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gameboy1234

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Everything posted by gameboy1234

  1. Had a lucky accident today while on a TF with some blubies. The mission to farm Fake Nemisis is supposed to be blue side only, and we were running it from Ouro. However like a dork I clicked on the big crystal in Ouro and was promptly sent to Founders Falls. Weirdly, this enabled the rest of the team to start the mission ok (which could be done by "Board Transport" from the Ouro portal, instead of the crystal). So it looks like at least Ouro TFs can be started with a Rogue, and perhaps a villain, if that player is not in the same zone. Once the mission is started, I could enter the mission via the transport in Founders. Might be a bit of a work around if someone doesn't want to take the time to switch alignments.
  2. I like this, but I'd also like to see other things that are in an air filled glass bowl, not just a water filled tank. A smol creature from the game sitting on a tiny seat with a couple of control levers that look like old-fashioned floor-clutch shifters would be great. It doesn't have to be all possible creatures in game, just a short selection to start with. Rikti monkey, for example. a "tiny animal" that looks a bit like a cartoon stuffed animal or fox or something would be good too. Could probably be done with the regular costume creator. Oh hey, while I've got my thinking hat on, how about a "tank" helmet that's a more realistic space suit? Of course you'd still have to put a regular person's head in it too.
  3. Although I think it would be unfair to give only some MMs customization, and I suspect this is part of what's holding up customization. Need to dole out at least a little customization to all MMs or folks will feel left out.
  4. It doesn't refresh. That's the main thing I'm commenting about here.
  5. This, and also allow us to modify our "stance" to always carry some item. Like a book, and umbrella, or other thing we might often have in our hand. Magic wands or staves should be there too, and they should match up with the animation when it comes from an item.
  6. I'm kinda on the fence about this. Titan Weapon animations might need some love, but I'm not sure that hit-stop is it. I think my biggest complaint is that when I take a swing, my animation is so huge that I lunge right through the enemy, causing my arms and legs to clip into the enemy model, but not my actual sword which goes well beyond the enemy's position. I'd probably start by figuring out how to fix that. Second the momentum mechanic causes it to remove momentum at weird intervals, I'd like to see this looked at. Momentum isn't "built up" you just have it and then you don't, I think it's a simple timer only, and that feels bad. Third the timing is off on the damage with one of the first two attacks (can't recall atm which). Fourth, maybe some hit-stop, but maybe I should have a larger chance of just knocking people down, or away, or something like that, that might feel good as well. (I dunno if some unresistible repel might work here, and that also might fix the clipping with the animations.)
  7. I got Synethesia after the name release on Everlasting, which I thought was a decent name grab. Though I have plenty of toons to level at this point, so I'm not really looking for new names or new characters. I've got a couple of others "saved" but it's doubtful I'll play them so they'll probably end up getting released.
  8. The older value for /vis_scale or World Detail under Advanced Graphics Options is kinda low. The max is currently 200%. My older mid-range graphics card seems to handle 500% pretty easily, and it looks nice to with the longer draw distance. Any chance we could get the max bumped up to 500% or a bit more? It would be nice too with the simpler options to select 400% or 500% as the default for High or Ultra graphics modes. Of course Low can stay at default 100% potato mode. I know there's a command line option for this, but allowing users to just set the value they want in Options seems much easier. Also a longer draw distance for NPCs (especially enemies) would be nice too.
  9. I could see my tips, I had to dismiss the two exploration tips I had just to make sure I wasn't missing it and had "room" in my tips contact window. So I could see previous existing tips just fine, but the new tip for this zone wouldn't show. Nor would a new tip show up when I got a badge that was in the zone. I didn't get a message and the tip window didn't show anything new. So it's acting like a already have the tip for that zone, but I can't see it. Hmm, I did not try zoning and returning, maybe I should check that out. Edit: after logging out yesterday when I made the first post, then logging in just now, I had the one tip in my inventory for PI. So it's a display bug for sure. Not sure why, but sometimes the tip just doesn't show up in the tip window.
  10. I've had this error once before, and now I'm having it again. I get an exploration tip by walking over a badge marker (and there's a message saying "you have received a tip" but when I check my tips there's none. I deleted all my exploration tips and got a new exploration badge, no message and no tips. I have one whispered rumor and three alignment missions in my tips, nothing else. The character is Titanium Tess on Everlasting if you need to look at it, I'll leave it logged off for a while. The exploration badges were all in Peregrin Island. The zone I had a problem with before was Brickstown and I'm fairly certain it was a different characters.
  11. I tried to enter my base, and got this error. I had just left that base with the same character and the same zone just a couple of minutes earlier. Everlasting, and the character was Maxine Pain. This is the full copy paste from the error dialog: BadCookie (Edit: the error did not repeat, I was able to enter as soon as I logged back in.)
  12. That's kind where I thought you might be going, and I'd agree, but it also feels like a long shot. Artists are famous for getting dumped on for not doing "real work" and not getting paid, many would be very cautious about this sort of volunteer work.
  13. Maybe you meant to imply this but I don't think HC is allowed to hire anyone. The team is required to "not make money" from their CoX license. They've said that "no one is allowed to make money" which means they're not allowed to pay staff, including artists. Or that's what I gathered. The entire effort is a volunteer one. HC is allowed to collect money for server rental, but that's cheap and the money is going to a previous founded and fully separate company (their hosting provider). I don't think any other disbursement of funds is allowed.
  14. I saw "Fate" online today and started looking at variations. I was surprised that Mr Fate and Mr. Fate are not taken. I ended up with Lady Fate, but I'm not sure if I'll keep it. If I can't find a good concept and look I'll probably just release that as well.
  15. I think a "huntsman" really is just a word the original dev team came up with because they thought it sounded cool. A huntsman is an advanced Arachnos soldier. Almost like a special forces soldier, he's not an ordinary grunt. However he's also not the heavily cybernetic Crab or the Fortunata. He's still a regular person, just well trained, and wearing power armor and using equipment (the guns, grenades, and the maces) rather than something more exotic. Basically a huntsman is anything you want, it's your story. But they should be "regular" if high ranking soldiers with special equipment, rather than "powers."
  16. Ah, right. Yeah the Incarnate level drops on live were pretty sparse, esp in the beginning. You had to do a lot of content just to get a few of those drops, and they were totally random. I guess I was thinking of later, when threads were more available and you could at least reasonably side grade a lot of stuff.
  17. Was that Incarnate, or just the early Task Forces? A Task Force like Faathim or Numina were big time wasters and had you travel all over just to pad out the content. But that's not Incarnate. I find the Incarnate TFs and the LFG queue to be at least decently convenient and relatively compact. I'm not sure, maybe you were referring to something else.
  18. Super intelligent gorillas are a staple of the silver age. And how does one fight a super intelligent gorilla? That's right! Sharks!
  19. ... Yeah that seems legit.
  20. What the power set really needs is a cool travel power. Something that just really screams silver age comic. Something that shows off how awesome the Silver Age was. Something that even a god would use. Something like... ...Space Skis (That's Black Racer btw, invented by Jack Kirby in 1971. Because of course Kirby is going to decide that the way to travel through space is on a pair of skis, complete with ski polls.)
  21. I want whatever the heck power this is.
  22. Blaster would probably be my first choice, with the power-up being whatever you like. Energy Blast probably being my first option for powers. An actual henshin would be also my first thought, with a full new set of clothing or armored gear, but I'm sure there's other ideas too. I also have a Titan Weapon brute with power armor who "powers up" for fights. And I have a more classic brute, a large green man (Atomic Bulk, don't generic me!) who also "powers up" and loses half his clothing in the process. I do have a Sent who powers up. He's a riff on an old doll, Captain Action, who came with a variety of gear and face masks to let him look like a number of other superheroes. My character wears disguises, to confuse and prey on the superstitions of his enemies. It's a weird schtick but it's actually fun to play around with deliberately different costumes rather than clustering around a theme.
  23. This for me also. I often try to "do content" and read the text blocks and such, to try to get a sense of how the game was meant to be understood by the developers. Too often doing content in teams simply means smashing your way through large spawns until you get to the end.
  24. Mighty Mighty -- idea stolen from chat and from The Commodores' song lyrics ("she's a brick house, she's mighty mighty") about an attractive woman. Stone/Fire tanker, at least the concept makes me smile and gives me some incentive to put up with the poo rocks, I've never played a Stone anything before.
  25. And Sombre is French for "dark." (I dunno if anyone has it tho.) I was looking for other French names and found this list of Gothy names, some seem like good ones. I was thinking you could combine these with something else. "Sombre Branwen" for example. https://blackrose.co.uk/blog/the-ultimate-a-z-of-gothic-names/ Adrienne – French name that also stands for ‘the dark one’ Branwen – Representative for ‘beautiful raven’ Calliope – ‘Beautiful voice’ and the ‘muse of poetry’ Eris – After the Greek goddess of discord etc.
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