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gameboy1234

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Everything posted by gameboy1234

  1. He's trying to differentiate between leveling up, and leveling down. Because that allows him to pretend that your argument is invalid and therefore doesn't need to be considered.
  2. I'd like to see the pets not die every time I change levels (due to being on a team or league, most of the time). Honestly I don't know if this is feasible but if the pets could just level up or down with my level that would be ideal. Also ideal: once summoned, pets just appear and disappear with the level changes, no need to re-summon them when my level goes up again, they just show up. Very handy on large leagues when there's a leadership shuffle (which always seems to happen) and everyone's level yo-yos around for a while. Other ideas: make the pet buffs inherent rather than targeted click powers. If the MM has the upgrade, the pets get the buff when summoned. This shouldn't even need line of sight or anything, just make the check as part of the summon process. Making pets equal to your level seems like it would be easy, even if the pets are still relatively weaker. Maybe increasing the recharge time of the summoning power would balance this. (Pets die less easily, but if they do die the power has a greater chance of being on cool-down.)
  3. From the wiki: "This command only works if the game client is in Windowed mode/screen. To set the maximum FPS for Fullscreen mode, use the Refresh Rate slider in Options--> Graphics and Audio--> Graphics." So it looks like the /maxfps command doesn't quite do what the OP wanted, and we do have an option for that already in the UI.
  4. I think most groups are actually based on Origin. So Hellions are Natural plus some Magic. Skulls are the same, they just happen to specialized in Black Magic rather than Demons / Hell. (I also think there's an aspect of "re-use whatever power-sets we already have made up.") Clockworks (primal) look like they're Technology but they're actually Mutant (Psychic). Crey is Science. Sky Raiders are Technology. Etc. "Ice" tends to be magic (Circle of Thorns) or Science (Crey) or Mutant (Outcast) or whatever origin fits with what the devs wanted to do. I don't think it's a group by itself, it fits into other groups (the Origins) as needed.
  5. If the devs can't "fix" Super Strength, I wonder if the could give us a different version of SS that works differently, and just let players choose which they want. Same basic animations and progression, just with the differences that some players are asking for. (So, probably "fix" Rage somehow.) Dunno if that's cool but folks seem to like new sets in general, a new SS set would give folks something new to play with. They could call it Super Duper Strength.
  6. I support this, I think it's actually a great idea now that Gabrilend pointed it out. I think the only thing is that sometimes you really want that camera movement orientation (maneuvering in tight caves with flight I think is one of them) so a quick key-bind to switch between the two would be appreciated.
  7. Nerva: Even More Giant Hydra Head Nerva needs a GM that's roughly equivalent in complexity and rewards to Lusca. A really really big hydra head complete with eight tentacles. Should spawn around the north end of Nerva and wander about. Basically a big fight that's like Lusca, but for villains. (Before issue 8, Lusca could spawn up to three times in IP. It would be cool to have up to three of these wandering around Nerva.)
  8. That's not just too OP. That's like three OP.
  9. Lots of ideas here. Redside, just by having a smaller number of zones, has a lot less GMs. Looking at the LFG spam as I'm playing my villains there's far more opportunities to gain merits and Monstrous Aether blue side than there is red side. And Boomtown even has two GMs, Babbage and the Goliath War Walker. So... Mercy: Avatar of Stheno Once in a while the wrath of Stheno is sufficient to cause an avatar of her to arise. A giant snake stalks the isle of Mercy, dispatching all humans that it finds. I'd like to see a giant (and I mean giant, at least as tall as the five story buildings that are common on Mercy) snake that follows a predetermined path through various neighborhoods on Mercy, fighting and scattering all PCs and NPCs in the area. Besides a venom spray and really big AoE sword attacks, it can summon a lot of snakes to fight anyone in the area ("Snakes! Why did it have to be snakes!") This might take some work getting the pathing to work and the right AI so it can move around but also stop to fight things, but I think it would be pretty cool and in theme with the zone. I would love players to see a giant snake emerging slowly from one of the narrow alleys the building form in that area as it paths around to various places. Should keep it away from the newbie areas (which are Mercy neighborhood and right around it), don't want to actually slay anyone just getting started. Port Oaks: Ghost Pirate Ship What's the point of ghost pirates without a ghost pirate ship? The ghost pirate ship spawns around Fort Hades, traveling up and down the coast and spawning pirates. These pirates walk up out of the ocean and meander about on shore and further inland. If you kill enough pirates, the pirate ships heads for you and attacks, firing its cannons and spawning ghosts (not pirates, the CoT kind). Defeat the pirate ship and get it's treasure (a chest full of Monstrous Aether. And one piece.) I'd really like to see the pirates that spawn in the ocean use the zombie spawn animation, so players have a good sense of them actually arising in the ocean, like they're rising from a water grave. Being ghosts, they should not swim, but should walk along the bottom until they can walk up on shore. Would make a cool effect imo. (Hmm, Jurassic often stands in the water but doesn't use the swimming animation, maybe check its script to see how it works?) Sharkhead: Extremely Large Slag Golem Just have one of the Slag Golem models spawn at 50' tall, and wandering around the shoreline to the north and north west (The Crush, I think). It's a big ol' Jurassic clone, much taller but about as tough. Main job is to give players a slightly different punching bag. Might have one "fun" power, like a high mag Stun & KB foot stomp or something. I like this a lot. Dr. Aeon should get to work on it, stat. (P. S. Bonus points if, King Kong style, she's grabbed Dr. Aeon and your job is to rescue him from the clutches of his own creation.)
  10. If the LFG queue worked a little better, it could filter people who don't qualify out and it wouldn't be a manual check. Not 100% sure how this would work though. You as the queue starter have the option to see how many people are queued for that specific event, so you know if you want to queue early rather than wait for a 100% full league? Something like that, it would require a bit of thought and work to be exactly right. I'm thinking mostly on HC that there's a really low limit on the number of people in the RWZ, which can make it tough to actually form the league. A properly working LFG queue that could instance a new zone just for the league if required would remove that issue. OTOH I don't have a thing against people level 1 showing up for a MSR, it's usually no impact at all.
  11. Currently playing Ars/Traps controller, level 24. I'm doing the new missions in Striga. Good: seems to have plenty of control. There's a lot of synergy with Traps. Liquid Nitrogen + Caltrops is the bomb, nothing escapes that. They run super slow and fall down constantly, it's great for trapping groups of enemies. Acid Mortar makes everything better, and Cloaking Device + Force Field Generator is nice too. On the down side /Traps has no real damage output, so I'm really hurting solo. I dipped into the fighting pool to try to compensate, and with just Kick and Boxing barely slotted it almost doubled my damage output. I figure I'll just take and slot the whole Fighting pool, at least for a leveling build. I'm looking for something besides Arsenal Control to pair with Arsenal Assault for a second character, if anyone has suggestions.
  12. I'd like to see something other than "fantasy necromancer" for undead, like a Shawn of the Dead set, modern looking undead. Not sure how all of those would map, esp the Lich, but with a little creativity it might work. I'd also like to see undead from other cultures, like Southeast Asia (hopping vampires) and maybe Russian folklore or something. Also, it's probably obvious but for Ninja a set of Power Hero Rangers and a set of female Love and Justice magical girl knock-offs would be great. I'd like to see Crey for Ninja as well, since they seem to have a lot of martial arts as it is.
  13. We probably have enough vanity pets in game to get one or two Beasts Mastery sets. Coyote, lioness, Lion (male). Could have the lioness be a liger too. I wouldn't mind seeing more variety here, just that is some models we have right now. I'd like to see a "dark" set too, with the current Dark Wolf, Shadow Hound, and maybe the Spirit Panther. Also maybe demons could be customized to summon some demons that are people, with bat wings and various "evil" looking clothes (i.e., use the costume creator). Also might be able to work some of the Nerva spirits and daemons and such in there. Human henchmen could be almost anything, from in game groups to new stuff made up with the costume creator. I'd like to see a Syndicate skin for Thugs, personally.
  14. This is the "new player" part of the contact system for me. If you're new you don't read the forums much and you don't search through the wiki. So you don't know to go looking for new content. Putting the contact (Oberst Straxt specifically) on the Broker would make sure everyone sees it. Even better, don't make the player choose from a list, just give them the contact for the newer and better content so they actually see it. BTW, Darrin Wade introduced me to Vince Dubrowski after his first mission, so that happens too still. If it feels more organic, it'd be fine to have whatever contact was chosen by the player also say "Oh, there's a submarine to Striga with some interesting opportunities, why don't you check it out." and then add Straxt as the contact, that would be fine too. Some comments were made during the recent beta about updating the Find Contact system, specifically for new players. This is kind of on the same lines, make sure players, especially new ones, are aware of the better content in the game and sent to those contacts.
  15. Yup. While you can argue "turn off XP" is a solution, it's actually pretty hard to monitor this constantly and turn it off when needed. Some ways to manage XP other than "turn it off" would help a lot. I'd go so far as to reduce base XP to about 50% of current values for everyone. Then increase the XP boosters to compensate. So new folks and those who want can experience gameplay at a slower rate. Experienced players can use XP booster to get the old (current, and higher) xp rates for that fast leveling.
  16. Some quick ideas on NPE. 1. Playing red side with an Ars/Traps controller, there's a lot of pretty clear differences with blue side. One is fewer zones and therefore fewer giant monsters to fight, which can be a bit of a bummer with the new drops. This could be changed just by adding more GMs per zone. Sharkhead for example could use a giant slag golem appearing once in a while. 2. The brokers on red side feel very dated. Having to do three or five newspaper missions before you're allowed to have a contact is way too old school. Plus with new XP rates it's easy to miss the actual story arcs. I'd like to see brokers hand out new contacts whenever a player talks to them. Or at least the first contact should be given before any newspaper missions. Of course, newspaper missions should still be present and should give a mayhem mission after you do enough. 3. I was offered Vince Dubrowski as a contact in Sharkhead at level 21, and his first mission is to clean out some scrapyarders in the Pit who are all level 25+. This basically wastes a contact with the newspaper system. Checking for contact level and making them appropriate for a player would help. 4. And obviously Oberst Straxt should be added to contacts given out in Sharkhead.
  17. They should make START a summonable pet so that you can just have your very own P2W vendor follow you around wherever you go. Just make it 10,000,000 inf from START and you're good.
  18. I may have brain-farted and tested this on live. This time on Brainstorm for sure: 1. Didn't work if Cloaking Device was running while I changed it. It reverted to "Original" as on live. If I turned it off first before choosing "Change your appearance" from a trainer, then I was able to change it and have the change work. I don't know about "no pulse" but I was 100% visible on Brainstorm after selecting "no fade" the second time. 2. I think the same thing is happening with my gun. If a power was activated and I have by gun drawn, then the costume customization reverts to the legacy assault rifle. If this is correct and can be fixed, then that would eliminate a frustration of mine that the game seems to want to constantly revert my weapon to the default (usually legacy) weapon.
  19. Same. The first time I tried to adjust a costume, the No Fade option didn't stick and didn't work, and when I went back to check it, it was at Original again. Second time it fades out almost completely when out of combat, and in combat there's no fade at all, I look "normal". This isn't bad, I like the option because it helps me see what I'm doing (or having done to me) in combat. But it doesn't appear to be "no fade." I'd echo a request for "Less Fade" option. I think I want about 50% transparent out of combat, around maybe 65% visible (35% translucent) in combat (so I'm slightly more visible in combat). Enough that I can see my costume and position, while still indicating that the power is on.
  20. Ashely McKnight's Origin of Power arc, in Cap au Diable. At the very end, Golden Roller's text says that "In and of itself it is literally a moral." Should be "amoral" there at the end. (Either that or "amoral" is split between two lines, making it look like two words.)
  21. Does anyone have suggestions what to pair with /Arsenal Assault? I have a Arsenal/Traps controller so I'm looking for something besides the Arsenal primary to pair with /Ars. assault.
  22. Just wanted to toss out a new player issue while I'm thinking about it. Blue side, players have access to Atlas Park through Ouroboros. This is good because a newbie entering Ouroboros needs a safe place to return to. Red side, the lowest level zone is Cap or Sharkhead, not really newbie friendly if you don't know your way around. This didn't use to be a problem because Red side couldn't Ouroboros until level 35, but now the the minimum level is 1 I think having an obvious place that new players know is safe would be a good idea. Adding Mercy to the exits Redside for Ouroboros would help new players out.
  23. Just did a mish and the final group of enemies never showed on the map. I know they were the last because I had the map open the whole time, and there never were any red triangles. I killed the two guys in the group and the mish completed. Contact: Angelo Vendetti, Pork Oaks Mission: Get shipping info & clear base, 2nd mish Loc: Mish entrance at [-2805.2 9.3 1404.9]
  24. I tested the AH on Brainstorm this morning, there was a chunky patch that needed loading first. After I logged in, I started flying, typed /ah and I got a very noticeable stutter or graphical pause when the window popped up. Then I closed the window and got no pause at all when I typed /ah. I moved to a different zone and tried the procedure again, no stutter. This is pretty acceptable if it continues to work this way, imo. Incidentally, I get exactly the same sort of stutter on my system whenever there's a large amount of graphics to load. Flying towards Ms. Liberty in Atlas Park for example, will almost always do it because of the large number of people and SFX around her. If something could be done about that as well (load resources in the background instead of the main rendering thread?) that would cure a lot of "lag" issues I'm personally experiencing.
  25. A minor miracle! Thank you! Thaaaaattt's going to mess with the muscle memory... You have ruined my favorite head canon: the ghost in the Mek machine.
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