Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

JKCarrier
Members-
Posts
184 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by JKCarrier
-
The way I got around this was by sinking the wall sections into the floor, so the tops are flush with the top of the door. And then stacking another wall section on top of that.
-
What is the coolest enemy in the game?
JKCarrier replied to Billbailey96's topic in General Discussion
Just based on style, gotta be the Freakshow. That retro-80s cyberpunk vibe is just...chef's kiss. -
Well, I'd never need to roll another alt. I could just play the same guy forever, since he'd never get out of single-digit-levels... 😱
-
What would be the most annoying thing to find in an AE mission?
JKCarrier replied to PartyKake's topic in General Discussion
Oops! All Sappers! -
Well, I wish you good luck, @FFFF. I did a lot of Incarnate Trials back on Live, since that was the "Hot New Thing" at the time. But they tended to fall into one of two categories: 1) The leader didn't know what they were doing. Which meant a miserable slog full of dying and respawning that ended with everyone getting fed up and quitting. 2) The leader knew exactly what they were doing. Which meant the kind of robotic speed run you experienced. Neither was my idea of a good time, so I eventually gave up. I hope you can find a way to make 'em work for you.
-
Speaking of factions that are annoying to hunt: Good luck trying to smack down Council troops, when they're inevitably surrounded by 5th Column who fire off explosives and slaughter them before you can even think about approaching...
-
I'm by no means rich, but it doesn't matter, because I don't have expensive tastes. 😉 I don't bother with Purple recipes, because I rarely play my 50s. By the time I reach 50, the character usually has a little nest egg of Inf (typically 200-300 million) that I pass on to my next alt. That seed money, plus whatever they earn along the way, is more than enough to set them up with Common IOs, the usual Health and Stamina procs, plus whatever other cheap sets I feel like experimenting with. I could make my characters more powerful, but then I'd have to grind or farm or marketeer, and I don't wanna.
-
Least favorite mob in game: vent session
JKCarrier replied to graeberguinn's topic in General Discussion
Sappers are the worst, especially teamed up with Gunslingers. "Surprise! You're frozen stiff AND completely drained!" -
Add TaskForces (or rather copies) to the Ouro List
JKCarrier replied to ThatGuyCDude's topic in Suggestions & Feedback
I'm all for anything that increases the amount of solo-friendly content. -
A controversial topic: is it time to make all items free?
JKCarrier replied to Yomo Kimyata's topic in The Market
The fact that so many people find your playstyle bizarre and incomprehensible is probably a good indication that the game shouldn't be altered to conform to it. My playstyle is pretty weird, too -- I basically ignore all group content and treat it like a single-player game. If I came on here and started a thread called "Is it time to eliminate all teaming?", I would expect a lil' bit of pushback. -
After some consideration, I decided to try out a straight alphabetical arrangement, as many of you have: I'll probably get rid of the faction color-coding...I don't like the way it looks, and I'm usually parked on Vigilante or Rogue alignment anyway, so it really doesn't matter...
-
A controversial topic: is it time to make all items free?
JKCarrier replied to Yomo Kimyata's topic in The Market
I have 7 level 50s, plus 1 at 49 who should ding before too long. Do I win? -
Great idea, what could possibly go wrong? https://fortune.com/2025/07/23/ai-coding-tool-replit-wiped-database-called-it-a-catastrophic-failure/
-
Well, he knows the Kents love him -- he gets to see them demonstrate it every time he's with them. But for his birth parents, whom he never really knew, I can see why a reassurance that they loved him and wished him well would be a comfort.
-
I'm nowhere near that organized or methodical. But I do make an effort to keep insps of the same type grouped together, just so they're easier to click on in the heat of battle.
-
My base was like that for a long time. But after seeing the entries in the recent Base-Building Contest, I decided to try and step it up a little. I'm still very much a beginner...some of y'all are poppin' off, and it's inspiring to see. You're probably right. I do enjoy the challenge of fitting everything together, and as you can see in this thread, it's led to some very creative and aesthetic solutions. But now that Prestige is no longer a factor, it is kind of extra steps for no real purpose.
-
Why do we have to have an inspiration tray?
JKCarrier replied to Octogoat's topic in General Discussion
I'm genuinely glad for you that you don't ever need extra help in your missions. But some of us do. -
It's kind of complicated, but once you understand the basics, every type of action is resolved the same way. There's an Action Table where you cross-reference your attack value vs. your enemy's defense value, and that gives you your target number. If you roll high enough to succeed, you look on the Result Table and compare how strong your attack is vs. how tough the enemy is, and that tells you the damage done. This works for non-combat actions too; if you were investigating a crime scene, you might use your Detective skill vs. the Intelligence of the bad guy who committed the crime to see if any clues were left behind. There's rules for creating original characters, as well as pre-made stats for the familiar DC heroes and villains.
-
If you don't know what a word means, it's okay to look it up. note·wor·thy /ˈnōtˌwərT͟Hē/ adjective interesting, significant, or unusual.
-
This happened to me as well.
-
I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it. Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁
-
One I like a lot is MIGHTY PROTECTORS, from Monkey House Games. If you ever played Villains & Vigilantes back in the '80s, this is a revised version of that. The superpowers are more balanced and better-defined than in V&V, and you have the option of creating your characters through point-buy, or by random rolling. There's also a lot of options for customizing the powers -- turning a single-target attack into an AoE, for instance, or switching your lightning bolt from electric damage to psychic. I'd describe it as "medium-crunch" -- more complicated than a PbtA type game, but less so than something like Champions.
-
Currently, I've got my base's teleport beacons grouped by alignment, with one teleporter each for Villains, Praetorians, and Co-Op zones, plus 3 for Heroes (grouped by level). It works fine, but I was curious to see if anyone else had come up with a more logical or efficient way to arrange the beacons. Whatcha got?
-
Nope. Ma and Pa kicking the bucket goes all the way back to 1939: Great movie, BTW. I'm now hankerin' for solo Metamorpho and Mr. Terrific movies.