who might not have as many resources (merits, inf, IO sets, etc.) I think might be a nice affordance for newbies and casuals alike.)
  13. With all the costumes in the Halloween event, I thought adding a free costume change that players could purchase with Halloween event salvage would be appropriate. Get in the spirit of the season by changing your costume for free! Also I power leveled up a new toon on ToT and realized the costume change fees to fill out her costumes would break me, so it's practical too.
  14. Are there any water giant monsters in the Rogue's Isles? I think it would be cool to have this thing patrolling around Nerva. Make it's mouth and head more shark-like, and connect it's backstory to Mako. Redside needs new stuff too.
  15. I'd like to see this fixed too, but it might be hard. One question is "how much other stuff do you want to break?" If you just stop drawing objects that are obscured by other objects, then when your character's hand is in front of the character, you won't see it as it passes in front ("in front" assumes your camera is behind the character, that is when your hand in front of your character, it's behind the character from the point of view of a camera that is behind the character). This is how 3D drawing normally works. When objects behind other objects are hidden by the object in front. But when transparency is involved that goes out the window. You'd have to draw each "part" of a character that might cross in front of another part into a separate buffer, then copy that buffer with a different drawing mode onto the screen. I think we could do that for most of the character's parts, but I think the legs are one single part and you'd have to figure out a way to draw each leg separately (and "leg" means all costume parts that go between the waist and the boots). I think you'd also have to cull polygons that are facing away from the camera (which is also not being done currently for transparent objects). And there might be visible seams in a character this way if the polygons don't match perfectly. OTOH if some graphical weirdness is OK then this could be a cheap fix, just draw transparent characters with GL_DEPTH_TEST set to GL_LEQUAL (I think less than or equal means "in front," didn't double check that). You'll seen hands and legs, maybe weapons, disappear when they are "behind" a transparent character, but you won't see inside of your clothing anymore either.
  16. I think I'd pick one option, and make it universal. Null is the superior solution so I can just shut steamy mist off, but power customization should allow you to choose how your powers look, including on others. That's how it is on all other powers right now -- choosing your AoE Shadow Fall affects the look of all players and it depends on your choice. Another option I'd like to see is a 50% fade, and / or a fade but with an outline. I'd like to see when I'm invisible, but the near 100% invisibility is a pain to deal with a lot of the time. I'd like to see a "only SFX in combat" option, so that I'm visible most of the time, but I fade out when I'm in combat so I remember that I've got that power active. This saves me from having to turn on and off the power manually. Also the "outline" option can be a gentle fade towards the center, it doesn't have to be a hard outline, I just want to see that the power is active but also where the heck I am on the screen. Other options: fade or fade 50%, and blend all colors on your character with one other color. Blend with white = ghost. Blend with black = shadow. There might be other options for other character types, and it saves a costume slot and a macro. I'd also like an option to add an aura, again just so I can see my character, but still be 50% faded or 100%, so I can see the character location with the aura. Any aura will do, even just a re-used one from the Leadership pool. In other words the aura is just another way of putting a kind of outline around the character, is how I'd like to look. OK that was a lot. Won't take any time to implement, right? 😉
  17. Dat ass...
  18. Hmm, no. Not squishy enough. I need more Vengeance bait.
  19. I have an Atomic Armor brute and a Bio Armor something, Stalker I think. Atomic Armor is OK for the first couple of powers but each armor power has it's own, separate effect, and stacking them all up is kind of killing the set. An option for all powers to share one sfx would be great also. I could do this by picking one power with a regular SFX and then set the rest to minimal, but I thought I'd point out a different option. Being able to pick one sfx for the whole powerset would be pretty cool imo. For Bio the additional geometry on the character is also kind of a pain. Any "minimal sfx" option should also remove the geometry.
  20. That was hilarious and also really well done. Hats off to anyone willing to give a (does calculus) 19 year old game a shot for the first time.
  21. Shutting off powers that need no animations, like defensive powers or Invisibility (which I guess is Stealth now), is a huge bummer though. Allowing these to remain active would be really sweet. (Yes I know many defensive powers have an animation when they activate. They don't really need it though.)
  22. It would be nice if the Prestige (?) flight powers like Rocket Board didn't shut off all of your own powers. I think the idea behind that is to make them not as good as the in game power Flight. With Homecoming giving those away for free I don't there's a good reason to make them do that, "P2W" really isn't a thing anymore. Or find some other way to make them not as good as Flight (like maybe reduce their speed to be about 10% less than Flight). Shutting off all of your powers is super annoying, really disproportionately so. I can also get behind the OP's request, a model-less temp power would be fine. I wonder if a SFX would be OK (I'd like some SFX) or if the OP wants the power to not have any SFX too.
  23. I like it. I'd also like "something different" than tips because we have those already. I was thinking something like "clues" like you get in the Midnighter base, click on a plaque and it gives you the text and a clue in your Clue window where the other(s) are found. Just for something different.
  24. Maybe make is so Red side can visit but can't team? So a no-fighting zone but not co-op? Vig and Rogue can team with anyone though. I like the idea of adding more contacts. So.. You're a hard working villain who wants some time off. Great! We have this nice little vacation get away, and ... oops, the Babylon in St. Martial is all booked up. Hey, how about a nice time in Paris, France, we can get plane tickets and ... oh, interpol picked your name out. Sorry that's a no-go. Hmm, there IS this little resort in a rural town north of Paragon that's been advertising a lot, seems a bit run down, but the prices are good! So what do you say to a nice relaxing vacation in the country side? So you arrive in Croatoa, tuckered out and looking for a rest, hey what's the worst that could happen?
  25. *looks at thread title* brb, altitis kicking in, I need to quickly create a team of five multi-colored cone rangers.
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